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![[Post New]](/s/i/i.gif) 2009/03/09 21:58:22
Subject: Multiple Wounds, and Instant Death
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Nurgle Chosen Marine on a Palanquin
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I had this question. Lets say you have a unit of crisis suits (3 of them, each with unique wargear) and you hit the unit with some bolters and 2 of the 3 suits take 1 wound each. Now you shoot the unit with 2 lascannons. Does the unwounded suit have to take the first lascannon wound or does it matter since all models are unique in the unit? I seem to recall you must remove whole models where possible, but does that apply here?
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![[Post New]](/s/i/i.gif) 2009/03/09 22:08:48
Subject: Multiple Wounds, and Instant Death
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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Since they are all unique you can assign wounds anyway you want, as long as each model gets a wound/save before moving on to the next 'layer' of wounds/saves.
If in the example above it was a squad of 3 Chaos Oblits, in the first round of firing with the bolters, since they would've taken 2 wounds total, you'd have to remove a full model since they're all the same. After being hit with the lascannons, they would each need to make a save, since you'd need to assign at least one save to each model in the group.
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This message was edited 1 time. Last update was at 2009/03/09 22:09:31
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![[Post New]](/s/i/i.gif) 2009/03/09 22:09:36
Subject: Multiple Wounds, and Instant Death
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Automated Rubric Marine of Tzeentch
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All shots are done at the same time, so you need to allocate wounds at the same time. Having said that, I'm not entirely clear on that as well since there is no clear order in which to do things when it comes to instant death. For example could you allocate it so (using your numbers) 2 Lascannon wounds go on 1 model and 1 bolter on each (since with allocation everything in the unit must have at least 1 wound allocated to it before doubling up)? Or would you do it some other way? EDIT: Sorry I was assuming the bolters/lascannons were in the same unit EDIT AGAIN: In your example, BlackDraco is right.
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This message was edited 2 times. Last update was at 2009/03/09 22:11:32
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![[Post New]](/s/i/i.gif) 2009/03/09 22:19:14
Subject: Multiple Wounds, and Instant Death
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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If, like Anticitizen thought, that your crisis suit squad suffered 2 bolter wounds and 2 lascannon wounds from the same squad, you can assign a LC hit to one, a bolter hit to each the others and then the 2nd LC hit to the unfortunate suit who is already taking a LC hit. In this way you put all the heavy hits on a single doomed model, and minimize your losses. This is the wound allocation 'trick' a lot of people refer to and grumble about, and also why some people try to have as many uniquely geared people in a squad as possible.
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![[Post New]](/s/i/i.gif) 2009/03/09 23:20:22
Subject: Multiple Wounds, and Instant Death
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Automated Rubric Marine of Tzeentch
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They should change it so weapons that inflict instant death will follow the same allocation rules (one per model until they all have an instant death wound on them). Problem solved
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![[Post New]](/s/i/i.gif) 2009/03/09 23:26:23
Subject: Re:Multiple Wounds, and Instant Death
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Incorporating Wet-Blending
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BGB Pg. 26 wrote: If amongst the unsaved wounds there are some that cause instant death, the player must first, if possible, remove one unwounded model for each unsaved wound that causes instant death, and then proceed as normal (this is done for each group of identical multiple wound models).
Emphasis mine.
Seems there is an order for allocating ID wounds, and it applies to every 'group' of models in a unit. Of course this breaks down when every model is unique, but for the posed question it's valid.
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This message was edited 2 times. Last update was at 2009/03/09 23:29:28
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![[Post New]](/s/i/i.gif) 2009/03/09 23:27:34
Subject: Multiple Wounds, and Instant Death
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Automated Rubric Marine of Tzeentch
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Oh. Well then.
Good.
I'm glad you posted that
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![[Post New]](/s/i/i.gif) 2009/03/10 01:05:44
Subject: Re:Multiple Wounds, and Instant Death
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Wicked Warp Spider
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So if I understand this right.
A squad of all unique suits takes two bolter wounds (no dead model due to wound alocation). Then gets shot by a wep that causes instant death, you can then allocate the wound to a suit with 1 wound (and therefor be removing a whole model) and save the model with 2 wounds for other stuff? (I just need clarification as this came up in a game a few hours ago).
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"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
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![[Post New]](/s/i/i.gif) 2009/03/10 02:11:10
Subject: Multiple Wounds, and Instant Death
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[ARTICLE MOD]
Longtime Dakkanaut
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Exactly.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
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![[Post New]](/s/i/i.gif) 2009/03/10 08:55:38
Subject: Multiple Wounds, and Instant Death
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Nurgle Chosen Marine on a Palanquin
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Just to reiterate.
The crisis team is shot by one unit that caused bolter wounds, leaving 1 suit unwounded, and the other two suits with a wound on each of them. (each suit has unique wargear). Then another unit shoots them with 2 lascannons. Can I we kill off the wounded suits and leave the last suit totally unscathed or not?
I'm not sure as, each wounded suit isn' exactly whole anymore.
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![[Post New]](/s/i/i.gif) 2009/03/10 10:21:01
Subject: Multiple Wounds, and Instant Death
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Hanging Out with Russ until Wolftime
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It doesnt matter. The "remove whole models" bit is regarding Groups of models with identical wargear.
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![[Post New]](/s/i/i.gif) 2009/03/10 11:58:13
Subject: Multiple Wounds, and Instant Death
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[ADMIN]
Decrepit Dakkanaut
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Sazzlefrats wrote:Just to reiterate.
The crisis team is shot by one unit that caused bolter wounds, leaving 1 suit unwounded, and the other two suits with a wound on each of them. (each suit has unique wargear). Then another unit shoots them with 2 lascannons. Can I we kill off the wounded suits and leave the last suit totally unscathed or not?
I'm not sure as, each wounded suit isn' exactly whole anymore.
You only have to remove whole models when dealing with identical models in a single group.
In your example, you have three separate groups as each model is unique, therefore you allocate wounds as you see fit between the three groups as long (although you can't allocate more than one wound to a single model until each of them has already been allocated a wound).
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![[Post New]](/s/i/i.gif) 2009/03/10 19:45:21
Subject: Multiple Wounds, and Instant Death
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Nurgle Chosen Marine on a Palanquin
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perfect thx
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