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Made in gb
Hallowed Canoness





Between

Nah, just all ork units with more than 50 models a Brotherhood of Psykers.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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Flashy Flashgitz




Antwerp

 Furyou Miko wrote:
Nah, just all ork units with more than 50 models a Brotherhood of Psykers.


I'll take my Mastery Level 6 300 boy Green Tide, thank you very much.

That would get me all da Powers of da Waaagh!, wouldn't it? Guaranteed Warpath (+1 A for every ork!)...

This message was edited 1 time. Last update was at 2015/03/19 20:04:16


Krush, stomp, kill! 
   
Made in fr
Hallowed Canoness





 DarknessEternal wrote:
There were High Lords and that's sort of the point. The High Lords are in charge of one thing each. Merging the Administratum with the Ecclesiarchy turned that into one entity so large that it basically assumed control of the entire Imperium, making the other areas managed by High Lords into the basically vassals they are today.

Except that this is not the case since Vandire has been killed, and the Administratum and the Ministorum are two completely separate entities again! The fusion of both only happened during the 36th millenium, ending in 378.M36.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Fixture of Dakka





They aren't separate entities in name only, just like everything else in the Imperium.

The Imperium used to be a bunch of factions sort of working together. Now they are one centralized unit. Codex Sisters of Battle talks at length about what changed.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Seattle

The Ecclesiarchy holds a seat on the Council of Terra, as does the Inquisition, the Mechancius, the Administratum and most of the rest of the "Adepta" of the Imperium.

The Ecclesiarchy and the Administratum are not one entity (and, in fact, are often at cross-purposes). That's actually how it's designed to work. "Divided We Stand" is a motto of the Imperium, and is why every group watches every other group.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
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Baltimore

 Bobthehero wrote:
 Vanguard-13 wrote:
Don't let this die!

Not So Obscure Fact:

Orks are the universes greatest psychers. What they believe comes true. Box with a handle? Throw ammo in box? It shoots because Ork believe it shoots.

If this is the case then if an Ork believes it is immortal, would it become Immortal?


No, because this is the stupidest piece of fluff ever written

It helps that it never _was_ written, but is just internet hyperbole of what was actually said in the fluff blown out of all proportion.

Par for the course.

 
   
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Gore-Soaked Lunatic Witchhunter




Seattle

Indeed. Ork guns don't work because the Orks believe they should, they work because Ork Meks have an in-built genetic understanding of technology.

The people who study Ork weapons, the Adeptus Mechanicus, has an extremely humano-centric view of the galaxy and, if a Xeno built it, then it must, therefore, be inferior to that which humans built. Because a Tech-Priest cannot understand how a Xeno-built weapon functions, it must therefore function through pagan Xeno "sorcery"... and not mechanical principles that the Tech-Priest simply doesn't understand.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in fr
Hallowed Canoness





 DarknessEternal wrote:
They aren't separate entities in name only, just like everything else in the Imperium.

The Imperium used to be a bunch of factions sort of working together. Now they are one centralized unit. Codex Sisters of Battle talks at length about what changed.

No, unless you can give precise references.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

While Orks instinctively know how to build stuff that works, the don't always understand exactly why it works, just how to make it work. They also take it as a matter of pride not to build stuff exactly the same twice. Orks Meks always try to improve on their creations with each new incarnation of it. So every time they build a shoota, they try to make it better than the one they built before, using whatever parts they happen to have on hand. Somehow though, all these guns, made by different Meks, at different times, all seem to work without ANY standardization in design or ammunition size.

Orks have either figured out way to make simple firearms that surpass human understanding or their is a little bit of sublte reality warping going on.

Remember to that Orks, are a race that was genetically engineered by The Slaan, a race massively advanced technology and Psykers, exist in a universe where the Legions of Chaos, formed by unconscious thoughts and pychic energies, and the C'Tan, who can bend reality to thier will, also exist.

This message was edited 2 times. Last update was at 2015/03/19 23:30:03


   
Made in de
Longtime Dakkanaut





Hopefully this has not been posted, i havent read all pages. The infamous Iron Lady Margaret Thatcher is in the game. She is Ghazghkull Mag Uruk Thraka



This message was edited 1 time. Last update was at 2015/03/19 22:21:12


 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Warhams-77 wrote:
Hopefully this has not been posted, i havent read all pages. The infamous Iron Lady Margaret Thatcher is in the game. She is Ghazghkull Mag Uruk Thraka


Someone beat you to it

   
Made in gb
Hallowed Canoness





Between

Warhams-77 wrote:
Hopefully this has not been posted, i havent read all pages. The infamous Iron Lady Margaret Thatcher is in the game. She is Ghazghkull Mag Uruk Thraka


What hasn't been posted is why it works - as well as being phonetically relatable to 'Margaret', 'Mag Uruk' can also be read as 'Great Ork' - Uruk being Tolkein (the Black Speech word for 'orc'), and Mag being derived from Magnus, or 'great one'.

In confirming this, I found another interesting piece of apocrypha;

http://tolkiengateway.net/wiki/Orcs wrote:In his late, post-Lord of the Rings writings, Tolkien preferred the spelling Ork.[12] It is also possible that the word is a Common Tongue Version of 'orch', the Sindarin word for Orc. The original sense of the word seems to be "bogey", "bogeyman", that is, something that provokes fear, as seen in the Quenya cognate urko, pl. urqui.

This message was edited 2 times. Last update was at 2015/03/20 08:58:41




"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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Fresh-Faced New User




Quick one for you all, GW once printed an optional set of Orky "Malfunkshun" cards in White Dwarf. They detailed various mishaps that your opponent could spring on you, including guns jamming, vehicles getting stuck in high gear, weirdboyz heads exploding and madboyz going crazy. They could be cancelled by various ork tools cards, but the ork player only had a limited number so had to use them carefully...

This message was edited 1 time. Last update was at 2015/03/23 12:03:28


 
   
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Gargantuan Gargant





New Bedford, MA USA

Lesser known "fact" GW simulated those Malfunkshun's in all later editions by reducing Ork's Ballistic Skill to 2.


   
Made in us
Focused Fire Warrior





 adamsouza wrote:
Lesser known "fact" GW simulated those Malfunkshun's in all later editions by reducing Ork's Ballistic Skill to 2.



I just assumed it was because they hold down the trigger and wave the gun around until they hit something. Orks should never have the "Aim" ability.

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40k used to have good rules.

At least the models are pretty now.
   
Made in ru
Been Around the Block





 Vanguard-13 wrote:
Source? And you mean to tell me there are stories where Tau are the good guys(Or at least helpful to the good guys)? I would love to read these!

I think there are some books that primarily feature tau characters, but I'm not sure what are they and if they are any good.
"For the Emperor" from Ciaphas Cain series by S. Mitchell features tau and their tense relationship with border worlds of Imperium. They are definitely not baddies there, albeit aren't focus of narration either.
Series have some downfalls, but if you're into such things, it's worth reading at least one book, and I recommend this one. Then there's another, "Greater Good", that is apparently a callback to the events of "For the Emperor".

Oh, and in the grim darkness of future there is not only war, but traffic jams as well.

This message was edited 2 times. Last update was at 2015/03/31 12:31:10


 
   
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 Barrogh wrote:
 Vanguard-13 wrote:
Source? And you mean to tell me there are stories where Tau are the good guys(Or at least helpful to the good guys)? I would love to read these!

I think there are some books that primarily feature tau characters, but I'm not sure what are they and if they are any good.
"For the Emperor" from Ciaphas Cain series by S. Mitchell features tau and their tense relationship with border worlds of Imperium. They are definitely not baddies there, albeit aren't focus of narration either.
Series have some downfalls, but if you're into such things, it's worth reading at least one book, and I recommend this one. Then there's another, "Greater Good", that is apparently a callback to the events of "For the Emperor".

Oh, and in the grim darkness of future there is not only war, but traffic jams as well.


I know about nShadowsun: The Last of Kiru's Line. Still have to get a copy. But I'd like to learn more about Tau, since they are the "Self Proclaimed" "Good Guys".

Never heard of "Greater Good" as a book, I'll look into it! Thanks!

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Republic of Ireland

 Vanguard-13 wrote:
 Barrogh wrote:
 Vanguard-13 wrote:
Source? And you mean to tell me there are stories where Tau are the good guys(Or at least helpful to the good guys)? I would love to read these!

I think there are some books that primarily feature tau characters, but I'm not sure what are they and if they are any good.
"For the Emperor" from Ciaphas Cain series by S. Mitchell features tau and their tense relationship with border worlds of Imperium. They are definitely not baddies there, albeit aren't focus of narration either.
Series have some downfalls, but if you're into such things, it's worth reading at least one book, and I recommend this one. Then there's another, "Greater Good", that is apparently a callback to the events of "For the Emperor".

Oh, and in the grim darkness of future there is not only war, but traffic jams as well.


I know about nShadowsun: The Last of Kiru's Line. Still have to get a copy. But I'd like to learn more about Tau, since they are the "Self Proclaimed" "Good Guys".

Never heard of "Greater Good" as a book, I'll look into it! Thanks!


I read one recently called Fire Caste. Wasn't that taken with it tbh. Not great writing. Felt like a bit of a rehash of conrad's heart of darkness

   
Made in au
Land Raider Pilot on Cruise Control





Adelaide, South Australia

 BaconCatBug wrote:
40k used to have good rules.

I actually think the reverse is true. The rules were never good, they were just decent in a small pool of options. I don't even think they've gotten significantly worse over time (just worse in different ways).

But here's an actual fact- the IG used to employ entire platoons of troops in tunnelling vehicles.

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Seattle

The "omnitool" carried by members of the Adeptus Mechanicus is a sonic screwdriver.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
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The Deathwing used to be Native American themed.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in cn
Sister Vastly Superior





 Portugal Jones wrote:

It helps that it never _was_ written, but is just internet hyperbole of what was actually said in the fluff blown out of all proportion.

Par for the course.

Except it was explicitly written in the previous codex. There are accounts of how ork tech does not work if not used by orks and how ork belief in the red colouration of their vehicles making them go faster. There is even an account of a tech priest opening an ork gun to find that it was a box filled with scrap metal with an ammunition bit shoved into a hole.

The Blood Ravens chapter from Dawn of War are implied to be a loyalist offshoot of the traitor Thousand Sons chapter. They were offworld when Russ arrived and so escaped the scouring of Prospero.

The (Void) Dragon is implied to be on Mars. The Mechanicus have chambers that they are forbidden to enter and one prophet spoke of the dragon of Mars. The Necrons have also made attempts to land in sections of Mars that are supposedly abandoned.

Still waiting for Godot. 
   
Made in ru
Been Around the Block





 Kojiro wrote:
But here's an actual fact- the IG used to employ entire platoons of troops in tunnelling vehicles.

Really? When/where that was?
Kinda curious because it wasn't even a year (I think) since FW made rules for Hades that actually work...
   
Made in gb
Hallowed Canoness





Between

2nd edition had rules for burrowing transports called Termites.

This message was edited 1 time. Last update was at 2015/04/03 10:38:03




"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
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The Necron's Gauss weaponry doesn't actually pierce things like a bullet would. Instead it fires a beam of energy that pulls whatever it hits towards the gun at the sub-atomic level.
   
Made in us
Focused Fire Warrior





Not Sure if Mentioned yet, And it's pretty commonly known, But:

Warhammer 40k's Space Marines and Tyranids are based off a book called "Starship troopers" A book written back in 1959 by Robert A. Heinlein.

40k started around 1987, and you can find more details about that everywhere.

In 1995 production on StarCraft started. This game was heavily Influenced by 40k. As I did more research it seems, Warcraft was originally supposed to be a Warhammer Fantasy game.http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow Souce. And rumors ran amuck of how close the games seemed. (The rumor I heard growing up in the Spoiler. I am fairly sure it is untrue.)
Spoiler:

Star Craft was rumored to be a project backed by GW. GW wanted Blizzard to make a 40k game on the PC for them. But at some point during development; GW backed out. Instead of scrapping the project, Blizzard went forward with the game.

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Gargantuan Gargant





New Bedford, MA USA

Warhammer 40k's Space Marines and Tyranids are based off a book called "Starship troopers" A book written back in 1959 by Robert A. Heinlein.


GW testified in court that all their creations, no matter how much they copied anyone else, are completely original designs they came up with on their own, with no outside sources of inspirtation.


   
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Not to mention that contrary to popular belief the bugs in Starship Troopers (the novel, not the movie) were a civilization that built weapons and spacecraft, not a hive-mind biological super-organism that evolved biological guns and spacecraft. And the human troopers were more like Crisis suits than Space Marines.

(But that's an Obscure Starship Troopers Fact, not an Obscure Warhammer Fact)

This message was edited 1 time. Last update was at 2015/04/10 00:03:23


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Upstate, New York

And there are many, many more sources then just Starship Troopers.

   
 
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