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Noise Marines can be rather nasty if played right it appears.
Their weapon type is a flamer, which works excellently considering they're placed in t1, where gen harassment is crucial, and they're not that expensive (Think it was 400-500 req, and I know it was 20 power). Their weapons also stop the enemy from using any ranged attacks (Which obviously makes their hard counter melee) and hits for a decent amount of damage (Was able to drag down a squad of hormagaunts before they could uncap a req node). They also have an interesting ability, Cacophony, which gives them a pulsing knockback (Friendlys get hit too) for about 5-10s. Upon upgrade they become a artillery platform, along the same lines as a Plasma Dev Squad, and lose their cool abilities. Overall, I'm not looking forward to generator defense once they become more common unless Assault Marines/an Imperial Guard unit that I don't know can work as a good counter.
Of course, more importantly, they reference Slaanesh frequently upon selection, and when you upgrade them, you do get a pink glowing rune of Slaanesh on the ground.
Also appears here's been a few tweaks from the Chaos Rising unit pricing as well, but I wouldn't know what was what, not being a Chaos player. Just some of them seemed alot cheaper than I expected, and less power reliant.
'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar
Ooooh MY GOD. WHAT HAS HAPPENED TO THE FORCE COMMANDER. He is a throat cancer survivor for God's sake! It will take a LONG time to get used to that....
For Imperial Guard, the best counter is probably a sentinel or catachan. THe catachan are shotgun users, but it's more their abilities that make them useful. The grenade shot and the explosive shot are quite effective and useful against most infantry.
This message was edited 1 time. Last update was at 2011/02/02 13:42:29
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
There was also a email adress posted on Facebook, where you can request a key. ... mmm they seem to have removed the post with the email address now :s
So far i have not had a chance to play a multi player against an actual Human person, i only got a chance to play against the computer (Before i put my Son & myself to bed )
I also had a play with the army painter, (which i have always loved) Its just a shame that you can not customise that littl ebit more, Like Colouring the Hands or feet differently, while still using a normal style. Oh well i will ahve to stick to my garish Yellow and Purple that i used for everyone throughout Chaos Rising. Nothign like Yellow and Purple SMC leaping about in TLS.
The Baneblade is awesome though, and great to see it again in DOW
But aside from that, more beta impressions please! I am going to get the game when it releases on the shelf, not getting it through steam, so I don't get the beta :(
not that I have anything against Steam, but I want the collector's edition.
This message was edited 1 time. Last update was at 2011/02/03 16:54:40
But aside from that, more beta impressions please! I am going to get the game when it releases on the shelf, not getting it through steam, so I don't get the beta :(
not that I have anything against Steam, but I want the collector's edition.
Several of us playing the Beta haven't pre-ordered through Steam either (I myself have pre-ordered the Collectors edition). There was the ability to gain a beta key if you were a registered member of the site, which then got made into 'If you request it from this THQ representative (Poor, poor Tex having to deal with hundreds of people wanting beta on his own....although watching Gorb lament his lack of moderation powers in the steam group was worth the wait.)
That may work, but I'm unsure. Otherwise, provided you have a DoW game already registered in Steam, you'll gain access on the 8th.
----
The actual game....it seems surprisingly balanced for a Beta, although there's a few obvious issues that I've come across (Was playing multi-player last night and was informed by the tyranids player in [All] that they could not counter my friends bunker, because their spore mines wouldn't explode) as well as some changes (HQs definately take longer to take down)
I've been primarily playing Space Marines as I've been playing team games with a friend, and all I can say is the Land Raider Reedemer is fun as hell. Two massive Flamestorm Cannons, as well as a twin-linked assault cannon and a multi-melta, it's firepower is awe-inspiring. You can literally roast several squads of ork boyz at once and quickly, allowing your other forces to stand and fire more than they would otherwise. It certainly prompts one to play with Salamander livery, just because .
It doesn't have the raw power of the Baneblade, but it does seem to synergise with the rest of your forces better than the Baneblade does. The Baneblade requires you to use abilities to fire it's two most powerful weapons (The main cannon and the Demolisher cannon), and with a force that can require alot of baby-sitting (Imperial Guardsmen are rather squishy lategame), you're either sacrificing forces to use the main weapons at every available opportunity, or not getting the maximum use out of it. Of course, this can be minimised by strong micro, but still, just seems the Land Raider synergises better, especially with it's ability to provide re-inforcements.
The profile statistics aren't working at the moment, which is a good thing, as it means any losses (I'm yet to lose a game, so pumped about that ) aren't recorded and you have no reason to not try out new races, units and combinations (Thus, prompting everyone to try things out). I'm intending on playing a few games as Chaos or the Orks across today, so I'll provide feedback afterwards.
Edit: Edited for the correct loadout on the Redeemer. Again, I would like to blame a severe lack of sleep.
This message was edited 2 times. Last update was at 2011/02/03 23:10:12
'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar
That may work, but I'm unsure. Otherwise, provided you have a DoW game already registered in Steam, you'll gain access on the 8th.
----
I've been primarily playing Space Marines as I've been playing team games with a friend, and all I can say is the Land Raider Reedemer is fun as hell. Two massive Flamestorm Cannons, and what appears to be a third heavy flamer, as well as a lascannon and a pintle-mounted Storm Bolter (Which really acts more like a Heavy Bolter), it's firepower is awe-inspiring. You can literally roast several squads of ork boyz at once and quickly, allowing your other forces to stand and fire more than they would otherwise. It certainly prompts one to play with Salamander livery, just because .
I will have to check into getting into the beta then, since I have DoW2 and Chaos Rising through steam now.
Also, totally cannot wait to roll out a redeemer onto the battlefield. It has a lascannon too?! Ever since DoW2 came out, I have been hoping they would add the Land Raider (I have 4 for TT)... how many squads can it carry? Can it carry Assault Terms??
That may work, but I'm unsure. Otherwise, provided you have a DoW game already registered in Steam, you'll gain access on the 8th.
DUDE. Thank you! I can now finally play the Beta! While your description of the Redeemer makes me want to play marines first, that Commissar video is just too inviting!
Edit: Well, okay, so I can play it when it downloads.. but whatever. Cheers dude!
This message was edited 1 time. Last update was at 2011/02/03 20:09:33
I will have to check into getting into the beta then, since I have DoW2 and Chaos Rising through steam now.
Also, totally cannot wait to roll out a redeemer onto the battlefield. It has a lascannon too?! Ever since DoW2 came out, I have been hoping they would add the Land Raider (I have 4 for TT)... how many squads can it carry? Can it carry Assault Terms??
I believe I was able to place 3 squads in there, but I might be getting it mixed up with the Chimera....both are new transports, so it's possible. I haven't tried to load Terminators in yet, I've only had one game that went long enough I was able to get terminators and a Land Raider on the field. Land Raider is 700+ req (Might even be 800 or 900), and 180 power, so it's a fair chunk of resources as one would expect for the top units.
I shall verify the information on both of these when I play later on in the day.
DUDE. Thank you! I can now finally play the Beta! While your description of the Redeemer makes me want to play marines first, that Commissar video is just too inviting!
Edit: Well, okay, so I can play it when it downloads.. but whatever. Cheers dude!
You are quite welcome good sir. Enjoy your Beta testing.
Yes, the Commissar quote is rather amusing. Not a bad hero overall actually, not sure whether I enjoy him or the Lord General more (I'm not a fan of the Inquisitor).
This message was edited 1 time. Last update was at 2011/02/03 22:22:07
'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar
The Land Raider Redeemer is armed just like the one you might use on a tabletop. 2 Flamestorm Cannons, Twinlinked Assault Cannon, Multi Melta, and Frag Launchers (Which are tremendously more effective in a video game than the tabletop version). And it can carry terminators. It also heals units that enter it as well, so if yer men are getting shot, hide in it fer a few moments, then just pop back out guns blazing at full health.
Goddard wrote:The Land Raider Redeemer is armed just like the one you might use on a tabletop. 2 Flamestorm Cannons, Twinlinked Assault Cannon, Multi Melta, and Frag Launchers (Which are tremendously more effective in a video game than the tabletop version). And it can carry terminators. It also heals units that enter it as well, so if yer men are getting shot, hide in it fer a few moments, then just pop back out guns blazing at full health.
This loadout is correct. I don't know what I was smoking when I looked at it again after sleep, but can only surmise that late-night play is finally getting to me....especially when I could have sworn the multi-melta was firing orange....how odd. The Frag Launchers are also quite useful.
Playing around with the squads, you can load four squads into the Land Raider, and that number is not effected by what you load in (There is no disadvantage to loading Terminators into the Land Raider, except for the fact they can't fight while inside it, and it's just as slow as they are. Obviously, placing them in to heal is a different story.)
'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar
I grabbed the beta last night and played a game real quick, wow at the land raider. So crazy.
It seems like with the new units they are trying to at least make tier 3 the "more like 40k" tier, with huge units and larger battles, while tier 1 and 2 will be closer to a skirmish.
And yea, I placed assault terms into it... pretty sick rolling up on an enemy force, popping the frag launchers (which are ridiculous), then jumping on top of those units with assault marines and assault terms
So far, I've found that Guard aren't particularly strong - but nobody should take that statement seriously, as I've only played one match with them. Against Hardl Difficulty Orks. I lost.
Hard isn't even HARD.. I whoop ass with Marines before I can even get that fancy new LR out.. which sucks.
Hopefully I'll play some online matches soon, but my PC is pretty slow with DoW2 games.
Well by the Big E's balls that was epic! Just played two BETA games against other players, both were Head To Head Victory Point Control with 1000 Tickets (or whatever you want to call 'em).
I won both matches.
One thing that stood out is, the opponant always takes an early lead on me, but then in both matches I became immovable in the late-game.
However, first one was against Eldar. Lost several squads early on, and he got me fairly low on VPs. He eventually conceded, despite still having about 400 tickets over me, but his units were depleted and I'd just gotten the LR out and was rofl stompin' any attacks. Beta game #1 under my belt.
Game two was oh, so very close. Lasted a total of 61 minutes. Yes, really! In head to head! The score was..
..40 Tickets to none at the end. I won . I think I lost about 4 Land Raiders in that match, and him 2-3 Baneblades. I still had one LR alive at the end of the match, however, as well as a few other squads including two Terminator assault squads with TH/SS.
It was carnage. He left at 60 minutes in, though, because his defeat was inevitable. I had to wait at between 40-70 tickets to get him down from 700+, and I did it. Whoop me!
Anyway, I saved the recording of that last match. Anyone know how I can upload it, perhaps to the DoW2 website?
Yesterday, I was in a match that was a 6 person free for all, and we were all playing IG. I may have lost, but my lord commissar punched out a baneblade, so I DON'T CARE!
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Anyway, it's not like that hasn't been worked to death.
Also, it seems the 'best' HQ is the Lord-General/Command squad, because of easy access to special weapons like meltaguns.
In fact, special weapon spam and Vanquisher turrets seem to be the key to solving Chaos and Loyalist Marine problems if you're IG. Just like on the tabletop.. definitely something right there.
But it's true, the IG are very squishy in the late-game, even if you do spam squads. A good tactic seems to be to do a bit of sneaky flanking whilst your main force takes the blow, and Sentinels are very good early on, being relatively hard to kill with Tier 1 units. They can also be quite fast, and if used properly, the missiles are rather annoying and also powerful.
Because guard rely, more so than other races, on overpowering their enemies to win (as well as the "fear-factor" they have as they're still new) because against a roughly equal force of elite enemies they really suffer.
A good way to fight the Guard is to suppress them. They become a lot less powerful when they can't shoot as much or run away very easily. When they're pinned down, jump on them en-masse with some hard-hitting assault units, like an Assault squad, Choppas etc.
Light units really suffer against Lasguns for some reason - even Scouts take a real battering, though I still advise having them around to repair vehicles, sneak resource points and definitely still arm them with Shotguns. The knock-back ability does a reasonable amount of damage to squishy-guardsmen, and makes for a good hit-and-run attack on isolated enemy units or as a distraction to retreat from a lost fight. IG like to bunch up, so picking off units when you can is important, especially in the early game.
Ogryns, which I had the pleasure of facing, are rather worrying, however I suffered very little against them because of my Force Commander and also my Assault Terminators (with TH/SS - I wouldn't take LC against IG, because of tanks).
Tactical squads aren't as useful against guard, but I find myself equipping them with a flamethrower because it can get at them in bunkers - and the guard can even deploy their own ones - and deal damage to multiple soldiers in a unit.
Now, while I'm going on about all this units of Terminators etc, it is quite easy to get Zeal because the enemy is relatively squishy and they keep on sending fresh units into the meat grinder.
The Baneblade isn't worth it, I reckon, because asides from looking rather smaller and not very intimidating, its firepower has got to be controlled, which makes it more hectic for the Guard player, and its firepower can be weathered easily by stronger units like the Land Raider and Terminators. It doesn't go down easily, but if you use the Force Commanders' Power Fist ability to stun it (INVALUABLE against guard - cannot stress this enough) while Terminators and other anti-tank weapons lay into it. I tend to steer away from Devastators, especially the Lascannon, because of my up-close-and-personal play-style, and also because you need to suppress the IG.
Now, onto the LR Redeemer. Very strong, and effective, especially when driving right into the guard and frag-launcher-ing them. The Frag Launcher has a few seconds delay before basically obliterating everything within a sort of 'V' area in front of the Raider. However, immobile Vanquisher cannons really hurt the LR, so make sure to take them out beforehand with Terminators and whatnot. The LR just steamrolls over any other IG unit, perhaps with the exception of Ogryn, but I have yet to have a Land Raider Vs Ogryn encounter.
The only major downside of the Redeemer is its speed and maneuverability. It is a cumbersome and brutish vehicle; quite hard to position and is ill-suited to rapid-response duties. It is also weak against other armored vehicles. The late game for me, with Marines, mainly involved just sitting and repulsing wave after wave of guardsmen and other units. But a strong strength of the IG race is their ability to outmaneuver you - so watch out for this.
To sum it up, if playing IG you should probably try and go for an early win if you can and stick to containment tactics and resource harassing.