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Made in us
Wicked Canoptek Wraith






united states of america state of: confusion

ok i was just wanting to know if any one has noticed the three main fluff gaps in WHFB

lycanthropes: they have vampires why not werewolfs?

GOLEMS: I cant imagine a fantasy world without golems

ELEMENTALS: they need some real magic in WHFB

i just put a few up that screamed WE NEED ATTENTION

if you can think of more great, post them here.

do you think these could become actual armies?

   
Made in us
Oberleutnant





Those are only fluff gaps if you assume that they are required for a "fantasy" setting.

If you don't go with that assumption, then they aren't needed.

Case in point, read Lord of the Rings. Any elementals, golems, or lycans there?

As to becoming actual armies...based on the way that GW has developed the game, it is doubtful, although elementals could be a possibility. Fen Beasts and the whole forrest spirit line are close to elemental in nature and there were a few old school Citadel early 80's era elemental models made.

Personally, I would rather see time devoted to redevelopment of the Chaos Dwarves who, incidentally, given that they are based on Sumerian/Assyrian/Babylonian visuals would be a decent place to fit in a golem.

Lycans would be hard to pull off in a traditional sense. What are they...vamperic beasts of chaos?








 
   
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Decrepit Dakkanaut





Biloxi, MS USA

gamefreak wrote:lycanthropes: they have vampires why not werewolfs?




gamefreak wrote:GOLEMS: I cant imagine a fantasy world without golems




gamefreak wrote:ELEMENTALS: they need some real magic in WHFB




In other words: There are no Plot Holes.

This message was edited 1 time. Last update was at 2009/04/02 19:22:19


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Regular Dakkanaut





Ninjas Samurais/ Arabian nights (turbans, horses, djinni's) not undead

And everything the op said. Werewolves should be a unit in one of the undead lists.

Also Draconians (dragonlance) > Slan

And old really mutated beastmen > all goats beastmen

This message was edited 1 time. Last update was at 2009/04/02 20:41:23


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Ork-Hunting Inquisitorial Xenokiller





If I knew, I'd tell you.

Wrong. Slan are much better that dracula-like-beings.

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Scouting Gnoblar Trapper




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Lieutenant General





Florence, KY

Shotgun wrote:Case in point, read Lord of the Rings. Any elementals, golems, or lycans there?

Yes, there are indeed Werewolves in Tolkien's works.

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Regular Dakkanaut





The harbour of Thor

i dont know why people want werewolves in the undead lists. They are not undead but blessed/cursed.
There are already several kinds of lychantropes/shapeshifters in warhammer. The Norse have the were (werewolves, werebears). Wolf form of the Von Carstein. The Alter Kindreds of Wood Elves.

If Fenbeasts are not golems, then i dont know what is.

Elementals are in the fluff, even if they dont have any models

Hope this helps

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Fanatic with Madcap Mushrooms






Chino Hills, CA

What I really want is Chaos Dwarves, though, Werewolves, "Fenbeasts" and Golems are all quite optional, IMHO.

It's GW's game, and although I'm fine with it, they call the shots.

Secondly, how are these plot gaps? and how are these major?

This message was edited 1 time. Last update was at 2009/05/19 01:50:01


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Junior Officer with Laspistol





South Africa

If I rember right there are werewolves or at least something of the sort.In the VC army book they speak of the Krudenwald fiend,but I think he is more vampire.I don't know fluff wise about the other two though.

Yet these aren't really gaps in the fantasy world are they?

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Phanobi





Paso Robles, CA, USA

No one has mentioned that Varghulf comes from vargulf which is the old word for werewolf.


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Decrepit Dakkanaut






Omadon's Realm

Consider also that many races and creatures wouldn't see the field of battle so don't show up in the warhammer game, they might well be in the Roleplay books or in the fiction somewheres.



 
   
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Skink Chief with Poisoned Javelins





The WFB Varghulf seems to be more of a Werebat....

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UK

I don't think everything needs to be modelled and playable for it to be convincing. Sometimes you need a bit of unexplored territory to make it interesting...and sometimes there's only so much disbelief you can suspend.
   
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Average Orc Boy





Kona, HI

Yeah, an army or even a unit of werewolves doesn't seem like the most likely of things (considering they are mindless killers)
Golems could be cool though (a bodyguard upgrade for a wizard with Ushabti like stats/ model)
Elementals, again not something that I imagine forming up in a battle line. Although an army that could summon one
into the battle would be cool (like the daemons used to be in 40K)

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Longtime Dakkanaut





Tomb kings have the Golems (Ushabti, tomb scorps, giant skeleton)

Araby has the elementals in the fluff...they just don't have an army list.

Werewolves are the Vamps.
   
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Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

The norse have werewolves.

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Rampaging Carnifex





Mandeville, Louisiana

I can imagine small groups of werewolves cowed by a particularly powerful Vampire or something into working as a skirmishing unit. I'd expect them in a Vampire Counts army anyway because it always seemed to play off of the campy old horror cliches. The only things they don't have are Mummies, Frankenstein and the Creature from the Black Lagoon. But then it would be too obvious.

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Deadly Dire Avenger





Werewolfs are a big part of LoTR. Sauron is the lord of the werewolfs. Thats his one real rank, not just one of many.

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Canada

Elementals are part of Warhammer already. Fen beasts Tree-kin.
   
Made in us
Pewling Menial





EST

gamefreak wrote:
lycanthropes: they have vampires why not werewolfs?

I'm sure there's something out there compareable. Besides, werewolves aren't undead. They're associated with the stereotypical "Halloween Horror" genre, which gives an inaccurate picture of their ways.
gamefreak wrote:
GOLEMS: I cant imagine a fantasy world without golems

I can. It also depends on your definition of "golem". The creature comes from Hebrew mythology, if memory serves, and is a construct or clay brought to life literally by the written name of God. The only thing I could see this even remotely working for in that sense are the Tomb Kings.
gamefreak wrote:
ELEMENTALS: they need some real magic in WHFB

Real magic? A opposed to what, all that make-believe magic that they come up with for this game? If anything, I think that the nature of Warhammer magic is a more convincing magical setup than most, seeming to originate from the concepts of the warp in tandem with irradiation.

All in all, Warhammer doesn't need any more stuff at the moment (or possibly ever). I say that we leave these concepts be in the WHFB setup and leave this sort of speculation and exploration open for stories in the original RPG.

This message was edited 2 times. Last update was at 2009/07/13 01:55:10


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