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2019/10/03 19:23:59
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Eldarain wrote: Tunneling in 9 with Jormangundr could be ok. Fishing for 5s against characters though.
Good players screen DS with scouts or the new non dreadnought warsuit.
Space Marines are way OP now.
Best bet. Ignore the Leviathan dread buff guy, kill everything else. Play for objectives, board control. Take LoS blocking terrain, try and get some charges off where he cant see you so he can't overwatch and then wrap, pile in and consolidate.
2019/10/03 19:54:34
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
topaxygouroun i wrote: Zoanthropes are just too damn expensive at the moment. With a min of 3 models per unit, we're talking about a 120 pt non character psyker in the least. And for 120 pts, this psyker isn't even that amazing. Normal sorcerers have a wider variety of spells to pick + character protection and they cost 90 pts.
Even worse, to even take three units (360) pts + delivery system, wait one turn, then hope and pray on a bunch of 4+ isn't my idea of strategy honestly.
Good for you, but I don't think I agree with your assessment. Zoanthropes get 3++, SitW, Synapse and 9 wounds minimum, that's pretty good for 120 points and I don't care if you can target them or not. Oh, they also have Fly and their Smite goes 24" instead of 18". Hive Mind powers are not gak either. Again your assess should not be paid any mind.
I mean, all you have to do is screen out the smite so its not the closest unit.
2019/10/25 14:57:15
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Aparetnly we are getting some new stuff. Sorta...
Battleforce and new Termagaunts and Hive Tyrant boxes. Says repackaged so I dont know if that means new sculpts or what. But I wish they would have not done the Tyrant and done a Biovore/Pyrovore kit.
Full disclosure, I have no way to validate the credibility of this source.
First i hink using Progeny of the hive to get another (2 total) Adaptive Physiology is a must pick.
Lictor with Suprise Ambush T1 to tie up units. No overwatch especially against Tau. Charge him in, then send in the genestealers. Use kraken synaptic lure to reroll charge from deespstrike if needed, with a +1 to charge, so an 8, (just under 60% chance to get it off). To bad cant stack with Adrenal glands for a lovely 7. GW really doesnt want Charging out of DS to be so fast. Dont forget the -1 to shooting, so things like tau overwatch on 5's becomes 6s.
Use Hunters Drive. Have a Flyrant pick off a Single MODEL for the intended Charge target. Pop this strat. now you can roll 3d6 drop the lowest (twice). Odds of getting 3d6 drop the lowest the average of 8.5 with 68% chance. Rerolls
If they manage to fall back dont forget Savage Distraction for another -1 to hit. So they could be -2 to hit for anything with Venom/Malnthrope shroud or Fex spores or the lictor himself.
Arachnacyte Gland on a Melee Fex or Broodlord to support GS could be good.
Stacking Sything Talon AP to -2 for Hormagaunts and maybe even genestealers, but then they are not as fast.
Possibly taking the HF Reroll Advance with another trait of flavor to get almost as fast as kraken. Combine with 6" pile in and you have hormie/GS hybrid. Other options for Hive Fleet adapations that stand out are buffed Sything talons AP, or 2+ Warriors.
Warriors at a 2+ Armor save with Malanthrope -1 ( possibly -2 see above). Then Unyielding chitin for reduced damage. Park these guys in the middle of the board and hold the line. To bad it doesnt work for melee.
Hive Instinct can be good if you get a Broodlord, Swarmy or Prime in combat, use that to extend charge range of unit of GS if needed.
Aggressive Adaptation on Swarmlord or OOE or even GS/Gants for increase AP is always good, though that unit just became target priorty. Could be a good wait to bait opponent into focusing that unit down if you need another one to survive or not draw fire.
The Resonance Barb Relic seems to be a must take for having the ability to use any power needed. Finally pychic dominance is possible. Possibly casting up to 4 powers a turn when combo with power of the hive mind. Potentially a catalyst, onslaught, horror and smite, or just 4 smites. Synaptic channel to just cast whatever power you want.
Unsure if rules allow placement off the new Adaptations on named characters, if so buffing Swarmy and OOE seems obvious.
Exorcine Kronos with Symbiostorm & Symbtioic Devastation. +1 to hit reroll 1s, and can still move and shoot twice. Then with shoot again stratagem essentially making it like having 4x shots. I see 3 of these being a staple . Too bad they dont have monsterous brood.
Using it on hive guard can be good as well, gettin gan extra hit on the 6s, but I think the exocrine is probably the better option.
Stacking Kronos soul hunger with new pysker Pyschic Fissiure to get 2d3 mortal wounds on a failed save. Dont forget deepest shadow to force the test on a single dice and you shadow in the warp.
This message was edited 1 time. Last update was at 2019/12/03 13:55:43
2019/12/03 14:28:25
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Lictor with Suprise Ambush T1 to tie up units. No overwatch especially against Tau. Charge him in, then send in the genestealers. Use kraken synaptic lure to reroll charge from deespstrike if needed, with a +1 to charge, so an 8, (just under 60% chance to get it off). To bad cant stack with Adrenal glands for a lovely 7. GW really doesnt want Charging out of DS to be so fast. Dont forget the -1 to shooting, so things like tau overwatch on 5's becomes 6s. Edit: Doesn't apply since it can't be overwatched anyway.
You can't deepstrike the Lictor turn 1. And he already re-rolls charges. And -1 to hit doesn't turn Tau overwatch into 6's the same way +1 to hit doesn't turn overwatch into 4's, their Sept rule is a static 5.
EDIT: there's a TON more mistakes in your post. I know it's an exciting time, but have a re-read through the rules a bit man. A big word dump like that which hasn't been thought through properly isn't helping anybody.
You can hide him on board T1 or Deepstrike him in your deployment zone. How does he already reroll charges? He gets that from the Kraken Synaptic Lure. And +1 to charge from the surprise. The lictor rule states you must subtract 1 on to hit rolls that target that unit. Since it doesn't specify a phase (like shooting) then it still applies. Though you are correct in that Tau overrides this. Nevertheless it doesnt matter since you ignoring overwatch anyway.
2019/12/03 17:27:20
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Astmeister wrote: Lictors has reroll charge as an built-in special rule. Also overwatch is always unmodified.
Thats only on the turn they arrive, so unless your are able to positions appropriately T1 or wait until DS for T2 its not going to apply. Besides, the point for the Kraken power is to grant reroll charges to the follow up units like the Broodlord or Genestealers after the lictor has already made it in.
Except for a few things like Symbiostorm, Resonance Barb, Psychic Fissure, Progeny of the Hive it's all pretty meh. But maybe in combination with the points drops it could help us not been one of the bottom tier armys.
Yeah. Ive been messing with the custom hive fleets pairing but not sure if anything is better than Kraken or Kronos, especially since you will lose those specific stratagems. I wish we could take more than 2 Physiological Adaptations though.
Best pairings I see are:
Feeding Frenzy and Hypermetabolic Acceleration on Genestealers to get 6" pile in and reroll advance.
Can use Shrewd Predators Strat to consolidate in any direction and combo with Adrenal Webs physiological move in 2d6" can be a good way for some sneaky movement after a fight. Also using UNnatural reaction to allow a unit of GS to heroically intervene could catch some people off guard.
Accelerated digestion to heal up Swarmy OOE (until the FAQ that to non named characters) and then put on a Melee Fex with Dermic Symbios for 5++ Invul. Uue Jromagunder wit Dynamic Camo, mybe metamorphic regrowth to help heal as well.
Hive Fleet Adaptations of Biometalic Syches for +1 AP on scything Talons for (homries, GS, trygons, carnifexes, even HT) WIth Pack hunters for another +1 AP for swarm units like Hormies and GS. Then for hormies can use Feral Instincts for another +1, so thats +3 AP on 30 hormies rerolling 1's to hit and wound with 20+ models. Genestealers can get +2 AP with reroll 1s on the sycthing Talons. Not sure if the mathhammer on a flat 2 is better than the possible Rend. Having +2 AP on things like Trygons, Carnifexes, Hive Tyrants etc.. (assuming it applies to monsterous) would also be helpful Only problem, go to get in close.
This message was edited 1 time. Last update was at 2019/12/03 17:40:52
2019/12/05 17:16:39
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Looking at this for the new Chapter Approved points adjustments with Psychic Awakening buffs.
Nitro Zeus wrote: I don’t have the book, but doesn’t Resonance Barb give them another power?
Per goonhammer yes it does.
"This model can manifest an additional power per turn and deny an extra power. Also, when you take a psychic test, add 1 to the total. This is straight fire. Windmill slam this thing onto your Hive Tyrants for triple easy-casting action."
Automatically Appended Next Post:
Spoiler:
Kraken Battallion - 5 CP - 3d6 take highest advance,
Dynas wrote: Looking at this for the new Chapter Approved points adjustments with Psychic Awakening buffs.
Nitro Zeus wrote: I don’t have the book, but doesn’t Resonance Barb give them another power?
Per goonhammer yes it does.
"This model can manifest an additional power per turn and deny an extra power. Also, when you take a psychic test, add 1 to the total. This is straight fire. Windmill slam this thing onto your Hive Tyrants for triple easy-casting action."
Automatically Appended Next Post:
Spoiler:
Kraken Battallion - 5 CP - 3d6 take highest advance,
So with marine heavy meta being steathy I am looking to tailor list to either ignore cover or move within 12" to shoot.
The second issue is the AP so getting Invul saves and FnP saves seems to be the best.
Spamming units with these combos seems to be a good chance.
That makes me want to take Leviathan for 6+ FnP.
Hive Guard with ignore LoS (but not cover ) are a maybe.
Im not sure we have anything that ignores cover aside from stuff like Mortal Wounds (spore mines and Meotic Spores)
For invul units
Flyrant, swarmlord, Genestealers, Zoanthrope, neurothropes (smite spam). Devilgant bomb dropping within 9" and shooting twice will kill 17.5 marines on average. Since within 12" they lose stealthy.
Malanthrope for additional defense seems like a must.
Catalyst spell is a must.
What other units/strats have access to either Ignore cover, an Invul Save, or FnP save.
2019/12/13 14:36:16
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Hive Guard with ignore LoS (but not cover ) are a maybe.
Im not sure we have anything that ignores cover aside from stuff like Mortal Wounds (spore mines and Meotic Spores)
I'm slightly puzzled by this post, because hive guard do ignore cover.
I meant other than that unit. Granted my wording was rather poor. Apologies for the confusion.
Dynas wrote: So with marine heavy meta being steathy I am looking to tailor list to either ignore cover or move within 12" to shoot.
The second issue is the AP so getting Invul saves and FnP saves seems to be the best.
Spamming units with these combos seems to be a good chance.
That makes me want to take Leviathan for 6+ FnP.
Hive Guard with ignore LoS (but not cover ) are a maybe.
Im not sure we have anything that ignores cover aside from stuff like Mortal Wounds (spore mines and Meotic Spores)
For invul units
Flyrant, swarmlord, Genestealers, Zoanthrope, neurothropes (smite spam). Devilgant bomb dropping within 9" and shooting twice will kill 17.5 marines on average. Since within 12" they lose stealthy.
Malanthrope for additional defense seems like a must.
Catalyst spell is a must.
What other units/strats have access to either Ignore cover, an Invul Save, or FnP save.
The Jormungandr WL trait passes out Ignore cover to everything within 3".
Hmm. Could be good then with taking a Solid Warrior Fire base with a Prime as Jorm and a malanthrope to help. Catalyst on them if needed. Im still worried about the AP Hailstorm of marines though. the new Strat Unyielding chitin would definitely be a must take each turn for this detachemnt at (least in the early turns). If you take the Warlord trait then your only getting 1 adaptive Physiology. I am thinking Enhanced Resistance over Dynamic Camo since the dynamic camo gives the +1 to cover, but the Enhanced resistance has the ability to reduce 2 AP which would be better.
This message was edited 1 time. Last update was at 2019/12/13 14:44:02
2019/12/23 18:12:48
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
What hive fleet did he take? Im assuming its all kronos based on the list. Looks like he gave up WLT for 2x ignore ap and assuming he took Resonance Barb on Broodlord.
Agree malanthrope for sure.
2019/12/24 14:00:11
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
lindsay40k wrote: I’m thinking a Kraken Swarmstealers list could benefit from a deployed Lictor or two to OA & prevent overwatch.
Played doubles yesterday, my abshemoth & a friend’s Kraken. Our first turn charge took such heavy OW casualties that we had to use 5CP for the genestealers to get the unit kills we were fishing for
Kraken Stealers are what they used to be anymore...I'd honestly go for Behemoth deepstriking things + Kronos firebase nowadays
Why? I think one unit with swarmy and then the Lictor to soak up the overwatch first is great. WIth the ignore overwatch unit/trick in the lictor it finally makes them viable. Just need to hide out of LoS on deployment incase you don't get first turn. Other thought was to DS them in the tunnels and just use Swarmy in shooting phase to get them in.
2019/12/24 18:24:30
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Nitro Zeus wrote: I'll just sum up the upcoming chain of posts in a few sentences: Most people agree Kraken stealers are still great, except for KurtAngle2 who seems to generally say that they aren't because 'marines shoot good', and when someone points out that Kraken stealers love infiltrators, and that you can also build to Vect the Tremor Shells if you are really worried, he doesn't respond until next time he pops up saying it somewhere else again.
They are still really good, and Behemoth is gimmicky at best imo. But there's more than one way to do things, and if you want to use Behemoth DS'ing Genestealers, you certainly can make it work. But don't let someone fool you into thinking it's the only way, I don't even think it's a very good way honestly in context of the army, and misses the point of Stealers and Nid keyword in general. And ironically, has a hard time in this meta too with all the DS blocking and screening.
- Hoping to get 1st turn not to ge shot to pieces.
- Add C4AE and 3 CPs not to get ALSO rekt by Thunderfire Cannon.
- Lictor (?) To prevent overwatch but somebody's forgetting that Lictor comes turn 2 whilst Genestealers have to do start the massacre as soon as possibile due to inherent fragility.
- Spend 250 additional points to get a Swarmlord for the slingshot that might also get shot to pieces.
You're delusional if you think that one trick ponies are working in the hardest meta possible for forces of the hive mind (be TYR of GSC), enjoy 30% winrate with your Nids
You can put the GS in the infestation nodes right on edge of depoyment and pop them T2 with lictor. Or better yet put lictor on board with GS t1, take kraken, advance him. Cast onslaught on him so he can charge. GS already have advance and charge, swarmy there for extra movement if needed. Or if no lictor send in Swarmlord first with catalyst and then after he gets in use Hunters Drive for 1 CP to bolster the charge roll for the Genestealers.
2019/12/30 16:24:28
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I love the exocrine, but he's pretty vunerable in this list. I might drop him to fill out the third garg unit to max and drop the levi rippers to get a screening hormagaunt unit.
I actually really like this list. I think the exocrine needs to stay, hes basically a cheaper leman russ, and with the +1 to hit can get the exploding hits on 5's, move him and still shoot twice.
I really like the gargoyoles, with blinding venom you could be getting-2 to hit.
Something you may want to try, is to get a few zoanthropes in this detachemnt. SInce they can fly, the could be a solid anvil unit. You can get them in on the charge, they got the -1 to hit, 3++ invul, and can smite whatever they are in CC with and heal up off it.
Also, if you can get a lictor in here somewhere to abosrb/deny overwatch that could certainly be helpful
2020/01/02 17:32:30
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Considering the Advance just Modifies the Movement characteristic, i would say you could still move and advance and use your stratagem and still shoot twice as though it hand't moved.
2020/01/06 15:33:21
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Man they nerfed us again. Named characters not getting PA was expected. Pysker reroll is worthless now. FOr a pysker race we really need the Grey Knight no smite increase.
Also, AP increases not effecting Massive and Monstrous sycthing talons hurts.
We might of had a chance, still cant even get anything better than an 8+ reroll on charge. While BA can get +2 and rerolls and all this jazz.
2020/01/06 17:28:10
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
zerosignal wrote: So, basically the hive fleet adaptations are now pointless as the main codex hive fleet rules and access to stratagems is just better?
Derpy.
Frustrates me that they could leave some slightly OP stuff in and regain some semblance of codex balance. Frustrating that after four decades they *still* cannot get the faction balance right.
Yup.
A lot of the new Psyker powers and custom hive fleets are not good enought to offset the existing stuff.
They should have just made a 2nd pysker table like marines have with all the new powers. Make the unit pick form one or the other, and have a stratagem that allows them to pick from both for 1 cp. Barb should also allow to know another power. The lack of pysker power in general for a race that is supposed to be arguable the best in the universe, with Eldar probably being on par wit them. Give us GK smite treatment where it doesnt go up.
I sent an email to GW basically telling them all my frustrations with the lack of power, they givith (sorta) and surely take away. We have like 3 months of solid codex and have been on the bottom for nearly all of 8th edition.
Lictors still not really good due to T1 charge nerfs and cant get deny overwatch unless he DS or is out of LoS. DS charge on an 8+ with rerollable is still only like 59% chance, while BA can get buffs for +2 and/or rerollables ,3d6 etc... Bring back pheremone trail to offset the T1 nerf and allow GS to use them. Allowing hive commander on units after DS would help as well. GS are already glass cannons.
Warriors need to be our primaris, they need to be T5 3+; though the new Physiology ans start did help, just not enough. Gants, gargs, hormies, termies, GS, all die to massive AP that is out there.
I proposed allowing us to unlock one Adaptive Physiology per Detachment and then can gain another 1 with the CP strat and a 5th by giving up WLT. This might get us on par with the SM doctrines which get the entire army at not CP/WLT cost off the bat. Given that most nid armies have 12+ units this seems fair IMO.
I emailed GW stating as much. Hopefully they listen.
2020/01/06 18:40:46
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Spoletta wrote: We just have to accept that marines are on another scale of power. There is no reason to compare our stuff to theirs.
No faction right now can compete with them, except by making lists tailored against the primaris profile.
Marine's power level is an anomaly, not a new step of the power creep. We saw the next codex in the new cycle, the sisters, and they are good but nowhere near that level.
After this round of buffs we have good chances against every non-marine out there. The new lictor gave us what we needed against the Tau, which was the last ones who gave me big troubles.
Right now all top tables are marines or anti marines lists, we aren't the only ones in trouble. It will be like this for a while, until marines receive a nerf. There isn't much else to do except to accept it and wait.
Our biggest fear, that the marine level was a new standard and GW went with a huge power creep, has been debunked with the sisters.
But that is the new benchmark with their rules stacking. Marines are not going to get the nerf. The lictor will not let us beat tau. You send him in and don't get overwatched, ok cool, maybe he tags a screen unit of drones or fire warriors. Then you send in the Genestealers attacking the same unit, Tau can still For the greater good the genestealers with every other unit that the lictor isn't touching. It doesn't really help. Tau is probably the only thing that can compete with marines, because they have shield drone spam, and marker lights to ignore cover.
2020/01/07 17:39:29
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I think the physiology still have uses, it certainly nerfs a few. I really think we should have got 1 per detachment and then the strat to buy a 4th and the option to give up the WLT for a 5th. I think they will be best on larger units.
2020/01/16 21:36:06
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
This list hopefully utilizes the new Adaptations to good effect for each detachment. The Hive Fleet Getrekticus battalion rushes the Prime, Warriors and Hormagaunt units forward, scampering up the table to engage as quickly as possible to sink the shiny new AP-1/-2 scything talons into everything in sight. Drop Feral Instincts on a big hormie unit for some AP-3 lulz. Consume everything in your path! The Neurothrope sits back and provides psychic support for the Hive Guard (which, while unchanged, are still very good at what they do). Smash captain gets too close? Cook him down with a Smite – you know the routine. Hive Fleet Gitgudimus has the warlord forsake his Warlord Trait for Adaptive Physiology and spends a CP for a second one. Either give both Exocrines a 5++ or give one the 5++ and the other SYNAPSE if you feel like you can pull off Hunter’s Drive to boost a unit of Carnies into a tasty target. The Carnifexes bowling ball forward, supported by the Hive Tyrant. Apply Savage Distraction when appropriate and Aggressive Adaptation the first time each unit makes a kill.
2020/01/17 14:57:19
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Voidwraith wrote: Played my first Tyranid game since Blood of Baal and...that Maleceptor strat is pretty great. I ran a monster-mash list, and big gun that would normally be wounding on 3s and 4s suddenly wounding on 4s and 5s was super satisfying (for me...not so much my opponent)
I also tried out some custom adaptations, namely: Morphic Sinews and Prey Sight. Gotta say, not suffering negatives for moving and shooting heavy weapons, or advancing and shooting assault weapons really helps take the sting off our sometimes subpar shooting. Also, +1 to hit in assault after charging or being charged REALLY helps out tyranids.
I'm really liking our new rules.
Yeah ive done some theory crafting and I may need to pick one of these guys up. It can definitely increase surviability. Malantrhope, with Malenceptor in middle and then run hordes of Gants with the 6+ invul. Cast Catalyst on one, take 4+ FNp vs overwatch. ALso the enhanced PA warriors with a malanthrope and Malenceptor aura buff.
Did he get targeted? I figure once the player knows what he does he become target priory #1, and other than catalyst on him, not to much we can do to protect him.
2020/01/27 15:19:42
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Nitro Zeus wrote: This year he missed out on 1st place again by a single point in the grand finals vs Iron Hands, running pure GSC. If GSC is your focus this may be worth looking at, though his horde Tyranids list is incredibly powerful too, potentially even more so.
I love playing horde nids, but its incredibly exhausting metnally and physically moving all those models and rolling all those dice in an hour and 25 minute ITC game. Even with movement trays and dice app. Early games its not so much but in a 5+ game tourney it just wears you down.
This is also a pre SM meta game so not sure how it would fair today.
Automatically Appended Next Post: OK. So reading through BoB again.
I found AP -5 GS or Hormagants.
Genestealers with Acid Maws are base 3.
Taking Gorgon Broodlord with power Poisonous Influence all friendly models (not hive fleet specific) gain -1 AP.
Then after their first kill use Aggressive Adaptation for another -1. Use this after killing a cheap scout/screen unit. So you have Acid Maws at AP-5. The rending claws will now be AP-3 normally with -4 on 6's to rend.
Broodlord would be on AP -4 with his claws as well.
For Hormagaunts using the same two above powers gets your scything talons to -2. Then use Feral Instincts Stratagem to get them to -3. Finally, if you take them in a custom Hive Fleet with Pack Hunters (another -1) and Biometalic Cyst for another -1 so now a total of -5. WIth 20+ Gaunts you are reroll 1s to hit and wound.
Can do some of the tricks to get Warriors with Scything Talons to potentially -4 (everything but the Feral Instincts Stratagem)
Considering running warriors with Boneswords and boost from Gorgon Power. AP -3, after they kill a unit use aggressive Adapation, so now AP-4.
This become threat priorty 1, but that ok because you ran them with a Malanthrope (-1 to hit) and a maleceptor (using the -1 Str) Stratagem. So Bolters are wound on 5's now at -1 to hit. Not to mention you took Enhanced Resistance to ignore AP-1,-2 ; thats thunderfires, whirlwinds, hurrican bolters/flamers, regular bolters. Not to mention you can pop Unyielding Chitin for -1 Dmg.
Don't forget other powers like Catalyst and the Horror for further buffs.
This message was edited 1 time. Last update was at 2020/01/29 14:49:08
2020/01/30 21:09:33
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
So per new ITC Missions Tyranid Warriors no longer give up gang busters since they are troops, but do give up reaper for purposes of 20 Wounds (rather than models). I think this is a win for us, as getting the Physiological Adaptations to ignore AP and possibility to get -1 to hit, -1 str, and 5++ or 6+ FnP makes them very resilient.
Also the manuever secondaries seem to be much better as well, and enables us to make use of our speed to get Behind Enemy lines, recon, and the other objectives based ones like Engineers/Postman.
Anyone tried these new missions. Curious to hear how it went.