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Made in gr
Ultramarine Scout with Sniper Rifle





i play eldar and dark angels but i don't know wats stronger the wraithlord or the dreadnought please help
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Both are worth their points. Dreads do better in a list with other mechanized elements, although both can use cover now.

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Proud Phantom Titan







Wraith lord, no question ... he gets better guns ... can have 2 guns with out reducing CC effectiveness ... and he a MC so 2D6 armour penetration ... Only failing is if there is no psycher within range he may sit there like a lemon.
   
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Chief Deputy Sub Assistant Trainee Squig Handling Intern






Wraithlord in my opinion.

Very, VERY tought nut to crack, and keeps on slugging until it's last wound is gone. Dreadnought by comparisson, is prone to losing it's effectiveness the more it gets shot up, which is a shame.

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Dreadnoughts have a strength of 10 with their dread CCWs. Wraithlords are only str 8.

Dreadnoughts are stronger.

----------------

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[DCM]
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Wraithlord is a Monstrous Creature though.

I think. I might be wrong. Pretty sure I'm on the money with that one though.

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Sinewy Scourge





Bothell, WA

Wraithlord. Can't double the toughness vs a dreadnought one lucky shot and BOOM. A wraithlord needs three.

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Decrepit Dakkanaut






SoCal, USA!

God, didn't we do this for all of 3E an 4E?

WLs have been heavily nerfed since then, but still get play because there's no alternative.

Dreads got a lot tougher in 5E.

Since they don't compete with one another in the same lists, it really doesn't matter.

   
Made in ca
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Well I kind of moved near Toronto, actually.

Not that Wraithlords are not awesome, but in all fairness they are also weak to Force Weapons etc.

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Los Angeles

asugradinwa wrote:Wraithlord. Can't double the toughness vs a dreadnought one lucky shot and BOOM. A wraithlord needs three.


While this is true, it is interesting to look further into the match up. If you do some of the mathhammer, a missile launcher / twin las dreadnaught will drop the wraithlord in about 3 or 4 rounds of shooting (assuming no cover). On the other hand, the wraithlord (with missile launcher / bright lance) will require (on average) 6 turns of shooting to destroy the dreadnaught (mostly due to the new damage chart being less dangerous). On the other hand yet again though, the wraithlord doesn't see any ill effects from being shot until it is all the way dead. The dreadnaught will be racking up debilitating damage almost every round. In hand to hand, the story is about the same. The dreadnaught has a good chance of doing damage but it has to get though 3 wounds to kill the wraithlord. The wraithlord will penetrate with just about every attack that hits so it will only take a couple to kill the dreadnaught.

All in all, the match up is rather even these days.

This message was edited 1 time. Last update was at 2009/01/13 19:44:59


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Tacobake wrote:Not that Wraithlords are not awesome, but in all fairness they are also weak to Force Weapons etc.


Not really, the highest strength force weapon that i know if is str 6 with the GKGM, and any eldar player worth his salt should have the psychic defense that adds a dice up anyway.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Ah, granted. I overlooked that. There is still Implant Attack, Wrathcannon. Sniper Rifles.

I would say it is bumped down to an A- from an A whereas a Dread is just a B or a B+, maybe higher in 100% mechanized.

Wraithsight on the other hand is annoying. They could use an upgrade for say +10/ 15 points where you ignore it. Maybe give them +1 BS if there is a Spiritseer nearby.

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Longtime Dakkanaut






Scyzantine Empire

Tacobake wrote:Ah, granted. I overlooked that. There is still Implant Attack, Wrathcannon. Sniper Rifles.

I would say it is bumped down to an A- from an A whereas a Dread is just a B or a B+, maybe higher in 100% mechanized.

Wraithsight on the other hand is annoying. They could use an upgrade for say +10/ 15 points where you ignore it. Maybe give them +1 BS if there is a Spiritseer nearby.


That would be interesting to test out. An upgrade directly on the WL could work nicely to buff the Spiritseer ability. Maybe it could also let the Wraithlord act as a Spiritseer for wraithguard units...

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i also vote for letting wrathlords join wrathguard
   
Made in us
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A bit off topic, but I'm glad my Talos is now a MC. I have a good chance of taking out a dreadnought now.
   
Made in gr
Ultramarine Scout with Sniper Rifle





guys thanks for the help

may marines live  
   
Made in us
Longtime Dakkanaut




Vs each other I would give it to the Wraithlord. Vs other units I think I would give it to the Dread. There are more common dangerous units that can hurt the Wraithlord more readily than the Dread.
   
Made in za
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Cape Town, South Africa

HEY TERMINATOR!
I also play eldar and dark angels !!

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Made in za
Dakka Veteran






Cape Town, South Africa

WRAITHLORD ANYDAY
they can both do about the same offensivly, except the WL has 3 wounds and is uneffected by its 'damageness' state, the Dread has neither

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adielubbe wrote:WRAITHLORD ANYDAY
they can both do about the same offensivly, except the WL has 3 wounds and is uneffected by its 'damageness' state, the Dread has neither


But are Wraithlords immune to instant death?

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Cape Town, South Africa

well They are toughness 8

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adielubbe wrote:well They are toughness 8


Are they somehow immune to instant death?

I'd hate to have a Wraithlord shot down by something that just causes instant death.

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Sinewy Scourge





Bothell, WA

There really isn't that much that causes instant death to a wraithlord in a regular game. The only thing I can think of is a force weapon or a special weapon attached to a special character.

I played against a list on Monday that had 3 Wraithlords After 5 turns only 1 had a wound, luck for me the bright lance/missile launcher one had gone into hybernation mode for two turns.

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Decrepit Dakkanaut






SoCal, USA!

Eldar on Eldar love - D-Cannon / Wraithcannon...

   
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Knoxville, TN

Typeline wrote:
adielubbe wrote:well They are toughness 8


Are they somehow immune to instant death?

I'd hate to have a Wraithlord shot down by something that just causes instant death.


Wraithlords are NOT immune to ID. They just, obviously, can't be double toughnessed.
   
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Austin, TX

ShumaGorath wrote:Dreadnoughts have a strength of 10 with their dread CCWs. Wraithlords are only str 8.

Dreadnoughts are stronger.


Actually Wraithlords have Str 10, and since it is a Monstrous Creature it gets 2d6 penetration.

It can take up to 2 heavy weapons or 1 heavy weapon and a Wraithsword.

Wraithlords anyday. Personally in my Eldar army I have 2, the other heavy support is 3 warwalkers with scatter lasers.

This message was edited 2 times. Last update was at 2009/01/16 16:17:25


 
   
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Dankhold Troggoth






Shadeglass Maze

I used to play marines against eldar A LOT... back then it was wraithlords hands down... it's probably a bit closer now, though!
   
Made in gr
Ultramarine Scout with Sniper Rifle





thanks guys

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Decrepit Dakkanaut






SoCal, USA!

3E Wraithlords > SM Dreads > 4E Wraithlords

   
 
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