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Made in ph
Frenzied Juggernaut






Hi guys, im kinda new on the whole nob biker list theme, as i never fought one. Im just asking cuz i plan to make a nob biker list on that solely based on daemonic cavalry models.


So how are they played and wahts a typical build at 1.5k and 2k? thanks

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in us
Wondering Why the Emperor Left




Earth

Well from my understanding it consists of 2 warbosses on bikes with pks.

Each boss joins a nob biker squad of 7 comprised of pks and big choppas.

Each nob biker squad has a plain boy with every model has cyborg body's.

Each Nob Bike has different equipment so you can allocate wounds to each model.

For example you need 8 wounds to kill one nob. Each nob has +4 cover save, feel no pain, and is t5 and a possible a +4 armor save(unsure about the armor save).

As you can see it is a very deadly list.

Usually around 1750 points

sorry if their are any misspellings>

Is what your living for worth dying for? 
   
Made in ve
Flashy Flashgitz





It's made of 2 nob biker squads, all of them with different loadouts to make use of the complex unit rules, each joined by a Biker Warboss, both to make the nobs "count as troops", boost their Ld and absorb S8 and S9 wounds. Then you usually add another troop selection, Shootas or Gretchin, that hold an objective. Some people also like to add Kommandos with Snikrot, so that the edges aren't safe to castle.

Typical builds for 1.5k consist of 7-9 bikers per squad, then you add more bikers to each squad or other units as you get more points.

The nobs make quick work of anything they touch, plus with 2 wounds at T5 and being a complex unit you can "spread" the wounds without losing models. That aside the 4+ armor save and 4+ cover save, plus a 5++ inv save for 5pts a model and FNP to round it up. So that makes it a very hard list to beat for most armies, specially those without enough high STR weapons to insta-kill the nobs.

This message was edited 1 time. Last update was at 2009/02/02 17:58:02


"Because Dakka and More Dakka are the answers to everything in life" 
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

I find anything more than 5 bikes to be overdone.
I like 2 Identical Warbosses & 2 identical 5 man uits of Nobs, all with PK's (I separate them by giving them different wargear).

...actually, I like 4 Nobs & a painboy.

Oh... and, IMO, a Waaaghbanner is a necessity.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
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Made in us
[ARTICLE MOD]
Longtime Dakkanaut







The squads need to be as large as possible. Warboss, Painboy, & 8 Nobs is something of the discussion standard, because it maximizes wound allocation, gives the squad LD10. Usually for discussion purposes, the warboss and 4 nobs have powerklaws. Every model in the squad should be equipped differently.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

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Made in us
Longtime Dakkanaut






Generally you have 2 units of Nob bikers 10 strong with a painboy and a boss equipped differently something like this

Warboss, Powerclaw, Bike, Attack squig. cyber ork
Nob Biker, Power Klaw, Waagh banner
Nob Biker, Power Klaw, Boss pole
Nob Biker, Power Klaw
Nob Biker, Big Choppa, rokkit, ammo runt
Nob Biker, Big Choppa, rokkit
Nob Biker, Big Choppa
Nob Biker, flamer ammo runt
Nob Biker, flamer
Nob Biker
Painboy

Equipped differently is important to abuse the wound allocation rules to have them all take a wound before you remove a model.

10 strong + war boss is best so you have numbers for leadership checks.

You can add more power klaws or cyber ork to taste but that makes them more expensive.

You then have a unit of Grots as a 3rd scoring unit to camp on your objective.

Some people run Snikrot and some commandos too if the bikers don't have too many klaws or cyber ork it fits.
   
Made in ph
Frenzied Juggernaut






and i suppose the main ting to do is get into to assault asap?

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Two Nobz Biker squadrons is a bit much. I'd take one maxed out unit incl. Painboy led by a Warboss.
I'd add another unit of Nobz incl. Painboy led by a Warboss in a Trukk.

Former moderator 40kOnline

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Made in gb
Cultist of Nurgle with Open Sores





Uk

Kirika wrote:
Nob Biker, Big Choppa, rokkit, ammo runt
Nob Biker, Big Choppa, rokkit


I see quite a few people equipping nobs this way even though its not allowed. A big choppa is a 2 handed weapon and so is a rokkit/combi-rokkit.

If you want to have a nob with a combi-rokkit and a ccw, its got to be either a pk or a choppa.

Sorry to jump on you like that, but its best people know now rather than later in-game.

*witty comment regarding table top gaming* 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Keep in mind that it isn't a "win-all" army.

Nob bikers are toughness 4(5), which means that Strength 8, 9, 10 weapons are still instant kill. Most armies have at least one ordance blast template, and dropping that over a squad of bikers is an easy way to seriously mess with the Ork army.

There are a *lot* of ways of easily dealing with Nob bikers, and more and more folks are starting to incorporate them into their army lists. *note - I play Tau and Ork*

When you put all your eggs in one basket...well, you end up with only one basket of eggs. =p

   
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Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

What is a nob biker list composed of?.....



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Made in gb
Lead-Footed Trukkboy Driver






Leicester, UK

Grinshanks wrote:
Kirika wrote:
Nob Biker, Big Choppa, rokkit, ammo runt
Nob Biker, Big Choppa, rokkit


I see quite a few people equipping nobs this way even though its not allowed. A big choppa is a 2 handed weapon and so is a rokkit/combi-rokkit.

If you want to have a nob with a combi-rokkit and a ccw, its got to be either a pk or a choppa.

Sorry to jump on you like that, but its best people know now rather than later in-game.


I can't find any rules about being not equipped with 2x two-handed weapons.
The nob can only use the 'Uge Choppa in CC, with no 2nd CCW, and can only shoot with the combi-rokkit. The other is holstered/strapped to back while not in use.

I refuse to enter a battle of wits with an unarmed opponent. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Indeed, although I would think that shooting the Dakka guns would be more effective. They're twin-linked and assault 3; check the FAQ.

Why shoot a single rokkit at someone who is probably going to miss when you can lay out 3 twin-linked shots?

   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Dashofpepper wrote:
There are a *lot* of ways of easily dealing with Nob bikers, and more and more folks are starting to incorporate them into their army lists. *note - I play Tau and Ork*


hahahaahahhahahahaha


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Indeed, although I would think that shooting the Dakka guns would be more effective. They're twin-linked and assault 3; check the FAQ.

Why shoot a single rokkit at someone who is probably going to miss when you can lay out 3 twin-linked shots?

Biker armies rely on the niker Nobs to kill everything, so it isn;t a bad idea to have a rokkit to add an extra S8 here and there (like say when facing another nob biker list on the top tables )

You are also missing the point of adding em -- you want every model to be different in game terms so that you can spread wonds amongs the entire unit. That is one of the nasty things about the unit and army, it takes alot of damage before losing any effectiveness.

When you put all your eggs in one basket...well, you end up with only one basket of eggs.

It was this idea I think that kept alot of people from entertaining this type of army, I know it was my thought initially. However you are paying for a unit that is strong in every possible category and can still score. That is huge and exploitable in a game with limited turns and win condititions.

There are a *lot* of ways of easily dealing with Nob bikers, and more and more folks are starting to incorporate them into their army lists. *note - I play Tau and Ork*

As far as Tau having an easy time of nob bikers, I don't think even 9 broadside armies would 'easily' deal with em (they have a good shot at a win though). And those 9 broadsides are arguably the best counter to em in the game.

This message was edited 1 time. Last update was at 2009/02/05 17:40:40


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Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Tau actually have more to use than just Broadsides.

Sacrificial drone pairs from Devilfish and Piranahs can tie up the nob bikers. Throw the drones forward so that the bikers have to stop and shoot them or go around.

the nob bikers are too expensuve to be able to afford having their time wasted destroying drone pairs.

n'oublie jamais - It appears I now have to highlight this again.

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Made in us
Lead-Footed Trukkboy Driver





BlackSpike wrote:
Grinshanks wrote:
Kirika wrote:
Nob Biker, Big Choppa, rokkit, ammo runt
Nob Biker, Big Choppa, rokkit


I see quite a few people equipping nobs this way even though its not allowed. A big choppa is a 2 handed weapon and so is a rokkit/combi-rokkit.

If you want to have a nob with a combi-rokkit and a ccw, its got to be either a pk or a choppa.

Sorry to jump on you like that, but its best people know now rather than later in-game.


I can't find any rules about being not equipped with 2x two-handed weapons.
The nob can only use the 'Uge Choppa in CC, with no 2nd CCW, and can only shoot with the combi-rokkit. The other is holstered/strapped to back while not in use.


You can't find it because that's a holdover in some player's minds from previous editions/codexes. 5th edition and the new codexs no longer limit how many weapons someone can carry on a 1 or 2 handed basis. If you want to carry combi-rokkits the best place to put them is on models that also have either big choppas or pks since those weapons don't get the +1A from carrying a slugga anyway.

And I think that 9 broadsides would still have a hard time of killing the nob biker list.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I honestly believe that Tau are the least well equipped to handle Nob bikers. In any game where I play Tau against Orks, I have serious trouble simply because of how versatile they are. Tau have no Strength 8-9 AP2-3 tank ordinance blast weapons. Those are the best answer to Nob bikers. I would think that most "standard" imperial guard armies would slaughter Nob bikers, with the multitude of wounds that a couple of tank shells are going to cause. Not even wounds...those would be deaths. And if you combine those with wounded models, instant kill weapons require that unwounded models be removed first.

If you can wound a few, then toss in a template to kill some of the unwounded ones, then cause a few more wounds to kill some of the wounded ones....you see how it goes.

Personally as Tau, the best i can try doing against those in my "standard" army lists...I markerlight the bikes a few times to take away cover saves...my broadsides kill a couple if needed to bring them below fearless, and then 3 units of sniper drones cause 3 pinning tests, followed by pathfinder railrifles causing more pinning tests. If I roll miraculously well, some drones might cause pinning tests as well. Other than that, I take a unit of firewarriors, and spread them out across my front lines as a sacrificial unit. Those will get assaulted and killed, and the next turn the rest of the bikes die.

The problem is in bigger games when I have to spend all my points killing the bikes and the rest of the army gets to come in mostly unmolested.

   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Dashofpepper wrote:I honestly believe that Tau are the least well equipped to handle Nob bikers. In any game where I play Tau against Orks, I have serious trouble simply because of how versatile they are. Tau have no Strength 8-9 AP2-3 tank ordinance blast weapons. Those are the best answer to Nob bikers. I would think that most "standard" imperial guard armies would slaughter Nob bikers, with the multitude of wounds that a couple of tank shells are going to cause. Not even wounds...those would be deaths. And if you combine those with wounded models, instant kill weapons require that unwounded models be removed first.


Incorrect. Because every single model in a nob biker squad is equipped differently, it's perfectly legal to put an instakill wound on a previously wounded model. The nob bikers are totally equipped to abuse the wound allocation rules.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

I've said it before and I'll say it again.
Cheese and whine go together.
People who cry "cheese" are sure to bring the whine.


Now, I use a modified Nob bike list. It takes advantage of the "Dead 'Ard nature of Nob Bikerz, while balancing itself better.
IMO, it's far more balanced than typical Nob Nike lists

I have 2x of each of the following units:
Warboss on Bike
-Bosspole
-Cybork
(would have Attack Squig if I had the extra points)

Nob Bikerz with Painboy
-all Cybork
-all 'eavy Armor
PK
PK & Waaagh Banner
PK & Bosspole
PK & TL Shoota ('cuz it's cheap)
-Painboy (would have grot orderly, but for the points)

Trukk Boys w/Nob
-Red Paint & Reinforced Ram on Trukk
-'Eavy Armor, PK & Bosspole on Nob
11 Boyz w/ Choppa & Slugga

(some people say not to bother with the Armor on the Nob 'Cause he'll probably die before it matters, but I've had enough Nobs running around alone to keep it)

ONE of each of the following units:

'Ard Trukk Boys (armed as regular Trukk Boys)

12 Lootas
(would prefer 14 or 15, but points prohibit it)

Now, the lootas have their detractors. I understand their arguments.
I just like to have the massed shots. S7 isn't anything to sneeze at.
These MUST be kept in cover if you want them to live, and you MUST use all of the other units as higher priority targets to keep your enemy from focusing on them as much as possible.


That's my list... let the bashing begin.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in us
Fixture of Dakka






on board Terminus Est

You want to make sure you take the Waaagh banner for +1A and a boss pole to reroll Ld tests. In fact you can take multiple boss poles, which is a good idea.

G

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Sinewy Scourge





Bothell, WA

Do nob bikers armies include nobs on a bike? Just kidding.

I personally still have yet to see a total Nob Biker army in person, just a bunch of counts as junk.

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Feasting on the souls of unworthy opponents

Centurian99 wrote:
Dashofpepper wrote:I honestly believe that Tau are the least well equipped to handle Nob bikers. In any game where I play Tau against Orks, I have serious trouble simply because of how versatile they are. Tau have no Strength 8-9 AP2-3 tank ordinance blast weapons. Those are the best answer to Nob bikers. I would think that most "standard" imperial guard armies would slaughter Nob bikers, with the multitude of wounds that a couple of tank shells are going to cause. Not even wounds...those would be deaths. And if you combine those with wounded models, instant kill weapons require that unwounded models be removed first.


Incorrect. Because every single model in a nob biker squad is equipped differently, it's perfectly legal to put an instakill wound on a previously wounded model. The nob bikers are totally equipped to abuse the wound allocation rules.


If you look on page 26 of the rulebook under the "Units of Multiple-Wound Models" where it describes how to deal with instant death in a complex unit it says:

"If amongst the unsaved wounds there are some that inflict instant death, the player must first, if possible, remove one unwounded model for each unsaved wound that causes instant death..."

IE, if you suffer instant death hits, you remove unwounded models first.

   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Dashofpepper wrote:
Centurian99 wrote:
Dashofpepper wrote:I honestly believe that Tau are the least well equipped to handle Nob bikers. In any game where I play Tau against Orks, I have serious trouble simply because of how versatile they are. Tau have no Strength 8-9 AP2-3 tank ordinance blast weapons. Those are the best answer to Nob bikers. I would think that most "standard" imperial guard armies would slaughter Nob bikers, with the multitude of wounds that a couple of tank shells are going to cause. Not even wounds...those would be deaths. And if you combine those with wounded models, instant kill weapons require that unwounded models be removed first.


Incorrect. Because every single model in a nob biker squad is equipped differently, it's perfectly legal to put an instakill wound on a previously wounded model. The nob bikers are totally equipped to abuse the wound allocation rules.


If you look on page 26 of the rulebook under the "Units of Multiple-Wound Models" where it describes how to deal with instant death in a complex unit it says:

"If amongst the unsaved wounds there are some that inflict instant death, the player must first, if possible, remove one unwounded model for each unsaved wound that causes instant death..."

IE, if you suffer instant death hits, you remove unwounded models first.


Incorrect again. You should really read the rules carefully before making statements that are wrong. The rules your citing only apply if the squad consists of identical multi-wound models. In the case of Nob bikers, the "Complex Units" rules on p 25 take precedence.

From that same page 26 that you're citing:
"If a units includes different models, first allocate the wounds suffered. Then take saves for identical models at the same time as normal.

Once you have determined the number of unsaved wounds suffered by a group of identical multiple-wound models, you must remove whole models as casualties where possible..."


Since a properly-constructed nob biker squad has each model equipped differently, each model is considered its own "group" for the purpose of wound allocation. So there is nothing preventing a player from allocating an instant-death hit to a previously wounded model.

Only if your opponent is essentially a moron (having equipped his nob bikers poorly) does the instant-death wound have to be applied to an unwounded model.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Longtime Dakkanaut






asugradinwa wrote:Do nob bikers armies include nobs on a bike? Just kidding.

I personally still have yet to see a total Nob Biker army in person, just a bunch of counts as junk.


Lol

I have the models for 20 Ork Nobz bikers and 2 biker Warbosses. I have to finish my Eldar before working on the Ork "cheddar"

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Indiana

Someone does, I made one painted it and sold it. I think he was over in Europe though.

Im thinking of making this again for myself, just to have around to put the smack on!

I wish that FW bikes werent so stupid expensive. At that point, its no longer too expensive its just silly.



​ ​​ ​​ ​​ 
   
Made in us
Angry Chaos Agitator





MagickalMemories wrote:I've said it before and I'll say it again.
Cheese and whine go together.
People who cry "cheese" are sure to bring the whine.

Eric


Insults like "you're a whiner" go hand-in-hand with people that have no morals and are the type who would abuse any glitch or loophole to win, even when it's not something intended.

Something like Bikers being somewhat fast and somewhat strong was probably intended.

Them taking 8 or 9 or more wounds without losing a single person or attack is something GW wouldn't want to do.
(I think "You must remove whole models as casualties where possible. Wounds may not be 'spread around' to avoid removing models" (40k pg. 26) clearly explains how they meant for squads of nobs to work. Blizz just didn't bother coming up with some rocket science level definition to stop the current abuse.)

Any reasonable person knows that isn't balanced at all.

It takes a LOT of guns to cause 9 wounds against T5 and 4+ cover save and 4+ FNP. If you fire like 60-100 shots into a pack of nob bikers and not a single one is dead, and you dislike it, are you a bad person for complaining? No.

I think breaking the game by abusing loopholes to win-at-all-costs is worse than anything the other guy could do. And you're on purpose doing this every game you bring the aforementioned list.

Calling people names is a defensive mechanism to defend your morally-questionable strategy.

(Edit: T5 not T4.)

This message was edited 3 times. Last update was at 2009/02/08 08:29:35


 
   
Made in us
Angry Chaos Agitator





Dashofpepper wrote:

There are a *lot* of ways of easily dealing with Nob bikers, and more and more folks are starting to incorporate them into their army lists. *note - I play Tau and Ork*

When you put all your eggs in one basket...well, you end up with only one basket of eggs. =p


Except nob bikers are not eggs.

If you have a basket of 10 eggs, and you smash them 9 times, you don't have 10 completely-functional eggs still standing.

It's more like "putting all your cost-effective, super powered, extremely durable, no particular weakness killing machines into one basket, or you could bring two baskets. These baskets will shrug off attacks and massacre your enemy easily. But there's only two baskets!!! See, fair?"
   
Made in ph
Frenzied Juggernaut






TheBloodGod wrote:
MagickalMemories wrote:I've said it before and I'll say it again.
Cheese and whine go together.
People who cry "cheese" are sure to bring the whine.

Eric


Insults like "you're a whiner" go hand-in-hand with people that have no morals and are the type who would abuse any glitch or loophole to win, even when it's not something intended.

Something like Bikers being somewhat fast and somewhat strong was probably intended.

Them taking 8 or 9 or more wounds without losing a single person or attack is something GW wouldn't want to do.
(I think "You must remove whole models as casualties where possible. Wounds may not be 'spread around' to avoid removing models" (40k pg. 26) clearly explains how they meant for squads of nobs to work. Blizz just didn't bother coming up with some rocket science level definition to stop the current abuse.)

Any reasonable person knows that isn't balanced at all.

It takes a LOT of guns to cause 9 wounds against T5 and 4+ cover save and 4+ FNP. If you fire like 60-100 shots into a pack of nob bikers and not a single one is dead, and you dislike it, are you a bad person for complaining? No.

I think breaking the game by abusing loopholes to win-at-all-costs is worse than anything the other guy could do. And you're on purpose doing this every game you bring the aforementioned list.

Calling people names is a defensive mechanism to defend your morally-questionable strategy.

(Edit: T5 not T4.)


Well i dont want a win-at-all cost or whatever you call it attitude at all. i just kept wanting to convert/paint chaos daemons whilst playing a completely different army. Hence, i chose daemonic cavalry(all sorts of them) and just mash'em to a count as biker list.

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in us
Angry Chaos Agitator





enmitee wrote:
TheBloodGod wrote:
MagickalMemories wrote:I've said it before and I'll say it again.
Cheese and whine go together.
People who cry "cheese" are sure to bring the whine.

Eric


Insults like "you're a whiner" go hand-in-hand with people that have no morals and are the type who would abuse any glitch or loophole to win, even when it's not something intended.

Something like Bikers being somewhat fast and somewhat strong was probably intended.

Them taking 8 or 9 or more wounds without losing a single person or attack is something GW wouldn't want to do.
(I think "You must remove whole models as casualties where possible. Wounds may not be 'spread around' to avoid removing models" (40k pg. 26) clearly explains how they meant for squads of nobs to work. Blizz just didn't bother coming up with some rocket science level definition to stop the current abuse.)

Any reasonable person knows that isn't balanced at all.

It takes a LOT of guns to cause 9 wounds against T5 and 4+ cover save and 4+ FNP. If you fire like 60-100 shots into a pack of nob bikers and not a single one is dead, and you dislike it, are you a bad person for complaining? No.

I think breaking the game by abusing loopholes to win-at-all-costs is worse than anything the other guy could do. And you're on purpose doing this every game you bring the aforementioned list.

Calling people names is a defensive mechanism to defend your morally-questionable strategy.

(Edit: T5 not T4.)


Well i dont want a win-at-all cost or whatever you call it attitude at all. i just kept wanting to convert/paint chaos daemons whilst playing a completely different army. Hence, i chose daemonic cavalry(all sorts of them) and just mash'em to a count as biker list.


You could try running a Nob Biker list without differing wargear on your bikers.

Just arm like half of the bikers with Power Klaws and half with Big Choppas. Then if you beat someone without abusing the loophole it'd be about skill instead of imperfect rules.

The ork army isn't one of those "oh man blizz really didn't give these any power" armies. So that's why it's frustrating when people have to go beyond the intended power.
   
 
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