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Made in us
Been Around the Block






khorne - funny motivational posters gallery

So, I'm uniquely in a position to be starting over completely in the Hobby, I've got no models, no paints, no Nothin.

As such I figured this would be a great time to explore what I really enjoy about 40K, Namely SMASHING FACE!! As I think back on it The Favorite Army I ever played was an World Eaters 3rd ed army, with Berserkers, rhinos, Bikers and a few dreads. I used to love getting "stuck in" and watching the whole game swing dramatically based upon the results of combat.

With all of the significant changes to the rulest since then, (no sweeping advance.. ). I wonder what if any armies out there are still Giving shooting armies bad dreams. .

Are Zerkers still as hard as they once were? Are other Armies better in close combat now? Can armies even win with close combat having suffered such a terrible nerf with the los of sweeping advance?

So what does everyone think? Should I be setting my sites on a Chaos Khorne army? tyranids? orks?

or?




This message was edited 1 time. Last update was at 2009/03/05 22:10:13


 
   
Made in us
Regular Dakkanaut





You must be joking. Even with true LOS and inability to consolidate into a new combat, melee is far FAR more powerful than shooting in 5th.

We'll see if the same is true in May when the new IG codex comes out.

This message was edited 1 time. Last update was at 2009/03/05 22:27:35


 
   
Made in us
Executing Exarch





Los Angeles

Orcs are one of the top teir armies at the moment. GW priced the basic boy a bit too low for what their stat line is and made them fearless so the green tide tends to just roll over people. Nid armies can do well in hand to hand, but they require some shooty units (of which they have many that are good). I don't really know how effective bezerkers are but I don't really hear much about them these days which leades me to believe they are not all that great.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Been Around the Block





Phoenix wrote:Orcs are one of the top teir armies at the moment. GW priced the basic boy a bit too low for what their stat line is and made them fearless so the green tide tends to just roll over people. Nid armies can do well in hand to hand, but they require some shooty units (of which they have many that are good). I don't really know how effective bezerkers are but I don't really hear much about them these days which leades me to believe they are not all that great.


I've yet to play a game outside of 3rd edition, so If I'm totally offbase I apologize in advance. It just seems to me that Shooting is a nearly unbeatable force in 40k now. How do assault armies deal with lots of shooting units? They can take at most one per turn, and then get vaporized by the hail of fire?
   
Made in us
Tough-as-Nails Ork Boy




Avon, IN

You can still sweeping advance....just can't do it to SM or if you assault with stuff like terminators.

Goff Boyz iz da Rudest Boyz 
   
Made in us
Longtime Dakkanaut





Sweeping Advance still exists as a rule, it's just different. You can no longer consolidate into another unit. Applying the wound differential to the Leadership roll means that when you win, you win by a lot. And marines are still affected by sweeping advances - if caught, they are subject to No Retreat just like Fearless units and take extra wounds.

Good melee armies are still winning. Getting into assaults with multiple units (and maybe multipe of yours) is the big trick to pull off (if you can).

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Regular Dakkanaut





San Francisco

GraterGood? wrote:I've yet to play a game outside of 3rd edition, so If I'm totally offbase I apologize in advance. It just seems to me that Shooting is a nearly unbeatable force in 40k now. How do assault armies deal with lots of shooting units? They can take at most one per turn, and then get vaporized by the hail of fire?

Lots and lots of 4+ cover saves help. Also, always assaulting rear armor vs. vehicles. Honestly, tac marines with grenades are more effective versus Leman Russes than lascannons.

If you're playing "one squad assaults one target," I can see where you're coming from. But if you're gaming the "assaulting multiple units" rule, assault armies are absolutely brutal. In one of my first 5th Ed. games, a single squad got into my lines, and wiped out three infantry squads and a Leman Russ in a single assault phase.
   
Made in us
Bane Knight





Washington DC metro area.

One of our locals is using a 3rd ed mechanized Spacewolf army. It runs riot on many current HTH lists - with Countercharge being a significant boon. The only issue I see is the current list really doesn't pay to use just one chaos faction.

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

...You can still shoot in 40k?

This message was edited 1 time. Last update was at 2009/03/05 23:36:08


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Berserkers in Rhinos are excellent again. WS5 and Furious Charge (S5 & I5 on the turn they charge) + 4 attacks on the charge means they definitely own face in HTH.

A friend of mine recently tried out a pure Khorne list after playing a bunch of Slaanesh and Nurgle, and went up against one of those horde Ork players. One good charge from a unit of a berserkers + a daemon prince made a whole unit of 30 boys go away with only slightly lucky rolls. Average dice for that charge (after all saves, No Retreat wounds, etc.) is 4 dead berserkers, 25 dead Orks.

And they're Troops, so they can hold objectives.

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Made in us
Been Around the Block




CC is not dead in 40K. It just requires a little more finesse than it did in 3e when, once you got into CC, you stayed in it until the end of the game (CC 'nids, anyone?). Not being able to consolidate into other squads adds a balance to the game that was lacking.
   
Made in us
Longtime Dakkanaut





whidbey

yeah if berzerkers can charge several ork units. the number of boyz that die is amazing.
2 8 man berzerker units hitting 60 orks linking the combats
64 attacks
23 dead boyz
6 dead berzerkers

then fearless tests
14 dead orks in each squad leaving

10 berzerkers and 0 orks




   
Made in us
Fixture of Dakka



Chicago, Illinois

They work really well it seems in large 20 plus numbers and are pretty decent with a lash as you can move troops toward you then assault them so on foot they are not to bad as they can run.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Banelord Titan Princeps of Khorne






Mannahnin wrote:Berserkers in Rhinos are excellent again. WS5 and Furious Charge (S5 & I5 on the turn they charge) + 4 attacks on the charge means they definitely own face in HTH.

A friend of mine recently tried out a pure Khorne list after playing a bunch of Slaanesh and Nurgle, and went up against one of those horde Ork players. One good charge from a unit of a berserkers + a daemon prince made a whole unit of 30 boys go away with only slightly lucky rolls. Average dice for that charge (after all saves, No Retreat wounds, etc.) is 4 dead berserkers, 25 dead Orks.

And they're Troops, so they can hold objectives.


skkipper wrote:yeah if berzerkers can charge several ork units. the number of boyz that die is amazing.
2 8 man berzerker units hitting 60 orks linking the combats
64 attacks
23 dead boyz
6 dead berzerkers

then fearless tests
14 dead orks in each squad leaving

10 berzerkers and 0 orks


This makes pure Khorne worth playing for sure. The loss of lash hurts a little bit, but multiple rhinos and land raiders in your face with berzerkers multi-charging things is pretty awesome in 5th.

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Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

Friend of mine did that tactic. Drove his transports (a Land raider and a rhino) up and dumped out a ton of assualt troops.... I need not to explain what happened next to my tau ):

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Hurr! Ogryn Bone 'Ead!





melbourne

hahahahahahahahahahahahaha


Sorry for your loss.
   
Made in gr
Rough Rider with Boomstick




Kharn, Berserkers and possesed in rhinos and Land Raiders. A nightmare for my guard... No firebase, a hole army charging you. brutal

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Made in us
Angry Blood Angel Assault marine





Bella Napoli

You can still play the assault lists, but you just have to tinker with your tactics a bit. What the others have said about charging multiple units is important. If you only make contact with one Guard unit, for example, then you will destroy them in your assault phase. This will leave your CC troops isolated and in Rapid Fire range for the other units in the gunline. If you assault more than one unit, or you can make the CC last into your opponents next Assault phase, then you solve the problem. Your troops consolidate during your opponents turn, crucially after his shooting phase keeping them safe from the masses of flashlights.


pitchedbattle.blogspot.com  
   
Made in ca
Elite Tyranid Warrior






I recently got back into the game myself with my old Khorne army. I haven't been able to play much, but the games I have played have all been very satisfying, and I have won more than lost, even against shooty armies. I do miss some of the old tactics of the past, like rhino rushes and 4+ saves against Zerker Chainaxes



 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Feldmarshal Goehring wrote: If you assault more than one unit, or you can make the CC last into your opponents next Assault phase, then you solve the problem.


You also have the possibility of wiping out every unit you hit, at which point you may get RF'd to death anyway, but you'll still come out on the positive as a kill ratio of 3-4:1 is always a good trade off.

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Angry Blood Angel Assault marine





Bella Napoli

Lordhat wrote:
Feldmarshal Goehring wrote: If you assault more than one unit, or you can make the CC last into your opponents next Assault phase, then you solve the problem.


You also have the possibility of wiping out every unit you hit, at which point you may get RF'd to death anyway, but you'll still come out on the positive as a kill ratio of 3-4:1 is always a good trade off.


Yes!!! Lordhat, I love this strategic idea. If you are going to lose your CC unit to rapid fire, make sure that you do the maximum amount of damage possible to the maximum amount of enemy units. Really make it hurt!


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Nasty Nob on a Boar





Galveston County

World Eaters always had better style

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Made in us
Junior Officer with Laspistol






The eye of terror.

Berzerkers are indeed quite bad ass. Also, using regular CSM with icons of khorne in a World Eaters force can be quite nice too: the ability to take two assault weapons and have bolters makes them a bit less hard-hitting in CC, but much more versatile.

Why did the berzerker cross the road?
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Infiltrating Oniwaban






Use a counts-as, well-modeled version of Lash on some DPs. The nerfing of Chaos, especially in contrast to Orks and other codex creepers, makes using counts-as perfectly well respected by other 40K players. Sadly it's one of the only ways to make single-power armies viable in a take-all-comers list. This will become even more apparent with the new Guard codex, if the rumors about AP3 hellguns and cheaper speedbump squads are true. Use Lash, use it well, and take no crap when anyone tries to whine about it.

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Made in au
Killer Klaivex






Forever alone

You don't need lash to succeed, for crying out loud. Yes, it's one of the best (and most abusive) powers in the game, but it's by no means the only option.

As for your HQs, I recommend a Lord with a jump pack or bike and a Bloodfeeder. You get a LOT of S4 power weapon hits. Your other HQ should be a Daemon Prince with Warptime-just call it Fury of Khorne or something. MoK just doesn't make the cut for a Daemon Prince.
In bigger games, replace the Lord with Kharn.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Wether I play my infantry-army spacemarines or my horde tyranids I always fear berzerkers. So go ahead and make a khorne army, your love for the blood god is apparent, you will make him proud :-)
   
Made in us
Been Around the Block




I have been playing the following for the last couple of games and it's crazy fun. The low model count makes it a challenge, too.

Abbadon and 8 'Zerkers with Pfist Champ in a land raider
Kharne and 9 'Zerkers with Pfist Champ in a land raider
10 'Zerkers with Pfist Champ in a land raider

The last 150 or so points has been up in the air: I believe I have it narrowed down to 4 termies, 5 flamer chosen in a rhino, or a boatload of lesser deamons.

I will likely drop the named characters for cheaper HQs to bolster my numbers a bit, but for now I can't stop giggling when Abbadon eats a squad so he stays for a few more games.

Also, people keep mentioning 'Zerkers in rhinos. Unless I'm mistaken they don't get to charge out of rhinos, do they? Just curious.

This message was edited 1 time. Last update was at 2009/03/09 22:16:36


 
   
Made in us
Sword-Wielding Bloodletter of Khorne




Salt Lake City, UT

They can't charge from Rhinos, but first turn you can drive 12" up the middle of the field and pop smoke launchers, hoping most heavy weapons miss, then next turn dump them out and have them move and assault as normal. Or snuggle that Rhino behind a LR as it moves up the field.

   
Made in ca
Serious Squig Herder






CC is twice as effective as shooting in 5th Ed.

blarg 
   
Made in us
Been Around the Block





Nofasse 'Eadhunta wrote:CC is twice as effective as shooting in 5th Ed.


I assume you mean that you get to fight on your oponents turn as well right? I really don't see that as an advantage, I hinks it's necessary to even out the lack of range, a good shooting unit could shoot all game while a CC unit must close and fight, while allowing thier opponent the chance to inmflict injury back.. I'v been watching tournament results, I want to be competitive and it looks like, nob bikers, dual lash, shoota boy hordes, and eldar Jetbike seercouncils are on the top. That makes me a very sad panda..

It just seems like overall the top armies all rely on shooting, or abusing the multiwound allocation rules... I just don't see how a "Zerker list" for example can hope to beat dual lash- 9 oblits...
   
 
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