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Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Why are people giving Resonance Barb to a Neurothrope? He only knows 1 hive mind power plus smite, and he can already cast both. So you'd be wasting the part of Resonance Barb that allows you to cast an extra power unless you spend 1 CP every turn to gain powers from your other psykers.

A better use of Resonance Barb would be on a Broodlord. He can cast both his powers without needing a CP and with his faster movement he can more easily get in range of targets to use some of our more offensive powers.

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Made in au
Dakka Veteran





I don’t have the book, but doesn’t Resonance Barb give them another power?
   
Made in us
Towering Hierophant Bio-Titan




Mexico

No, although you can use a stratagem to give them all your powers on the table for a phase.
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Looking at this for the new Chapter Approved points adjustments with Psychic Awakening buffs.

 Nitro Zeus wrote:
I don’t have the book, but doesn’t Resonance Barb give them another power?


Per goonhammer yes it does.

"This model can manifest an additional power per turn and deny an extra power. Also, when you take a psychic test, add 1 to the total. This is straight fire. Windmill slam this thing onto your Hive Tyrants for triple easy-casting action."


Automatically Appended Next Post:
Spoiler:
Kraken Battallion - 5 CP - 3d6 take highest advance,

HQ
Swarmlord: Onslaught, Catalyst, Smite 1 250
Malanthrope 1 120

Troops
Genestealers, RC, ST,5x Acid Maws, Infest Nodes; Adrenal Webs Consodialte 2d6 20 240
Genestealers, RC, ST,5x Acid Maws, Infest Nodes; Adrenal Webs Consodialte 2d6 20 240
Hormaguants 30 150

Kraken Battallion - 5 CP - 3d6 take highest advance

HQ
Broodlord- Resonance Barb Relic, Catalyst, The Horror 1 115
Neurothrope: Warlord, Paroxysm, Smite 1 70

Troops
Rippers 3 33
Rippers 3 33
Rippers 3 33

Elite
Lictor 1 34
Lictor 1 34

Kronos Spearhead- 1 CP

HQ
Neurothrope: Warlord, Paroxysm, Smite 1 70

Heavy
Hive Guard w/ Impaler Cannon 6 258
Exocrine 1 155
Exocrine 1 155

TOTAL Models Points
5+5+3+1-1(fleet adaptation)=13 1990

This message was edited 2 times. Last update was at 2019/12/05 18:36:27


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*I'm on Bartertown as Dynas 
   
Made in it
Dakka Veteran




 Dynas wrote:
Looking at this for the new Chapter Approved points adjustments with Psychic Awakening buffs.

 Nitro Zeus wrote:
I don’t have the book, but doesn’t Resonance Barb give them another power?


Per goonhammer yes it does.

"This model can manifest an additional power per turn and deny an extra power. Also, when you take a psychic test, add 1 to the total. This is straight fire. Windmill slam this thing onto your Hive Tyrants for triple easy-casting action."


Automatically Appended Next Post:
Spoiler:
Kraken Battallion - 5 CP - 3d6 take highest advance,

HQ
Swarmlord: Onslaught, Catalyst, Smite 1 250
Malanthrope 1 120

Troops
Genestealers, RC, ST,5x Acid Maws, Infest Nodes; Adrenal Webs Consodialte 2d6 20 240
Genestealers, RC, ST,5x Acid Maws, Infest Nodes; Adrenal Webs Consodialte 2d6 20 240
Hormaguants 30 150

Kraken Battallion - 5 CP - 3d6 take highest advance

HQ
Broodlord- Resonance Barb Relic, Catalyst, The Horror 1 115
Neurothrope: Warlord, Paroxysm, Smite 1 70

Troops
Rippers 3 33
Rippers 3 33
Rippers 3 33

Elite
Lictor 1 34
Lictor 1 34

Kronos Spearhead- 1 CP

HQ
Neurothrope: Warlord, Paroxysm, Smite 1 70

Heavy
Hive Guard w/ Impaler Cannon 6 258
Exocrine 1 155
Exocrine 1 155

TOTAL Models Points
5+5+3+1-1(fleet adaptation)=13 1990



Casting an additional power DOES NOT MEAN you know an additional power
   
Made in us
Lone Wolf Sentinel Pilot






Texas

KurtAngle2 wrote:
 Dynas wrote:
Looking at this for the new Chapter Approved points adjustments with Psychic Awakening buffs.

 Nitro Zeus wrote:
I don’t have the book, but doesn’t Resonance Barb give them another power?


Per goonhammer yes it does.

"This model can manifest an additional power per turn and deny an extra power. Also, when you take a psychic test, add 1 to the total. This is straight fire. Windmill slam this thing onto your Hive Tyrants for triple easy-casting action."


Automatically Appended Next Post:
Spoiler:
Kraken Battallion - 5 CP - 3d6 take highest advance,

HQ
Swarmlord: Onslaught, Catalyst, Smite 1 250
Malanthrope 1 120

Troops
Genestealers, RC, ST,5x Acid Maws, Infest Nodes; Adrenal Webs Consodialte 2d6 20 240
Genestealers, RC, ST,5x Acid Maws, Infest Nodes; Adrenal Webs Consodialte 2d6 20 240
Hormaguants 30 150

Kraken Battallion - 5 CP - 3d6 take highest advance

HQ
Broodlord- Resonance Barb Relic, Catalyst, The Horror 1 115
Neurothrope: Warlord, Paroxysm, Smite 1 70

Troops
Rippers 3 33
Rippers 3 33
Rippers 3 33

Elite
Lictor 1 34
Lictor 1 34

Kronos Spearhead- 1 CP

HQ
Neurothrope: Warlord, Paroxysm, Smite 1 70

Heavy
Hive Guard w/ Impaler Cannon 6 258
Exocrine 1 155
Exocrine 1 155

TOTAL Models Points
5+5+3+1-1(fleet adaptation)=13 1990



Casting an additional power DOES NOT MEAN you know an additional power


My bad. I was thinking of Synaptic Channelling – 1 CP where you can know all the powers from other units on the board.

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*I'm on Bartertown as Dynas 
   
Made in fr
Mekboy Hammerin' Somethin'






I think it is still worth it on a neuro, because reroll 1 and add 1 combined means you can very reliably cast a spell you DO NOT want to miss. For example that onslaught... man when you fail to cast onslaught it can cost you so much sometimes...

This message was edited 1 time. Last update was at 2019/12/05 19:51:26


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Roaring Reaver Rider






Thank you pinecone77 for your response. I think I'll do the bone swords on the warriors as they seem like a fine option. Having my AP tied to how many 5/6 I can roll just doesn't seem as reliable as a flat -2 with one extra attack.

As for the carnifex I did look at the acid maw, my issue with it is that it has a better AP, -5 is crazy good but many high value targets have an invuln save anyways so it may often go to waste. It also has a damage of D3 vs the flat 3 dmg my bonus scything talon attack would give me from tusks. An attack that will do less damage than my normal attacks 66% of the time feels pretty unappealing sadly.

The crushing claws having -1 to hit is fine with me but man WS4 on a carnifex just seems so odd, never knew they had such a hard time hitting things in melee. If they were WS3 I'd almost consider the claws an auto-include.

Thanks for your advice again though pinecone, I appreciate it.

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Made in au
Dakka Veteran





I’ve seen the goon article. Can someone who seen the book confirm? Because a different write up described the Resonance Barb as letting you select another power as well as casting it, and it’s possible the Goonhammer guys wrote it wrong
   
Made in us
Longtime Dakkanaut




Annandale, VA

 Inevitable_Faith wrote:
Thank you pinecone77 for your response. I think I'll do the bone swords on the warriors as they seem like a fine option. Having my AP tied to how many 5/6 I can roll just doesn't seem as reliable as a flat -2 with one extra attack.

As for the carnifex I did look at the acid maw, my issue with it is that it has a better AP, -5 is crazy good but many high value targets have an invuln save anyways so it may often go to waste. It also has a damage of D3 vs the flat 3 dmg my bonus scything talon attack would give me from tusks. An attack that will do less damage than my normal attacks 66% of the time feels pretty unappealing sadly.

The crushing claws having -1 to hit is fine with me but man WS4 on a carnifex just seems so odd, never knew they had such a hard time hitting things in melee. If they were WS3 I'd almost consider the claws an auto-include.

Thanks for your advice again though pinecone, I appreciate it.


Boneswords currently outperform Rending Claws against everything except T8/3+ with no invuln- where the Rending Claws have a slight advantage, and neither are good enough for that to be a situation you want to be in. So the Boneswords are just better, but this is a thing that could change with points drops or edition changes, so I highly recommend magnetizing.

The real value of Acid Maw IMO isn't with a melee 'Fex, it's with a ranged one. A Carnifex with Spore Cysts, Acid Maw, and quad Devourers throws out a bunch of chaff-clearing fire, still has a useful weapon for melee, and is tough (for its cost) to put down.

Crushing Claws hitting at -1 is annoying; I always take Old One Eye alongside melee Carnifexes to boost them back to hitting on 4s. Remember also that Carnifexes get +1 to hit on the charge, so combined with OOE's aura gets you to 3+ on the claws, and if you're Kraken you can continuously fall back and charge each turn as needed. Those claws can do some serious damage.

   
Made in au
Dakka Veteran





Yeah Acid Maw is what you take when your hands are full of all these guns

This message was edited 1 time. Last update was at 2019/12/06 03:45:35


 
   
Made in gb
Automated Rubric Marine of Tzeentch



Netherlands

 Nitro Zeus wrote:
Yeah Acid Maw is what you take when your hands are full of all these guns


Well no, you still give them enhanced senses for a 3+ BS

Acid maw is a good weapon on a bad platform. What are you going to maw with your 4 attacks, WS 4+ and str 6? Better to give +1 to hit on 24 shots.

OOE should give +1 to hit flat to all the carnifexes, not only in the fight phase. Would love my fexes with BS 2+.

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Made in us
Omnipotent Necron Overlord






topaxygouroun i wrote:
 Nitro Zeus wrote:
Yeah Acid Maw is what you take when your hands are full of all these guns


Well no, you still give them enhanced senses for a 3+ BS

Acid maw is a good weapon on a bad platform. What are you going to maw with your 4 attacks, WS 4+ and str 6? Better to give +1 to hit on 24 shots.

OOE should give +1 to hit flat to all the carnifexes, not only in the fight phase. Would love my fexes with BS 2+.

You hit on 3's in the first round of melle (which will be the only round of melle most of the time as they are going to fall back and shoot you). It's a simple trade off. You are trading 4 str 6 hits in a shooting phase for actually capable melle attacks. IMO it is an easy trade off to make. It's even easier to make it now with a custom hive fleet that allows you to advance and shoot without penalty. Plus if you have OOE its great to have melle on your shooty fexen.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in au
Dakka Veteran





topaxygouroun i wrote:
 Nitro Zeus wrote:
Yeah Acid Maw is what you take when your hands are full of all these guns


Well no, you still give them enhanced senses for a 3+ BS

Acid maw is a good weapon on a bad platform. What are you going to maw with your 4 attacks, WS 4+ and str 6? Better to give +1 to hit on 24 shots.

OOE should give +1 to hit flat to all the carnifexes, not only in the fight phase. Would love my fexes with BS 2+.


I hate this rigid view of thinking where there’s one thing ‘that you just do’. It’s not even right. The meta has changed so much right now, that Dakka alone isn’t reliable. Senses let’s you do 3.5 wounds to Marines instead of 2.5, it’s a bloody miniscule. 5 attacks on the charge including Bone Mace, all with good AP and doing multidamage, denying saves, all hitting on 2’s if OOE is nearby, and a free MW roll per charge on a Carnifex actually puts the damage on. It also stops them getting tarpit which is a big problem for an 18” range shooty unit. And you still get 24 shots hitting on 4’s right next to it which is sill a bunch of Dakka. Acid Maw is better than its ever been now and I’d say it’s actually probably the ideal way to do that if anyone is out here trying to make dakkafexes work still.
   
Made in us
Never Forget Isstvan!






This is what im gonna build up to. I mostly just need the warriors and one nuerothrope.

Im tempted to take a malanthrope in the leviathan detachment, but I don't know if he'll make much of a difference with the kraken stuff hopefully tying up the opponent for a turn.

https://www.dakkadakka.com/dakkaforum/posts/list/783182.page

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Made in no
Liche Priest Hierophant





Bergen

Is there are sunmary somweher of what is in the blood of baal book?

   
Made in gb
Huge Hierodule






Nottingham (yay!)

Adaptive Physiology wrote:Synaptic Enhancement
Adaptations to this organism’s cerebral architecture have enhanced its connection to the Hive Mind. Through this towering and deadly creature, the horrific control and influence of the Tyranid race is spread ever further.
This model gains the Shadow in the Warp and Synapse abilities, and gains the SYNAPSE keyword.

Old One Eye can now
Spoiler:
meet the GSC initiates

Spoiler:

This message was edited 5 times. Last update was at 2019/12/07 14:11:46


   
Made in us
Longtime Dakkanaut






Chillicothe, OH

 Niiai wrote:
Is there are sunmary somweher of what is in the blood of baal book?


yeah, come on over to the tyranid hive. we have it all.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Tough Tyrant Guard





So I've been looking at new meme builds with PA3.
Behemoth Hive Tyrant with Scythes of Tyran, toxin sacks, monstrous hunter WLT, then use Progeny of the Hive to give it murderous size.
Have it cast Unstoppable Hunger on itself

5 S8 ap-4 dam4 attacks, with +1 to wound, meaning on wound rolls of 5+ they are damage 6. Seems neat to me.
   
Made in sa
Longtime Dakkanaut





Gorgon Hyve Tyrant is much more poweful, has the -1AP aura and does not require the trait so you can yolo him without conceding the warlord.

This message was edited 1 time. Last update was at 2019/12/08 07:50:12


 
   
Made in no
Liche Priest Hierophant





Bergen

 nintura wrote:
 Niiai wrote:
Is there are sunmary somweher of what is in the blood of baal book?


yeah, come on over to the tyranid hive. we have it all.


Thanks.

   
Made in us
Omnipotent Necron Overlord






 Nitro Zeus wrote:
topaxygouroun i wrote:
 Nitro Zeus wrote:
Yeah Acid Maw is what you take when your hands are full of all these guns


Well no, you still give them enhanced senses for a 3+ BS

Acid maw is a good weapon on a bad platform. What are you going to maw with your 4 attacks, WS 4+ and str 6? Better to give +1 to hit on 24 shots.

OOE should give +1 to hit flat to all the carnifexes, not only in the fight phase. Would love my fexes with BS 2+.


I hate this rigid view of thinking where there’s one thing ‘that you just do’. It’s not even right. The meta has changed so much right now, that Dakka alone isn’t reliable. Senses let’s you do 3.5 wounds to Marines instead of 2.5, it’s a bloody miniscule. 5 attacks on the charge including Bone Mace, all with good AP and doing multidamage, denying saves, all hitting on 2’s if OOE is nearby, and a free MW roll per charge on a Carnifex actually puts the damage on. It also stops them getting tarpit which is a big problem for an 18” range shooty unit. And you still get 24 shots hitting on 4’s right next to it which is sill a bunch of Dakka. Acid Maw is better than its ever been now and I’d say it’s actually probably the ideal way to do that if anyone is out here trying to make dakkafexes work still.

I totally agree - I think even before these new rules. ESP if running OOE. It's also even better now because this unit needs to advance to shoot turn 1. Now we have an army trait that allows advance and shoot with no penalty - so you were hitting on 4's before turn 1 anyways most the time with ES. Now you are hitting on 4's without ES. Also a big shout out to HVC and 2x DS fex build which I consider a very viable build too.


Automatically Appended Next Post:
Isn't it dumb that these psychic powers which are so crucial to making nids viable in any way are tied to specific hive fleets? Giant missed opportunity.

This message was edited 1 time. Last update was at 2019/12/09 21:49:50


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Nids having set subfactions is kinda weird anyway. It should all be a big build your own bugs book.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Xenomancers wrote:
 Nitro Zeus wrote:
topaxygouroun i wrote:
 Nitro Zeus wrote:
Yeah Acid Maw is what you take when your hands are full of all these guns


Well no, you still give them enhanced senses for a 3+ BS

Acid maw is a good weapon on a bad platform. What are you going to maw with your 4 attacks, WS 4+ and str 6? Better to give +1 to hit on 24 shots.

OOE should give +1 to hit flat to all the carnifexes, not only in the fight phase. Would love my fexes with BS 2+.


I hate this rigid view of thinking where there’s one thing ‘that you just do’. It’s not even right. The meta has changed so much right now, that Dakka alone isn’t reliable. Senses let’s you do 3.5 wounds to Marines instead of 2.5, it’s a bloody miniscule. 5 attacks on the charge including Bone Mace, all with good AP and doing multidamage, denying saves, all hitting on 2’s if OOE is nearby, and a free MW roll per charge on a Carnifex actually puts the damage on. It also stops them getting tarpit which is a big problem for an 18” range shooty unit. And you still get 24 shots hitting on 4’s right next to it which is sill a bunch of Dakka. Acid Maw is better than its ever been now and I’d say it’s actually probably the ideal way to do that if anyone is out here trying to make dakkafexes work still.

I totally agree - I think even before these new rules. ESP if running OOE. It's also even better now because this unit needs to advance to shoot turn 1. Now we have an army trait that allows advance and shoot with no penalty - so you were hitting on 4's before turn 1 anyways most the time with ES. Now you are hitting on 4's without ES. Also a big shout out to HVC and 2x DS fex build which I consider a very viable build too.


Automatically Appended Next Post:
Isn't it dumb that these psychic powers which are so crucial to making nids viable in any way are tied to specific hive fleets? Giant missed opportunity.


I agree "Gunfexen" are and have been a credible build. Looking at Baal might be that Kronos gets more Tourney play with the improves to shooting and Hive Minding...

The will of the hive is always the same: HUNGER 
   
Made in sa
Longtime Dakkanaut





Battlescribe has updated.

According to it the flleet trait which gives you advance and shoot without penalty is monsters only. Can anyone with the book confirm? I would hate for that to be true,
   
Made in fr
Mekboy Hammerin' Somethin'






Spoletta wrote:
Battlescribe has updated.

According to it the flleet trait which gives you advance and shoot without penalty is monsters only. Can anyone with the book confirm? I would hate for that to be true,


I confirm. We really are not treated very well are we... no Tyranid warriors advancing and shooting with no penalty with deathspitters and venom canons

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Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in ae
Longtime Dakkanaut





Yeah, the more i read the differences between the real stuff and what was initially spoiled and more i find that they were inflated a bit.

They are still nice enough to bring us on par with other factions, but not what can allow us to compete with marines unfortunately.

Which after all it may be a good thing, it means that marines were an outlier (hopefully in line for a nerf) and the power creep is not THAT pronounced.
   
Made in us
Lone Wolf Sentinel Pilot






Texas

So with marine heavy meta being steathy I am looking to tailor list to either ignore cover or move within 12" to shoot.

The second issue is the AP so getting Invul saves and FnP saves seems to be the best.

Spamming units with these combos seems to be a good chance.
That makes me want to take Leviathan for 6+ FnP.

Hive Guard with ignore LoS (but not cover ) are a maybe.
Im not sure we have anything that ignores cover aside from stuff like Mortal Wounds (spore mines and Meotic Spores)

For invul units
Flyrant, swarmlord, Genestealers, Zoanthrope, neurothropes (smite spam). Devilgant bomb dropping within 9" and shooting twice will kill 17.5 marines on average. Since within 12" they lose stealthy.
Malanthrope for additional defense seems like a must.
Catalyst spell is a must.

What other units/strats have access to either Ignore cover, an Invul Save, or FnP save.

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Made in us
Longtime Dakkanaut




Annandale, VA

 Eihnlazer wrote:
This is what im gonna build up to. I mostly just need the warriors and one nuerothrope.

Im tempted to take a malanthrope in the leviathan detachment, but I don't know if he'll make much of a difference with the kraken stuff hopefully tying up the opponent for a turn.

https://www.dakkadakka.com/dakkaforum/posts/list/783182.page


I think the idea of the Warrior army has been overhyped a bit.

Yeah, the new Adaptations and Stratagems are great for Warriors, but they're only for one squad at a time. With three squads, at best you get Ignore AP-1/-2 on two of them (at the cost of both Physiologies), and then use the Stratagem on the third. Throw in a single cast of Catalyst and you can further boost the resilience of one unit, but at this point you are basically all in on the Warriors. The more units you take the less resilient they become overall.

I think one unit of 9 will be the most cost-effective. Spend one Physiology on them and pop the stratagem as needed, and give them a cast of Catalyst as available.

   
Made in us
Regular Dakkanaut





Chicago, IL

Hi all,

Our group "Grim Dark Filthy Casuals" or GDFC recently released our Tyranid review post CA2019 and Blood of Baal.

Would love anyone's input, thoughts, or feedback on our take of Nids.

https://www.grimdarkfilthycasuals.com/confessions-of-a-norn-queen-tyranids-post-ca-2019-blood-of-baal/

Hope y'all enjoy the read!

Chief Filthy Casual at GDFC
https://www.grimdarkfilthycasuals.com

Twitter: @GDFilthyCasuals
Instagram: grimdarkfilthycasuals
Facebook: https://www.facebook.com/grimdarkfilthycasuals
 
   
 
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