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![[Post New]](/s/i/i.gif) 2009/04/02 18:43:47
Subject: WHFB fluff gaps
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Wicked Canoptek Wraith
united states of america state of: confusion
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ok i was just wanting to know if any one has noticed the three main fluff gaps in WHFB
lycanthropes: they have vampires why not werewolfs?
GOLEMS: I cant imagine a fantasy world without golems
ELEMENTALS: they need some real magic in WHFB
i just put a few up that screamed WE NEED ATTENTION
if you can think of more great, post them here.
do you think these could become actual armies?
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![[Post New]](/s/i/i.gif) 2009/04/02 18:53:43
Subject: WHFB fluff gaps
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Oberleutnant
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Those are only fluff gaps if you assume that they are required for a "fantasy" setting.
If you don't go with that assumption, then they aren't needed.
Case in point, read Lord of the Rings. Any elementals, golems, or lycans there?
As to becoming actual armies...based on the way that GW has developed the game, it is doubtful, although elementals could be a possibility. Fen Beasts and the whole forrest spirit line are close to elemental in nature and there were a few old school Citadel early 80's era elemental models made.
Personally, I would rather see time devoted to redevelopment of the Chaos Dwarves who, incidentally, given that they are based on Sumerian/Assyrian/Babylonian visuals would be a decent place to fit in a golem.
Lycans would be hard to pull off in a traditional sense. What are they...vamperic beasts of chaos?
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![[Post New]](/s/i/i.gif) 2009/04/02 19:21:52
Subject: WHFB fluff gaps
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Decrepit Dakkanaut
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gamefreak wrote:lycanthropes: they have vampires why not werewolfs? gamefreak wrote:GOLEMS: I cant imagine a fantasy world without golems gamefreak wrote:ELEMENTALS: they need some real magic in WHFB In other words: There are no Plot Holes.
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This message was edited 1 time. Last update was at 2009/04/02 19:22:19
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![[Post New]](/s/i/i.gif) 2009/04/02 19:29:10
Subject: WHFB fluff gaps
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Regular Dakkanaut
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Ninjas Samurais/ Arabian nights (turbans, horses, djinni's) not undead
And everything the op said. Werewolves should be a unit in one of the undead lists.
Also Draconians (dragonlance) > Slan
And old really mutated beastmen > all goats beastmen
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This message was edited 1 time. Last update was at 2009/04/02 20:41:23
http://www.military-sf.com/MilitaryScienceFiction.htm
“Attention citizens! Due to the financial irresponsibility and incompetence of your leaders, Cobra has found it necessary to restructure your nation’s economy. We have begun by eliminating the worthless green paper, which your government has deceived you into believing is valuable. Cobra will come to your rescue and, out of the ashes, will arise a NEW ORDER!” |
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![[Post New]](/s/i/i.gif) 2009/04/02 20:14:43
Subject: WHFB fluff gaps
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Ork-Hunting Inquisitorial Xenokiller
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Wrong. Slan are much better that dracula-like-beings.
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The oonivers vill burn! |
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![[Post New]](/s/i/i.gif) 2009/04/03 03:01:51
Subject: WHFB fluff gaps
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Scouting Gnoblar Trapper
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Erik the Were says hi.
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![[Post New]](/s/i/i.gif) 2009/04/03 03:57:35
Subject: WHFB fluff gaps
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Lieutenant General
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Shotgun wrote:Case in point, read Lord of the Rings. Any elementals, golems, or lycans there?
Yes, there are indeed Werewolves in Tolkien's works.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2009/05/18 20:06:28
Subject: Re:WHFB fluff gaps
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Regular Dakkanaut
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i dont know why people want werewolves in the undead lists. They are not undead but blessed/cursed.
There are already several kinds of lychantropes/shapeshifters in warhammer. The Norse have the were (werewolves, werebears). Wolf form of the Von Carstein. The Alter Kindreds of Wood Elves.
If Fenbeasts are not golems, then i dont know what is.
Elementals are in the fluff, even if they dont have any models
Hope this helps
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We will reclaim what is our |
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![[Post New]](/s/i/i.gif) 2009/05/19 01:49:20
Subject: WHFB fluff gaps
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Fanatic with Madcap Mushrooms
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What I really want is Chaos Dwarves, though, Werewolves, "Fenbeasts" and Golems are all quite optional, IMHO. It's GW's game, and although I'm fine with it, they call the shots. Secondly, how are these plot gaps? and how are these major?
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This message was edited 1 time. Last update was at 2009/05/19 01:50:01
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/05/19 07:28:14
Subject: WHFB fluff gaps
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Junior Officer with Laspistol
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If I rember right there are werewolves or at least something of the sort.In the VC army book they speak of the Krudenwald fiend,but I think he is more vampire.I don't know fluff wise about the other two though.
Yet these aren't really gaps in the fantasy world are they?
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"I refuse to join any club that would have me as a member."-Groucho Marx
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![[Post New]](/s/i/i.gif) 2009/05/19 22:56:29
Subject: WHFB fluff gaps
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Phanobi
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No one has mentioned that Varghulf comes from vargulf which is the old word for werewolf.
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2009/05/20 14:22:23
Subject: Re:WHFB fluff gaps
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Decrepit Dakkanaut
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Consider also that many races and creatures wouldn't see the field of battle so don't show up in the warhammer game, they might well be in the Roleplay books or in the fiction somewheres.
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![[Post New]](/s/i/i.gif) 2009/05/21 11:04:20
Subject: WHFB fluff gaps
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Skink Chief with Poisoned Javelins
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The WFB Varghulf seems to be more of a Werebat....
ungulateman
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One means the Mechanicum truly loses their gak, and the other means the Eldar realize that Vaul is really a toaster and experience religion fail.
Techmarine Mario and Brother Adept Luigi to the rescue !
I think it is a small fraction of Jesus worshiping Christians who have psychic powers.
Join the Church of the Children of Turtle Pie
<-- Second in Command of the Turtle Pie Guard --> |
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![[Post New]](/s/i/i.gif) 2009/05/25 00:12:31
Subject: WHFB fluff gaps
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Torture Victim in the Bowels of the Rock
UK
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I don't think everything needs to be modelled and playable for it to be convincing. Sometimes you need a bit of unexplored territory to make it interesting...and sometimes there's only so much disbelief you can suspend.
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![[Post New]](/s/i/i.gif) 2009/06/10 09:39:54
Subject: Re:WHFB fluff gaps
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Average Orc Boy
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Yeah, an army or even a unit of werewolves doesn't seem like the most likely of things (considering they are mindless killers)
Golems could be cool though (a bodyguard upgrade for a wizard with Ushabti like stats/ model)
Elementals, again not something that I imagine forming up in a battle line. Although an army that could summon one
into the battle would be cool (like the daemons used to be in 40K)
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"They just told me to wing it and that it would be cool, but obviously it is not"
"You can't have everything is! Nothing isn't!"
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![[Post New]](/s/i/i.gif) 2009/06/20 17:37:43
Subject: WHFB fluff gaps
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Longtime Dakkanaut
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Tomb kings have the Golems (Ushabti, tomb scorps, giant skeleton)
Araby has the elementals in the fluff...they just don't have an army list.
Werewolves are the Vamps.
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![[Post New]](/s/i/i.gif) 2009/07/07 13:56:36
Subject: WHFB fluff gaps
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Veteran Wolf Guard Squad Leader
In the chaotic wastes also known as Canada
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The norse have werewolves.
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DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!! Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked. |
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![[Post New]](/s/i/i.gif) 2009/07/09 19:17:04
Subject: WHFB fluff gaps
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Rampaging Carnifex
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I can imagine small groups of werewolves cowed by a particularly powerful Vampire or something into working as a skirmishing unit. I'd expect them in a Vampire Counts army anyway because it always seemed to play off of the campy old horror cliches. The only things they don't have are Mummies, Frankenstein and the Creature from the Black Lagoon. But then it would be too obvious.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2009/07/10 04:47:21
Subject: WHFB fluff gaps
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Deadly Dire Avenger
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Werewolfs are a big part of LoTR. Sauron is the lord of the werewolfs. Thats his one real rank, not just one of many.
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Hold on, let me get back to Strongbad, Marx, Jack Black, Keith Moons, Muad'dib, Bruce Dickinson, Dr.Tran, Pete Townsends, The Vault Dweller, and the Muffin Man.
Eldar 2500
Orks 1750
WoC 1000
WE
Dwarves
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![[Post New]](/s/i/i.gif) 2009/07/10 17:29:15
Subject: WHFB fluff gaps
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Ork-Hunting Inquisitorial Xenokiller
Canada
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Elementals are part of Warhammer already. Fen beasts Tree-kin.
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![[Post New]](/s/i/i.gif) 2009/07/13 01:54:19
Subject: WHFB fluff gaps
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Pewling Menial
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gamefreak wrote:
lycanthropes: they have vampires why not werewolfs?
I'm sure there's something out there compareable. Besides, werewolves aren't undead. They're associated with the stereotypical "Halloween Horror" genre, which gives an inaccurate picture of their ways.
gamefreak wrote:
GOLEMS: I cant imagine a fantasy world without golems
I can. It also depends on your definition of "golem". The creature comes from Hebrew mythology, if memory serves, and is a construct or clay brought to life literally by the written name of God. The only thing I could see this even remotely working for in that sense are the Tomb Kings.
gamefreak wrote:
ELEMENTALS: they need some real magic in WHFB
Real magic? A opposed to what, all that make-believe magic that they come up with for this game? If anything, I think that the nature of Warhammer magic is a more convincing magical setup than most, seeming to originate from the concepts of the warp in tandem with irradiation.
All in all, Warhammer doesn't need any more stuff at the moment (or possibly ever). I say that we leave these concepts be in the WHFB setup and leave this sort of speculation and exploration open for stories in the original RPG.
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This message was edited 2 times. Last update was at 2009/07/13 01:55:10
Everything's under control, situation normal... uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you? |
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