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![[Post New]](/s/i/i.gif) 2008/12/06 18:23:23
Subject: New IG units
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Huge Hierodule
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What sort of new units would you want to see in the new IG book?
I would like to see something along the Lines of an Armoured car, Say:
Front11 Side10 Rear 10
Armaments: choice of TL Hvy Bolter, Autocannon or Lascannon
Transport Capacity: 6
A Helecopter would also be neat.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2008/12/06 20:45:27
Subject: Re:New IG units
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Wrathful Warlord Titan Commander
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A transfer from Imperial armor units to codex IG would be nice.
And i don't need a 'copter if i get a valkyrie.
For a wishlist i'll say: enough weapons to ignore cover-saves.
 no place to hide for big E's enemys.
When SC are mandatory for IG (so GW does exchange doctrines with SC ) I would demand new models. A lot of IG officers look crappy.
At least 1 SC for : mordian,tallarn,catachan,cadia ? return of solar macharius ?
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/12/07 01:59:15
Subject: New IG units
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Pyromaniac Hellhound Pilot
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Some sort of basic assault troops under the troops choice which follows the mass infantry style of the IG, say, assault platoons armed with pistol and CCW instead of lasgun for the same price. You lose the ranged attacks but get +1 attacks in assault, which is probably more than even exchange for Guard.
Bring back the Vanquisher to the IG Heavy Support.
Similiar "car" idea, but more in line of IG, a Razorback version of the Chimera with a capacity of 6 or 7 (8 if you're really stingy about getting your Priest, Commissar, AND Psycher), many more than that and you start to lose the point of sacraficing capacity for an additional turret with heavy weapons and potential extended comms, breaking line with the intended fluff.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2008/12/17 04:57:27
Subject: Re:New IG units
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Hellacious Havoc
OC FTW
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I was thinking about rules for an armoured car type vehicle.
Mainly because I want to model them from land speeders
They look kinda like the warthog from Halo
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![[Post New]](/s/i/i.gif) 2008/12/17 05:18:15
Subject: New IG units
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Warthog Squadron 45 points/ model
Agile vehicle
Armament
Heavy bolter
BS 3
AV
Front Side Rear
11 10 10
May be upgraded with an Auto cannon for +15 points.
Squad size 1-3
* Special: Though the wart hogs may be bought as one unit, the player may choose to deploy them as separate units, in which case, they still fill 1 slot on the FOC. They may not become a unit later in the game if they were deployed as separate units, and vice versa
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/12/17 06:19:18
Subject: New IG units
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Sister Vastly Superior
Gig Harbor, WA
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Crazy_Carnifex wrote: I would like to see something along the Lines of an Armoured car, Say: Front11 Side10 Rear 10 Armaments: choice of TL Hvy Bolter, Autocannon or Lascannon Transport Capacity: 6 That's called a Centaur, no big guns (just a heavy stubber), and it's also not currently legal in the current codex, and not likely going to be in the next either...
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2000 pts SoB.
2000 pts Crimson Fists (WIP)
doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
Vaktathi, defining Space Marines
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![[Post New]](/s/i/i.gif) 2008/12/17 22:06:48
Subject: New IG units
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Decrepit Dakkanaut
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Crazy_Carnifex wrote:What sort of new units would you want to see in the new IG book?
A Helecopter would also be neat.
New? I'd settle for several OLD units returning:
- Beastmen Assault Infantry
- Squat Artillery / Trikes / Exo-Suits
- Imperial Guard Jetbikes
- Penal Legion Human Bombs
- Imperial Robots
I'd rather we get that Valkyrie (in plastic) instead of Helicopter!
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![[Post New]](/s/i/i.gif) 2008/12/17 22:33:52
Subject: New IG units
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Avatar of the Bloody-Handed God
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i would like to see some more plastic varients for sentinels.
or sentry guns / units.
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2008/12/17 22:43:39
Subject: Re:New IG units
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Longtime Dakkanaut
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Heavy Mortars, and other artillery pieces, possibly in units of 1-3, Heavy support
Oh, and bring back the salamander and the frick'n Griffin.
The Twin Autocannon Russ would be nice also.
Free-range Commissars (since they're eggs are more tasty that way), for at least 1/2 the price.
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![[Post New]](/s/i/i.gif) 2008/12/17 23:04:22
Subject: Re:New IG units
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Decrepit Dakkanaut
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Belphegor wrote:Heavy Mortars, and other artillery pieces, possibly in units of 1-3, Heavy support
Oh, and bring back the salamander and the frick'n Griffin.
The Twin Autocannon Russ would be nice also.
Free-range Commissars (since they're eggs are more tasty that way), for at least 1/2 the price.
I know the Griffon and Exterminator were Codex, but were the Salamanders ever part of the IG Codex?
No IG ICs, please. IG give up enough KPs as it is without IC Commissars running around!
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![[Post New]](/s/i/i.gif) 2008/12/18 00:03:03
Subject: Re:New IG units
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Rough Rider with Boomstick
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Better Commissars (cheaper, can go anywhere)
Better Medics (cheaper, can go anywhere)
Better Psykers and Priests (cheaper, can go anywhere)
As for new units...
Real IG Snipers, small teams instead of SW squads
Engineers or something like that. Fortify or even build a bunker, setup traps or turrets, ect
I would LOVE to see a HellHound type tank on a LRBT chassis! 14/12/10 (or even better 14/13/11) with a hull Heavy Flamer and a Inferno Cannon turret on top. Now that would be just awesome (imagines 3 HH and 3 LRBT HHs....)
I would love to see options for a real Penal Regiment. Lower base moral, but more options for ruthless Commissars, shooting your own troops, human bombs, you know, fun stuff. Give me a reason to paint a bunch of guys in blaze orange.
Just want IG to be more "Grim Dark" and fun (but also effective) to play!
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2008/12/18 00:23:20
Subject: New IG units
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Decrepit Dakkanaut
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@BoxANT:
IG has Ratlings for units of Snipers...
If a Techpriest could fortify, that would go a ways toward making him worth an Elite slot. But he'd need to bring a Thudd Gun to really make him worth his points...
Flamethrower Russ would be intersesting, but you'd have to explain the difference from the existing Hellhound.
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![[Post New]](/s/i/i.gif) 2008/12/18 03:16:24
Subject: New IG units
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Been Around the Block
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Normal IG should get basic fortifications.
"Oh Mr. Techpriest, how do we dig a ditch again?"
but super cool fortifications are cool enough to be their own units.
Requires: Techpriest?
Theoretically if you reduce the cost of techpriests, up their wargear limit, and increase their power (or whichever combination of these you like), then techpriests would be a really good idea in armies with lots of tanks / AV formations. So you wouldn't need to require them.
Guard with Warrior Weapons + Hardened Fighters for 6 points a model?
Shouldn't Special Weapon Squad + Light Infantry Doctrine = Sniper Squad?
Quick plan for people saying better X:
Make everything that H.B.M.C. yells at you for taking better!
Priests, Comissars, Sanctioned Psykers, Vox, Grenade Launchers, Carapace Armor, Cybernetic Enhancement, non-counterassault SWS, Orgryns, Ratlings, .........
The end.
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This message was edited 1 time. Last update was at 2008/12/18 03:19:55
tvtropes wrote:Yes, that's right, Games Workshop has managed to take a race of omnicidal zombie robots and make it more GRIMDARK. This troper's impressed.
Comissar Ciaphas Cain, "Hero" of the "Imperium" |
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![[Post New]](/s/i/i.gif) 2008/12/18 20:40:42
Subject: New IG units
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Hardened Veteran Guardsman
CNY
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Like, three special characters. Same number as last codex.
And for anyone who's expected doctrines, you won't have them any more.
Shouldn't Special Weapon Squad + Light Infantry Doctrine = Sniper Squad?
Special weapon squad + three sniper rifles = sniper squad.
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STAND FAST AND DIE LIKE GUARDSMEN |
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![[Post New]](/s/i/i.gif) 2008/12/18 20:55:22
Subject: New IG units
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Battleship Captain
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While I would be against IG Assault Platoons, I wouldn't mind seeing the return of Beastmen Assault Infantry or Penal Bomb Squads (as politically incorrect as that is these days). The Salamander or Centaur wouldn't be bad. What'd be really nice is to have a standard Russ entry with a variety of turret options: Vanquisher, Exterminator, Conqueror, etc.
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2008/12/19 05:19:29
Subject: New IG units
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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I'm with death by monkeys, replacing entirely different tanks with simple upgrades would make things much more simple... and would probably end up reducing the point cost of the tanks
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/12/19 05:47:02
Subject: Re:New IG units
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Fireknife Shas'el
All over the U.S.
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Was talking about things like this over on confused about imperial storm troopers thread. Think the IG need the ability for supressor fire, something like take a wound from (Insert weapon) and the from that point till the next IG shooting turn the opponents initiative is halved. Storms need to be really different, I like the idea of giving the storms hellguns the assault characteristic and a grenade launcher that makes them rending or some other bonus. If their armor can only be max 4+ and can't improve then give them initiative 4 and some CC weapons (like bayonets). Also, like the idea of them getting a valkerie as transport. Expensive forward troop that spots and reduces artillery by adding its bs to the barage weapons thus reducing drift (to much?) Codex Baneblades? Heard nasty rumor(for what its worth) they might drop doctrines. Chimera should have better side armor or the option for it. Not jet bikes but bikes of some sort. And last of all, Optimization of their tanks to the current codex(flamer as defensive weapons instead of heavy flame.)
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This message was edited 1 time. Last update was at 2008/12/19 05:50:18
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2008/12/19 07:46:50
Subject: New IG units
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Rough Rider with Boomstick
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More TL Heavy Stubbers and TL *Flamers* for Hull / Sponsons for our tanks would be awesome.
All that S4 goodness on the move.
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2008/12/19 07:54:19
Subject: New IG units
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Decrepit Dakkanaut
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IMO, Ratlings would make better FO / Spotters than Storms.
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![[Post New]](/s/i/i.gif) 2008/12/19 08:04:58
Subject: New IG units
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Fireknife Shas'el
All over the U.S.
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JohnHwangDD wrote:IMO, Ratlings would make better FO / Spotters than Storms.
Yes ratlings or hardened vets. Sorry if it seemed I was implying that for the storms. I should've been clearer.
If the ratlings or Vets get the foward spotters rule.Iit should be balanced by the rule stating the squad cannot move, fire, or assault in the same turn that it spots.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2008/12/19 13:59:20
Subject: New IG units
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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So how would that work exactly? I'm imagining some kind of upgrade for those squads like a spotter drone for 25 points that allows you to subtract the BS of the unit from the scatter distance?
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/12/19 14:17:29
Subject: New IG units
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Fireknife Shas'el
All over the U.S.
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Something like that. Make it a buyable upgrade to the comms. Just an idea. How would you write it in to the army and for what cost. I was thinking 25 pts sounds good and only targets within an 18" range.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2008/12/19 15:02:53
Subject: New IG units
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Fireknife Shas'el
All over the U.S.
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Also, how about a platoon is a KP rule instead of the squads. You have to wipe out the entire troop choice to get the KP. (this is probably to much)Or Kps, that would be more balanced. The KPs are still there, just to get them you have to wipe the entire platoon.
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This message was edited 1 time. Last update was at 2008/12/19 15:07:09
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2008/12/19 16:02:10
Subject: New IG units
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Calculating Commissar
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focusedfire wrote:Also, how about a platoon is a KP rule instead of the squads. You have to wipe out the entire troop choice to get the KP. (this is probably to much)Or Kps, that would be more balanced. The KPs are still there, just to get them you have to wipe the entire platoon.
This has the problem of swinging too far in the other direction. It'd become easy to just take a 30-point Remnant squad into each platoon and then hiding it to deny Kill Points for all the other squads. Really, the KP problem can't be solved adequately without scrapping the platoon system entirely. Nice going there, GW.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2008/12/19 23:30:37
Subject: New IG units
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Fireknife Shas'el
All over the U.S.
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Agamemnon2 wrote:This has the problem of swinging too far in the other direction. It'd become easy to just take a 30-point Remnant squad into each platoon and then hiding it to deny Kill Points for all the other squads. Really, the KP problem can't be solved adequately without scrapping the platoon system entirely. Nice going there, GW.
You're probably right on that but, I don't see GW scrapping the Platoon system either. How about this modification to my idea:
Platoon squads must be distinctive and deployed within 6 " of each other at the start of the game. (Always hated how different fire squads from the same platoon could be all the way across the board from one another) This has the benefit of adding another dimension to playing the IG in that you will pay more attention to individual squads(platoon squad markings become a lot more important). It also, would encourage running platoons as near to full strength as the player could get them. You probably wont kill every platoon but you kill 1 and some elites/fast att/heavies/whichever and the KPs even out.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2008/12/20 01:57:59
Subject: New IG units
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Decrepit Dakkanaut
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Shrike78 wrote:So how would that work exactly?
Spotters - If not firing any weapons or Running during the Shooting phase, Ratlings may act as spotters for Barrage weapons. Imperial guard Barrage weapons may use Ratling LOS to determine whether a target is in LOS, and Ratling BS for aiming Blast weapons.
As Ratlings are overpriced, this ability becomes "free", and is unique to Ratlings. If you give it to Veterans, then you again make Ratlings worthless by comparison.
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focusedfire wrote:Also, how about a platoon is a KP rule instead of the squads. You have to wipe out the entire troop choice to get the KP.
IMO, the easiest way is to have Platoon squads worth 1/2 KP each. This encourages Guard Platoons, and allows the enemy to score KPs as they kill things. But it doesn't give up huge KP totals for Fluffy Troop-heavy Guard.
____
focusedfire wrote:Platoon squads must be distinctive and deployed within 6 " of each other at the start of the game.
Yes, agreed!!
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![[Post New]](/s/i/i.gif) 2008/12/20 06:53:13
Subject: Re:New IG units
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Sword-Bearing Inquisitorial Crusader
Northern Virginia
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totally love the platoons must be deployed 6" from each other idea. Here is another possibility, maybe cannot be deployed more that 6" or maybe 12" away from the command platoon?
I also the like concept of command platoons instead of being special weapon squads, being more of a command node for guard units under their control.
More like being allowed to by upgrades that provide befits for the units under its command. However each command platoon can only be one type. And if the command platoon dies the unit looses all the benefits that are granted to the platoon.
Examples may include.
1. skirmish command, allows units under command control to be fired through by allied troops without granting cover saves to the enemy. I.E. they don't grant cover to friendly units so as to represent a skirmish screen.
2. Trench command, platoons under this commander are experts at digging in and fortifying their positions. Therefore if the platoon units don't move they may go to ground and still fire in the next turn.
3. Breakthrough command. For an additional cost to each platoon in the unit, the lasguns of the unit change from rapid fire to assault 2.
4. Spec ops command. The platoons under the command may all infiltrate provided the do so within 12" of command platoon.
Just a few ideas of mine.
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"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" |
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![[Post New]](/s/i/i.gif) 2008/12/20 07:16:49
Subject: New IG units
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Longtime Dakkanaut
Springhurst, VIC, Australia
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That they transfer all Imperial Armour rules across, especially the armoured company rules and make a rule that vehicles that AC take score.
Basilisks can exchange their earthshaker for a short range but terribly stronger gun (or bring the griffon in)
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![[Post New]](/s/i/i.gif) 2008/12/20 08:42:16
Subject: New IG units
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Decrepit Dakkanaut
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@dman - that sounds like an Apocalypse Datasheet.  ____ @squig - I think you're thinking of a Medusa Siege gun? R36" S10 AP2 Heavy 1 Ordnance!
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This message was edited 1 time. Last update was at 2008/12/20 08:44:30
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![[Post New]](/s/i/i.gif) 2008/12/20 09:20:25
Subject: New IG units
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Longtime Dakkanaut
Springhurst, VIC, Australia
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Thats the one ^^
Go IG:AC!!!!!
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