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Made in us
Guardsman with Flashlight





if you a SM you should have to choses a chapter and you get ablites based on that like blood ravens get the red rage and space wolves have wolfen

"fear me but fallow"
I did it! I pulled the pin!"
"Throw it you idiot!"
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Made in au
Killer Klaivex






Forever alone

You do know that not everyone wants to be a SPESS MEHREN, right? Basing it on Dark Heresy would be awesome. You can be a guardsman, an assassin, a psyker, a hive ganger, whatever.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in no
Ork-Hunting Inquisitorial Xenokiller





Trondheim

Hmm not sure, But I whould like the game to be varied, not just abouth killing as many people as you can in the shortest time. One should be abel to select classes, abilites and so on. And one should be abel to play as the other races. Not just SM and Chaos

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Disciples Of Nidhog 2500 (CSM)

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Made in gb
Guardsman with Flashlight




40K MMORPG should be very similar to Tabula Rasa .


If Spess Marihns are indeed in in the game, I wouldn't like to think that terminators could circle-strafe very quickly. Well, not without several skateboards and alot of duct tape.

This message was edited 1 time. Last update was at 2009/05/12 09:04:26


40k
750 - Guard
1000 -Daemonhunters

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Made in za
Junior Officer with Laspistol





South Africa

Well I would accually like it to be like an RPG with crafting and so on,but I would have it in two stages.

1.You can walk around a town/outpost,and buy things and craft stuff and hang out.

2.When you go into battle I wish it could be more of a first person shooter,and as you level you get to choose perks that can affect your battles and crafting ability and such.

But this is a bit impossible,or may operate badly.Yet I am not sure I have never been one for MMORPGs.

"I refuse to join any club that would have me as a member."-Groucho Marx
 
   
Made in us
Guardsman with Flashlight





i wanna see vehicles rhinos and chimeras as far as the eye can see

"fear me but fallow"
I did it! I pulled the pin!"
"Throw it you idiot!"
-Last words of Conscript squad 17
 
   
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Hangin' with Gork & Mork






Cheese Elemental wrote:You do know that not everyone wants to be a SPESS MEHREN, right? Basing it on Dark Heresy would be awesome. You can be a guardsman, an assassin, a psyker, a hive ganger, whatever.


I agree with this. Space Marines are (or should be) to powerful to be PC's. They are also kind of boring as they have no roleplaying mechanic. It's all drop pod/teleport in, kill everything, and repeat for 500 years.

This message was edited 1 time. Last update was at 2009/11/25 00:54:24


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
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Thinking of Joining a Davinite Loge






Bexhill, UK

I want to see something similar to Dark Heresy. Work in warbands/gangs/squads/etc to accomplish tasks.

I demand that it have he option to have 1st/3rd person view.

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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

As far as SM Characters, I think that option should be avalible.
Power vs Advancement
If you want to play a Marine, go for it, but for the extra firepower, you advance twice as slow or mabye have a faction set up like WoW

Space Wolf Player Since 1989
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Fully-charged Electropriest






Glasgow

If it was to be an MMORPG then it should work a bit like Hellgate: London and Borderlands (actual targetting and shooting) and players should be standard human characters in the 40K universe (so guardsmen, inquisitors, psykers etc) but definately not Space Marines.

Knowing our luck however, it will be World of Ultramarines

   
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Boom! Leman Russ Commander







It would be hard to balance space marine with other races.One marine according to the fluff is worth dozens if men.

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Fixture of Dakka






Arlington, Texas

I reiterate. You play a character until he dies. Then you play a new one til he dies. You can't get much more 40k than that. Maybe your characters rise in "rank" and your new guy has the old one's gear, but do slightly different base stats for each new character that comes out to keep it fresh It would also allow you to reassign skills or whatever when you die.

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Made in gb
Bryan Ansell





Birmingham, UK

there should be no way of becoming a space marine no way in hell.

Even marine NPC should be limited.

There is plenty of action to be had in the grimdark without even needing to see them. The same for Grey Knights In Power Armour as well. Fluff wise Astartes are legendary to planetary governers they are a sign that things have gone badly wrong, to citizens they are something used to frighten children to get kids to be good and to go to sleep. Generals and army commandants have only heard about them and may never ever see any in the flesh let alone fight alongside them. they are lightning raiders performing their mission before leaving and taking their thinly stretched forces elsewhere. A million worlds know of the Astartes through whispered tales alone.


Anything but Marines, they are everywhere thanks to GW dash for cash, the current poster boys of 40k any game system where they are not prominent would be ace.

This message was edited 1 time. Last update was at 2009/11/26 14:05:33


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

There is only one reason that Space Marines should be aloud: Marketing
Imperial Guard: Will Be Seen as Modern Warfare 40,000 or Aliens 40k
Eldar/Ork: WoW 40k
Tau: Halo 40k
Inquisition: Jedi 40k
Space Marines will be seen as Storm Troopers 40k to some extent.
The only thing out there that will not be targeted a [insert] 40k is Terminators.

Maybe the first one should be Rouge Trader, Guard or Inquisition
Then bring out some expansions with different play areas for Marines, Eldar and/or Tau in like 6 months or so.
=Nerf the marines a little giving them less “RP” Options. If you don’t have “X” skill you cant go on this quest.
-Make the Marine Pay for his Ammo, 20 rounds later time for a new clip. “That will be 100 Imperial Credits please”. Soon he will be down to his knife or chain sword.
-He can only get new stuff at “Chapter Approved” locations. “Sorry the nearest “Chapter Approved” is on the other side of the planet.”
-He will only use specific gear unless aloud to by his rank or other method. “Now that you have killed the War-Boss in personal combat, here is your Plasma Pistol.” Or “No sir that Melta-Gun has not been sanctified I cannot use it until we see the Chaplin on Alpha-Beta-5”
All a IG has to do is put his Las-Gun next to a fire for a few hours and its full.
I have played enough RPG’s that I would think there would be some way to balance them out and not make it no fun to play one.


Space Wolf Player Since 1989
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Bryan Ansell





Birmingham, UK

Anpu42

Marketing is exactly right. SM are the poster boys of GW megacorp.

Most gamers who are not into the fluff or background will not care,but Im not sure that another uber hard super trooper equivalent will be enough to drag the masses in.

A 40k MMO would be great there is plenty of depth to the universe, It could be 'fun' to play a as a Marine but I would rather play in a 40k MMO setting without such sledgehammers especially nerfed ones.


   
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I am a tester of the game.
I am not speaking.

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Killer Klaivex






Forever alone

lord of the ghosts wrote:I am a tester of the game.
I am not speaking.

Got any more bullcrap to share?

This message was edited 1 time. Last update was at 2009/11/26 21:20:18


People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
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Plastictrees



UK

Its LoG, he only speaks bullcrap.

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Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

The only interesting rumour I've seen of late came up on one of the 40K MMO fansites, someone clains this was on a site that went down not long after the rumour went up.

Its certainly only rumour, but an intruiging idea none the less.

http://www.warhammer40konline.net/index.php?/topic/670-rumors

This message was edited 1 time. Last update was at 2009/11/26 21:28:26


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Stormin' Stompa






YO DAKKA DAKKA!

I would much rather see a MMOFPS... or at least something on the same scale as BF2142.
   
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Calculating Commissar






Kamloops, B.C.

I hear it's going to be a 3rd person MMORPG, however, a detailed FPS camera angle will be optional, though not the default setting (think Star Wars: Battlefront's 1st/3rd person option)

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One cool idea would be to begin as a young Imperial Guardsman right in the middle a gigantic fight, with the only order being to "shoot ye damn lasgun toward the enemy". You don't really have any clue on what's happening, you just shoot to the angry orks or something and hope you don't die. After the introduction you get a tutorial kinda thingy in a quiet army camp. Then you do a last push kind of thing and see almost the entire regiment being massacred, until reinforcements arrive. You just narrowly win the battle, and after that you are transported back to the base or something. Then it get more sandbox, you can continue in the army or desert, start a career as a pirate or thug, try to become a space marine (some kind of permadeath entrance test if you fail make a new char, and make the test HARD and somewhat luck based). Maybe hear the call of the Chaos Gods? Anyways something very sandbox, where things die easily and there is retribution.
   
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Terra, circa M2

Things I want:

No Necron or Tyranid PCs, please. But put them in anyway so we can have good PvE.
Playable races... SM, CSM, IG, Eldar, Orks, Tau, Dark Eldar (?)
Give it an entire system or subsector, no more DoW "everyone just randomly came to the same planet" stuff. I want it to be so big that when your buddy calls and says "Come on, we're gonna go attack the Tau on (Insert planet) you say "Sorry, its 3 days warp travel to there and anyway the Orks are attacking the spaceport."
loads of tanks.
A choice of Chapters/Regiments/Gods/Craftworlds/Cabals/Warbands/Septs so not everyone has to play as Ultras/Cadians/Khorne/ect.
All the Admins should be Inquisitors.
No resemblance to WoW.
It must be grim and dark.

Though my soul may set in darkness
It will rise in perfect light!
I have loved the stars too fondly
to be fearful of the night.
?  
   
Made in ca
Calculating Commissar






Kamloops, B.C.

Grotzooka wrote:Things I want:

No Necron or Tyranid PCs, please. But put them in anyway so we can have good PvE.
Playable races... SM, CSM, IG, Eldar, Orks, Tau, Dark Eldar (?)
Give it an entire system or subsector, no more DoW "everyone just randomly came to the same planet" stuff. I want it to be so big that when your buddy calls and says "Come on, we're gonna go attack the Tau on (Insert planet) you say "Sorry, its 3 days warp travel to there and anyway the Orks are attacking the spaceport."
loads of tanks.
A choice of Chapters/Regiments/Gods/Craftworlds/Cabals/Warbands/Septs so not everyone has to play as Ultras/Cadians/Khorne/ect.
All the Admins should be Inquisitors.
No resemblance to WoW.
It must be grim and dark.


From what I hear (And I've been following this like a crack addict follows his nose), a lot of this is already set to be. Each faction will have several worlds of it's own. Tau likely will -not- be Player Characters unless the game is set near Tau Space (No warp travel for them would make the game very small and boring)

Vehicles are definately recognized by THQ as having a huge value on the battlefield. To me, this means that there's a 95% chance they'll be in the game to some extent.

Also, I've heard from a few sites that you'll be choosing one world out of a selection of starting worlds for your faction. This will directly affect your stats, the tactics used by your planet's NPC armies, your starting gear, etc.... The player will not be able to start at fully fledged Astartes status. Likely a Scout or unmodified initiate.

No word on Admins, but I would imagine they would take on an Inquisitor or Custodes avatar.

Each player will gain an NPC Squad/Retinue, which will grow in size as they progress. The player picks their Squadmates' functions through a skill tree. There will also be Talent/Skill trees like WoW (And every other MMO on the market). And thanks to the Tom Clancy-esque "True-shot" weapon mechanics, a headshot from a level one can kill a max level character instantly. As well, battlefields and planets at war will have no level caps. So anyone can join at any time, and you'll potentially have players of all races and levels on a battlefield.

Ship-to-Ship boarding actions/fighting will play a major part in orbital dominance of an embattled planet, as well as dominance of the battlefield (Can anyone say "orbital bonbaonbardlements"?)

In effect, it will be what WoW never will - Good. Fun. Challenging.

But I'll be damned if it isn't gorier than all hell!

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VA Beach

There shouldn't be a 40k mmo. It's a game based upon armies and warfare, not individual characters. Seriously, a Space Marine walking around doing quests and getting new gear WoW style? It just would just NOT cross over well at all.

Plus, they would be too many different factions, there need to be 2 IMO. And only 2.


Let the galaxy burn.

 
   
Made in us
Stalwart Veteran Guard Sergeant



Terra, circa M2

ZacktheChaosChild wrote:Plus, they would be too many different factions, there need to be 2 IMO. And only 2.


The problem with a small number of factions is that they would probably be SM and CSM. And then people would say "ZOMG I don't wanna play Spess Mahrens, GW is eeevil and so are Spess Mahrens!!!!!1!"

Of course, they will probably say that anyway...

@metallifan: Oh boy, I hope so. That sounds perfect.

Though my soul may set in darkness
It will rise in perfect light!
I have loved the stars too fondly
to be fearful of the night.
?  
   
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Hungry Little Ripper




Wherever I want to be

It would be so complex, there would have to be tons of expansions. and you would go up in rank, like from an ork spore to a mek. thats what i think

Hive Fleet Karnage-2000p
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Made in us
Stalwart Veteran Guard Sergeant



Terra, circa M2

Starting as a spore would be more than a little strange...

Level Gained! You grow some tiny feet...

Though my soul may set in darkness
It will rise in perfect light!
I have loved the stars too fondly
to be fearful of the night.
?  
   
Made in us
Longtime Dakkanaut






Playable races would most easily be Orks, Imperial, and Eldar. Depending on your conduct, you either go the good-guy route, or evil route.

So for a Space Marine, that would mean moving up in the Space Marine ranks and eventually becoming a Chapter Master. Or, if you are doing evil things, eventually becoming a Demon Prince.

For Eldar, if you are kind in your craftworld, eventually you become a Phoenix Lord or something like that. If you start doing evil things, you start looking more like a Dark Eldar.

Orks...well...you eventually become Da Boss.



I like this as you don't have to choose your given path from the get-go. Though I'm not sure how you could justify being a Guardsman all things considered.



It would be much easier to do a Necromunda MMO than 40k.

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Made in ca
Calculating Commissar






Kamloops, B.C.

NuggzTheNinja wrote:So for a Space Marine, that would mean moving up in the Space Marine ranks and eventually becoming a Chapter Master. Or, if you are doing evil things, eventually becoming a Demon Prince.


Except being able to advance to a Chapter master is a terrible idea. Players will be able to -start- a Chapter, but only once they've reached the maximum level and have met a few other "requirements" (Sorry, THQ refused to say more than that whenever they were asked about it in their interviews).

Basically though, playing a Space Marine is supposed to be -extremely- difficult.



NuggzTheNinja wrote:I like this as you don't have to choose your given path from the get-go. Though I'm not sure how you could justify being a Guardsman all things considered.


Very easily, actually. You start out in a training camp as your intro to the game, finish it, get put on a ship, go to a planet with hundreds of other players and NPC soldiers, and start fighting.

Simple as that.

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