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![[Post New]](/s/i/i.gif) 2009/05/07 16:07:27
Subject: Orks Vs. the New Guard... Any Ideas?
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Fresh-Faced New User
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So I'm trying to put together my first 1500 point Ork list to combat the new Imperial Guard. Right now I'm kind of lost as to what build I should take. I think I'm leaning towards using a Battlewagon/Trukk/Killa Kan/ charge under cover of a Mek's Kustom Force Field combined with nasty flankers - Snikrot/Deff Koptas and hordes of cheap Gretchin (2-3 Units of 29 Gretchin) to hold the rear. I'm not sure if this approach is terribly inspired… does anyone have any suggestions about how to crack the nut that is 5th ed Guard with Orks?
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![[Post New]](/s/i/i.gif) 2009/05/07 19:27:57
Subject: Orks Vs. the New Guard... Any Ideas?
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Committed Chaos Cult Marine
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Lots and lots of boyz, 2 KFF meks, kans.
Or 4+ battlewagons.
Guard have the fire to burn through anything less and moralenuke the remains off the table.
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2009/05/07 20:04:07
Subject: Orks Vs. the New Guard... Any Ideas?
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Mutilatin' Mad Dok
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Gretchen are probably not worth anything, for the simple fact that they never were. You could take 10 with a minder for 40 pts to grab objectives, but they die if they get touched, as grotz always have.
Honestly, I dont think 5th edition guard really changes up the orks philosophy terribly, it just makes some of the old gimmick lists ineffective. A well balanced list ought to have a decent time against the new codex.
Outflanking seems key, and more than ever Snikrot seems worth taking, but with the modifiers that guard can put on reserves it seems if you are unlucky at rolling reserves he may not be such a good idea.
A mek with kff supporting kanz is always a good idea. They can shoot down armor, if properly equipped, and are remarkably survivable. Kanz also can CC with enemy tanks (mine tend to eat landraiders).
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![[Post New]](/s/i/i.gif) 2009/05/07 20:14:05
Subject: Orks Vs. the New Guard... Any Ideas?
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Serious Squig Herder
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As long as you're inside the KFF Bubble, then you shouldn't have anything to worry about against the Gourd. A couple of your mobs might die on the way, but when you get to them, those Gourdsmans and tanks will die faster than you can say WAAAGH!!! Shiny tanks a good army does not make.
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This message was edited 1 time. Last update was at 2009/05/07 20:15:16
blarg |
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![[Post New]](/s/i/i.gif) 2009/05/07 20:22:35
Subject: Re:Orks Vs. the New Guard... Any Ideas?
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Devastating Dark Reaper
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The problem with the KFF bubble is that it is a cover save and IG have pie plates that ignore cover. I'd give lots of stormboyz a try.
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![[Post New]](/s/i/i.gif) 2009/05/07 20:25:24
Subject: Orks Vs. the New Guard... Any Ideas?
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Grumpy Longbeard
New York
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Battlewagons are where it's at. IG have lots of ordnance, but they struggle with AV 14 at long range (lascannons don't stop them reliably).
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![[Post New]](/s/i/i.gif) 2009/05/07 20:39:26
Subject: Orks Vs. the New Guard... Any Ideas?
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Possessed Khorne Marine Covered in Spikes
NY
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Danny has it right. IG are gonna have a tough time stopping 3-4 battlewagons under a KFF before they are on top of them. Throw in ghazzy and some boys in trukks behind the wagons and it sounds like its time to krump some 'umies
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/05/07 20:56:23
Subject: Orks Vs. the New Guard... Any Ideas?
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Dominar
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Don't run the Horde. Guard can kill horde all day, especially with hull heavy flamers now being a free upgrade on any chimera chassis.
Any Mechanized Ork list should do fine. Three or more battlewagons will also do fine.
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![[Post New]](/s/i/i.gif) 2009/05/08 04:19:08
Subject: Orks Vs. the New Guard... Any Ideas?
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Mekboy Hammerin' Somethin'
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So 11 walkers or the battlewagon and some trukks route?
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/05/08 04:23:52
Subject: Re:Orks Vs. the New Guard... Any Ideas?
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Regular Dakkanaut
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Blackarandras wrote:The problem with the KFF bubble is that it is a cover save and IG have pie plates that ignore cover.
IG has one pie plate that ignores cover. I highly doubt that you will see it very often.
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![[Post New]](/s/i/i.gif) 2009/05/08 06:20:17
Subject: Re:Orks Vs. the New Guard... Any Ideas?
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Missionary On A Mission
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Liquidwulfe wrote:Blackarandras wrote:The problem with the KFF bubble is that it is a cover save and IG have pie plates that ignore cover.
IG has one pie plate that ignores cover. I highly doubt that you will see it very often.
Two Actually. Eradicator and Colossus.
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![[Post New]](/s/i/i.gif) 2009/05/08 06:26:05
Subject: Re:Orks Vs. the New Guard... Any Ideas?
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Regular Dakkanaut
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Liquidwulfe wrote:Blackarandras wrote:The problem with the KFF bubble is that it is a cover save and IG have pie plates that ignore cover.
IG has one pie plate that ignores cover. I highly doubt that you will see it very often.
Vendettas can take two str4 ap5 pies that ignore cover
Leman Russ Eradicator has a str6 ap4 pie that ignores cover
Collosus has a str6 ap3 pie that ignores cover
also
Hellounds can move 12" and place a str6 ap4 template 12" away that ignores cover
Banewolf can move 12" and fire a str1 ap3 poison template + str5 ap4 heavy flamer
Deathstrike has a D3 + 3" blast that ignores cover.
also there is the "Fire on my target" order that makes the target unit re-roll successful cover saves
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"Someday someone will best me. But it won't be today, and it won't be you." |
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![[Post New]](/s/i/i.gif) 2009/05/08 15:25:12
Subject: Re:Orks Vs. the New Guard... Any Ideas?
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Regular Dakkanaut
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The problem with the colossus is that it has a 24" minimum range, which means you get maybe one shot off with it before Orcs get under its arc of fire.
The Vendetta missiles are less than exciting, pretty much a one shot pony (and a waste of points IMHO, you would be better with a valk and rocket pods, which will do more damage against a horde if it gets two rounds of shooting).
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![[Post New]](/s/i/i.gif) 2009/05/08 15:40:45
Subject: Orks Vs. the New Guard... Any Ideas?
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Homicidal Veteran Blood Angel Assault Marine
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Full mech, ideally with lots of Battlewagons. Keep the front facing the incoming fire and rumble.
Horde lists won't make much progress against good IG lists/players.
Nob Bikes probably won't either if the IG player brings a PBS and some smart play.
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![[Post New]](/s/i/i.gif) 2009/05/08 15:46:36
Subject: Re:Orks Vs. the New Guard... Any Ideas?
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Storming Storm Guardian
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The Colossus has a minimum range, but the Executioner doesn't, has very heavy armor, can move and fire, has more support weapons, and it's Nova cannon still ignores most Ork armor saves.
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![[Post New]](/s/i/i.gif) 2009/05/09 00:52:56
Subject: Re:Orks Vs. the New Guard... Any Ideas?
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Fresh-Faced New User
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For the colossus you can also keep it in reserve and force the orks to come at you from one flank and then have it come in on your far board edge corner so then they would ideally have to travel from way off to ever get to it. More situational but its an option.
LOVE the BaneWolf that is a nasty little evil chili fart spewin b*****d
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![[Post New]](/s/i/i.gif) 2009/05/09 01:29:24
Subject: Orks Vs. the New Guard... Any Ideas?
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Mekboy Hammerin' Somethin'
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So it sounds like IG has put an end to the classic horde list as they have the means to easily deal with the green tide... I dunno how the Nob bikers will do as the surprise factor is now gone and IG now has the shots to dump at the Bikers, After all I doubt they would live through a "Bring It Down" and a "First Rank Fire! Second Rank Fire!" or their new squadrons of Tanks... IMHO, A combination of Horde and Mek is the way to go... having a lot of tanks/walkers and dense troops will over-saturate them with targets...
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This message was edited 1 time. Last update was at 2009/05/09 01:34:03
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/05/09 14:03:18
Subject: Orks Vs. the New Guard... Any Ideas?
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Nimble Pistolier
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tons o boys. we will kill a bunch but the rest will kill us in CC. almost every fething battle i have against orcs goes that way cuz the ork dex is severely under-costed
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501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
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![[Post New]](/s/i/i.gif) 2009/05/10 17:50:28
Subject: Orks Vs. the New Guard... Any Ideas?
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Mekboy Hammerin' Somethin'
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Grotzooka... they are just that good at killing infantryman...
But watch out for the assault as they now can get Furious charge and Counterattack... this leads to a lot of dead Orks that wished they had a high initiative. I would review what units can do what with my opponent so you do not lose 11 boyz to a unit of conscripts because they had furious charge and counter attack...
Large units of Boyz is also a nice blessing as this makes them hard to break with shooting... IG got really good at horde shooting since the last Codex...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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