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Made in ca
Avatar of the Bloody-Handed God





Inactive


Hihi i have some basic questions.

If i arm them for CC , rending claw + scyth talon . Is it always the best idea to give them wings / leaping?
how are they if i dont ?

If i give them death spitters , should i bother with the +BS? or just let the mass templates
scatter everywhere and it should hit something lol


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Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Against most targets tyranid warriors work better with deathspitters (and one BS) than in CC. No need for +BS. Roughly half of all deviation rolls will come up 6-8, so direction and chance of a Hit is much more important than 1" less range.

If you want to go CC, use them to assist with forward synapse. Specially useful if you have a lot of hormagaunts or gargoyles. I prefer wings over leaping because that gives me more movement and control of location in the rounds before they enter combat. And if you are cheesy they take a FA-slot, and not an Elite one with wings. So more room for carnifexes. If your army consists mostly of gaunts and nonflanking stealers the warriors will be able to keep up without wings, but they will want leaping to be sure to be able to assault.

I think mathhammer shows that 2x scything is generally better than scyth+rend for CC, but I will not swear on that. Against AV12+ and 2+ saves rending is better, but that's where your monstrous creatures should be. I like lashwhips, mostly because it takes the edge of some types of elite CC troops, and is excellent for hunting melee specialised models that goes all alone. Check out this short thread on the subject.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Thanks Mellon , that was nice info.

K , im arming them with DS.

now for the upgrade should i go with VC or BS?

Not too sure , but warriors are abit hard to increase their VC into anti tank ?

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Made in us
Executing Exarch






Odenton, MD

Arm them with Deathspitters and Scything talons, and give them +1 Str. Also always add one with a TL Barbed strangler so you can abuse the "Multiple wounds in complex units" rule, not to mention pinning rocks!



*edit* Don't bother with the VC, warriors should be avoiding tanks, Let your other bugs deal with them, Warriors are an anti-infantry power house!

This message was edited 1 time. Last update was at 2009/04/15 21:00:12


 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

TL BS? o_o would the theory be similar to the other thread regarding farsser guiding Eldar ML ? not mentioning the cost

*k BS it is !

This message was edited 1 time. Last update was at 2009/04/15 21:03:36


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Made in us
Executing Exarch






Odenton, MD

I am not familiar with the EML thread, but re-rolling the scatter is amazing with an Large template weapon.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

What the hell happened to your avatar.

I have my Tyranids worked out, I think. 9 Warriors ST/ Rending with Leaping. Or else maybe 5 flying and the 7 Samurai. But flying cuts into Fast slots.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
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Made in ca
Avatar of the Bloody-Handed God





Inactive


Whats 7 samurai?

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Made in us
Executing Exarch






Odenton, MD

Seven Samurai is the best film Akira Kurosawa ever directed!! If you have not seen it go to your local rental place and get it.


But I think the poster was commenting on warriors with 2 x scything talons.


But when you consider that for 6 points more you can get a deathspitter IMO its stupid not to take it.

Over all close combat warriors are a waste of there potential. What would you rather have:

4 Scything talon warriors
12 Melee attacks at str 4
with 8 wounds
or
3 DS warriors
6 melee attacks at str 5
and 3 blasts at str 5 with 6 wounds

   
Made in us
Rampaging Carnifex





Los Angeles, CA

I usually run my warriors in squads of 5 and this is how I run them,:all with extended carapace, and toxin sacs
Warrior 1: Deathspitter, scy tal
Warrior 2: deathspitter, spinefists
Warrior 3: deathspitter, lash whips
Warrior 4: deathspitter, rending claws
Warrior 5: barbed strangler, scytal

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

@gameandwatch i noticed they all have unique set up,
does this have anything to do with wound allocation?

If not, why o_o? does the effects carry out through the other ones thats not equiped? (sorry im totally confused)

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Made in us
Sneaky Striking Scorpion




barbed strangler / scything talons imo
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Yeah, everything to do with wound allocation. Makes it so they have to have tfive wounds on them before one dies.

Armies I play:
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-2500 pts
Mechanicus -1850 pts 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Great thing totally underestimated about warriors as well, compared to something like nob bikers, is that all warriors have the eternal warrior rule, no instakilling for them nidzies

Armies I play:
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-2500 pts
Mechanicus -1850 pts 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

How does the game community react to wound allocation like that, is it now normal or do they give a weird look when they realize what just happend?

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Made in us
Rampaging Carnifex





Los Angeles, CA

Well, because of OVERWHELMING love of nob bikers, its pretty common.

Armies I play:
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Mechanicus -1850 pts 
   
Made in us
Leutnant







gameandwatch wrote:Great thing totally underestimated about warriors as well, compared to something like nob bikers, is that all warriors have the eternal warrior rule, no instakilling for them nidzies
lol no they don't they are just immune to insta death from weapons more than double their toughness, a force weapon can still kill them with its ability because it is not double the monster's Toughness, on page 28 in the nid codex, right in the second section of writing on Synapse ^^ no more ignoring insta death, just from power fists and the like, anything else can still fry you

This message was edited 1 time. Last update was at 2009/04/16 02:47:59




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Made in us
Rampaging Carnifex





Los Angeles, CA

well, considering the only other things that insta death are things like force weapons...wraithcannons and such, i think you are far more likely to run into things that ignore armor and are double toughness than those, I mean honestly, how many force weapons do you run into in one army. I was simply refering to the most common insta kill weapons, such as lascannons, missle launchers, powerfists, and the like. Its rare that you ahve a multi wound unit that can take a lascannon hit and keep on kicking.

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Executing Exarch






Odenton, MD

Equiping them like that they lose function, now you have a unit thats half shooting half assault and has terrible range for both.

Not to mention that you will get nailed something fierce on Comp or sportsmanship score, 1 or two different models and it's ok to use the complex units with multiple wounds rules, a unit of five is a different story.


This message was edited 1 time. Last update was at 2009/04/16 03:52:30


 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

I dont know why you feel that about their setup, the standard loadout for warriors is scy talons and deathspitter, with one strangler per unit. I myself like diversity, and though I I am not too happy with the abuse of nob bikers and such, the biggest offenders of the wound allocation rule, they are part of the game, and I always believe that no matter how hard a list is, Im sure through strategy one might find a way to beat those cut and paste lists. I mean, think of how theperson who first developed the concept of the bikers feels now, instead of being congradulated for coming up with an excellent list, he would be scorned and thrown into the heap with the rest. The problem is, some people just want to win while others enjoy story and fun, and unfortunately there are many in both that cant take losses well. I also enjoy stand-alone units, units able to hold their own against multiple enemies, why focus everything, have a few inbetween guys in there, and who the hell cares about comp, its always completely biased anyways, and whether the game goes well or not, too many people base their sportsmanship scores off whether or not they lost, not on how their opponent treated them. I understand why people can be upset by so called "abusing" the rules like this, but how is it abusing and not just using them?
Clthomps: I definetly know where you are coming from, I have a different outlook on things I know, but I wouldn't scorn somebody just because you dont like their strategy, if its part of the game, its fair game, and I actually sometimes enjoy when people use dispicable strats, its pretty funny and suiting when they are using chaos legions and such

This message was edited 1 time. Last update was at 2009/04/16 04:37:02


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Executing Exarch






Odenton, MD

Whether or not its ok its still a liability to run a list you know will be penalized. Unless its a 'ard boyz then you you have to plan for comp and sportsman ship.

Its that same speech I give to every eldar list with Eldrad, it doesn't matter if its cheesy or not it will cost you points.
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Talk with your local gaming buddies to hear what they think about extensive use of the wound allocation rules. The culture differs a lot between gaming groups. I play mostly with roleplayers, so we have a culture of telling stories and winning with gentleman style, rather than with hardline rules interpretations. Noone plays nob bikers in that gang btw.

Am I the only one that likes to equip my tyranids with lashwhips? I find it stupidly useful when fighting lone damagedealers such as greater daemons. With some creative positioning they are even useful against models in a unit. As a rule of thumb: If one enemy model will kill more tyranid warriors with one attack than what a tyranid warrior can kill of that type of model, then a lashwhip is better for your combat resolution than a scything talon. Of course the lashwhips does it job best on tyrant guard.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

^^ What I meant was 7 ST/ RC Leaping Warriors. I am going to have to think about Toxin Sacs or not. Probably yes since they give S5 + D3 against Vehicles. So S7/8, basically.

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Made in us
Regular Dakkanaut




Garuss Acine wrote:
gameandwatch wrote:Great thing totally underestimated about warriors as well, compared to something like nob bikers, is that all warriors have the eternal warrior rule, no instakilling for them nidzies
lol no they don't they are just immune to insta death from weapons more than double their toughness, a force weapon can still kill them with its ability because it is not double the monster's Toughness, on page 28 in the nid codex, right in the second section of writing on Synapse ^^ no more ignoring insta death, just from power fists and the like, anything else can still fry you


Lol yes they are immune. Read the FAQ. They are specifically immune to instant death, which includes, by the language of the Big Book, force weapons.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

dumbuket is right on the money! No instadeath for any nid models in synapse range (includingthe synapse creature itself. That includes any and all weapons (unless its apoc).

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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Oh and I personally favour the deathspitter armed nids. They are by far the most cost effective warrior build out there and with the sheer number of *average* hits most things will succumb.

That said, I have modelled a few cc warriors with leaping and other bits and pieces...my regular opponent is IG and I love using them to get to his lines quick or to take out that troublesome hellhound or command squad. Heck, they can even take a LR! I know genestealers are probably a better buy in this situation, but I just like the fact that they can be customized quite heavily to however you need/want them and have a bit more survivability than your average stealer.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

And I would disagree regarding comp. Much like Nobz, they are NIDS. Finally they are non-uniform, if anything. At least a neutral comp issue, it would not effect your score one way or another unless the guy was ... well, "that guy".

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
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