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Nob Bikers, I havnt vs them yet, are they really that good??  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in za
Dakka Veteran






Cape Town, South Africa

Nob Bikers, wats their deal?

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Made in us
Dominar






10 T5 models with 2 wounds each, a 4+ armor save, a 5+ invuln save, a 4+ cover save, and Feel No Pain conferred by a Painboy.

Each model can be outfitted individually so a savvy player will be able to take ten wounds before he has to remove a single one. Now add to that their ability to dump 30 S5 shots into a unit, half of them using Power Klaws with 3 attacks each (base), and the Warboss attached to the unit letting them count as scoring troops, you've got a rock hard unit that's very difficult to kill before it's up in your face killing all your dudes.
   
Made in za
Dakka Veteran






Cape Town, South Africa

Thanks man that sounds scary :O
do you have a vague idea how many points that will run you?

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Made in us
Dominar






Each squad with the Warboss will run about 750.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

For a 10 man unit, 625 points. If you include a Warboss, 755(770 with an attack squig).

If you want to equip them to make them as hard to kill as possible, it gets more expensive.
   
Made in za
Dakka Veteran






Cape Town, South Africa

WOW, that is rough!
how does one beat it?

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Made in us
Sinewy Scourge





Bothell, WA

Roll lots of 6's

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Made in ca
Serious Squig Herder






Powerfists. Battlecannons. Wind of Chaos. Power weapons.

CSM would have a chance. They boast units who are better in CC than Orks (Berzerkers, DP) and some great ranged support (Defilers, Oblits) Remember, they can't get their FnP when you hit them with APing weapons or power weapons.

And especially knowing that there are more of you than there are them...

Although Orks are my main army, I refuse to field Nob Bikers.

blarg 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Yeah, nob bikers are pretty much devoid of all stratagy. They'll win games, but it won't exactly be the most fun thing in the world. For the most part, it's turbo-boost, charge, win. Winning's fun for a while, but when you come to realize that you're not actually winning through any thought of your own, but through pure mathhammer, it gets kind of boring.

That said, Nob Bikers are great for people who don't like to think.
   
Made in us
Regular Dakkanaut




adielubbe wrote:WOW, that is rough!
how does one beat it?


Tank shock it and watch it run off the board.

I just mention this because it happened last night, heh.

Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.

Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

Sly Marbo doesn't go to ground, the ground comes to him.  
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Nob bikers are near impossible for some armies to deal with. Tau come to mind. They are too few low Ap weapons so you almost always get the double save.

Heavy flamers are one of the best weapons against them.

n'oublie jamais - It appears I now have to highlight this again.

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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

'Nidzilla is brutal against it. It's the only "top-tier" army lists that I don't worry about. 4-st8 large templates and 6 MC's make it not so worrying but as other armies:

DE-Normal Raider Spam
IG-Battlecannons
SM-Thunderhammer Assault Marines
CSM-Defilers and Oblits
Tau-Pretty much screwed
Necrons-Pretty much screwed too, you'll wind up phased out
Eldar-Wraithlords and Fireprisms
Daemons-Soulgrinders and GD's

Should sum it up really

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Made in us
Sister Vastly Superior




Gig Harbor, WA

Yesterday, I was at an apoc game with 11 players, and someone brought 2 squads of Noob Bikers.

They chewed through 40 guardsmen, 20 tac marines, 6 terminators and were about halfway through a titan before a squadron of russes finally got into range.

Overpowered? That's a resounding yes!

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Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Hulksmash wrote:
DE-Normal Raider Spam
IG-Battlecannons
SM-Thunderhammer Assault Marines
CSM-Defilers and Oblits
Tau-Pretty much screwed
Necrons-Pretty much screwed too, you'll wind up phased out
Eldar-Wraithlords and Fireprisms
Daemons-Soulgrinders and GD's


Close, but I think you're either being to general, or missing the mark entirely. Note that the following aren't "auto-counters" or even units that, for the most part, can match up to the nob bikers one on one.

DE - Dark Lance/Blasters spam. Maybe, if you're lucky.
IG - Pretty much screwed. Might possibly be able to win via attrition if you're lucky, but you need massed S8+ firepower, and even that might not be enough.
SM - Thunderhammer Terminators and/or Ironclad Dreadnoughts en masse.
CSM - lots of things, in the right combinations (see below)
Tau - Markerlights supporting broadsides en masse
Necrons - Completely screwed.
Eldar - Wraithlords, fortuned seer councils, Karandas, 3xShining Spears, midwarring farseers, some other esoteric combos
Daemons - Soul Grinders, Bloodthirsters, Fateweaver+bloodcrushers, Skulltaker
Tyranids - CC Godzilla, implant attack stealers

The reason why people are complaining is that the nob bikers are a ridiculously overpowering unit at a ridiculous cost, that can't be ignored, moves quickly, and kills almost anything it touches. The list above is by no means comprehensive, but if you look at it, you'll see that there are some similarities, which I summarized in the other silly anti-nob biker threads.

Remember, we're not talking unit on unit here...we're talking army against army. So your army needs to have units that in concert can accomplish at least two of the following three things, in large quantities.

1) Negate the 3+/4+ cover save
2) Negate the FNP save
3) Cause instant death (i.e. S8+)

If you can do all three, you'll probably smoke the nob bikers easily (i.e. 3 ironclad dreadnoughts charging the bikers will likely kill over half the squad, the return attacks are unlikely to kill all the dreadnoughts, and in subsequent turns the nob bikers will probably get knocked out). If you can only do one, you're really relying on some ridiculous luck going your way, and quite likely won't be able to deal with the 2nd squad of nob bikers that's running around. And if you can't do any, you're screwed.

If you can do at least two, its going to take tactical thinking, but you can set up situations where you can deal with the nob bikers. Probably.

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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

The list was just a quick list of things you'd need to include in your list to help against Nobz. Sorry I wasn't as specific as I could have been.

As for your small list at the bottom I agree though since #3 causes #2 I've lucked out that in that my army has a ton of #3

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Made in us
Devastating Dark Reaper





Reports have been greatly exaggerated. Apparently all you have to do is play keep away the entire game and destroy their backfield. Easy as pie guy. Take the example army in the codex, you will be destined for greatness. Make sure to get your Zerkers and Stealers into HtH with the Nobs, then you cannot lose.
   
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Devastating Dark Reaper




At what post count will I stop being a Devastating Dark Reaper? I will stop posting before I reach that number of posts. I'm sure at least a few people will be happy to hear this.
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Quick, someone go start up another NOB BIKER thread...we havent covered all facets of the subject!...or have we?

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Made in us
Regular Dakkanaut



south florida

if the army dosn't take any thought to win, what if a good player uses it?

run away it's the NOB BIKER's

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Made in gb
1st Lieutenant







Deadshane1 wrote:Quick, someone go start up another NOB BIKER thread...we havent covered all facets of the subject!...or have we?


HOw does a hello kitty doll stop a Nob biker?

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Made in au
Killer Klaivex






Forever alone

The Khorne Daemon player at the FLGS does really well against the Nob Biker player. Bloodletters all have power weapons, so the Nobz don't get any of their saves at all.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I think Centurian99 has hit the mark.

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Made in us
Nurgle Predator Driver with an Infestation





Cheese Elemental wrote:The Khorne Daemon player at the FLGS does really well against the Nob Biker player. Bloodletters all have power weapons, so the Nobz don't get any of their saves at all.


Bloodletters can bypass Invulnerable saves?
   
Made in us
Longtime Dakkanaut





Orlando, Florida

I have found that new Space Marines Assault Terminators (with at least three TH/SS) accompanied by a Terminator Librarian with Null Zone to be the best counter so far. I have seen Markerlight heavy Tau shoot them of the board as well.

The reason why there is so much complaining though is that few armies can really match them with balanced competitive RTT lists.

And really, the Orks don't need them to be effective at winning games. They are a crutch unit just like Snikrot and many others....

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Made in za
Dakka Veteran






Cape Town, South Africa

The orks actually have so many 'un-fun' (gay) units,
like zagstrucks squad, snikrot, noob bikers, dreadnought squads or whatever, 30 wound squad for 120 points -which they can take 6 of, 2+ invulnerables etc etc..
that is rediculous!

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

adielubbe wrote:The orks actually have so many 'un-fun' (gay) units,
like zagstrucks squad, snikrot, noob bikers, dreadnought squads or whatever, 30 wound squad for 120 points -which they can take 6 of, 2+ invulnerables etc etc..
that is rediculous!

In fact, Orks are very good these days.
There are several top tier army builds, and Nobz Bikers need not be in there.
But Nobz Bikers are one of the best units in the game, no matter what.
You have to think about throwing an equal (better: larger) amount of your army against the 770 points the Nobz are worth.
If the Nobz are the only fast element of the enemy, while the rest is lumbering, your army has at least two rounds to deal with the Nobz.

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Made in us
Longtime Dakkanaut




You need very specific units to deal with the Bikers. Without those units you will probably lose. I can only think of Nidzilla which might approach this, in terms of needing very specific units to deal with the threat, however NIdzilla has a bigger list of potential counters.

I'm adding 2-4 dreads/wraithlords to every army I can.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Dreads and Wraithlords die easily from power claws, especially when the Nobz have the WS upgrade hitting on 3+.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Longtime Dakkanaut




Not Dreads. The Nobz have a chance if they are charging, otherwise dreads, especially Ironclads will run through them. 3's to hit and 5's to glance means nothing when an Ironclad doesn't care about glances. So now it's 3's to hit and 6's to pen, but the Ironclad only cares about a 5-6 on the pen. Twon Ironclads (~ 1/3rd the points of a Biker unit) should beat and run down the bikers in short order. Ironclads aren't to bad against most every other list, except Nidzilla, also.
   
Made in us
Longtime Dakkanaut





@C99:

Hmm, you say Necrons are completely screwed, but I'm not entirely confident they can't force a draw.

Make a variant of my MechaGodzilla army. C'tan, 9 Spyders, Necrons.

Deploy in Circle the Wagon formation, with non-warriors on the outside, and the MC's forming the middle layer. The crunchies hide in the middle.

If the Bikers stay at a distance and shoot, the Necrons just camp out on the objectives and shoot back. It's a game with a whole lotta nothing going down. (even massed Immortal fire doesn't do much to Bikers, while biker fire is unimpressive vs. Immortals) If the bikers come in and charge the outside shell the Mc's counter charge and run them over (C'tan can take a whole unit on his lonesome, and that many spiders ought to be able to get something done vs. the other unit, esp. combined with all the gauss.).

Seems like the crons ought to be able to pull off a draw.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

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