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Made in us
Regular Dakkanaut




 Dynas wrote:
I'm looking at imperial fist as well, mainly because I love a well painted yellow scheme. And I like the idea of defenders of terra. And they seem to be pretty competitive. Here is my list. I am a bit overwhelmed as well. There are so many relics and WLT and supplements. I read somewhere you can get like 4-7 WLT? and even have some characters with 2?! how is this done? Also, im not finding the Grey Shield thing in the Vigilus INdomitus Crusaders. It doesnt show in Battlescribe which leads me to think im doing something wrong.

Is this list to character heavy? I want the librarian and apocathary to go in the center of the cents and heal them up (and get the 5++) invul. Scouts are cheap obj secure bodies. Stalker bolt rifles for main gunline with Lt and Garadon. Tech Marine hangs out with the Thunderfire and whirlwinds. The thunderfire shoots twice. Can the Relic Whirlwind shoot twice? The keyword is "RELIC WHIRLWIND" but the stratagem is just whirlwind.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Space Marines) [65 PL, , 1,197pts] ++

+ No Force Org Slot [5CP] +

**Chapter Selection**: Imperial Fists

Battle-forged CP [3CP]

Detachment CP [5CP]

Relics of the Chapter [-2CP]: 2x Number of extra Relics [-2CP]

Specialist Detachment [-1CP]: Indomitus Crusaders [-1CP]

+ HQ [13 PL, -4CP, 213pts] +

Primaris Librarian [5 PL, -1CP, 98pts]: 1) Tectonic Purge, 3) Null Zone, 4) Fortify, Force sword [8pts], Stratagem: Chief Librarian [-1CP], Tome of Malcador

Primaris Lieutenants [4 PL, -1CP, 70pts]
. Primaris Lieutenant [4 PL, -1CP, 70pts]: Hand of Dorn, Master-crafted stalker bolt rifle [5pts], Stratagem: Hero of the Chapter [-1CP]

Techmarine [4 PL, -2CP, 45pts]: Boltgun, Chainsword, Master of the Machine, Servo-arm, Stratagem: Field Commander [-1CP], Strategem: Master of the Forge [-1CP], The Eye of Hypnoth

+ Troops [25 PL, 447pts] +

Intercessor Squad [10 PL, 179pts]: Bolt rifle
. 9x Intercessor [153pts]
. Intercessor Sergeant [26pts]: Power fist [9pts]

Intercessor Squad [10 PL, 179pts]: Stalker Bolt Rifle
. 9x Intercessor [153pts]
. Intercessor Sergeant [26pts]: Power fist [9pts]

Intercessor Squad [5 PL, 89pts]: Stalker Bolt Rifle
. 4x Intercessor [68pts]
. Intercessor Sergeant [21pts]: Power sword [4pts]

+ Elites [15 PL, -1CP, 275pts] +

Primaris Apothecary [3 PL, -1CP, 60pts]: Father of the Future, Healer's Aegis, Strategem: Chief Apothecary [-1CP], Warlord

Relic Whirlwind Scorpius [12 PL, 215pts]: Scorpius multi-launcher [40pts]

+ Heavy Support [12 PL, 262pts] +

Thunderfire Cannon [4 PL, 92pts]
. Techmarine Gunner [37pts]
. . Servo-harness [11pts]: Flamer [6pts], Plasma cutter [5pts]

Whirlwind [4 PL, 85pts]: Whirlwind vengeance launcher [20pts]

Whirlwind [4 PL, 85pts]: Whirlwind vengeance launcher [20pts]

++ Battalion Detachment +5CP (Imperium - Space Marines) [47 PL, 4CP, 802pts] ++

+ No Force Org Slot [5CP] +

**Chapter Selection**: Imperial Fists

Detachment CP [5CP]

+ HQ [11 PL, -1CP, 217pts] +

Primaris Chaplain [4 PL, -1CP, 77pts]: 2. Catechism of Fire, 5. Recitation of Focus, Litany of Hate, Strategem: Master of Sanctity [-1CP]

Tor Garadon [7 PL, 140pts]

+ Troops [12 PL, 165pts] +

Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun
. 4x Scout w/Boltgun [44pts]

Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun
. 4x Scout w/Boltgun [44pts]

Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun
. 4x Scout w/Boltgun [44pts]

+ Heavy Support [24 PL, 420pts] +

Centurion Devastator Squad [24 PL, 420pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion Sergeant [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]

++ Total: [112 PL, 4CP, 1,999pts] ++

Created with BattleScribe (https://battlescribe.net)




You can drop the LT and give one of your characters the eye of hypnoth, its basically LT rerolls for shooting attacks, it ends up saving you how ever many points and consolidates your list slightly. The relic whirlwind can fire twice on its own, it has a special rule IIRC but it can't be targeted for the suppression fire strat.

Tome of Malcador isn't worth it on your librarian really, I understand wanting nullzone, but its not going to come into play often on a footslogging librarian due to its 6inch range and the AP -2 (which is most of what you have during heavy doctrine) won't care about most invulns. If you want your librarian getting into the thick of it, give him armour indomitus as it makes it incredibly difficult to kill (goes from a 3+ to a 2+/ Once per game, for the entire turn 3++)

If your deadset on getting a nullzone librarian, take a standard one and give him a jumppack and armour indomitus, keep him deployed on the board turn 1.
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

I didn't get any responds to my list thread, so I try here since I've been talking about the list here anyways. As discussed, Primaris White Scars with flyers:

Spoiler:

++ Battalion Detachment +5CP (Imperium - Space Marines) [43 PL, 6CP, 1,000pts] ++
+ No Force Org Slot +
**Chapter Selection**: White Scars

Battle-forged CP [3CP]
Detachment CP [5CP]

+ HQ +
Kor'sarro Khan [105pts]
Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle

+ Troops +
Incursor Squad [5 PL, 95pts]: 4x Incursor, Incursor Sergeant
Incursor Squad [5 PL, 95pts]: 4x Incursor, Incursor Sergeant
Infiltrator Squad [11 PL, 230pts]: 9x Infiltrator, Infiltrator Comms Array, Infiltrator Sergeant

Intercessor Squad [5 PL, -1CP, 106pts]: Auto Bolt Rifle, Veteran Intercessors
. 4x Intercessor, Intercessor Sergeant: Thunder hammer
Intercessor Squad [5 PL, -1CP, 106pts]: Auto Bolt Rifle, Veteran Intercessors
. 4x Intercessor, Intercessor Sergeant: Thunder hammer

+ Dedicated Transport +
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome



++ Air Wing Detachment +1CP (Imperium - Space Marines) [25 PL, 1CP, 487pts] ++
+ No Force Org Slot +
**Chapter Selection**: White Scars

Detachment CP [1CP]

+ Flyer +
Stormhawk Interceptor [9 PL, 159pts]: 2x Assault cannon, Icarus stormcannon, Skyhammer missile launcher
Stormtalon Gunship [8 PL, 164pts]: Skyhammer missile launcher, Twin assault cannon
Stormtalon Gunship [8 PL, 164pts]: Skyhammer missile launcher, Twin assault cannon



++ Vanguard Detachment +1CP (Imperium - Space Marines) [23 PL, 1CP, 492pts] ++
+ No Force Org Slot +
**Chapter Selection**: White Scars

Detachment CP [1CP]

+ HQ +
Captain in Phobos Armour [5 PL, 99pts]: Camo cloak, Master-crafted instigator bolt carbine

+ Elites +
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

++ Total: [91 PL, 8CP, 1,979pts] ++




>> Intercessors would ride those Impulsors, Kor'sarro and Lieutenant join them. Just mobile force that gets there in an aggressive style.
>> Incursors and Invictor Tactical Warsuits spread up on board a bit, Warsuits provide more aggression
>> Infiltrators are an unit on some flank on the board, just providing presence and hoping to hold their line and possibly secure an objective
>> Flyers do their thing. Unsure if they are optimised, hope you guys can help me.

Should be more than enough CP for strategems. Kind of thinking, if I should get librarians into this somehow. Help much appreciated. List aims to be winnable in a narrative campaign, most likely use them in local tourneys but I am not that obsessed about tournament winning. Not while being so fresh into the game.
   
Made in us
Decrepit Dakkanaut




I would skip Khan. Even for a melee army, he's too slow to really bring anything of worthwhile value. You could argue for the Bike one, but I don't have any idea how much he costs right now.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Odrankt wrote:
Hey everyone. Just have a quick question to ask.

My brothers friend has gotten back into the hobby with his Imperial Fist army but he is kinda blown back by the Codex, Supplements and Psychic Awakening. He asked me if I could make him a 1k list but I don't play marines so have no idea how to make a list for them.

So, just wondering,can anyone recommend a 1k Casual-competive imperial Fist list for him to use. I know he has a lot of the older units and some of the newer stuff like the Primaris Marines from Dark Imperium and 1-2 redemptor dredos. He will more than likely be playing against my brother Tsons and Tzeetch daemons so the +1 damage doctorine won't have much affect but he like wysiwyg.

Thanks in-advance for the help.


if he tosses a redemptor dread onto the contents of dark Imperium he's pretty much got a 1000 point list I belive.

Opinions are not facts please don't confuse the two 
   
Made in cn
Steadfast Ultramarine Sergeant




Slayer-Fan123 wrote:
I would skip Khan. Even for a melee army, he's too slow to really bring anything of worthwhile value. You could argue for the Bike one, but I don't have any idea how much he costs right now.


I think he put Kosaro Khan and the Lieutenant in the impulsors. It may not be a bad idea. This list is basically "in your face" from Turn 1 with the Warsuit and incusors. Then the 2 Intercessors with TH follow up in 2nd Turn. But maybe the problem is, if facing a melee horde army, or Tau and being placed to go 2nd, his plan would likely fall apart.
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Vilehydra wrote:
 Dynas wrote:
I'm looking at imperial fist as well, mainly because I love a well painted yellow scheme. And I like the idea of defenders of terra. And they seem to be pretty competitive. Here is my list. I am a bit overwhelmed as well. There are so many relics and WLT and supplements. I read somewhere you can get like 4-7 WLT? and even have some characters with 2?! how is this done? Also, im not finding the Grey Shield thing in the Vigilus INdomitus Crusaders. It doesnt show in Battlescribe which leads me to think im doing something wrong.

Is this list to character heavy? I want the librarian and apocathary to go in the center of the cents and heal them up (and get the 5++) invul. Scouts are cheap obj secure bodies. Stalker bolt rifles for main gunline with Lt and Garadon. Tech Marine hangs out with the Thunderfire and whirlwinds. The thunderfire shoots twice. Can the Relic Whirlwind shoot twice? The keyword is "RELIC WHIRLWIND" but the stratagem is just whirlwind.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Space Marines) [65 PL, , 1,197pts] ++

+ No Force Org Slot [5CP] +

**Chapter Selection**: Imperial Fists

Battle-forged CP [3CP]

Detachment CP [5CP]

Relics of the Chapter [-2CP]: 2x Number of extra Relics [-2CP]

Specialist Detachment [-1CP]: Indomitus Crusaders [-1CP]

+ HQ [13 PL, -4CP, 213pts] +

Primaris Librarian [5 PL, -1CP, 98pts]: 1) Tectonic Purge, 3) Null Zone, 4) Fortify, Force sword [8pts], Stratagem: Chief Librarian [-1CP], Tome of Malcador

Primaris Lieutenants [4 PL, -1CP, 70pts]
. Primaris Lieutenant [4 PL, -1CP, 70pts]: Hand of Dorn, Master-crafted stalker bolt rifle [5pts], Stratagem: Hero of the Chapter [-1CP]

Techmarine [4 PL, -2CP, 45pts]: Boltgun, Chainsword, Master of the Machine, Servo-arm, Stratagem: Field Commander [-1CP], Strategem: Master of the Forge [-1CP], The Eye of Hypnoth

+ Troops [25 PL, 447pts] +

Intercessor Squad [10 PL, 179pts]: Bolt rifle
. 9x Intercessor [153pts]
. Intercessor Sergeant [26pts]: Power fist [9pts]

Intercessor Squad [10 PL, 179pts]: Stalker Bolt Rifle
. 9x Intercessor [153pts]
. Intercessor Sergeant [26pts]: Power fist [9pts]

Intercessor Squad [5 PL, 89pts]: Stalker Bolt Rifle
. 4x Intercessor [68pts]
. Intercessor Sergeant [21pts]: Power sword [4pts]

+ Elites [15 PL, -1CP, 275pts] +

Primaris Apothecary [3 PL, -1CP, 60pts]: Father of the Future, Healer's Aegis, Strategem: Chief Apothecary [-1CP], Warlord

Relic Whirlwind Scorpius [12 PL, 215pts]: Scorpius multi-launcher [40pts]

+ Heavy Support [12 PL, 262pts] +

Thunderfire Cannon [4 PL, 92pts]
. Techmarine Gunner [37pts]
. . Servo-harness [11pts]: Flamer [6pts], Plasma cutter [5pts]

Whirlwind [4 PL, 85pts]: Whirlwind vengeance launcher [20pts]

Whirlwind [4 PL, 85pts]: Whirlwind vengeance launcher [20pts]

++ Battalion Detachment +5CP (Imperium - Space Marines) [47 PL, 4CP, 802pts] ++

+ No Force Org Slot [5CP] +

**Chapter Selection**: Imperial Fists

Detachment CP [5CP]

+ HQ [11 PL, -1CP, 217pts] +

Primaris Chaplain [4 PL, -1CP, 77pts]: 2. Catechism of Fire, 5. Recitation of Focus, Litany of Hate, Strategem: Master of Sanctity [-1CP]

Tor Garadon [7 PL, 140pts]

+ Troops [12 PL, 165pts] +

Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun
. 4x Scout w/Boltgun [44pts]

Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun
. 4x Scout w/Boltgun [44pts]

Scout Squad [4 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun
. 4x Scout w/Boltgun [44pts]

+ Heavy Support [24 PL, 420pts] +

Centurion Devastator Squad [24 PL, 420pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]
. Centurion Sergeant [70pts]: Hurricane bolter [10pts], Two Heavy Bolters [20pts]

++ Total: [112 PL, 4CP, 1,999pts] ++

Created with BattleScribe (https://battlescribe.net)




You can drop the LT and give one of your characters the eye of hypnoth, its basically LT rerolls for shooting attacks, it ends up saving you how ever many points and consolidates your list slightly. The relic whirlwind can fire twice on its own, it has a special rule IIRC but it can't be targeted for the suppression fire strat.

Tome of Malcador isn't worth it on your librarian really, I understand wanting nullzone, but its not going to come into play often on a footslogging librarian due to its 6inch range and the AP -2 (which is most of what you have during heavy doctrine) won't care about most invulns. If you want your librarian getting into the thick of it, give him armour indomitus as it makes it incredibly difficult to kill (goes from a 3+ to a 2+/ Once per game, for the entire turn 3++)

If your deadset on getting a nullzone librarian, take a standard one and give him a jumppack and armour indomitus, keep him deployed on the board turn 1.


I was planning to just keep the librarian with the Centurions for the healing spell along with the Apothecary to really bring them back. Sort of like Resurrection Protocols necrons have. What spells would you take if I dripped the nullzone?

The Lt is in there to get the grey shield ability since i don't have a non named character captain. Also Lt was going to go with the Intercessors and the Eye go with the centurions. That way everyone is getting wound buffs.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Neophyte2012 wrote:

I think he put Kosaro Khan and the Lieutenant in the impulsors. It may not be a bad idea. This list is basically "in your face" from Turn 1 with the Warsuit and incusors. Then the 2 Intercessors with TH follow up in 2nd Turn. But maybe the problem is, if facing a melee horde army, or Tau and being placed to go 2nd, his plan would likely fall apart.


Yeah you got it right. Horde army can indeed be a problem, meaning my target priorities need to be on point. Going in second is one problem. Unsure how to minimize risks with that.
   
Made in us
Decrepit Dakkanaut




Ilgoth wrote:
Neophyte2012 wrote:

I think he put Kosaro Khan and the Lieutenant in the impulsors. It may not be a bad idea. This list is basically "in your face" from Turn 1 with the Warsuit and incusors. Then the 2 Intercessors with TH follow up in 2nd Turn. But maybe the problem is, if facing a melee horde army, or Tau and being placed to go 2nd, his plan would likely fall apart.


Yeah you got it right. Horde army can indeed be a problem, meaning my target priorities need to be on point. Going in second is one problem. Unsure how to minimize risks with that.

The benefits of generic characters are much greater though than the wounding aura, especially with you not being able to charge out of the Impulsors anyway.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Been Around the Block




I refer to this as "The Hellblaster Rush"
it has performed tremendously well
TACTICS
The Invictus warsuit I place right in front of as close as legally possible to the enemy, right in his face
-distraction unit.. opponent MUST deal with , can not ignore

movement phase
impulsors move 14", hellblasters dismount 3", hellblasters move 6" = 23" total movement, usualy places 99% of opposing force within rapidfire range of 20 hellblasters

shooting phase
eliminators take out key support characters - focus on opposing space marine ancient to negate banner return fire, if none available, shoot at other supporting characters (priests, librarians, lieutenants ect )
hellblasters toss out 40 shots with full rerolls to hit and reroll 1s to wound

This tactic I have used does not depend on me going first, as opponent is forced to ignore the impulsors and focus on the warsuits
however, IF I get to go first, the warsuits just add quite significant offensive capability

This army performs very well vs TAC lists, that being said, it is quite easy to create a specialized list to defeat this, but vs majority of generic take all comers lists in most events I have observed, this list performs exceptionally well

++ Vanguard Detachment +1CP (Imperium - Space Marines) [23 PL, 1CP, 474pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Detachment CP [1CP]

+ HQ +
Lieutenants in Phobos Armor [5 PL, 81pts]
. Lieutenant in Phobos Armour
. . Occulus Bolt Carbine and Bolt Pistol: Grav-chute, Master-crafted occulus bolt rifle

+ Elites +
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

++ Spearhead Detachment +1CP (Imperium - Space Marines) [57 PL, 2CP, 1,203pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Battle-forged CP [3CP]
Detachment CP [1CP]

+ HQ +
Primaris Chapter Master [5 PL, -2CP, 86pts]: Adept of the Codex, Master-crafted auto bolt rifle, Power sword, Stratagem: Chapter Master, The Vox Espiritum, Warlord

Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle
+ Heavy Support +
Hellblaster Squad [16 PL, 330pts]: Plasma incinerator
. 9x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
+ Dedicated Transport +

Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome

++ Spearhead Detachment +1CP (Imperium - Space Marines) [17 PL, 1CP, 315pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Detachment CP [1CP]

+ HQ +
Captain in Phobos Armour [5 PL, 99pts]: Camo cloak, Master-crafted instigator bolt carbine

+ Heavy Support +

Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak

++ Total: [97 PL, 4CP, 1,992pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2020/02/06 08:29:11


 
   
Made in us
Longtime Dakkanaut




Ok so I am trying to come up with a better name than smash captain for my salamanders warlord on bike.

Bike, Teeth of terra, anvil of strength, master of forge. That's 8 str 7 attacks at ap-2 2dmg on the charge on a t7 14" moving guy. Add might of heros for 9 str 8 t8.

I have been calling him a slash captain but it doesnt seem to fit his roll properly. Any suggestions?
   
Made in se
Ferocious Black Templar Castellan






Sweden

Vulkan He'smash?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Azuza001 wrote:
Ok so I am trying to come up with a better name than smash captain for my salamanders warlord on bike.

Bike, Teeth of terra, anvil of strength, master of forge. That's 8 str 7 attacks at ap-2 2dmg on the charge on a t7 14" moving guy. Add might of heros for 9 str 8 t8.

I have been calling him a slash captain but it doesnt seem to fit his roll properly. Any suggestions?


Big, green, tough and angry? Hulk’n V’estan.

   
Made in us
Plastictrees






Salem, MA

Gunrunner1775 wrote:
I refer to this as "The Hellblaster Rush"
it has performed tremendously well
TACTICS
The Invictus warsuit I place right in front of as close as legally possible to the enemy, right in his face
-distraction unit.. opponent MUST deal with , can not ignore

movement phase
impulsors move 14", hellblasters dismount 3", hellblasters move 6" = 23" total movement, usualy places 99% of opposing force within rapidfire range of 20 hellblasters

shooting phase
eliminators take out key support characters - focus on opposing space marine ancient to negate banner return fire, if none available, shoot at other supporting characters (priests, librarians, lieutenants ect )
hellblasters toss out 40 shots with full rerolls to hit and reroll 1s to wound

This tactic I have used does not depend on me going first, as opponent is forced to ignore the impulsors and focus on the warsuits
however, IF I get to go first, the warsuits just add quite significant offensive capability

This army performs very well vs TAC lists, that being said, it is quite easy to create a specialized list to defeat this, but vs majority of generic take all comers lists in most events I have observed, this list performs exceptionally well

Spoiler:
++ Vanguard Detachment +1CP (Imperium - Space Marines) [23 PL, 1CP, 474pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Detachment CP [1CP]

+ HQ +
Lieutenants in Phobos Armor [5 PL, 81pts]
. Lieutenant in Phobos Armour
. . Occulus Bolt Carbine and Bolt Pistol: Grav-chute, Master-crafted occulus bolt rifle

+ Elites +
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

++ Spearhead Detachment +1CP (Imperium - Space Marines) [57 PL, 2CP, 1,203pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Battle-forged CP [3CP]
Detachment CP [1CP]

+ HQ +
Primaris Chapter Master [5 PL, -2CP, 86pts]: Adept of the Codex, Master-crafted auto bolt rifle, Power sword, Stratagem: Chapter Master, The Vox Espiritum, Warlord

Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle
+ Heavy Support +
Hellblaster Squad [16 PL, 330pts]: Plasma incinerator
. 9x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
+ Dedicated Transport +

Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome

++ Spearhead Detachment +1CP (Imperium - Space Marines) [17 PL, 1CP, 315pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Detachment CP [1CP]

+ HQ +
Captain in Phobos Armour [5 PL, 99pts]: Camo cloak, Master-crafted instigator bolt carbine

+ Heavy Support +

Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak

++ Total: [97 PL, 4CP, 1,992pts] ++

Created with BattleScribe


On the tactic of screening with Invictor suits:

Several guys at my local store were using Invictors to screen forward (but with the autocannon instead of the flamer), and they were all successful right after the unit/kit came out. But they all recently stopped and dropped their Invictors from their lists. I asked why, and one told me that everybody had figured out how to defeat the suits by tagging/wrapping them, and that the Invictors had become a liability because they gave up easy kills early in the game without accomplishing any effective screening. Because Invictors have so many wounds, a beefier unit (and also characters) can assault in and tripoint them without having to worry about accidentally killing the suit, then finish it off the following turn. So the suit provides a place where assault units can hide for a turn, and then slingshot off of, while also giving up a kill.

I haven't confirmed this for myself, but it seems like the kind of thing that common TAC lists could mostly do with available units. Tagging/wrapping the Invictors would allow all the big guns to shoot at impulsors in turns 1-2. With the shield domes, probably two impulsors would get through, but maybe half the hellblasters would get stranded where their impulsors blew up.

You haven't found that to be a problem?

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Been Around the Block




Negative, zero issues so far, but am sure that someone might figure it out
   
Made in us
Fresh-Faced New User




 Flavius Infernus wrote:
Gunrunner1775 wrote:
I refer to this as "The Hellblaster Rush"
it has performed tremendously well
TACTICS
The Invictus warsuit I place right in front of as close as legally possible to the enemy, right in his face
-distraction unit.. opponent MUST deal with , can not ignore

movement phase
impulsors move 14", hellblasters dismount 3", hellblasters move 6" = 23" total movement, usualy places 99% of opposing force within rapidfire range of 20 hellblasters

shooting phase
eliminators take out key support characters - focus on opposing space marine ancient to negate banner return fire, if none available, shoot at other supporting characters (priests, librarians, lieutenants ect )
hellblasters toss out 40 shots with full rerolls to hit and reroll 1s to wound

This tactic I have used does not depend on me going first, as opponent is forced to ignore the impulsors and focus on the warsuits
however, IF I get to go first, the warsuits just add quite significant offensive capability

This army performs very well vs TAC lists, that being said, it is quite easy to create a specialized list to defeat this, but vs majority of generic take all comers lists in most events I have observed, this list performs exceptionally well

Spoiler:
++ Vanguard Detachment +1CP (Imperium - Space Marines) [23 PL, 1CP, 474pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Detachment CP [1CP]

+ HQ +
Lieutenants in Phobos Armor [5 PL, 81pts]
. Lieutenant in Phobos Armour
. . Occulus Bolt Carbine and Bolt Pistol: Grav-chute, Master-crafted occulus bolt rifle

+ Elites +
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

++ Spearhead Detachment +1CP (Imperium - Space Marines) [57 PL, 2CP, 1,203pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Battle-forged CP [3CP]
Detachment CP [1CP]

+ HQ +
Primaris Chapter Master [5 PL, -2CP, 86pts]: Adept of the Codex, Master-crafted auto bolt rifle, Power sword, Stratagem: Chapter Master, The Vox Espiritum, Warlord

Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle
+ Heavy Support +
Hellblaster Squad [16 PL, 330pts]: Plasma incinerator
. 9x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
+ Dedicated Transport +

Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome
Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome

++ Spearhead Detachment +1CP (Imperium - Space Marines) [17 PL, 1CP, 315pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
Detachment CP [1CP]

+ HQ +
Captain in Phobos Armour [5 PL, 99pts]: Camo cloak, Master-crafted instigator bolt carbine

+ Heavy Support +

Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak

++ Total: [97 PL, 4CP, 1,992pts] ++

Created with BattleScribe





I run 3 flamer invictors in my salamanders army. I’ve yet to face an opponent who wasn’t completely fed up by them being in their face turn one. The sally strats and bonuses help put them over the top for me as an auto take.

This message was edited 1 time. Last update was at 2020/02/11 03:46:55


 
   
Made in gb
Dakka Veteran





Played my first game against Knights today with my crimson fists, it was an absolute massacre. I got the first turn and the firepower of an Imperial fist successor against a vehicle heavy army is devastating. I've had great success against death guard and admech who have been vehicle heavy but I've never played pure Knights.

My repulsor executioner almost one shorted a knight and then my invictor charged into the enemy causing havoc before being destroyed in combat and then exploding and causing allot of mortal wounds

I'm finding I'm just tabling everyone now with a pretty mid power list which is mainly intercessors and a smattering of dreads etc.
   
Made in ca
Fresh-Faced New User




Fellow Ultramarines...

I finished up a tournament over the weekend and did relatively ok. It was a 1200pt Eternal War CA2019 mission tourney.

Was hoping for some constructive feedback on any unit synergies / combo's I may be missing? What do you vets think?

HQ:
Chapter Master Primaris Captain - plasma pistol & powerfist
Primaris Lieutenant - powersword
Master of Sanctity Chaplain

Elites:
Chief Primaris Apothecary
6x Aggressors

Troops:
2x6 Intercessors - 1x powerfist, 1xchainsword, 2x grenade launcer
5 Intercessors - stalker bolt rifles

Fast Attack:
2x3 Suppressors

Heavy Support:
5x Devastators - 4 grav cannons
Drop Pod

1,197 pts

Warlord traits: Adept of Codex, Selfless healer, wise orator
Relic: Seal of Oath, Healers Aegis

Theme is to use the Aggressors as a ball of hate. Suppressors for some anti take, 12 shots with re-roll hits and wounds of 1. Seal of Oath to help too. Apothecary keeps the Aggressors alive. Stalker bolt rifles for first turn 36" -2AP. Grav-Dev turn 1 for a strategem or turn two.

This message was edited 1 time. Last update was at 2020/02/13 00:04:35


 
   
Made in hk
Steadfast Ultramarine Sergeant




spaceclown wrote:
Fellow Ultramarines...

I finished up a tournament over the weekend and did relatively ok. It was a 1200pt Eternal War CA2019 mission tourney.

Was hoping for some constructive feedback on any unit synergies / combo's I may be missing? What do you vets think?

HQ:
Chapter Master Primaris Captain - plasma pistol & powerfist
Primaris Lieutenant - powersword
Master of Sanctity Chaplain

Elites:
Chief Primaris Apothecary
6x Aggressors

Troops:
2x6 Intercessors - 1x powerfist, 1xchainsword, 2x grenade launcer
5 Intercessors - stalker bolt rifles

Fast Attack:
2x3 Suppressors

Heavy Support:
5x Devastators - 4 grav cannons
Drop Pod

1,197 pts

Warlord traits: Adept of Codex, Selfless healer, wise orator
Relic: Seal of Oath, Healers Aegis

Theme is to use the Aggressors as a ball of hate. Suppressors for some anti take, 12 shots with re-roll hits and wounds of 1. Seal of Oath to help too. Apothecary keeps the Aggressors alive. Stalker bolt rifles for first turn 36" -2AP. Grav-Dev turn 1 for a strategem or turn two.


I think you forgot to add the storm bolter to the Dev Sgt.? Making you 1199pts instead of 1197pts. But outside of that, the list looks fine.
I think it's a hard choice to drop down the Droppod with Grav Dev squads in turn 1 or turn 2, if you drop down T1, you get the AP-4 but suffer -1 to hit, I think it is better to drop in T2 to avoid the -1 to hit, since AP-3 is enough for more than 70% of the time in my experience.
   
Made in us
Longtime Dakkanaut




That list is pretty close to my salamanders list I run, except I put a squad of 10 th ss terms in front of the aggressors to protect them and dont run suppressors.

It works really well, takes people forever to kill off the terms once you start staking buffs on them, but the reason I bring this up is once the terms are dead the aggressors die much too quickly. A big blob of 6 are just such a threat people are going to target them first. Be prepared for that as beyond the apothecary I dont see much in the way to protect them or get them up the field quickly. Good luck at the tournament!
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Neophyte2012 wrote:
spaceclown wrote:
Fellow Ultramarines...

I finished up a tournament over the weekend and did relatively ok. It was a 1200pt Eternal War CA2019 mission tourney.

Was hoping for some constructive feedback on any unit synergies / combo's I may be missing? What do you vets think?

HQ:
Chapter Master Primaris Captain - plasma pistol & powerfist
Primaris Lieutenant - powersword
Master of Sanctity Chaplain

Elites:
Chief Primaris Apothecary
6x Aggressors

Troops:
2x6 Intercessors - 1x powerfist, 1xchainsword, 2x grenade launcer
5 Intercessors - stalker bolt rifles

Fast Attack:
2x3 Suppressors

Heavy Support:
5x Devastators - 4 grav cannons
Drop Pod

1,197 pts

Warlord traits: Adept of Codex, Selfless healer, wise orator
Relic: Seal of Oath, Healers Aegis

Theme is to use the Aggressors as a ball of hate. Suppressors for some anti take, 12 shots with re-roll hits and wounds of 1. Seal of Oath to help too. Apothecary keeps the Aggressors alive. Stalker bolt rifles for first turn 36" -2AP. Grav-Dev turn 1 for a strategem or turn two.


I think you forgot to add the storm bolter to the Dev Sgt.? Making you 1199pts instead of 1197pts. But outside of that, the list looks fine.
I think it's a hard choice to drop down the Droppod with Grav Dev squads in turn 1 or turn 2, if you drop down T1, you get the AP-4 but suffer -1 to hit, I think it is better to drop in T2 to avoid the -1 to hit, since AP-3 is enough for more than 70% of the time in my experience.


You can pod T1 while being in tactical doctrine with the correct stratagem

   
Made in ca
Fresh-Faced New User




Azuza001 wrote:That list is pretty close to my salamanders list I run, except I put a squad of 10 th ss terms in front of the aggressors to protect them and dont run suppressors.

It works really well, takes people forever to kill off the terms once you start staking buffs on them, but the reason I bring this up is once the terms are dead the aggressors die much too quickly. A big blob of 6 are just such a threat people are going to target them first. Be prepared for that as beyond the apothecary I dont see much in the way to protect them or get them up the field quickly. Good luck at the tournament!


My issue exactly, need something more "threatening" than the aggressors so they live a bit longer. The suppressors did alright at best but had to ensure they focus fired all 12 shots at a vehicle and even then, it wouldn't die.


Neophyte2012 wrote:

I think you forgot to add the storm bolter to the Dev Sgt.? Making you 1199pts instead of 1197pts. But outside of that, the list looks fine.
I think it's a hard choice to drop down the Droppod with Grav Dev squads in turn 1 or turn 2, if you drop down T1, you get the AP-4 but suffer -1 to hit, I think it is better to drop in T2 to avoid the -1 to hit, since AP-3 is enough for more than 70% of the time in my experience.


Very hard choice. If I don't go first turn, I'll drop it first turn. I'll drop it second if my first turn was decent. Agreed on the -3. At that point, heavier units tend to have inv saves anyway.

godardc wrote:
You can pod T1 while being in tactical doctrine with the correct stratagem


Right. It just depends on blowing another CP at that low points

What are thoughts on the relic contemptor dred with twin lascannon at 1200pts instead of the suppressors?

This message was edited 2 times. Last update was at 2020/02/15 00:24:15


 
   
Made in us
Decrepit Dakkanaut




TL Autocannon would be pretty effective and save points.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Fresh-Faced New User




Over the 2x twin lascannons on a Mortis Dred?

This message was edited 1 time. Last update was at 2020/02/15 05:15:26


 
   
Made in us
Decrepit Dakkanaut




I mean if you want straight up anti tank then the Mortis is your default go-to. Deredeos also throw up enough shots to do decent damage.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in qa
Fresh-Faced New User




I know this thread is for Space Marine tactics but I was wondering if people here knew the best way to deal with Raven Guard as Tau, asking for my bro and I figured you guys would be the experts on Raven Guard and SM in general.

As for me, I was wondering what would be a good idea to buy next. Ive got about 20 intercessors, a bunch of HQ choices and a redemptor, the start collecting vanguard marines and enough infantry from other game systems to use as counts as for hellblasters/scouts etc but I was wondering what to get next? I was thinking of going for the invictor tactical warsuit some termies or maybe a FW dread?
   
Made in hk
Steadfast Ultramarine Sergeant




Qyleterys wrote:
I know this thread is for Space Marine tactics but I was wondering if people here knew the best way to deal with Raven Guard as Tau, asking for my bro and I figured you guys would be the experts on Raven Guard and SM in general.

As for me, I was wondering what would be a good idea to buy next. Ive got about 20 intercessors, a bunch of HQ choices and a redemptor, the start collecting vanguard marines and enough infantry from other game systems to use as counts as for hellblasters/scouts etc but I was wondering what to get next? I was thinking of going for the invictor tactical warsuit some termies or maybe a FW dread?


What was the Ravenguard running? 18 infiltrate / Deepstrike Assault Centurions? If so your friend's Tau may have some nuisance due to the 1+ armor save and -1 to hit and "in your face latest turn 2", other than that and IH Intercessors spam supported by Chief Apothecary, I don't think Tau have big difficulty in defeating space marine.


Automatically Appended Next Post:
Qyleterys wrote:
I know this thread is for Space Marine tactics but I was wondering if people here knew the best way to deal with Raven Guard as Tau, asking for my bro and I figured you guys would be the experts on Raven Guard and SM in general.

As for me, I was wondering what would be a good idea to buy next. Ive got about 20 intercessors, a bunch of HQ choices and a redemptor, the start collecting vanguard marines and enough infantry from other game systems to use as counts as for hellblasters/scouts etc but I was wondering what to get next? I was thinking of going for the invictor tactical warsuit some termies or maybe a FW dread?


Go evil route to the two storm cannon Levithan, or Contemptor Mortis with two twin Lascannon, or a Chaplain Dread. That will give you great punch to be competitive. Terminators are still overpriced sadly.

This message was edited 1 time. Last update was at 2020/02/15 16:27:55


 
   
Made in qa
Fresh-Faced New User




Neophyte2012 wrote:
Qyleterys wrote:
I know this thread is for Space Marine tactics but I was wondering if people here knew the best way to deal with Raven Guard as Tau, asking for my bro and I figured you guys would be the experts on Raven Guard and SM in general.

As for me, I was wondering what would be a good idea to buy next. Ive got about 20 intercessors, a bunch of HQ choices and a redemptor, the start collecting vanguard marines and enough infantry from other game systems to use as counts as for hellblasters/scouts etc but I was wondering what to get next? I was thinking of going for the invictor tactical warsuit some termies or maybe a FW dread?


What was the Ravenguard running? 18 infiltrate / Deepstrike Assault Centurions? If so your friend's Tau may have some nuisance due to the 1+ armor save and -1 to hit and "in your face latest turn 2", other than that and IH Intercessors spam supported by Chief Apothecary, I don't think Tau have big difficulty in defeating space marine.


Automatically Appended Next Post:
Qyleterys wrote:
I know this thread is for Space Marine tactics but I was wondering if people here knew the best way to deal with Raven Guard as Tau, asking for my bro and I figured you guys would be the experts on Raven Guard and SM in general.

As for me, I was wondering what would be a good idea to buy next. Ive got about 20 intercessors, a bunch of HQ choices and a redemptor, the start collecting vanguard marines and enough infantry from other game systems to use as counts as for hellblasters/scouts etc but I was wondering what to get next? I was thinking of going for the invictor tactical warsuit some termies or maybe a FW dread?


Go evil route to the two storm cannon Levithan, or Contemptor Mortis with two twin Lascannon, or a Chaplain Dread. That will give you great punch to be competitive. Terminators are still overpriced sadly.


The Raven Guard player was me actually, mostly infantry, some counts-as hellblasters and aggressors and a redemptor. He has a riptide some crisis suits a commander and a lot of infantry. His problem is more that his infantry can’t scratch a -1 to hit 2+ save 2W intercessor
   
Made in us
Steadfast Ultramarine Sergeant






What's a reliable way to remove a riptide once it gets its 3++ as Ultramarines?

I'll be honest I've been having too much trouble with this on my own and I need some outsourcing.
   
Made in hk
Steadfast Ultramarine Sergeant




 fraser1191 wrote:
What's a reliable way to remove a riptide once it gets its 3++ as Ultramarines?

I'll be honest I've been having too much trouble with this on my own and I need some outsourcing.


Run 18 Aggressors, Marneus, Lieutenant, Chaplain, Mark the Riptide with zeal of oath. Then bolt storm it to death. Your weapons will mostly be AP-1, perfect against 2+/3++.

Math tells a squad of 6 Aggressors averagely output 114 shots of S4 AP-1. Even with only Calgar and Lt., you are looking at average >39 wounds before Riptide making the saves. So on average it will inflict 13 unsaved wounds. With the further help of Chaplain buff, and/or even the relic. You will pretty reliably take out the Riptide in one round of shooting.

You may also consider spam the humble Tactical Squads as well. 5 men each, one HB and SB CS on the Sgt. Once you have 10+ such squads, Their firepower output is also astonishing under Tactical Doctrine and character buff.

Of course, keep your aggressors alive before they can fire That is the hard part when Ultramarine facing Tau.

This message was edited 3 times. Last update was at 2020/02/25 03:40:25


 
   
Made in us
Fresh-Faced New User





Neophyte2012 wrote:
 fraser1191 wrote:
What's a reliable way to remove a riptide once it gets its 3++ as Ultramarines?

I'll be honest I've been having too much trouble with this on my own and I need some outsourcing.


Run 18 Aggressors, Marneus, Lieutenant, Chaplain, Mark the Riptide with zeal of oath. Then bolt storm it to death. Your weapons will mostly be AP-1, perfect against 2+/3++.

Math tells a squad of 6 Aggressors averagely output 114 shots of S4 AP-1. Even with only Calgar and Lt., you are looking at average >39 wounds before Riptide making the saves. So on average it will inflict 13 unsaved wounds. With the further help of Chaplain buff, and/or even the relic. You will pretty reliably take out the Riptide in one round of shooting.

You may also consider spam the humble Tactical Squads as well. 5 men each, one HB and SB CS on the Sgt. Once you have 10+ such squads, Their firepower output is also astonishing under Tactical Doctrine and character buff.

Of course, keep your aggressors alive before they can fire That is the hard part when Ultramarine facing Tau.


A Jump Libby with Null Zone could also be of benefit. Tricky part will be getting him close enough.
   
 
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