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This message was edited 3 times. Last update was at 2011/12/01 20:01:38
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
Well! Dev Blog 1 is out, and there's an explanation of how the faction system will work. Here's the info:
Piranha Games wrote: Faction Warfare
The Inner Sphere is broken up into several factions, each with their own regions and sub-regions. Each faction is warring with at least one other faction at all times in a universal territory battle. Players can be active or passive participants in this battle by following one of three paths:
-Pledging Allegiance to a Faction -Joining a Mercenary Corporation -Remaining Neutral
At its core, the territory battle is a fight for resources – planets. Planets are divided into three types. Each type requires a more active level of participation by the player and as a result earns a greater reward.
-Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events. -Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction. -Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe.
-Faction Worlds The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.
-Border Worlds Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.
-Loyalty Points and Ranks Loyalty Points are used to determine how devoted you have been to a particular faction. The more loyal you are, the greater the reward. LPs are earned by engaging in activities that further the goals of a particular faction.
For Example: Killing an enemy faction player would earn 1 LP.
Loyalty Points decay over time if a player is not active. Participating in negative actions can also decrease LPs.
-Faction Players As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.
-Mercenary Corp Players As a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction. Loyalty points also determine the type and level of contract a Merc Corp is permitted to bid on. These loyalty point restrictions mean that a Merc Corp’s membership, must remain active in order to maintain the required level of LPs.
Ranks are created within a Merc Corp by the Merc Corp leader. The naming of the ranks is entirely up to the Merc Corp leader who can assign Merc Corp level permissions to each rank.
-Lone Wolf Players As a lone wolf, the player can earn loyalty points through participation in random matches, however these LPs have no positive or negative implications. A lone wolf player does not have any ranks.
-Disclaimer We’re committed to releasing information about BETA ready concepts only, however some ideas and concepts are still subject to change after testing.
GUYS WE CAN HAVE OUR OWN PLANET GUYS GUYS.
This message was edited 3 times. Last update was at 2011/12/08 02:25:15
That is an outstanding system! So the players that like to group up into guilds will go on rampages through the border worlds and collect tons of C-Bills, while the active players that don't enjoy grouping with tons of other people gain ranks and prestige with their House!
As a player with incredibly unreliable play windows, I approve of this system.
Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
n0t_u wrote:Probably, but that only means we rush the one with the coolest sounding name by vote.
Gotta be a little bit more strategic than that. If we rush the one with the coolest name, it will likely be attacked fairly often, due to it having a cool name. The trick is to find a world with little strategic importance that has worthwhile resources attached and take that. THEN take the planet with the coolest sounding name.
I'm actually more to the benefit itself rather than the name, who cares what your rock's called but how much it's worth.
We could go for at least one of the more important ones, then try to keep a few of the easy ones to build up resources first before migrating further in. Of course that all depends on how the system works and how the benefits are. IT may be better to hold many easy ones than to hold a few of the harder ones.
Cerebrium wrote:Fetch me my Scorpion, I am going to feth stuff up.
Will be interesting to see if the quads are going to make it in initially. Or, if we'll see them at all. They are technically on the list of the Unseen.
Noztrill wrote:I hope its way more balanced than 3, (shadowcats running around with flamers housing everything). Absolutely garbage.
At least 3 had the best gameplay thus far of the various 'mechwarrior games. It just needed some balance fixes...
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
This game certainly looks worth trying. But untill then I'll stick to perpetuum.
This message was edited 1 time. Last update was at 2011/12/12 15:25:55
Its hard to be awesome, when your playing with little plastic men. Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
Urbies are no bins - they're very slow Beercans. If the rest of the Lance won't wait for them, they won't get any beer (legal age provided - otherwise *insert nice beverage here*).
Urbies are way too popular to use as our mascot. Everyone else is gonna do that...
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog