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warboss wrote: Agreed that the giant looks nice (admittedly I was biased in that I'm a fan of the previous one as well). What's the point of the Founder's Exclusive? To offer exclusive sculpts or the upcoming regular sculpts but in resin? Have they don't this before?
They've done one for every faction so far. They're effectively mini dioramas that are ostensibly limited edition. Collector's pieces that are usually alternative sculpts. I think a lot of them are later released but without the scenic bases.
So the first 100k, Nord, Dwegholm ones included a diorama base, a character, and three retinue. The retinue were later released separately but the character and diorama portion remained exclusive. And the diorama part really is the biggest aspect, especially for the Dweghom one.
This message was edited 1 time. Last update was at 2022/10/05 18:03:55
I like the way the Dweghom and 100K dice sets look. I'll also be getting the OD Founders Exclusive for sure, even if I have no idea what it looks like.
warboss wrote: Agreed that the giant looks nice (admittedly I was biased in that I'm a fan of the previous one as well). What's the point of the Founder's Exclusive? To offer exclusive sculpts or the upcoming regular sculpts but in resin? Have they don't this before?
They do Founders Exclusives for every faction each year. They are limited edition sculpts that usually release around Christmas/the Holidays, typically they come in different flavors, either alt sculpts of existing skits, mini-diaromas of a "scene" from within the setting, or represent a unit that has specific upgrades associated with it (Brood of Omgorah for Wadruhn for example, and Legacies of the Ark for Spire). Usually they only make a couple hundred copies of each one (which speaks to the size of the game community, I think).
Note however, in this case the Sea Giant is not a Founders Exclusive, its an Artisan Series mini, which is different. These are basically alt sculpts designed by Para-Bellum but sculpted by guest sculptors and released in resin. They are "artisan" minis because the goal is for Conquest to eventually be all-plastic, they are not limited in the sense that they only mint a fixed number of them, but they are limited in the sense that they aren't expected to be permanently available as part of the model range.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
1 - no ending the game early by scoring max points or tabling your opponent. The one I'm least positive on, but I think I'm still positive on it.
2 - no whacky "only lights score" or "you need 2 heavies to score" missions
3 - all scenarios allowing the destruction of enemy objectives is... interesting?
Terrain rules! Finally, glad to have em. Quite sensible and easily understood too.
Tabling is still a thing and without VP thresholds there's 10 rounds to do it... My preference would be for no auto-win on either side but having both is better than just one. How many games have people played where one side is still alive round 10?
Lol @ "objective zones cannot be captured the first three rounds" followed a paragraph later by "objective zones cannot be captured the first or second battle rounds"
1 - no ending the game early by scoring max points or tabling your opponent. The one I'm least positive on, but I think I'm still positive on it.
2 - no whacky "only lights score" or "you need 2 heavies to score" missions
3 - all scenarios allowing the destruction of enemy objectives is... interesting?
I think mix and matching these can be a solid choice.
Looks like a fun way for them to try and flog those bloody Abomination kits. Especially as they used to give them away like sweets at expos and events.
It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
This message was edited 1 time. Last update was at 2022/11/02 21:54:28
NinthMusketeer wrote: It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
It is funny because everything you've just said is wrong :V.
Personally I've always rather liked it in general, though it's wonky as all hell to build and pose in a way that looks decent. It it's stance looks awkward and ungainly then that sort of suits it. It does suffer from being part of that initial launch set wave; the difference between their plastics then and now is very noticible.
NinthMusketeer wrote: It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
To be fair, it was an early model. Some of their earlier stuff does indeed look jank.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
NinthMusketeer wrote: It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
It is funny because everything you've just said is wrong :V.
No, no, Ninth is absolutely right here. It's impossible to assemble well due to all the ball joints AND in person you'll practically never see one painted so it'll just be this splay-legged shiny grey thing.
It's a Heavy unit that bullies Light units, and is therefore basically irrelevant in the old mission pack due to not arriving in time to do anything meaningful and irrelevant in the new mission pack due to Lights being irrelevant.
NinthMusketeer wrote: It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
To be fair, it was an early model. Some of their earlier stuff does indeed look jank.
Most definitely. New releases have (IMO of course) a shocking degree of improvement.
NinthMusketeer wrote: It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
It is funny because everything you've just said is wrong :V.
NinthMusketeer wrote: It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
It is funny because everything you've just said is wrong :V.
you'll practically never see one painted
That's a [citation needed] if I ever saw one.
TBF, we also need a citation for why I don't think it's awful. Last I checked pretty sure I do
This message was edited 1 time. Last update was at 2022/11/03 21:25:56
NinthMusketeer wrote: It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
It is funny because everything you've just said is wrong :V.
you'll practically never see one painted
That's a [citation needed] if I ever saw one.
TBF, we also need a citation for why I don't think it's awful. Last I checked pretty sure I do
I didn't say you were not thinking it is awful, I said you were wrong in treating your opinion as a fact :V
The developers said that when they ask about the community's favorite and least favorite models, the Abomination ends up high in both lists.
As a Spires player this monstrosity is what drew me to the game. It is still one of their first models though so it is hard to build compared to the flawless Apex Predator for example.
Rihgu wrote: As interesting as this conversation has turned, PB is putting the resin incarnates on fire sale. 60$ per kit compared to 100$ before.
Only while supplies last and this is leading up to the release of the plastic incarnate sentinels, so your mileage may vary.
I mean, it's pretty obvious they want to remove the resin stock. I am personally happy they are removing resin units or, at least, making them only temporary.
NinthMusketeer wrote: It is one of my all time favorites for awful miniatures companies have put out. Just, really bad. Looks worse in person, and isn't even very good in-game either.
It is funny because everything you've just said is wrong :V.
you'll practically never see one painted
That's a [citation needed] if I ever saw one.
TBF, we also need a citation for why I don't think it's awful. Last I checked pretty sure I do
I didn't say you were not thinking it is awful, I said you were wrong in treating your opinion as a fact :V
I think we can all see from the quotes here that isn't what was stated by either side.
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Rihgu wrote: As interesting as this conversation has turned, PB is putting the resin incarnates on fire sale. 60$ per kit compared to 100$ before.
Only while supplies last and this is leading up to the release of the plastic incarnate sentinels, so your mileage may vary.
Cool models, but not nearly $100 cool. $60 though... PB resin IS really nice...
This message was edited 2 times. Last update was at 2022/11/04 16:00:48
Part of the issue with fleshing out current armies is that when they release new armies, they have to have more of them fleshed out to catch up to the already released armies.
Theres also strong arguments to be made about going wide instead of going tall in terms of capturing a larger audience and greater market share before diving deeper into whats already there.
Para-bellums mistake may have been releasing rules for unreleased models, as it now creates an expectation on the part of the community that those units are something that must be released, whereas nobody would utter a peep against expanding to new factions if they thought that the existing factions were already reasonably complete.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
NinthMusketeer wrote: the original four have half their roster without minis, at best.
A) Hundred Kingdoms.
-Imperial remnants: all the entries are available. 6/6
-Nobility: all the entries are available, bar court squires. 10/11 (8/9 unique entries).
-Faith, their unique entry is missing, the militias are available.
-Military orders, they have the priory commander, but only 1/5 units.
That adds up to 15/20 or 75%, of the listed units already for sale, all the heroes are in, but the infantry variant of the priory commander is missing. So: 2 (lord on horse and foot) +1 +1 +1 = 5 out of 6. 20 out of 26 entries, or 76,9% of the army list is on sale.
B) Spires.
-Biomancer: 4/6 entries.
-Pheromancer: 5/6 entries, 3/4 are unique.
-High clone executor: 3/4 unique entries.
-Assassin.
-Lineage highborn: 2/4 unique entries.
That adds up to 12 out of 18 unit entries (66%), all heroes are available (that makes 73.9%)
C) Dweghom:
-Ardent, 4/6.
-Raegh, 3/5 unique entries.
-Sorcerer. 3/4.
-Steelshaper, misssing the unique entry.
That's 10 out of 16 (or 62,5%, 70% with heroes).
D) Nords.
-Blooded, 6/10.
-Jarl 2/5.
-King: the two giants, missing the steelchosen. There's other units that appear in other heroes and are available. 2/3.
-Shaman, missing units that are missing on the jarl.
-Volva: full strength by this months, 1/1.
-White waste shaman is missing.
So, they've got 6+2+2+1 =11 units and 5 heroes out of 6 heroes and 10+5+3 = 18 units... or 11/18 = 61,11% of the units or (11+5)/18+6 = 66'66% of the full roster, counting heroes.
So, we have 75/76,9 ; 66/73.9 ; 62,5/70 and 61,11/66,66
I honestly fail to the validity of the 'only half the roster, at best' part
Para-bellums mistake may have been releasing rules for unreleased models, as it now creates an expectation on the part of the community that those units are something that must be released
I honestly think that's a good decision, rather than a mistake. These units *will* be released, the players know there's stuff to come. They can even try if they like those units while they are waiting.
This message was edited 1 time. Last update was at 2022/11/13 22:09:12
I agree that releasing rules for the unreleased models was a mistake. The fact that they make up new units on a whim (hellbringer sorcerer), or decide to change rules based on how the model was actually executed (sea jotnar), etc. makes it a bit awkward for the purpose of "here's a list of what's going to be released".
That and they admit unreleased models are less tested and likely to get changes before/upon release, and don't allow unreleased models at their events... yea, as an embedded player I wish they just didn't release rules for the unreleased models.