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Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

I posted this list a few days ago, with no response, without the tourney focus.
I'm planning on going into my first tournament season this year, as a noob no less, and am trying to decide which lists that I have compiled are "tourney viable". This list seems like alot of fun to play and I have been playing a smaller version of it for a little while now with a fair degree of success. I have very little exp in tournament level settings however and am curious if this list is viable/how could it be improved for tourney w/o changing it drastically.

Any thoughts on this list are greatly appreciated!

*this army needs a name*

Doctrines:
Grenaders
Vets
Drop Troops
Close order drill
special weapon squads

---------------
HQ - 240 points
---------------

JO
4 grunts w/ plasma guns -80 points

Special Weapon Support Squad -75 points
2 melta guns and demo charge

Special Weapon Support Squad -75 points
2 melta guns and demo charge

------------------
Elites -225 points
------------------

5 vets w/3 meltas -75 points

5 vets w/3 meltas -75 points

5 vets w/3 meltas -75 points

240

----------------
Troops
----------------
***5 Stormtoopers*** -168 points
w/ 1 plas
w/ 1 flamer
Chimera w/ HB, Multi Laser,
pintle stubber, smoke launchers

***5 Stormtoopers*** -168 points
w/ 1 plas
w/ 1 flamer
Chimera w/ HB, Multi Laser,
pintle stubber, smoke launchers

***5 Stormtoopers*** -168 points
w/ 1 plas
w/ 1 flamer
Chimera w/ HB, Multi Laser,
pintle stubber, smoke launchers

*** Guard Infantry Platoon***

JO -156 points
1 flamer
1 plasma
Chimera w/ HB, Multi Laser,
pintle stubber, smoke launchers

***Infantry Squad #1*** -170 points
sgt w/ lasgun
1 grunts w/ plasma
8 grunts w/ lasguns
Chimera w/ HB, Multi Laser,
pintle stubber, smoke launchers

***Infantry Squad #2*** -170 points
sgt w/ lasgun
1 grunts w/ plasma
8 grunts w/ lasguns
Chimera w/ HB, Multi Laser,
pintle stubber, smoke launchers

-----------------
Heavy Support 485
-----------------

Leman Russ with HB, smoke, Improved Comms. 168

Leman Russ with HB, smoke, Improved Comms. 168

Leman Russ with HB, smoke, searchlight 149



TOTAL: 1850 points.

This list is inspired by a similar list, which I like alot, that can be found here:
http://www.dakkadakka.com/dakkaforum/posts/list/223869.page

Basically I've trimmed down on some extras that I personally dislike, such as sentinals and plasma pistols and I've added more to the core of the build which is chimeras with lots of firepower.
You may take note of the small grenadier squads with the mismatched weapon types, flamer and plasma, that I have mounted in 3 chimeras. These may be swapped out at some point, for an infantry platoon as below, but the reason they have been taken as such are as follows: the man utilizing the firepoint of the chimera is less likely to suffer an overheating death, the original list contained them And I do not wan't to deviate from that list too greatly, and if the chimrea pops due to a green tide or bug swarm the flamer template will come in handy.
These grenadier squads are not intended to leave their chimeras!!! The guardsman are a different story entirely and may often leave their transports to capture a point while leaving the firing line of chimeras intact.

This message was edited 1 time. Last update was at 2008/12/04 22:38:29


"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Fresh-Faced New User




i might be wrong but infantry platoons can't take the chemira unless you take the mechanized docterine
right???
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I think the HQ and Vets are rock solid death from above.

The HS Russes are all good, although I personally prefer Demolishers for S10 AP2 AV14/13/11.

The only problem is the Troops. You have 500 pts of grossly overpriced Chimeras that could be converted into:
- 3 Hellhounds (~360 pts),
- a HQ Sentinel (~45 pts), *and*
- a HQ heavy weapons squad.
When you have Drop Troops for FREE!!!, paying ~100 pts per Chimeras to get slower units that give up KPs easily isn't a good idea.

Also, the Grenadiers are kind of questionable in a drop list. I'd rather see a 2nd Platoon for increased Drop capability.

   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

tanith45 wrote:i might be wrong but infantry platoons can't take the chemira unless you take the mechanized docterine
right???


crap. yeah... I didn't think of that. I guess that those will by necessity become more grenadiers choices If the list keeps this type of format.

JohnHwangDD wrote:I think the HQ and Vets are rock solid death from above.

The HS Russes are all good, although I personally prefer Demolishers for S10 AP2 AV14/13/11.

The only problem is the Troops. You have 500 pts of grossly overpriced Chimeras that could be converted into:
- 3 Hellhounds (~360 pts),
- a HQ Sentinel (~45 pts), *and*
- a HQ heavy weapons squad.
When you have Drop Troops for FREE!!!, paying ~100 pts per Chimeras to get slower units that give up KPs easily isn't a good idea.

Also, the Grenadiers are kind of questionable in a drop list. I'd rather see a 2nd Platoon for increased Drop capability.


The idea was to keep the chimeras in a line formation whenever possible so as to reduce side armor shots, and your'e right, demolishers are going to be added by necessity. I'll add 2; one to support each side of the line of popcorn tanks by providing armour support.

The idea of the chimera gunline seems appealing to me because there is good volume of fire and some protection afforded by the av12
-at 36"-25" 18 5/4, 18 4/6 and 18 6/6 shots

-at 24"-13" 18 5/4, 18 4/6, 18 6/6 shots 1 7/2 and 4 3/0 shots

-at 12"-1" 18 5/4, 18 4/6, 18 6/6 shots, 8 3/0 and 2 7/2 shots

Supported by drop troops for anti armor, and LR demolishers and an LRBT for more anti horde this looks good on paper (to me) but somthing keeps nagging at me about it.

Also I'm thinking of taking lord castellan ursarkar E. Creed to avoid KP missions all togeather and get dibbs on a table side... Gosh, he's kinda cheety!






"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

You can try that, but exchanging 3 of the Chimeras for Hellhounds gives better anti-infantry firepower, along with the tactical option of not needing to be in line formation.

If you deploy the forces forward in your DZ, 24" range is plenty enough after a 6" move.

Also, in the IG Codex, Extra Armor is still only 5 pts. You should take advantage of that.

   
Made in us
Water-Caste Negotiator




As the guy who made the 1st list:

if i really wanted the list to be competitive, I'd drop the latter 3 chimeras, (here the hell are you going to get that many chimeras?) and use the platoon to grab objectives. The drop SWS and vets are pure death. the suicide plasma HQ should target smaller squads, like heavy weapon squads and such. Finally, I completely fail to see why a demolisher is better choice than a standard leman if you're going gunline mechanized (based on the fact that you took tiny squads in the chimeras). Cover is everywhere, so even with AP2 stuff can probably get to cover and live, and if you take hellhounds (as you should, to make the list competitive) they will be drawing fire anyways. besides, since you're going gunline mech, why not pick the tank that can shoot the other guy on turn one? You can wither try to blast a dude's troop choice off of his own objective, or (if they're something really dangerous on the table) target a the other guy's long range anti tank to keep your chimeras safe(er), next turn. with a 3/3/3 mix of dakkachims/hellhounds/lemans, you'd have enough fire power to really hurt a horde list, enough suicide melta drops to probably stop any tanks, and using the infantry platoon to grab objectives you'd be able to handle a wide variety of situations.

...Rule 37. There is no 'overkill.' There is only 'open fire' and 'time to reload.'

-From "The 7 Habits of Highly Successful Pirates" 
   
Made in us
Lieutenant General





Florence, KY

Kungfuhustler wrote:crap. yeah... I didn't think of that. I guess that those will by necessity become more grenadiers choices If the list keeps this type of format.

Except you've already taken the full allotment of Grenadiers that the rules permit.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I find that, while cover is prevalent, it's not always available, and S10 AP2 still has some extra utility that isn't available to S8 AP3.

   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Ghaz wrote:
Kungfuhustler wrote:crap. yeah... I didn't think of that. I guess that those will by necessity become more grenadiers choices If the list keeps this type of format.

Except you've already taken the full allotment of Grenadiers that the rules permit.


double dangit! I'm gonna fix this list later tonight... any more suggestions appreciated!

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
 
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