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![[Post New]](/s/i/i.gif) 2009/01/22 03:51:12
Subject: Chaos List Need Help 1750
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Fresh-Faced New User
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1750 list HQ: +90 Chaos Lord +10 Mark of Khorne +30 Terminator Package +25 Daemon Weapon Elites: +180 6 Terminators +40 Banner of Nurgle +25 Reaper Auto Cannon +10 Power Fist +5 Combi Weapon +90 Dreadnought +35 Twin Lascannon +5 Heavy Flamer +90 Dreadnought +15 Plasma Cannon Troops: +210 10 Khorne Berzerkers +15 Champion +15 Plasma Pistol for any of the models +5 Personal Icon for Champ +25 Power Fist for Champ +35 Rhino Transport w/ +5 twin linked bolters ----------------------------All above X3 =930 Heavy Support: +225 3 Obliterators My strategy tends to be to run up my Rhinos with the troops in them and either smoke them or un-load and then use the rhinos to block lines of sight. My dreadnoughts are on either side of my army and I march them up the sides. I deep strike in my terminators and my chaos lord using the personal icons on my troops. I like my oblits to come in later in the game so they can mop up the mess.....and that is basically how I roll. Feed back would be great!! thanks guys!!
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This message was edited 1 time. Last update was at 2009/01/22 20:26:13
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![[Post New]](/s/i/i.gif) 2009/01/22 09:44:22
Subject: Chaos List Need Help 1750
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Regular Dakkanaut
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I like the brutality of the list. I use something similar myself.
However I would never put a Mark of Khorne on a Chaos Lord. I'd prefer Nurgle, a T4 IC can be a little squishy. Your Daemon weapon should give you all the extra attacks you want.
I'm not a fan of Dreadnought's being temprimental as they are... I'd rather have more Obliterators due simple to their multi purpose role.
I would be a little worried going up against a Horde list with this army though. Brutal CC or not i'd imagine them being swept along by a green tide.
You may want to exchange some of those one shot low AP weapons and reaper autocannons for some template weapons.
I'm sounding very critical, so i'll stress again that i like it and i run something similar myself
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![[Post New]](/s/i/i.gif) 2009/01/22 17:19:10
Subject: Chaos List Need Help 1750
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Serious Squig Herder
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Mark of Khorne for the Termie Lord costs 10 points, not 20.
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blarg |
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![[Post New]](/s/i/i.gif) 2009/01/22 18:30:26
Subject: Chaos List Need Help 1750
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Smokin' Skorcha Driver
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A couple of things I see:
Bloat that does not accomplish much:
PP on zerkers 15x3 = 45pts.
extra bolter on rhinos 5x3 =15pts.
MON on terms. Way too expesive for only 6 models. 40pts.
Reaper on terms. it's only ap4, its not going to do anythign the oblits shouldnt be doing already. It also looks like you want them getting into cobat since your lord looks to ride with them and he is a combat man. 25pts.
Thats 125 points that can be freed up right away.
The lord: Khorne lords are so mean! on the one turn they actually get to do soemthing the entire game. Those ones pop up just too much. Plus, they are still regular st. 4 attacks. Thats the worst part. If you want a demon weapon go undivided so it's at least str 5 power weapon. That would shave off some points as well. Oh and the usual disclaimer that princes are just plain better. Its the sad truth that some HQ choices are made better than others. Period.
I'll echo the dred comment above. They don't do what you want when you want them to. They are also easy points given to your opponnet who usually brings guns to crack land raiders ... lowly armor 12 is just a hiccup for them. I would suggest replacing one or both of these bad boys.
With the points you can shave and save I think your list could use two more term squads, 3 or 4 in each with combi plasmas. These can be used to hunt rear armor on vehicles, destroy small squads or halve larger squads and are great harrassement units. At 3, all with combi plas and one with a pf of cf it only comes to around 110 points.
The other option is to add in another rhino squad. Zerkers, PM, NM, basic CSM, whatever you have the models for. 4 lightly armored tanks have a better cahnce of getting somewhere than 3 lightly armored tanks. If you have the rhinos, 2 small squads of 6 csm with melta guns in rhinos would put you up to 5 rhinos and add a little anti tank that wasnt dependent on the oblits.
A last option is to drop one of the zerker squads to 9 and throw in another HQ. A lightning claw khorne lord, or a tzeentch warptime sorcerer.
Anyway, those are my thoughts, use them or don't. Either way good luck and enjoy the games!
Meph
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![[Post New]](/s/i/i.gif) 2009/01/23 01:22:46
Subject: Chaos List Need Help 1750
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Serious Squig Herder
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Mephistoles1 wrote:Bloat that does not accomplish much: PP on zerkers 15x3 = 45pts.
Although it's a bit of a points sink, Plasma Pistols can do a lot of things for Kzerkers. First, you can stack wounds on the holder, saving you some Kzerkers. Second, if you're getting Tank Shocked by, say, a Trukk, you can use that Plasma to try a Death or Glory! attack, and knowing the Front Armor of the Trukk, 10, it can work. DO NOT use them for shooting unless you really have to.
extra bolter on rhinos 5x3 =15pts.
The Bolter keeps the Rhino safe for longer, because it gives the Rhino a weapon. A Weapon Destroyed result on a vehicle with no weapons will end up being an Immobilised result.
MON on terms. Way too expesive for only 6 models. 40pts.
But it makes the entire squad T5. Well worth it if you ask me.
Reaper on terms. it's only ap4, its not going to do anythign the oblits shouldnt be doing already.
Well, the Reaper is the best weapon to take if you don't know what you're fighting. It can effectively take out most infantry and light vehicles. Hey, if your Termies blow up that Warwalker, then the Oblits can fire at something else
The lord: Khorne lords are so mean! on the one turn they actually get to do soemthing the entire game. Those ones pop up just too much. Plus, they are still regular st. 4 attacks. Thats the worst part. If you want a demon weapon go undivided so it's at least str 5 power weapon. That would shave off some points as well. Oh and the usual disclaimer that princes are just plain better. Its the sad truth that some HQ choices are made better than others. Period.
DPs aren't necessarily better, just more cost-effective then the Lord. Khorne Lords are absolutely nasty when they get into CC. Who can say no to a possible 16 Power Weapon attacks? Then again, you've got a good chance to roll a 1. Not S5, hmm? Give him a Juggernaut to fit his theme  The new WHFB Lord on Juggernaut looks awesome, just stick a bolter on him and you've got a kickass 40k Lord.
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blarg |
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![[Post New]](/s/i/i.gif) 2009/01/23 02:06:06
Subject: Chaos List Need Help 1750
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Wrack Sufferer
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Let me fix this for you so you know how much each thing costs in total Lord, Termie armor, MoK, Demon Weapon 155 6x Termies, IoN, Reaper AutoCannon, PF, Combi-weap 260 Dreadnought 130, TL Lascannon, HF Dreadnought 105, Plas Cannon 10x Zerkers, Ch. w/PF, Plas Pistol, Rhino w/ TL bolter 310 10x Zerkers, Ch. w/PF, Plas Pistol, Rhino w/ TL bolter 310 10x Zerkers, Ch. w/PF, Plas Pistol, Rhino w/ TL bolter 310 3x Oblits 225 1750 pts. Let me start with a clarification. If you don't care about winning, ignore everything in this thread and go have some fun. Our opinions usually are only for improving the ability of lists. Lets examine your lord first. Ouch, he costs 145 points and lacks a lot of functionality.Sure he has a lot of attacks and has termie armor and sure he will ruin people in CC. But he will probably never reach it. People will mostly shoot him down if he gets too close or avoid him as he attempts to slowly trudge toward them. This is if you plan to DS or walk him. For better functionality you could get a DP with Mok and wings for 140 pts or a DP with wings and waprtime for 155. He has better WS, better attacks, higher toughness and more mobility. It might be harder to hide him but with 4 rhinos and a 25% covered board I'm sure you'll find a way. Now to terminators. Termies are sinking a ton of points. I think they could be a very effective shock and awe unit though. But if you plan to DS them drop the reaper auto cannon. If you plan to walk them drop the IoN. If you really want to keep this unit and the lord bump the termie number up to 9, drop the reaper autocannon, add another combi weapon and pick up a heavy flamer. Drop them with the lord and watch everyone shoot it for a few turns. It will survive with T5 and 2+/5++ and take out quite a lot with combi-flamers or combi-meltas and the heavy flamer. The assaults it can take and dish out will be incredible too. But just know it will be an ungodly expensive unit and if it fails it might cost you the game. Chaos Dreads: do not take these. Especailly do not take these if you are giving them weapons that can destroy vehicles. They are terrible. They will charge enemy vehicles late game and destroy your own early game. 1/3rd of the time they will do something weird that can destroy your entire battle plan. Troops: drop the plasma pistols. Yes they can maybe kill a guy, if you hit, if your within 12", if he fails his cover save. The ability for Zerkers to tear through units in CC is undeniable, they don't really need 15 points for a single shot before their charge. Their rhino's also don't need TL bolters. Maybe Demonic Possession or extra armor. If you remove the plas pistols and the TL bolters you can give them Demonic possession. Heavy. Oblits are good enough said. So given all this information lets do a tweak of what your list could look like for a base line. Let's say you keep that super awesome MoK lord for some modeling fun too. Lord, MoK, Termie armor, Demon Weapon 155 9x Termies, IoN, 2x Combi-Flamer, 2x Combi-Melta, 1x Combi-Plasma, Heavy Flamer, 2x PF 365 10x Zerkers, Ch. w/PF & Personal Icon, Rhino w/ Demonic Possession 310 10x Zerkers, Ch. w/PF & Personal Icon, Rhino w/ Demonic Possession 310 10x Zerkers, Ch. w/PF & Personal Icon, Rhino w/ Demonic Possession 310 2x Oblits 150 2x Oblits 150 1750 pts 40 models, 3 vehicles. Zerkers assault, Demonic Possession Rhinos are surviveable and will usually deliver their payload. They can have their bolter destroyed on weapon destroyed results btw. MoK Lord and the IoN termies drop in for devastating effects to hordes, vehicles, and elite units. This unit can then wreak havoc. But make sure when you drop it you have somewhere to go after the initial landing. Plan ahead by at least three turns. The oblits pop vehicles and pretty much smoke anything else from the back.
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This message was edited 2 times. Last update was at 2009/01/23 02:10:53
Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
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![[Post New]](/s/i/i.gif) 2009/01/24 14:33:21
Subject: Chaos List Need Help 1750
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Fixture of Dakka
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The only thing I like about dreads in this list is providing more AV targets. If you really want to use them I'd give them both CC weapons or one CC, one Plasma Cannon. Other than ICs, you should never really use MoN. It's just not worth it. Turn the Reaper Auto into combi-weapons for the rest of the termis.
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Worship me. |
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