Switch Theme:

OP Imperial Guard Cheese  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fixture of Dakka




Martel732 wrote:
They don't, but even if they did, how would you use that?

Use those drop pods you can apparently place wherever you like.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Locked in the Tower of Amareo




So they can all die to an intercepting ion accelerator before the psychic phase? Awesome plan.
   
Made in gb
Shas'ui with Bonding Knife






Martel732 wrote:
They don't, but even if they did, how would you use that?


No idea, was just wanted to point out they have no way to get psykers on the field easily.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Locked in the Tower of Amareo




You can spam them in an angel's blade.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Calling out to quit the game if we "do not like it"?
There is always room for improvement (some editions of 40k more than others).

Imperial Cheese like the Stormsword is a fine example of an Epic level vehicle having lost it's way and finding itself in squad-based combat.
It is in the rules we can have a "Lord of War", I am sure my lord beats your lord because he has bigger guns than yours and AM/IG is all about big guns.
I like my Shadowsword but he really hopes you bring a truly epic sized LOW or it is a waste... but he can pass the time blowing up tanks spectacularly.

I am close to fielding 3 Imperial Knights but I am sure they are doomed facing the shock and awe of the Riptide swarms.

I like how this thread started, cheese is funny now.
I will SEVERLY reprimand anyone who tries to tell me 40k as it stands now is a competitive game.
You cannot force me to look at it any other way than a gaming joke, where it really is "bring what you like"!
Make the meanest thing you can think of for giggles!
Take an insane horde of stuff: can you field more bodies than their guns can handle?
Can you take so much armor it is enough to make a Tank Commander blush?
Really, people are completely unreasonable for calling people a TFG for their army lists or to play with the rules... it... does... not... matter.

40k is free of the yoke of oppression of "competition": the rules are only just good enough to be a scenario sandbox.
Even to make alliance armies to fly so much in the face of fluff, it would make Jervis Johnson's head spin!

There has never been a better time to create unholy... erm, "exciting" army combinations you only dreamed of or read about.

The exodus of players people lament are only the competitive players, "good riddance!" many would say.
No sense them souring our games with "math-hammer" and silly words like "choice" or "odds".

Remember: forge the narrative!, have fun!, frag them if they cannot take a joke! and have pity on the TFG: he has completely lost the plot and should be made fun of mercilessly.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Shas'ui with Bonding Knife






Martel732 wrote:
You can spam them in an angel's blade.


Can you? Is there a formation for it? Invis DC would be the only way I'd use them, unless you have grav cents.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Locked in the Tower of Amareo




There is a sub formation called "leaders of the angelic host" that can hold up to 5 of libbies/priests/etc. But it's part of the angel's blade.

BA can't cast invis.
   
Made in us
Journeyman Inquisitor with Visions of the Warp




It would help if you list the typical Tau army you play against.
   
Made in us
Sinewy Scourge




Boulder, Colorado

Honestly for once I actually agree with Martel and his grievances and I don't blame him. This is truly a historic thread.

But yeah RT are way too hard to kill, and the damage for their points is quite high, same issue with Grav Cents but Grav Cents are easier to kill, like a lot easier to kill.

   
Made in us
Locked in the Tower of Amareo




It varies. Some lean on the Stormsurge now, others still lean on Riptide. Some have broadsides, some don't. Some deep strike fusion suits, some don't.

They're all filled with interceptor and have no skyfire. But, I quit using all stormraven-based lists because I expect DFTS to become core rules.
   
Made in us
Journeyman Inquisitor with Visions of the Warp




What's dropping the Knight in your list?
   
Made in us
Locked in the Tower of Amareo




Yoyoyo wrote:
What's dropping the Knight in your list?


Who is that directed at?
   
Made in us
Regular Dakkanaut




This thread just gets better
   
Made in us
Locked in the Tower of Amareo




It's a tremendous thread. The best thread.
   
Made in us
Journeyman Inquisitor with Visions of the Warp




That was directed at you, Martel.

The Knight can probably D-Blade or Stomp out the Riptides, if you can remove their support.
   
Made in us
Librarian with Freaky Familiar






Yoyoyo wrote:
That was directed at you, Martel.

The Knight can probably D-Blade or Stomp out the Riptides, if you can remove their support.


That requires you getting close enough, and that you remove the support.

To many unpainted models to count. 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 BBAP wrote:
Astroglide Militarium


This is the best name ever.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 kronk wrote:
 BBAP wrote:
Astroglide Militarium


This is the best name ever.


I prefer Astroturf Military

Would make sense with all the green colour palettes going around in the Guard...

This message was edited 1 time. Last update was at 2016/12/14 00:39:23


G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Locked in the Tower of Amareo




Yoyoyo wrote:
That was directed at you, Martel.

The Knight can probably D-Blade or Stomp out the Riptides, if you can remove their support.


My lists don't typically include knights because of all the WKs.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Martel732 wrote:
Yoyoyo wrote:
That was directed at you, Martel.

The Knight can probably D-Blade or Stomp out the Riptides, if you can remove their support.


My lists don't typically include knights because of all the WKs.

Yeah, why don't we quit ripping on tides (see what I did there? ) and talk about the true master of undercostedness, the Wraithknight. Especially the Skathach variety. Really Eldar in general are undercosted. Tau are much more fair. Everyone's arguments about the durability of the Riptide are a little bit misguided, considering in many situations there are better uses of the Nova reactor than a better invuln. (I usually Nova Charge my primary weapon, or Ripple Fire my secondary, because MOAR DAKKA!). So most of the time it's invuln is only 5+. Plenty of stuff can get through that. And if you want FnP on a Riptide, you pay a bucket of points for it. So it comes at the expense of additional firepower. Riptides are good, but they are properly expensive when kitted out for maximum durability.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Fixture of Dakka




 ZergSmasher wrote:
Martel732 wrote:
Yoyoyo wrote:
That was directed at you, Martel.

The Knight can probably D-Blade or Stomp out the Riptides, if you can remove their support.


My lists don't typically include knights because of all the WKs.

Yeah, why don't we quit ripping on tides (see what I did there? ) and talk about the true master of undercostedness, the Wraithknight. Especially the Skathach variety. Really Eldar in general are undercosted. Tau are much more fair. Everyone's arguments about the durability of the Riptide are a little bit misguided, considering in many situations there are better uses of the Nova reactor than a better invuln. (I usually Nova Charge my primary weapon, or Ripple Fire my secondary, because MOAR DAKKA!). So most of the time it's invuln is only 5+. Plenty of stuff can get through that. And if you want FnP on a Riptide, you pay a bucket of points for it. So it comes at the expense of additional firepower. Riptides are good, but they are properly expensive when kitted out for maximum durability.

I thought the Skathachs were less undercosted?

Even if the invul is 5+ you're still T6 2+ aren't you? Or am I wrong about that?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

 Wolfblade wrote:
Champion of Slaanesh wrote:
Martel then maybe shoot them Tau do not like being shot and unless your opponent has either got a ethereal in the list or paid for sergants or got lucky on his warlord trait most of his army is LD 8 at best with the exceptions of the commanders unit and the riptides. Heck use damn osykers against them because Tau have next to no psychic defence


Yeah, out shoot the shooty army, good luck. I don't even think they can spam psykers as they don't have access to the libby conclave.


So ally in a Conclave? Why whine and cry when we have the ability to easily fix literally any problem in an IoM force?

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in gb
Fixture of Dakka




 Retrogamer0001 wrote:
 Wolfblade wrote:
Champion of Slaanesh wrote:
Martel then maybe shoot them Tau do not like being shot and unless your opponent has either got a ethereal in the list or paid for sergants or got lucky on his warlord trait most of his army is LD 8 at best with the exceptions of the commanders unit and the riptides. Heck use damn osykers against them because Tau have next to no psychic defence


Yeah, out shoot the shooty army, good luck. I don't even think they can spam psykers as they don't have access to the libby conclave.


So ally in a Conclave? Why whine and cry when we have the ability to easily fix literally any problem in an IoM force?

Because people don't play IoM. They play BA or SW or IG or SoB. If you're going to insist on allying in solutions to every issue we may as well just pick one codex for everyone to play.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

pm713 wrote:
 Retrogamer0001 wrote:
 Wolfblade wrote:
Champion of Slaanesh wrote:
Martel then maybe shoot them Tau do not like being shot and unless your opponent has either got a ethereal in the list or paid for sergants or got lucky on his warlord trait most of his army is LD 8 at best with the exceptions of the commanders unit and the riptides. Heck use damn osykers against them because Tau have next to no psychic defence


Yeah, out shoot the shooty army, good luck. I don't even think they can spam psykers as they don't have access to the libby conclave.


So ally in a Conclave? Why whine and cry when we have the ability to easily fix literally any problem in an IoM force?

Because people don't play IoM. They play BA or SW or IG or SoB. If you're going to insist on allying in solutions to every issue we may as well just pick one codex for everyone to play.


Didn't you just do that by complaining about no Conclave for BA?

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Locked in the Tower of Amareo




By the time I ally in a conclave, I might as well just play vanilla marines. There's nothing in the BA codex even worth making invisible.



Automatically Appended Next Post:
 ZergSmasher wrote:
Martel732 wrote:
Yoyoyo wrote:
That was directed at you, Martel.

The Knight can probably D-Blade or Stomp out the Riptides, if you can remove their support.


My lists don't typically include knights because of all the WKs.

Yeah, why don't we quit ripping on tides (see what I did there? ) and talk about the true master of undercostedness, the Wraithknight. Especially the Skathach variety. Really Eldar in general are undercosted. Tau are much more fair. Everyone's arguments about the durability of the Riptide are a little bit misguided, considering in many situations there are better uses of the Nova reactor than a better invuln. (I usually Nova Charge my primary weapon, or Ripple Fire my secondary, because MOAR DAKKA!). So most of the time it's invuln is only 5+. Plenty of stuff can get through that. And if you want FnP on a Riptide, you pay a bucket of points for it. So it comes at the expense of additional firepower. Riptides are good, but they are properly expensive when kitted out for maximum durability.


Wraithknight is actually easier to kill because it only has base 3+ armor. This actually makes a huge difference. Krak missiles are back in the picture, as are any other AP 3 high strength weapon the Riptide just laughs off. It's hard to spam wounds on the WK, but if you can, it takes far more than the Riptide. Plus, the best invuln it can get is 5++, so grav works MUCH better vs the WK. I'm not sure which one is truly more obnoxious. Riptide is able to be poisoned, but 2+/5+++ makes poison functionally useless. Also, Eldar don't have interceptor, so skyhammer is totally a thing vs WK. Skyhammer just becomes road pizza vs Tau.


Automatically Appended Next Post:
 ZergSmasher wrote:
Martel732 wrote:
Yoyoyo wrote:
That was directed at you, Martel.

The Knight can probably D-Blade or Stomp out the Riptides, if you can remove their support.


My lists don't typically include knights because of all the WKs.

Yeah, why don't we quit ripping on tides (see what I did there? ) and talk about the true master of undercostedness, the Wraithknight. Especially the Skathach variety. Really Eldar in general are undercosted. Tau are much more fair. Everyone's arguments about the durability of the Riptide are a little bit misguided, considering in many situations there are better uses of the Nova reactor than a better invuln. (I usually Nova Charge my primary weapon, or Ripple Fire my secondary, because MOAR DAKKA!). So most of the time it's invuln is only 5+. Plenty of stuff can get through that. And if you want FnP on a Riptide, you pay a bucket of points for it. So it comes at the expense of additional firepower. Riptides are good, but they are properly expensive when kitted out for maximum durability.


FNP is disgustingly cheap on the Riptide. Also, there's almost never a reason to do anything but the shield. Immortal model >> more dakka. Riptides are still far, far, FAR too cheap kitted out.

This message was edited 4 times. Last update was at 2016/12/14 03:07:10


 
   
Made in gb
Missionary On A Mission






 General Annoyance wrote:
 kronk wrote:
 BBAP wrote:
Astroglide Militarium


This is the best name ever.


I prefer Astroturf Military

Would make sense with all the green colour palettes going around in the Guard...


I don't think anyone uses **that** name for them except GW. It's always Astroglide Millitarium, Astral Vomitarum, Astrid Milligan, Ass-tar Milipede, or sometimes even "the Imperial Guard".

- - - - - - -
   
Made in us
Douglas Bader






 ZergSmasher wrote:
Everyone's arguments about the durability of the Riptide are a little bit misguided, considering in many situations there are better uses of the Nova reactor than a better invuln.


This would be a valid argument if nova charging the weapon actually mattered. If the ion weapon was STR 8 AP 4 and only got AP 2 with the nova charge then there would be a reason to do it, but giving it AP 2 by default makes the nova version redundant. The vast majority of the time you nova charge for the 3++.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Peregrine wrote:
 ZergSmasher wrote:
Everyone's arguments about the durability of the Riptide are a little bit misguided, considering in many situations there are better uses of the Nova reactor than a better invuln.


This would be a valid argument if nova charging the weapon actually mattered. If the ion weapon was STR 8 AP 4 and only got AP 2 with the nova charge then there would be a reason to do it, but giving it AP 2 by default makes the nova version redundant. The vast majority of the time you nova charge for the 3++.

Works a treat on the HBC, which I'm starting to like better than the Ion Accelerator at a TAC weapon. I've lost way too many IA blast shots to Gets Hot.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Shas'ui with Bonding Knife






 Retrogamer0001 wrote:
pm713 wrote:
 Retrogamer0001 wrote:
 Wolfblade wrote:
Champion of Slaanesh wrote:
Martel then maybe shoot them Tau do not like being shot and unless your opponent has either got a ethereal in the list or paid for sergants or got lucky on his warlord trait most of his army is LD 8 at best with the exceptions of the commanders unit and the riptides. Heck use damn osykers against them because Tau have next to no psychic defence


Yeah, out shoot the shooty army, good luck. I don't even think they can spam psykers as they don't have access to the libby conclave.


So ally in a Conclave? Why whine and cry when we have the ability to easily fix literally any problem in an IoM force?

Because people don't play IoM. They play BA or SW or IG or SoB. If you're going to insist on allying in solutions to every issue we may as well just pick one codex for everyone to play.


Didn't you just do that by complaining about no Conclave for BA?


Because allies are their own set of problems for a different thread. (see: barkstar/superfriends), and the best unit BA have that MIGHT be a decent invis choice is DC, which against Tau armies with an abundance of markerlights is far less of a problem than it normally is.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Jovial Plaguebearer of Nurgle




Leicester

And why should I care about his grirvences when its because of people like him crying that csm got one of their only 2 good units nerfed into oblivion. So sorry but I ain't sorry
PS I'd love to see all imperial codeces down to the level of csm before traitor legions
   
 
Forum Index » 40K General Discussion
Go to: