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Made in us
Deadly Tomb Guard




South Carolina

Well the new rule set makes em great to use and i found out the hard way how hard theu hit!! I mean yeah he only has 4 attacks at str 7 but d3 wounds per wound!!! My poor forest dragon bit the big one in the 1st turn and i had the charge not to inlcude the noble on the back had helm of the and the spear that gives him killing blow, already aware that killing blow only works on unit str2 or less models. anyways with 5 str 5 attacks and 6 str 6 attacks i wounded it twice then it thrashed my dragon. It no longer counts as a large target which make no sense at all, its not included on his porfile so my friend ran him with a unit of cold ones. So if its no longer a large target and in a unit targeting him directly with bolt throwers is out of the question just looking for tips. By the way i run WE and DE, wish i wouldve brought my darkelves that day. He also had a stegadon with a machine of the gods or whatever it is so the stupid thing had ward saves.

 
   
Made in au
Skink Chief with Poisoned Javelins





Sigh.

It's not pleasant, but you could just tarpit it or ignore it.

anyway, the ward save from Engine of the Gods is only for ranged attacks from more than 12" away from the machine.

?

One means the Mechanicum truly loses their gak, and the other means the Eldar realize that Vaul is really a toaster and experience religion fail.
Techmarine Mario and Brother Adept Luigi to the rescue !
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<-- Second in Command of the Turtle Pie Guard --> 
   
Made in ca
Serious Squig Herder






Oh hell, I'm starting WE, and I already don't like the Lizardboyz.

Now I don't know much of Carnesaurs, or Lizardboyz for that matter, but maybe countering their cavalry with our specialist cavalry oughta do the trick. Wild Riders might do it.

But who gets to ride the Carnesaur? I'm thinking leader characters might, so how about throwing a Netlinged Treeman Ancient at it? Throw him there and get him to issue a challenge. There, that Carnesaur is only hitting him on 6's. Unless I have the aspect of challenges messed up. Even if that thing does hit the Treeman there's no way he'll die in one shot.

blarg 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Netling treeman ancient was going to be my respons too.

You could always feed him an eagle to chase via bait and flee (as your other rare will be the treeman ancient)


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Made in us
Deadly Tomb Guard




South Carolina

That thought had occured to me ill give it a go and see what happens. as for my DE i was thinking about useing my excutioners with a battle standard bearer and the banner of hag graf and lineing them up directly across from him, of course he'd expect that tactic from but it wouldnt hurt to try!!

 
   
Made in us
Incorporating Wet-Blending





Houston, TX

Fast cav like to bait charges.

-James
 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Dude, a Carnosaur is WS3, T5, 5 Wounds, 4+ Armor.

Treemen Ancient with Netlings would REALLY mess him up, though he could do some hefty damage to your regular Treemen if you don't kill him first. Alter-noble w/ GW can out range him and could kill him, though that's far more risky (and probably won't do anything). Best bet here is to shoot, shoot, shoot.

DE can just get in there with a Dragon and wipe him out, Hydras would tear him up something fierce most likely, or at least beat him by a decent number in combat. Cold One Knights can do the job on the charge.

Other than that, just avoid him and shoot him/his unit. Both armies should be able to pull that off fairly well.

For DE keep him away from Chariots and Manticores, he should lose to a Dragon unless he rolls stupid well, but your Dragon + Rider should get the charge on him and wipe out the Carny before he can even swing.

   
Made in us
Deadly Tomb Guard




South Carolina

EERRR wrong shooting him death isnt nearly as effective as it once was. He no longer counts as a large target so he gets put with cold one riders get use to this one people i think we're gonna see it a good bit. On the note of a dragon he eats those for breakfest trust me i saw what he did to my forest dragon out of the 11 attacks against the carnasaur i rolled 6 hits 4 wounded and two were saved, the str 5 were both saved. now when he hit back he hit my dragon twice and wounded it twice now each roll to wound does d3 wound so i took five in all!! charge a carnasaur with a dragon if you want but i found out the hard thats a bad idea and after he wounds something he becomes frenzied as does the rider so mory biggie killy. I think DE cheesey could stack well a assassin with the venom sword might take of the problem for me. Although my friend does post on these forums so he might see this and put in his two cents on the matter.

 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Depends on what he's with. If he's with Saurus Cav then you probably want to shoot them anyway. If he's in anything else he's probably going to be slowed down considerably as far as movement purposes go.

My DE Lord on Dragon dish out 9 S6 attacks all the time, on the first round of combat that should statically do over 5 wounds to the Carny, and he gets no save.

Granted without DE re-rolls you're going to have problems with it not dying and then chomping down on the Dragon, unless it's a HE Star Dragon then it needs 5's to hit.

This message was edited 1 time. Last update was at 2009/02/18 11:54:53


 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Might have the wrong end of the stick here....

But Monsters generally cannot join any unit, so it shouldn't be able to hide in Cold Ones.....

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Mashed Potatoes Can Be Your Friend. 
   
Made in us
Deadly Tomb Guard




Payson Utah, USA

Monsters Ridden by characters can join units unless they are flying creatures, then they cannot join any unit.

I am a Utah man sir, I live across the green, our gang is the jolliest that you have ever seen, Our co-eds are the fairest, ans each one's a shining star, our yell you'l hear it ringing through the mountains near and far.
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KI-YI

Were up to snuff, we never bluff were game for any fuss, no other gang of college men dare meet us in the MUSS. So fill your lungs and sing it out and shout it to the sky, we'll fight for dear old Crimson for a UTAH MAN AM I!!

GO UTES!!!! 
   
Made in us
Violent Enforcer




Charleston, SC, USA

The main issue with the carnasaur that no one is addressing is that you can't target just the mount or just the rider in close combat when you put the blade of realities into the equation. With 5 attacks at WS 6 an Oldblood is very likely to cause 2-3 hits and force 2-3 leadership tests that kill the model on failure, then if they pass, the Oldblood still gets to roll to wound at strength 5. Put all your attacks on the carnasaur and he kills your rider or mount or both through the weapon's effect. Put all your attacks on the rider, the mount eats a dragon or rider or both.
The carnasuar is bred to gut multi-wound models. Put a rank and file unit on it and make sure that when/if that unit breaks he runs way the hell away from your forces and try to stay away from him. Otherwise, let him gobble something to become frenzied and do what all good generals do to something with frenzy.
Also, the ward save was the number 3 spell from the lore of heaven, not the 5+ ward save from the engine of the gods I believe.

This message was edited 1 time. Last update was at 2009/02/17 23:30:56


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Made in us
Deadly Tomb Guard




South Carolina

Yeah i was suppose to have my DE which i beleave would have done much better ive gotten so use to rerolls its stupid. anyways i told you he'd post.

 
   
Made in us
Violent Enforcer




Charleston, SC, USA

You forget, I changed lists when you told me I was playing WE instead. Against your DE you wouldn't have seen my carnasuar as I would have used the points to rock the magic toad instead.

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Made in us
Deadly Tomb Guard




South Carolina

Still i think my chances would be better with my DE all the new codexs comeing out are makeing my WE less effective cant wait for a new so then my magic phase rocks out.

 
   
Made in us
Deadly Tomb Guard




Payson Utah, USA

In the few games i have played with the new lizards my Slann has not done too much. i might just try the Carnosaur for the next game. On that note, The Engine of the Gods is just freakin awesome.

I am a Utah man sir, I live across the green, our gang is the jolliest that you have ever seen, Our co-eds are the fairest, ans each one's a shining star, our yell you'l hear it ringing through the mountains near and far.
Who am I sir? a UTAH MAN am I. A UTAH MAN sir, I will be till I die.

KI-YI

Were up to snuff, we never bluff were game for any fuss, no other gang of college men dare meet us in the MUSS. So fill your lungs and sing it out and shout it to the sky, we'll fight for dear old Crimson for a UTAH MAN AM I!!

GO UTES!!!! 
   
Made in us
Violent Enforcer




Charleston, SC, USA

I'm still "meh" about it. It offers you a moderate magic defense and it buffs your army some. If threatened, it can charge and do the things a stegadon does. But against any hero/champion, the skink will get challenged and will easily die if you can't get the charge and kill the challenger with the impact hits.

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Made in us
Krazed Killa Kan






South NJ/Philly

Here's an idea.

Throw a terrible unit at the Carnosaur or his unit.

Go by initiative, the Carny should get to go before most other stuff in the unit (after the old blood), kill something, and is then Frenzied.

Congratulations, you may now lead him around by the nose.
   
Made in us
Violent Enforcer




Charleston, SC, USA

Here's my question of the day involving the carnasaur: Obviously an opponent using one will realize what you're doing. Is there anything saying that a unit and or model may or may not forgo it's attacks? If so, he might just let his carnasaur scoot it's butt along the floor like a poodle with worms while the lord and the cold one riders do all the work.

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Made in us
Krazed Killa Kan






South NJ/Philly

There's nothing that says you can elect to NOT attack.

It's a permissive rules set, the model has to make its attacks.
   
Made in us
Violent Enforcer




Charleston, SC, USA

Eh, I'd like something more definite as a ruling, but I'll concede to that answer.
You'd just have to be careful with the carnasaur. It has the weakness of becoming frenzied along with being M7, T5 and 4+ save. That's why him and a kitted out lord costs on average 200 pts less than lords on dragons.
He could always flee as a reaction

This message was edited 2 times. Last update was at 2009/02/19 20:22:54


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Made in ca
Huge Hierodule






Outflanking

The Blade of realities/Carnosaur combo that I think we will see a lot of really means that about the only thing that has a good chance if Charged is a kitted out HE lord on Star Dragon.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Violent Enforcer




Charleston, SC, USA

I still say I wouldn't risk any high point cost, multi-wound units to try and stop him. I'd be more worried about finding a way to magic him into oblivion or get him into close combat with some rank and file unit with GWs. I think a large block of White Lions would chew him up and would have the combat resolution to stick the fight out

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Made in fi
Twisted Trueborn with Blaster






Why over half of the comments say Carnasaurus even that it is Carnosaurus?
Back to the topic.
....
Don't know anything about Wood Elves so can't say.

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Made in gb
Excited Doom Diver





Actually, it's Carnosaur - there's no "us" in there.
   
 
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