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Negative.
It should play like Chromehounds did, in regards to fighting for a 'campaign', where individual 'squads' are assigned mission objectives. Those could be sorted into the 'dungeons', with the more highly ranked squads being able to merge together for a final 'raid' on an enemy capital.
And then it should break away into something completely different from anything we've seen before, and give us an awesome mix of melee and ranged combat, where I can play as a Stormtrooper and knife an Eldar Guardian on sentry duty, while paving the way for a Marine Drop Pod assault.
It should be based on Dark Heresy. Just to see how people react to slipping on their dead comrade's spilled guts and fatally hitting their head. Yes, DH is that crazy.
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
I'd love to see an MMO where when you die, you actually die. This used to be par for the course until video gamers got all soft on us. And no recurring payment, because that's ridiculous.
I have spent many a sleepless night wondering this myself. Here's the story/setup I thought would be cool.
You start off as a young child on your home planet, where you spend a few hours getting to know the fighting, dialogue, and crafting system. Here's a break down of those systems.
Fighting: CQB and LRC. CQB will have modifier based on whatever close range weapon you're using, with Negatives based on the armor and dodge abilities of the enemy.
LRC is the same.
Dialogue: Much like the one you'll find in Fallout 3 for NPCs, but when talking to a live person you can use your headset or type.
Crafting: However high you're mechincal skill is will influence the kinds of repairs and upgrades you can make with your weapons. Upgrades include red dot sights, siencers, the works.
As you gain more and more experiance, you advance forward several years when you reach level 5.
From there, many options are open to you, depending on which military branch you follow, the choices you make, etc. etc.
I just hope ranged combat isn't like in WoW where you just click once and press abilities while bullets auto seek/miss your target. I want an action game more along FPS or third person shooter standards for ranged combat.
I'd like to be able to play one of the races that, unfortunately, make better NPC's than anything else (Necron, Nid, Daemon). Start off as a fury, earn allegiance with one of the chaos gods, then become a horror, move up to flamer, herald, eventually a lord of change. Or bloodletter, bloodcrusher, bloodthirster. Maybe throw daemon princes in there somewhere.
Mostly what I'd like to see is something that allows it to continue to be fun after the first couple of months. The problem with sci-fi settings is that unless you can put something in place to vastly limit resources, manpower, and mobility, people start to wonder why you haven't used the advanced technology and mass producing capabilities you have available to take care of the minor things, like a population explosion amongst boars.
Best way I see it happening is sort of like that global campaign they ran a couple years ago. 1 planet, everyone is there, and no additional resources can get there due to a approaching warp storm. Everybody gets minor repair/production/recruitment facilities, enough to keep whats on the planet supplied in its the constant state of war, but not enough to really dominate.
Being able to play as Daemons or Necrons would be stupid. Just one more faceless bad guy in the masses that already exist. How does a Necron or even a Tyranid advance in the ranks?
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
Cheese Elemental wrote:It should be based on Dark Heresy. Just to see how people react to slipping on their dead comrade's spilled guts and fatally hitting their head. Yes, DH is that crazy.
yeah you start as a pre-heresy space marne and then you get to choose for joining chaos or space marine's and after that choose some classes like sorcerer,berserker or nurgle marine (healer,dps,tank)
It should be a Necromunda type shooter, not pVp, but pVe oriented.
You bandup, merc wise, with wathever wants to fights next to you, and you shoot stuff, gain exp, craft and specialise stuff, without getting stuck in endless grinding, stupid quests, one set of equipment, etc
I think you should run and manage a kill team, with a Rogue Trader element. As in ties to the Imperium but still a black market. I am sure the RPG systems (Inquisitor and Dark Heresy) already do this.
MAN THAT WOULD BE COOL.
(MAN!)
This message was edited 1 time. Last update was at 2009/05/02 20:54:42
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
1: Squad-based first/ third person tactical shooter set in destructive/ battle ravaged environments. Some kind of career structure with a limited number of lives to limit overpowered characters. Seriously brutal, dynamic combat a la Dawn of War at close range!
2: Comprehensive modelling of an Imperial hive city, with players taking either law (arbites, inquisition, government etc) or crime (gangers, slavers, mutants etc) and scrapping for turf. Start out a lowly gang recruit and carve out a criminal empire keeping an eye on business, the law and your competition at the same time. Be a zealous arbites squad leader or tread the dark-side of policing - and face the wrath of the Inquisition! All sorts of possibilities.
Either way, the nature of 40K prevails - war is eternal and we stand forever at the brink of darkness etc..
garret wrote:being able to become a chapter master
Not this. This would be absolutely horrible.
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.