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![[Post New]](/s/i/i.gif) 2008/12/31 05:51:17
Subject: The ork armour save should it be higher?
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Prospector with Steamdrill
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The orks have a skin that is very tough so there armour save should be higher.
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This message was edited 2 times. Last update was at 2008/12/31 05:57:44
2500 pts
Dwarfs 4000pts
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![[Post New]](/s/i/i.gif) 2008/12/31 06:15:04
Subject: The ork armour save should it be higher?
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Bloodthirsty Bloodletter
Anchorage
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The orks already have a great armor save, it's called 29 of their buddies to get between them and the bullets. Unfortunately, sometimes you're one of the 29...
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![[Post New]](/s/i/i.gif) 2008/12/31 06:17:20
Subject: The ork armour save should it be higher?
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Devious Space Marine dedicated to Tzeentch
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Pretty sure that tough skin is represented in their four toughness. Marines didn't even have a four toughness until around '90-91
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![[Post New]](/s/i/i.gif) 2008/12/31 13:23:08
Subject: The ork armour save should it be higher?
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Tzeentch Veteran Marine with Psychic Potential
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no, they shouldnt. have you seen the armour they wear? (or rather the armour they dont!)
They dont need a higher save, anyway. They have the numbers. If orks had a 5+ save, youd need to increase their points cost to balance their effectiveness. Id rather have lots of cheap orks than less mediumly priced orks.
& plus, for a fluff point of view its a bad idea too. Dont forget that although in game mechanics terms 5+ isnt a very good save, that 5+ represents a full set of flak armour & a helmet (for example). Its too good an armour save to give to a model not wearing more than a tank top & a couple of metal plates.
(edited for grammar)
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This message was edited 1 time. Last update was at 2008/12/31 13:23:59
=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======
"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."
- Lord_Blackfang on moving large units
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![[Post New]](/s/i/i.gif) 2008/12/31 13:45:15
Subject: The ork armour save should it be higher?
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Plus, it is there to make them more managable in HTH once the dice start flying. They die in droves, provided they left enough of the enemy to fight back.
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![[Post New]](/s/i/i.gif) 2008/12/31 16:28:23
Subject: The ork armour save should it be higher?
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote:They die in droves and if you're lucky there's enough of them to fight back.
There... fixed it for you.
One of the reasons I stopped running 30 man Ork squads is even though you don't break because you are fearless, you end up taking (nearly) as many casualties from the "No Retreat" rule as you do from the enema. It seems with 20 man squads the Orks end up dying, getting overrun, failing and running or otherwise melting away on the other player's turn and not mine.
Then I can shoot them.
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![[Post New]](/s/i/i.gif) 2008/12/31 23:20:15
Subject: Re:The ork armour save should it be higher?
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Cackling Chaos Conscript
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if orks got a better save it would unbalance the game so much as to make the orks the best ary out there by a long way
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i am multitalented, i can talk and anoy at the smae time
please help this deamon grow into something large
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![[Post New]](/s/i/i.gif) 2009/01/01 00:45:16
Subject: The ork armour save should it be higher?
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Serious Squig Herder
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Uhh I hope you realize T-shirts aren't good for stopping bullets. Their save is fine. You've been playing too much Final Fantasy (where you could get torn up so bad you're unrecognizable yet still have your clothes intact).
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This message was edited 1 time. Last update was at 2009/01/01 00:46:25
blarg |
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![[Post New]](/s/i/i.gif) 2009/01/01 01:35:37
Subject: The ork armour save should it be higher?
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Regular Dakkanaut
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orks dont need higher armor value, just more grots infront of them and the bullets!
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![[Post New]](/s/i/i.gif) 2009/01/01 02:05:44
Subject: Re:The ork armour save should it be higher?
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Rough Rider with Boomstick
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'Ard Boyz?
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/01/01 02:44:54
Subject: Re:The ork armour save should it be higher?
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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BoxANT wrote:'Ard Boyz?
Exactly,if someone wants a better armour save for their boyz then they should spend the extra points and take 'ard boyz.
IMO rank and file boyz should remain exactly as they are,cheap & plentiful,besides"Propah Orkz ain't koncernd wif Mukkin about wif alot a armour,dey koncernd wif stompin oomiez!"
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2009/01/01 05:17:28
Subject: The ork armour save should it be higher?
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Stubborn Temple Guard
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Orks boys are already too cheap, and you want to make them better?
*Slaps OP with a cold squid*
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2009/01/01 05:41:17
Subject: The ork armour save should it be higher?
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Longtime Dakkanaut
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The Green Git wrote:
One of the reasons I stopped running 30 man Ork squads is even though you don't break because you are fearless, you end up taking (nearly) as many casualties from the "No Retreat" rule as you do from the enema.
Stop fighting Slaaneshi demons!
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/01/01 05:55:38
Subject: The ork armour save should it be higher?
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Executing Exarch
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They should have a 6+ save, as someone mentioned there skin is accounted for in there toughness. Now with plastic grots there is no reason not to have a +4 cover save the entire game....
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![[Post New]](/s/i/i.gif) 2009/01/01 07:02:21
Subject: The ork armour save should it be higher?
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Decrepit Dakkanaut
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Orks are dirt cheap and incredibly, excessively good for the points. Sv- wouldn't be inappropriate.
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![[Post New]](/s/i/i.gif) 2009/01/01 07:12:34
Subject: The ork armour save should it be higher?
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Da Head Honcho Boss Grot
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Sv- wouldn't take into account their occasional metal plates though.
(Neither makes much of a difference game wise)
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/01/01 07:21:59
Subject: The ork armour save should it be higher?
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Decrepit Dakkanaut
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I've always figured them to be decorative, like Purity Seals, rather than actually functional.
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![[Post New]](/s/i/i.gif) 2009/01/01 08:12:08
Subject: Re:The ork armour save should it be higher?
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Nigel Stillman
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I'd actually say to make them have a Sv-, I definitely agree with DD on this subject.
On that note, I'd also reduce shootas and sluggas' Str to 3, as Str 4 is just a little too good.
Oh, and also I'd remove Furious Charge and keep Ork base attacks as A2, or I'd keep Furious Charge and reduce an Ork's base attack to A1.
Then they'd be worth 6 points.
Hopefully next edition.
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This message was edited 1 time. Last update was at 2009/01/01 08:12:58
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![[Post New]](/s/i/i.gif) 2009/01/01 09:37:08
Subject: Re:The ork armour save should it be higher?
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Fireknife Shas'el
All over the U.S.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2009/01/01 10:20:19
Subject: The ork armour save should it be higher?
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Shas'ui with Bonding Knife
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Nofasse 'Eadhunta wrote:Uhh I hope you realize T-shirts aren't good for stopping bullets.
but wait.
logicaly speaking, the orks armor save should be around 2+
but only if you use sexy female ork models... if there is such a thing
males still need to cover body parts to be protected....
not sure why it works that way. but im glad its that way and not the other way
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![[Post New]](/s/i/i.gif) 2009/01/01 11:05:49
Subject: The ork armour save should it be higher?
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Ladies Love the Vibro-Cannon Operator
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dancingcricket wrote:The orks already have a great armor save, it's called 29 of their buddies to get between them and the bullets. Unfortunately, sometimes you're one of the 29...
Their special rules (mob size, fearlessness) and cheapness compensate for their low armor save, and they might get a 4+ cover save thanks to the 5th ed ruleset.
A higher save would imbalance the game.
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This message was edited 1 time. Last update was at 2009/01/01 11:06:09
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/01/01 12:13:13
Subject: Re:The ork armour save should it be higher?
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2009/01/01 13:34:43
Subject: Re:The ork armour save should it be higher?
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Ladies Love the Vibro-Cannon Operator
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I guess that then this thread could be closed.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/01/01 14:48:12
Subject: The ork armour save should it be higher?
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Dominar
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In a different vein, Orks are fine with a 6+ Tshirt save, but the 'Ard Boyz upgrade should only cost 2 points per model. At this price range, I think we'd see people actually taking it. At 4 points per model, you're clearly better off just having more Orks.
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![[Post New]](/s/i/i.gif) 2009/01/02 05:06:28
Subject: The ork armour save should it be higher?
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Serious Squig Herder
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Envy89 wrote:Nofasse 'Eadhunta wrote:Uhh I hope you realize T-shirts aren't good for stopping bullets.
but wait.
logicaly speaking, the orks armor save should be around 2+
but only if you use sexy female ork models... if there is such a thing
males still need to cover body parts to be protected....
not sure why it works that way. but im glad its that way and not the other way
I said T-Shirts. Chicks with visible bras win a 2++ save.
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![[Post New]](/s/i/i.gif) 2009/01/02 08:58:32
Subject: Re:The ork armour save should it be higher?
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Decrepit Dakkanaut
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Vladsimpaler wrote:I'd actually say to make them have a Sv-, I definitely agree with DD on this subject.
On that note, I'd also reduce shootas and sluggas' Str to 3, as Str 4 is just a little too good.
Oh, and also I'd remove Furious Charge and keep Ork base attacks as A2, or I'd keep Furious Charge and reduce an Ork's base attack to A1.
Then they'd be worth 6 points.
Hopefully next edition.
With S3 guns, no Furious Charge, and A1 they'd be worth 6 points.
At least, if current IG are anything to go by...
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![[Post New]](/s/i/i.gif) 2009/01/06 03:43:46
Subject: Re:The ork armour save should it be higher?
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Prospector with Steamdrill
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Listen hear DD I play with the orks and I have read their codex so shut the trap.
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2500 pts
Dwarfs 4000pts
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![[Post New]](/s/i/i.gif) 2009/01/06 09:12:11
Subject: The ork armour save should it be higher?
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Decrepit Dakkanaut
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Yeah, so it's not like you're unbiased or anything.
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![[Post New]](/s/i/i.gif) 2009/01/06 22:06:50
Subject: Re:The ork armour save should it be higher?
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Prospector with Steamdrill
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Look i am 12 years old but still i think the space marines are pretty good but I still beat them and the chaos.hey go to the next page.
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This message was edited 1 time. Last update was at 2009/01/06 22:12:22
2500 pts
Dwarfs 4000pts
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![[Post New]](/s/i/i.gif) 2009/01/06 22:08:22
Subject: The ork armour save should it be higher?
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Decrepit Dakkanaut
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Excellent!
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