Switch Theme:

Multiple units persuing a single taget ... can they block each other?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Smokin' Skorcha Driver






Utah

This cam up in a game and I an not find anything to support the conclusion that units block each other when pursuing a broken enemy. Three fellow gamers insisted that they can block each other so I made my case and when that failed I played by their interpretation.

The situation that caused this: I have a monster charge the side of a unit and a unit of cavalry charge the front. The cavalry frontage is about half a model wider than the unit charged on each side, so one cavalry model is "blocked" by the monster that charged from the side. Is the cavalry unit unable to pursue because they are "blocked"?

Is there somewhere in the rules that I missed that supports the blocked interpretation? I checked pursuit and multiple pursuits and only found that you go in order of largest unit strength.

Thanks,
Meph
   
Made in gb
Decrepit Dakkanaut




Both units can pursue and catch units. It is only when you actually move the units that their physical position matters.

Remember the roll higher indicates the unit is caught, possibly immediately.
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

Models no longer go through units unless they are fleeing through them. If you have 2 units in combat with an enemy unit and one is blocking the other the following happens. Either they both pursue the fleeing unit in which case the one blocking the other unit should move first to allow the other unit to move. The Unit that is blocking the other unit does not move thus the other unit can still make a pursuit roll though will not move. However in this case if their pursuit roll beats the flee roll the fleeing unit is still destroyed.
   
Made in us
Smokin' Skorcha Driver






Utah

nosferatu10001 and NagativeMonkey: Thanks for your thoughts.


Nagative monkey can you reference where it says that? The only note I can find pertaining to the matter is on pg 43 where it says that units can get in each others way so go in order of highest unit strength. To me this says their final position after pursuing can get in the other units way, not that their position within the combat prevents either from pursuing. When using your interpretation how do you handle pursuit when a unit is engaged from the front and the rear? I know the rules quote how the fleeing troops ignore enemy models in the same combat, how do friendly models in the same combat behave?

Thanks again for you thoughts on the matter ... I'm trying to see if this is something that is in the rules (and if so where) so I can alter my outlook, or if it is just something our group needs to houserule so we are all doing it the same way.

Meph

This message was edited 1 time. Last update was at 2009/02/09 16:05:10


   
Made in us
Widowmaker





Virginia

Negativemoney wrote:Models no longer go through units unless they are fleeing through them. If you have 2 units in combat with an enemy unit and one is blocking the other the following happens. Either they both pursue the fleeing unit in which case the one blocking the other unit should move first to allow the other unit to move. The Unit that is blocking the other unit does not move thus the other unit can still make a pursuit roll though will not move. However in this case if their pursuit roll beats the flee roll the fleeing unit is still destroyed.


That's the way it is. It's the die roll that matters not the actual distance and both units move at the same time.

2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General 
   
Made in us
Evasive Eshin Assassin






as the guys have said, its the roll that matters, not the physical placement.
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

Mephistoles, No where in the rules does it give you permission to move through your own units. In order to move through your own units you will need to find a rule that permits that. I do believe that in the movement section it mentions that you cannot move through friendly units unless you are fleeing.

For you quest how to handle movement when there is a unit in the front and the rear. After the direction that the enemy unit is fleeing has been decided I would start with the one that is closest to that direction and make the roll then I would proceed with the other unit. At no point can one friendly unit go through another Friendly unit.
   
Made in us
Incorporating Wet-Blending





Houston, TX

I think the OP may be confusing two different, but related parts of the game 1) breaking from close combat and 2) moving fleeing and pursuing units.

When the unit breaks, check flee distance and see if the fleeing unit is caught with any pursuit roll. Models are not moved at this point and positioning is largely irrelevant- if any pursuing models rolls high enough to catch the fleeing unit is immediately destroyed.

Then you move and surviving fleeing units and pursuing units. They can block one another, run into other units, etc. at this point. It is entirely possible at this point that the fleeing unit might be forced to contact an enemy unit and be destroyed (blocked fleeing routes).

-James
 
   
Made in us
Smokin' Skorcha Driver






Utah

Ok. Sounds like it was just a case of my thinking the pursuit rolls took priority. I will adjust my views

I just started playing my dark elves (after an 8 year break from them) and have only been playing dwarfs and vampries recently ... not many movement issues come up with dwarves and vampries.

So the pointy ears have given me more freedom and I will have to be more careful about considering what will happen with dual charges ... because of my misunderstanding when I charged into that combat (a unit of chaos murauders) I expected to win with my cold one knights and the hydra and have the coldone knights (since they were the larger unit) persue into the perfectly aligned fight right behind them and help out the black guard against the chaos warriors. I thought the hydra would get left out in the cold because the cold ones would engage all the available enemy. I paid the price for being wrong though ... because of the dual charge and the blocking situation the hydra ran down the one fleeing unit and the cold ones couldnt go anywhere(because they were blocked by the hydra and the cold ones had to go first being the larger unit). That really put the hurt on the black guard since I expected them to have support that turn, not a turn later. Such is the perils of war.

Thanks for the help guys!

Meph

This message was edited 1 time. Last update was at 2009/02/09 19:59:55


   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: