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Made in us
Major General





Florence, KY

 yakface wrote:
Ghaz wrote:CP - Command Point(s) for 40k 8th edition.

I'm also wondering if it's maybe time to give the glossary a review and remove some of the terms which no longer apply due to edition changes, discontinued games, etc.

Yeah, there's definitely a lot of old stuff floating around in there, but its not really easy to print out a big list to post here for people to peruse (and its too much work for me alone to try to figure that stuff out). Plus, we do have a lot of old conversations found throughout the forums that if people do end up going back and reading (for whatever reason) its nice to possibly have those old abbreviations still clarified.

Honestly, I think the best bet is just to let me know when you spot an abbreviation tip that is completely and totally irrelevant and I'll just change/remove those as needed.

Like SST Don't want to get it confused when we're talking about supersonic transports in 40K

This message was edited 1 time. Last update was at 2017/07/28 00:00:29


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 Verviedi wrote:
Better idea - Add names to IA numbers. Say, if I wrote IA13 - the dictionary would say "Imperial Armour 13: War Machines Of The Lost And The Damned"

Done. As always this will start to show up in new posts soon (but doesn't change existing posts for a long while).


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Gargantuan Gargant





TDAWGPL: Tactical Dreadnought Armour Wolf Guard Pack Leader

TAWGPL: Terminator Armour Wolf Guard Pack Leader


Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylish CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in gb
Blood Angel Terminator with Lightning Claws





Germany

RL = Rocket Launcher
CV = Company Veterans
   
Made in us
Consigned to the Grim Darkness






Svalarheima, MA

 BaconCatBug wrote:
TDAWGPL: Tactical Dreadnought Armour Wolf Guard Pack Leader

TAWGPL: Terminator Armour Wolf Guard Pack Leader



I don't think those are common or necessary.

But I suspect you also realize this?

Nil nos tremefacit.
 
   
Made in gb
Gargantuan Gargant





Why single me out when there are plenty of other suggestions that are by far worse? It's common enough in talks about SW tactics.

As for a suggestion, I would like to suggest SR for Stormraven as it's pretty much a key component of any SM list that wants to win now.

This message was edited 3 times. Last update was at 2017/07/31 12:41:28


Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylish CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in us
[DCM]
Trazyn's Museum Curator






Pleasant Valley, Iowa

 BaconCatBug wrote:
Why single me out when there are plenty of other suggestions that are by far worse? It's common enough in talks about SW tactics.


Is it, though? Google says TDAWGPL has been used 6 times in 7 years. There are zero results for TAWGPL.

Dakka's own search function finds 5 results for both phrases combined, 4 of which are this thread.

 Spinner wrote:
It's interesting; I'd think a statement seriously comparing Eldar players or Star Trek fans or middle-aged divorcees or what have you to ISIS would draw a hell of a lot of blowback and some sort of colored text, and yet here it is, barely remarked on.
 
   
Made in us
[DCM]
Evolved Spambot





Hyperspace

Blandguard - Skitarii Vanguard w/ no upgrades



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Sneaky Sniper Drone




Clemson SC

SP - Savior Protocols [40k] [T'au]

3000 pts
>1000 pts
:tyranid: <1500 pts

How do I own these?:
~2000 pts
~1000 pts
 
   
Made in gb
Tunneling Trygon






Nottingham (yay!)

Heretac - Chaos Space Marine Tactical Squad

   
Made in de
Resentful Grot With a Plan





[Orks] Big Shoota - BS
   
Made in gb
Gargantuan Gargant





DttFE = Death to the False Emperor

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylish CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in us
Consigned to the Grim Darkness






Svalarheima, MA

Is that a new rule for Chaos Marines in 40K 8E?

Nil nos tremefacit.
 
   
Made in gb
Gargantuan Gargant





 Alpharius wrote:
Is that a new rule for Chaos Marines in 40K 8E?
Yes. It's one of those "army wide" special rules that are listed on a datasheet and referred back to a page, like how Loyalist Space Marines have ATSKNF

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylish CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in gb
Tunneling Trygon






Nottingham (yay!)

ToT - Tide of Traitors Stratagem
FF - Fire Frenzy Stratagem
FoK - Fury of Khorne Stratagem
EC - Endless Cacophony Stratagem
FO - Forward Operatives Stratagem
DotG - Despoilers of the Galaxy

   
Made in gb
Tunneling Trygon






Nottingham (yay!)

LtGB - Let the Galaxy Burn (Black Legion Stratagem)

   
Made in nz
[DCM]
Villanous Scum






Just noticed that a few are missing for x-wing;
VI - Veteran Instincts.
AC- Accuracy Corrector.
EM - Extra Munitions.
SOT - Stay on Target.
BMST- Black Market Slicer Tools.
GC- Guidance Chips.
EI- Experimental Interface.
IA- Integrated Astromech.
LWF- Light Weight Frame.

This message was edited 2 times. Last update was at 2017/10/04 09:37:45


On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Gargantuan Gargant





Since we're also looking for removals, PSA is no longer needed for 40k.

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylish CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in gb
Gargantuan Gargant





SK Screamer-Killer Carnifex Variant
TB Thornback Carnifex Variant

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylish CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in us
Major General





Florence, KY

Been seeing this one a lot lately, AMA = Ask Me Anything.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut







Not sure if it is already on the list, but AC for Adeptus Custodes.

Latest blog post - Unboxing: Oathsworn Miniatures: Burrows & Badgers - New Blood - 29/05/2017

Dakka plog attempt #3 - A miscellany of miniatures

2017's "A Tale of Many Gamers Painting Challenge" - Part 1 - January to June - Time to get your paint on...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
 
   
Made in ca
[DCM]
Best bush pilot in the Outer Rim





Bathing in elitist French expats fumes

 ingtaer wrote:
Just noticed that a few are missing for x-wing;
VI - Veteran Instincts.
AC- Accuracy Corrector.
EM - Extra Munitions.
SOT - Stay on Target.
BMST- Black Market Slicer Tools.
GC- Guidance Chips.
EI- Experimental Interface.
IA- Integrated Astromech.
LWF- Light Weight Frame.


There are so many that would really help in X-Wing, if we do a concerted effort, is there any chance we might get them?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

http://www.dakkadakka.com/dakkaforum/posts/list/0/503887.page (My humble P&M thread that I'll sometimes update, here on Dakka.) 
   
Made in us
Major General





Florence, KY

DOK - Daughters of Khaine.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Gargantuan Gargant





QFB - Quad Fusion Blaster

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylish CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in gb
Gargantuan Gargant





WLT and/or WT - Warlord Trait

This message was edited 1 time. Last update was at 2018/06/14 21:33:22


Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), and T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylish CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in de
Blood Angel Terminator with Lightning Claws





Germany

MWBD my will be done necrons
   
 
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