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![[Post New]](/s/i/i.gif) 2008/10/23 19:40:07
Subject: Jade Vessel - an =I=munda Blog
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Member of the Malleus
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I would be more than happy to contribute articles, images etc to a =I=munda website. Maybe even some SEO if we wanted? Not that its a huge necessity since we already have a base of interested people on here and it wouldn't be hard to top the rankings for our terms (since they are original and would only be competing against our forums posts here).
Looking forward to seeing the finished spawn Migs.
Cheers,
Dante
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![[Post New]](/s/i/i.gif) 2008/10/23 19:44:10
Subject: Jade Vessel - an =I=munda Blog
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Boosting Space Marine Biker
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Malika2 wrote:Well there is of course the Groups thing, but that is more of a community thing. What I'm talking about here is an actual website. On the side of that you could of course have a forum where people can submit their stuff and ideas and what not, and then the best stuff of that gets filtered through to the website.
We do a very similar thing over at the Anargo Sector Project, we discuss our stuff on our forum and once we're happy with it we try to move it to our website. However, I think we could keep the discussions and such over here at Dakkadakka for now and still have that website.
But yeah...the stuff on the website itself can't be touched or changed by outsiders and potential spammers and everybody could still see it (which is the whole idea here), so perhaps a static website with a forum on the side might be the best solution for this. 
I agree on the concept you guys are getting at. Public viewing, but no changing of stuff for non mods.
Ok, I've opened up the group to public viewing and made request to join options. I still don't want just anyone to be able to join the group to help stop potential spammers. I have also uploaded my current notes for the =][= munda variant of the Necromunda ruleset. Keep in mind my notes are far from complete and I am more than willing to take advie and ideas to modify the system.
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"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein |
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![[Post New]](/s/i/i.gif) 2008/10/23 19:46:39
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Got a link?
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![[Post New]](/s/i/i.gif) 2008/10/23 21:00:15
Subject: Jade Vessel - an =I=munda Blog
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[DCM]
Illustrator
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I honestly don't really see the need to jump outside of Dakka at this point.
Why not just use the articles system to set up an elaborate web of =][=munda articles?
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-Aaron
Call For Fire
DA:80+S+GM(DPC)B++++I+Pw40k99+D++A++/mWD247R++T(M)DM+++++ |
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![[Post New]](/s/i/i.gif) 2008/10/23 21:11:39
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Yeah but you're a mod here, you just don;t want to see people go!  (you know I'm kidding right?  )
But yeah, I agree with you that for now this shouldn't really be a problem. But I think that once the artwork and whatever else starts kicking in good it would indeed make a cool thing to have a website flying around. Or perhaps a series of PDF files (which could be downloaded from DakkaDakka for example) containing all that cool stuff. So rules, artwork, tutorials, galleries and such!  Some sort of =][=munda webzine perhaps?
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![[Post New]](/s/i/i.gif) 2008/10/24 00:18:55
Subject: Jade Vessel - an =I=munda Blog
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Boosting Space Marine Biker
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Malika2 wrote:Got a link? 
Of course: Inquisimunda!
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"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein |
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![[Post New]](/s/i/i.gif) 2008/10/24 00:31:17
Subject: Re:Jade Vessel - an =I=munda Blog
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Boosting Space Marine Biker
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Pfreck wrote:Does anyone knows what happened to Migs? He hasn't been online for a week now!
On the =I=munda side note, yesterday I was a bit bored.. so I took some time to design a logo for =I=munda and perhaps even for a =I=munda site?!
PS. I'm not trying to hi-jack this thread, I'm just sharing idea's. 
I like it. Do you mind if I use it on the Inquisimunda Google group?
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"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein |
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![[Post New]](/s/i/i.gif) 2008/10/24 01:21:58
Subject: Re:Jade Vessel - an =I=munda Blog
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[DCM]
Illustrator
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Lets get this back on the topic of modeling folks!
I've set up a discussion thread in the Skirmish Scale Games section. Please use that for anything not modeling based.
++++++++++++++++++++++++++++++
Migs, when can we hope to see the good old spawn ^_-? I'm really interested in where you go with all the possibilities the model offers for variety in paint.
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-Aaron
Call For Fire
DA:80+S+GM(DPC)B++++I+Pw40k99+D++A++/mWD247R++T(M)DM+++++ |
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![[Post New]](/s/i/i.gif) 2008/10/24 04:01:49
Subject: Re:Jade Vessel - an =I=munda Blog
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Ruthless Interrogator
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ender502 wrote:
I was thinking flagellants as cawdor when mixed with pig iron renegade heads.... could be fun.
I also have enough minis for a delaque gang as well as a ratskin gang.
never enough time.
ender502
That could be cool if done right. The Bretonians also have some good models for Cawdor, the men at arms would work well with some gs'ed boots. The wood elf glade guard hooded heads would match up nicely for them(or flaggelants for that matter), with gs masks added.
I'm still working on a theme. I really want to do Delaque with the FW bits but I'm also really tempted to make a Mad Puppet Miniatures style gang with really heavy Mad Max/ post apocalyptic feel, and I think Orlocks would be a better fit for them. Although I might just do a few in that theme as hired guns.
Another cool idea I had was to use those Pig Iron heads for pit slaves, possibly mixed with some marauder bits. I'm hoping the new Marauder horsemen bits get released soon cause the torsos and heads will be a gold mine for bits in general.
Anyway, hopefully we aren't threadjacking here bouncing around ideas, but just thought I'd share some of my thoughts for converting Necro models from current GW stock.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2008/10/24 11:12:22
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Not at all! Brainstorm away, and hopefully we see a new blog and your work soon
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/24 12:30:53
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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PIP of the Spawn, I've only used one color of paint (pale skin) rest is inks, washes and tamya clears. Just a bit of fun/experimantation for the campaign really. The fun stopped when I tried to take photos that show the gleaming gore nicely, which proved quite tricky.
I'll finish the base, add some Vallejo water/foam effects for daemonic puss and slime and take pics of the finished piece.
Notice the location of the eye
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/24 13:08:24
Subject: Jade Vessel - an =I=munda Blog
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Been Around the Block
Edinburgh, Scotland
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Paint is looking good migs, although I was never fond of the plastic spawn kit.
++Aquila++
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Taking commisions in sculpting/painting |
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![[Post New]](/s/i/i.gif) 2008/10/24 13:10:23
Subject: Re:Jade Vessel - an =I=munda Blog
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Legendary Dogfighter
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ditto to that. I do like the colours and the hand ye, very pan's labrynth esq! Fits in well with the 40K universe
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![[Post New]](/s/i/i.gif) 2008/10/24 13:13:27
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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The eye is in the hand isn't it?
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![[Post New]](/s/i/i.gif) 2008/10/24 20:10:45
Subject: Re:Jade Vessel - an =I=munda Blog
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Xenohunter Acolyte with Alacrity
Amsterdam, the Netherlands
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Peredyne wrote:I like it. Do you mind if I use it on the Inquisimunda Google group?
Cheers mate, sure you can! I'd be honoured.
Migs, the spawn is already looking awesome! I'm really looking forward to see this scary chap finished. so does the rest of the gang..
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![[Post New]](/s/i/i.gif) 2008/10/26 05:28:18
Subject: Jade Vessel - an =I=munda Blog
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Plastictrees
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the blood, and especially the bloody 8-pointed star drawn in blood, are ace. very nice
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![[Post New]](/s/i/i.gif) 2008/10/26 10:19:15
Subject: Jade Vessel - an =I=munda Blog
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Looks great Migsula.
Can't wait for the finished product.
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2025: Games Played:8/Models Bought:162/Sold:169/Painted:129
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2016-19: Games Played:369/Models Bought:772/Sold:378/ Painted:268
2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 |
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![[Post New]](/s/i/i.gif) 2008/10/26 12:47:34
Subject: Jade Vessel - an =I=munda Blog
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Member of the Malleus
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When can we expect to see the mighty headshoting sgt? I'm looking forward to him!
Love the pans labrynth eye in the hand on the spawn, very nice touch.
More Please!
Cheers,
Dante
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![[Post New]](/s/i/i.gif) 2008/10/26 17:46:44
Subject: Jade Vessel - an =I=munda Blog
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[DCM]
Illustrator
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Some of the better gore I've seen folks do. The only thing missing is the bloody pulping ^_-.
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-Aaron
Call For Fire
DA:80+S+GM(DPC)B++++I+Pw40k99+D++A++/mWD247R++T(M)DM+++++ |
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![[Post New]](/s/i/i.gif) 2008/10/26 19:12:47
Subject: Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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CMDante wrote:When can we expect to see the mighty headshoting sgt?
Quite soon I hope. I have already built him a base! Which is how I start all my models. I ordered an Infinity model I hope to use as a base for conversion. As soon as it arrives, I'll get right down to it.
Hammer is also cooking up something quite special for next weekend's gaming. And Jussi is working on a Speeder for his team, built on the FW kit.
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This message was edited 1 time. Last update was at 2008/10/26 19:16:15
“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/26 19:28:57
Subject: Re:Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Don't forget to take pictures of it all!
So what models and stuff are you going to use as GM? I mean the stuff of endless gangs, zombies, mutants, etc? I assume you would be doing those in the same intensity as your PC units?
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![[Post New]](/s/i/i.gif) 2008/10/26 19:32:03
Subject: Jade Vessel - an =I=munda Blog
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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love the models migs, look amazing, im now thinking about starting a gang.
Never played neco before, but looks like fun
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/10/26 19:43:29
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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Well if this doesn't lure you into the game I don't know what will!
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![[Post New]](/s/i/i.gif) 2008/10/26 22:14:04
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Malika2 wrote:
So what models and stuff are you going to use as GM? I mean the stuff of endless gangs, zombies, mutants, etc? I assume you would be doing those in the same intensity as your PC units?
I have been using models from my pretty extensive inquisitorial + imperial collection + hammer's vast blood pact army. With 4 gangs going at it, the NPC elements are more for taste. We even use civilians, which go awol when the shooting brakes and cause all sorts of mishap. Alpharius is a NPC model too, and all of Shaddes offe Greye, the spawn etc.
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/26 22:17:02
Subject: Jade Vessel - an =I=munda Blog
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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i know malika 2
migs, ive never played n my life, anyidea on a basic gang structure or where to look? (ie, ammount of gang members)
or should i just go to town making some models, then use the ones appropriate?
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/10/26 22:58:13
Subject: Jade Vessel - an =I=munda Blog
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Did Fulgrim Just Behead Ferrus?
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@Migsula: hammer's blood pact army? I remember only seeing a few pictures of that, where can I find it?
@JD21290: I assume it would be some leader figure (Inquisitor, gang leader, AdMech Priest, etc.) with a retinue consisting of various figures. Take the Necromunda gang structure from the rulebook which you can find here in which there is a single leader, two heavies, a bunch of gangers and a bunch of juves (rookies). Migsula's version of =I=munda has a limit of 10 members for a gang if I remember correctly. So yeah what will your "gang"/warband/etc include:
-Leader: this can be an Inquisitor, Commissar, officer, crimelord, or even an Ork Nob or Eldar Guardian captain or something?
-Heavies: the name kind of says it, these are the ones that carry the big weaponry. I guess Servitors will also fall under this category, which reminds me...maybe I should try to come up with some rules for Servitors!
-Gangers: your standard unit, be it your soldiers, bodyguards or whatever.
-Juves: Young soldiers, basically weaker figures. One of the gang partaking in Migsula's campaign used some sort of tech adapt to represent a Juve.
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![[Post New]](/s/i/i.gif) 2008/10/26 23:10:55
Subject: Jade Vessel - an =I=munda Blog
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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thanks malika
i get tired of converting endless models, i figured since its such a low model count i can really go to town on painting and converting them.
thanks again
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/10/27 07:36:20
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/10/27 10:55:05
Subject: Re:Jade Vessel - an =I=munda Blog
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Steadfast Grey Hunter
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JD21290: Malika2 had it pretty good.
And this project pretty much started out because we wanted to do some cool models that you could play some games with. Now it has spawned into all sorts of NPC characters, terrain and vehicles as it has been so much fun.
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This message was edited 2 times. Last update was at 2008/10/27 10:55:49
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![[Post New]](/s/i/i.gif) 2008/10/27 20:30:41
Subject: Re:Jade Vessel - an =I=munda Blog
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Steadfast Grey Hunter
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Finished building this:
It's the Arvus Lighter from forge. Really liked the model and you don't see these around too much so people don't have that strong image about them yet. Model also looks enough like civilian craft to work as a syndicate transport, and it's big enough to fit my gang in. Small modification is that I raised t a bit (about 3mm) so that storm bolter fits beneath it. I also filed away all imperial eagles. Didn't want to put too big gun there cause of the gaming reasons and wanted the vehicle maintain its civilian look.
There isn't that much to see yet as it's pretty much straight from the box. Painting will be done mostly with black and some details with grey and metal. I want to give it an unmarked vehicle look, like a secret government or mobster vehicle
More pics you can check out from forges site:
http://www.forgeworld.co.uk/arvusl.htm
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