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Made in us
Prospector with Steamdrill




The orks have a skin that is very tough so there armour save should be higher.

This message was edited 2 times. Last update was at 2008/12/31 05:57:44


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Bloodthirsty Bloodletter



Anchorage

The orks already have a great armor save, it's called 29 of their buddies to get between them and the bullets. Unfortunately, sometimes you're one of the 29...
   
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Devious Space Marine dedicated to Tzeentch






Creston, BC

Pretty sure that tough skin is represented in their four toughness. Marines didn't even have a four toughness until around '90-91

   
Made in gb
Tzeentch Veteran Marine with Psychic Potential





Stafford

no, they shouldnt. have you seen the armour they wear? (or rather the armour they dont!)

They dont need a higher save, anyway. They have the numbers. If orks had a 5+ save, youd need to increase their points cost to balance their effectiveness. Id rather have lots of cheap orks than less mediumly priced orks.

& plus, for a fluff point of view its a bad idea too. Dont forget that although in game mechanics terms 5+ isnt a very good save, that 5+ represents a full set of flak armour & a helmet (for example). Its too good an armour save to give to a model not wearing more than a tank top & a couple of metal plates.

(edited for grammar)

This message was edited 1 time. Last update was at 2008/12/31 13:23:59


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Plus, it is there to make them more managable in HTH once the dice start flying. They die in droves, provided they left enough of the enemy to fight back.

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Longtime Dakkanaut






The land of cotton.

Mad Doc Grotsnik wrote:They die in droves and if you're lucky there's enough of them to fight back.


There... fixed it for you.

One of the reasons I stopped running 30 man Ork squads is even though you don't break because you are fearless, you end up taking (nearly) as many casualties from the "No Retreat" rule as you do from the enema. It seems with 20 man squads the Orks end up dying, getting overrun, failing and running or otherwise melting away on the other player's turn and not mine.

Then I can shoot them.
   
Made in au
Cackling Chaos Conscript






if orks got a better save it would unbalance the game so much as to make the orks the best ary out there by a long way


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Made in ca
Serious Squig Herder






Uhh I hope you realize T-shirts aren't good for stopping bullets. Their save is fine. You've been playing too much Final Fantasy (where you could get torn up so bad you're unrecognizable yet still have your clothes intact).

This message was edited 1 time. Last update was at 2009/01/01 00:46:25


blarg 
   
Made in us
Regular Dakkanaut




orks dont need higher armor value, just more grots infront of them and the bullets!
   
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Rough Rider with Boomstick





'Ard Boyz?


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Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

BoxANT wrote:'Ard Boyz?


Exactly,if someone wants a better armour save for their boyz then they should spend the extra points and take 'ard boyz.
IMO rank and file boyz should remain exactly as they are,cheap & plentiful,besides"Propah Orkz ain't koncernd wif Mukkin about wif alot a armour,dey koncernd wif stompin oomiez!"


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Orks boys are already too cheap, and you want to make them better?

*Slaps OP with a cold squid*

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Longtime Dakkanaut





The Green Git wrote:
One of the reasons I stopped running 30 man Ork squads is even though you don't break because you are fearless, you end up taking (nearly) as many casualties from the "No Retreat" rule as you do from the enema.


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Executing Exarch






Odenton, MD

They should have a 6+ save, as someone mentioned there skin is accounted for in there toughness. Now with plastic grots there is no reason not to have a +4 cover save the entire game....
   
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Decrepit Dakkanaut






SoCal, USA!

Orks are dirt cheap and incredibly, excessively good for the points. Sv- wouldn't be inappropriate.

   
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Da Head Honcho Boss Grot





Minnesota

Sv- wouldn't take into account their occasional metal plates though.

(Neither makes much of a difference game wise)

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Decrepit Dakkanaut






SoCal, USA!

I've always figured them to be decorative, like Purity Seals, rather than actually functional.

   
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Nigel Stillman





Austin, TX

I'd actually say to make them have a Sv-, I definitely agree with DD on this subject.

On that note, I'd also reduce shootas and sluggas' Str to 3, as Str 4 is just a little too good.

Oh, and also I'd remove Furious Charge and keep Ork base attacks as A2, or I'd keep Furious Charge and reduce an Ork's base attack to A1.

Then they'd be worth 6 points.

Hopefully next edition.

This message was edited 1 time. Last update was at 2009/01/01 08:12:58


 
   
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All over the U.S.

Higher?....higher=> so 6>5 and then ->6.....Sure, make that little nuber higher. Got absolutely no prob with that.

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Nofasse 'Eadhunta wrote:Uhh I hope you realize T-shirts aren't good for stopping bullets.


but wait.



logicaly speaking, the orks armor save should be around 2+

but only if you use sexy female ork models... if there is such a thing

males still need to cover body parts to be protected....

not sure why it works that way. but im glad its that way and not the other way

   
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Ladies Love the Vibro-Cannon Operator






Hamburg

dancingcricket wrote:The orks already have a great armor save, it's called 29 of their buddies to get between them and the bullets. Unfortunately, sometimes you're one of the 29...

Their special rules (mob size, fearlessness) and cheapness compensate for their low armor save, and they might get a 4+ cover save thanks to the 5th ed ruleset.
A higher save would imbalance the game.

This message was edited 1 time. Last update was at 2009/01/01 11:06:09


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Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Orks need a 3+ armour save in order to make them competative.


I have never failed to seize on 4+ in my life!

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Deadshane1 wrote:Orks need a 3+ armour save in order to make them competative.


I guess that then this thread could be closed.

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Made in us
Dominar






In a different vein, Orks are fine with a 6+ Tshirt save, but the 'Ard Boyz upgrade should only cost 2 points per model. At this price range, I think we'd see people actually taking it. At 4 points per model, you're clearly better off just having more Orks.
   
Made in ca
Serious Squig Herder






Envy89 wrote:
Nofasse 'Eadhunta wrote:Uhh I hope you realize T-shirts aren't good for stopping bullets.


but wait.



logicaly speaking, the orks armor save should be around 2+

but only if you use sexy female ork models... if there is such a thing

males still need to cover body parts to be protected....

not sure why it works that way. but im glad its that way and not the other way



I said T-Shirts. Chicks with visible bras win a 2++ save.

blarg 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Vladsimpaler wrote:I'd actually say to make them have a Sv-, I definitely agree with DD on this subject.

On that note, I'd also reduce shootas and sluggas' Str to 3, as Str 4 is just a little too good.

Oh, and also I'd remove Furious Charge and keep Ork base attacks as A2, or I'd keep Furious Charge and reduce an Ork's base attack to A1.

Then they'd be worth 6 points.

Hopefully next edition.

With S3 guns, no Furious Charge, and A1 they'd be worth 6 points.

At least, if current IG are anything to go by...

   
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Prospector with Steamdrill




Listen hear DD I play with the orks and I have read their codex so shut the trap.

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Decrepit Dakkanaut






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Yeah, so it's not like you're unbiased or anything.

   
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Prospector with Steamdrill




Look i am 12 years old but still i think the space marines are pretty good but I still beat them and the chaos.hey go to the next page.

This message was edited 1 time. Last update was at 2009/01/06 22:12:22


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Decrepit Dakkanaut






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Excellent!

   
 
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