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Made in au
Fresh-Faced New User




Hi everyone,

I'm still pretty new to 40k but I think I'll play a horde ork list. I want to use Ghazghkhull sometime coz' I love the model and the stats but 225 points is hard to play in a list

Well, here is my 1500 point list, Hope you like it!

HQ

Warboss with Power Klaw, 'eavy armour, Cybork body and attack squig.
115 Points

Big Mek with KFF, 'eavy armour and power klaw.
115 Points


TROOPS

30 Shoota Boyz with 3 big shootaz including Nob with power klaw and boss pole.
235 Points

30 Shoota Boyz with 3 big shootaz including Nob with power klaw and boss pole.
235 Points

30 Shoota Boyz with 3 big shootaz including Nob with power klaw and boss pole.
235 Points

30 Shoota Boyz with 3 big shootaz including Nob with power klaw and boss pole.
235 Points

30 Grotz with 3 Runtherds.
120 Points

30 Grotz with 3 runtherds
120 Points

FAST ATTACK

2 Deffkoptas with twin Linked Rokkit Launchers.
90 Points



Total Points
---1 500---

Total Models
----184----

Total Scoring Units
-----6-----


So, What does everyone think?
I love troops, as you can see

If anyone can suggest a way to improve this list, it would be greatly appreciated.

(I love this forum coz you get such quick answers... )

Thanks in advance,

Brad,


++EDIT++ Removed kanz and added some grotz and deffkoptaz

This message was edited 4 times. Last update was at 2009/02/21 05:14:14


 
   
Made in se
Sybarite Swinging an Agonizer





why use skorchas when you have grotzookas ?

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in au
Fresh-Faced New User




they're cheaper and are more effective up close against squads I think because of the lack of need for BS.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Bradskey wrote:they're cheaper and are more effective up close against squads I think because of the lack of need for BS.


Grot-crewed killa kans have great BS. Comparitevly.

Those skorchas, while awesome, on thier current platforms wont do you much good as you yourself have claimed their there to shield the boys and are gonna take alot of flak between them and even with that big MEK with a KFF, they will start going down as they trundle up.

2x Big shootas + 1x grotzooka per kan mob will give you a nice amount of long ranged dakka while allowing you to field some slightly shorter ranged but more leathly explodey fun. Trying to get them into Template range may be wishful thinking.. but you could always replace all/some/one of those grotzookas with skorchas.

Basically it looks good.. just make ur cans more shooty.

Edit: Ah seems youve got no anti-tank ranged weapons. Youd be seriouslyl screwed against mobile vehicles (read fire prisms) although granted you can fill the board quite well eliminating places to run. This may nessiciatate you to replace your Kan weapons with rokkit launchers. Will cost you more @ 15pts per rokkit launcha. But will provide some respectable tank killin power.

This message was edited 1 time. Last update was at 2009/02/14 14:38:04


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Swift Swooping Hawk






think your Big Mek is loaded up pretty heavily. I usually have decent luck with a Mek with just a KFF and thats it, I mean, think about it, for the cost of the wargear you can get more orks! Your Kan mobs could totally (as mentioned before) use a little diversity. I run two Kan mobs of 2 each, 2 have Big Shootas and 2 have KMB's, the decent (again, decent for the ork army list) BS should be taken advantage of with multishot weapons like the the Big Shootas, and even KMB's for a decent chance to mow down Terminators and the like. Id skip Rokkits as AP 3 doesnt seem to be worth it while there are AP2 weapons availa ble!

I recently put a list together for 1500pts. http://www.dakkadakka.com/dakkaforum/posts/list/229983.page if you want to see it. *as a side note, Im swapping out the Storm Boyz to get a Battlewagon w/ x2 Big Shootas and a Kannon, and 2 Killa Kans w/ KMB's.

I hope this is helpful to you!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in se
Sybarite Swinging an Agonizer





Razerous wrote:
Bradskey wrote:they're cheaper and are more effective up close against squads I think because of the lack of need for BS.


Grot-crewed killa kans have great BS. Comparitevly.

Those skorchas, while awesome, on thier current platforms wont do you much good as you yourself have claimed their there to shield the boys and are gonna take alot of flak between them and even with that big MEK with a KFF, they will start going down as they trundle up.

2x Big shootas + 1x grotzooka per kan mob will give you a nice amount of long ranged dakka while allowing you to field some slightly shorter ranged but more leathly explodey fun. Trying to get them into Template range may be wishful thinking.. but you could always replace all/some/one of those grotzookas with skorchas.

Basically it looks good.. just make ur cans more shooty.

Edit: Ah seems youve got no anti-tank ranged weapons. Youd be seriouslyl screwed against mobile vehicles (read fire prisms) although granted you can fill the board quite well eliminating places to run. This may nessiciatate you to replace your Kan weapons with rokkit launchers. Will cost you more @ 15pts per rokkit launcha. But will provide some respectable tank killin power.


Dont mix weapons if ure gonna go for big shootas then have it on all of them if ure going for grotzookas then put that on all of them cause its a 18" range differens betwen them. Burnas isnt a good choice on kanz big shootas, zookas or KMB is the only real choices for kanz.

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in au
Fresh-Faced New User




Oh doh! I didn't realise the Grotzooka was a blast weapon

I'm changing the skorchas to Grotzookas and taking some stuff off the Big Mek.
   
Made in us
Major






far away from Battle Creek, Michigan

A good list. Be careful with the Big Mek. Keep him away from CC unless it is against vehicles.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in au
Fresh-Faced New User




olympia wrote:A good list. Be careful with the Big Mek. Keep him away from CC unless it is against vehicles.


So what squad do I put him with?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Mixed feelings here.

I presume you're taking a big mek with a KFF to give your kans 4+ cover saves. Your kans have to be within 6" of your mek to get a cover save. You have 120 boyz.

While this looks good on paper, I think you're going to run into trouble on the board.

You have 120 boyz that need to hide behind 9 kans to get cover saves for being screened. Additionally, those 9 meks all have to be within 6" of the mek with the KFF, which effectively gives you a deployment and moving area of about 12". If you weren't trying to use the kans to give cover saves to all your boyz, then ignore this....but I presume that's what you're after?

I'd encourage you to do some reading around the forums, and if you're going to take a horde list, there's a few changes I'd consider in your shoes.

1. Gretchin make GREAT screening units. 29 Gretchin + 2 Runtherders = 107 points, and you can screen those 31 models across the ENTIRE board.
2. For a foot slogging army, shoota boyz > Slugga/Choppa Boyz. It just works out that way in terms of damage potential. If you're going all out on foot, you should go with shootas.
3. You do need anti-tank. My suggestion: Stick 2-3 rokkit launchas inside each squad. Alternatively, you can use the freed up points from the kans to get DeffKoptas with twin-linked rokkits that outflank and take rear armour shots on enemy tanks.

If you want to stick with the Kans...maybe consider two Meks? Or try fitting the gretchin in there anyway? A lot depends on if you already have all these models, or if you're making a wishlist that you want to build and buy.

   
Made in au
Fresh-Faced New User




@Dashofpepper

1. Thanks for the Gretchin Tip. I just sort of ignore them coz they're so puny but now I realise they will be better for cover saves.

2. So, what? All should be Shoota Boyz? or 1 or 2 slugga boy squads?

3. I like big shootas in shoota boy mobz for the sheer number of shots. But I'll try to find another way to get anti tank
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Gretchin are great for providing cover saves. You can stretch them across the front of foot sloggers and now your WHOLE army has a 4+ cover save. Its brutal.

And yes, everything should be shoota boyz. Shoota boyz are for ground pounding. Slugga boyz are for riding up to combat in a truck.

If you don't want to take rokkits in your boyz squads, remember that powerklaws are great anti-tank.

Also, there are other screening potentials. You can take a unit of 30 orks, make them your 'Ard Boy mob, and attach Mad Dok to it. Now you have a unit of 30 boyz with a 4+ armour save and 4+ feel no pain. You're going to go through the whole game without losing that whole unit. =p

And if you need anti-tank, you should probably go with a couple of Deffkoptas that have twin-linked rokkits and outflank.

   
Made in au
Fresh-Faced New User




Cool, I'll make a couple of changes...
   
Made in au
Fresh-Faced New User




I've changed my list a bit but I still think it lacks some anti tank...

I guess the Deffkoptas can take care of most stuff from the back by outflanking and charge anything else with the PK armed guys.
   
Made in au
Fresh-Faced New User




sorry if I shouldn't bump this up but...

Does anyone think I should get rid of a couple of squads of shoota boyz and get some more anti tank? or has it got enough?
   
 
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