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2022/03/21 19:01:31
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Thadin wrote: Between Contrast paints being a godsend, and having some more cash, I decided to jump in to Nids. Picked up a Brood Swarm Box, grabbing the new combat patrol, and some other bits n bobs to build up.
I've got a HVC Foot Tyrant with Bonesword and Lashwhip.
What would be a good/the best loadout for a unit of Tyrant guard to pal around with the Tyrant? I'm leaning towards the Scything Talons, to help cut through hordes that might jam up a tyrant.
You always have the Rending Claw, so I think the Bonecleaver and Lashwhip is the way to go. You're already getting 4A base next to a Tyrant, that should be enough IMO.
General meta question, I suppose. How prevalent is ignoring Combat Attrition checks? I know Tyranids get to ignore it so long as they're in Synapse, but, what about other armies?
I'm considering Screamer-Killers for my army, and wonder if their Morale effects will actually matter much at all.
Skaven - 4500
OBR - 4250
- 6800
- 4250
- 2750
2022/03/22 17:38:59
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Thadin wrote: General meta question, I suppose. How prevalent is ignoring Combat Attrition checks? I know Tyranids get to ignore it so long as they're in Synapse, but, what about other armies?
I'm considering Screamer-Killers for my army, and wonder if their Morale effects will actually matter much at all.
Morale will probably matter for SC when it comes to movement, but for getting shot at...nope. I can’t imagine that synapse is going to change all that much, probably get tighter to be honest.
Actually just read your post again...I agree with the above statement...not much will be left after a charge from a SC Fex. Although it could be possible that a full 5/man Custodes unit could run if you manage to kill 3 or 4...
This message was edited 1 time. Last update was at 2022/03/22 20:30:22
2022/03/22 21:20:20
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Thadin wrote: General meta question, I suppose. How prevalent is ignoring Combat Attrition checks? I know Tyranids get to ignore it so long as they're in Synapse, but, what about other armies?
I'm considering Screamer-Killers for my army, and wonder if their Morale effects will actually matter much at all.
Using the horror psychic power and the psychotropic venom stratagem (excluding vehicles) with a lash whip in engagement range, and the enemy unit gets a -4 Leadership and -2 attrition test. This can really hurt against some specific enemy units.
2022/03/22 21:49:29
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Psychocouac wrote: The only things that are garbage tier are the secondaries. We will have to rely on nachmund objectives.
I feel like cranial feasting is a decent option if you're going melee heavy and into horde armies. You get free CP out of it, and you're getting a VP for each unit you finish off in melee. Not really useful into Custodes or other Tyranids where unit champions don't exist, but against footslogging Guard, Orks, or GSC it feels pretty reasonable, if a bit niche.
2022/03/22 22:07:08
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
What are the thoughts on Carnifex builds? I think HVC hybrids could see more play than before - HVCs are much improved so investing in BS3+ for one gun doesn't feel as questionable, and native WS3+ keeps them relevant in CC where they can still shoot the cannon if need be. I've been looking at them as sort of general anti-T5-6 3W+ units. 125 seems pretty cheap for HVC, senses, and crushing claws - I can spend all game out of combat and not feel like I wasted the points on the claws but still not worry about becoming engaged by something tough. Yes there are more efficient HVC platforms they have their own limitations, these guys are just a flexible and relatively cheap option in my eyes.
2022/03/23 18:40:40
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Madjob wrote: What are the thoughts on Carnifex builds? I think HVC hybrids could see more play than before - HVCs are much improved so investing in BS3+ for one gun doesn't feel as questionable, and native WS3+ keeps them relevant in CC where they can still shoot the cannon if need be. I've been looking at them as sort of general anti-T5-6 3W+ units. 125 seems pretty cheap for HVC, senses, and crushing claws - I can spend all game out of combat and not feel like I wasted the points on the claws but still not worry about becoming engaged by something tough. Yes there are more efficient HVC platforms they have their own limitations, these guys are just a flexible and relatively cheap option in my eyes.
Yeah, i think a more general approach like that is the way to go (especially with the HVC not being blast any more).
For melee only it'd have to be SK's all the way, but id only really consider the Thornback if Orks start running hordes again (unlikely).
As for claws? I suppose so (i am one of the only people on the planet who runs my tervigon with them..looking forrward to surprising a few people with that).
If you run venomthropes you can save points on the sporecysts, but i would advise either one or the other as a general build fex will be meandering up the board taking potshots at things, so that -1 to hit will be handy. I'm considering venomthropes myself since they seem to have had a little bit of a stat boost
2022/03/23 19:01:48
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Madjob wrote: What are the thoughts on Carnifex builds? I think HVC hybrids could see more play than before - HVCs are much improved so investing in BS3+ for one gun doesn't feel as questionable, and native WS3+ keeps them relevant in CC where they can still shoot the cannon if need be. I've been looking at them as sort of general anti-T5-6 3W+ units. 125 seems pretty cheap for HVC, senses, and crushing claws - I can spend all game out of combat and not feel like I wasted the points on the claws but still not worry about becoming engaged by something tough. Yes there are more efficient HVC platforms they have their own limitations, these guys are just a flexible and relatively cheap option in my eyes.
Yeah, i think a more general approach like that is the way to go (especially with the HVC not being blast any more).
For melee only it'd have to be SK's all the way, but id only really consider the Thornback if Orks start running hordes again (unlikely).
As for claws? I suppose so (i am one of the only people on the planet who runs my tervigon with them..looking forrward to surprising a few people with that).
If you run venomthropes you can save points on the sporecysts, but i would advise either one or the other as a general build fex will be meandering up the board taking potshots at things, so that -1 to hit will be handy. I'm considering venomthropes myself since they seem to have had a little bit of a stat boost
Oh SKs for a melee only build 100%, there's absolutely no purpose to a 4x talon Carnifex that isn't a screamer killer unless you're trying an MC heavy build and just need more bodies for cheap, and a talon+claw fex just feels like it's pulling in two separate directions as far as the sorts of targets it wants to charge. Talons+HVC isn't bad but it limits my melee targets as 5 S6 D2 attacks aren't going to accomplish much against the hardier targets I have in mind, but the claws have enough oomph to drop a custodes bike or even two if I'm lucky.
I'm sorry to say I don't see the appeal of claws on a Tervigon, though, they overlap very closely with the heavier profile on their massive talons.
2022/03/23 19:20:46
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
In this case i have to admit its because i didnt know much about the claws when i bought the tervigon years ago and glued it together before getting the codex, so I've been making do.
edited because double post.
This message was edited 2 times. Last update was at 2022/03/23 19:22:10
2022/03/23 23:57:51
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Played a TTS test game with the new nid rules vs my friends Salamanders, and here's some of my takeaways. I'm not a nid player, but they'll be my next army (they've just been sitting in the closet waiting for this codex)
-Synapse Link is really cool and thematic, especially with psy powers. Being able to basically cast any power along link range (except smite :c) makes nids really feel like a psionic powerhouse. Whipping spells around corners or across the entire table is rad.
-All the T8 2+ save monsters feel properly durable. This is what tanks should feel like, and I hope GW takes a note. Foot tyrant with Adaptive Biology was especially tanky and seems like a go-to beatstick.
-Sneaky bugs are awesome. I tried out a Lictor and a Parasite for Behind Enemy Lines and they performed beautifully. Lictors feel proper killy and annoying to shift, while the Parasite is fast as hell and brings a lot of tricks. I ran mine with the Obsec warlord trait for backfield objective grabbing, and I might even bring him with the Gestation Sack next time. For 80 points, a relic and a trait, he's an entire commando package. Pop the sack for instant 2unit behind enemy lines points, then run around removing enemy obsec with implant attacks while he counts as 5 obsec models himself.And he's synapse. Fantastic package.
-Genestealers are good and easily buffed to crazy good. 40 attacks from a 10 man unit chewed through a flamer aggressor squad no problem, and once they get into combat for their 4++, they're really quite sturdy. I even got some use out of fleshhooks, hiding behind some scalable (non-breachable) crates, then popping forward for the countercharge.
-I think hybrid Fexes are the way to go. HVCs are really just good all rounder guns. 3x damage 4 shots covers a lot of targets, and their 2+ save and -1 damage makes them feel quite a bit sturdier than regular dreads. With S6 talons they do hit noticeably weaker though.
-Warriors with boneswords and deathspitters are great, but can still be a bit flimsy. Lots of specific heavy-infantry counters will chew them up. Obviously leviathan transnid-warriors might get a leg up here (I was playing Jorm)
-Biovores still cool. Spewing spore mines all over the map to play mindgames with your opponent or forcing them to take damage when they come into objectives is great, even if the mines themselves don't block movement anymore. I will say that as the game went on, it was harder and hard to actually put mines in useful places because of the 6" deepstrike buffer. Sometimes it was better just to shoot them.
This message was edited 1 time. Last update was at 2022/04/05 14:23:33
Tyranids feels powerful and rad against Space Marines, granted.
McGibs wrote: Genestealers are good and easily buffed to crazy good. 40 attacks from a 10 man unit chewed through a flamer aggressor squad no problem, and once they get into combat for their 4++, they're really quite sturdy. I even got some use out of fleshhooks, hiding behind some scalable (non-breachable) crates, then popping forward for the countercharge.
Flesh Hooks only affect the model with the Flesh Hook. In other words, basically useless on Genestealers.
Unrelated, but what's happened to Dakkadakka? I haven't been very active in the game for a couple of years, and now it's dead here. Where's the Tyranid discussion nowadays?
2022/04/06 15:10:27
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
There is lots of discussion on Discord, but it's honestly too much for me (it moves really fast due to all the people posting). Dakka has gotten too quiet these days, I agree.
2022/04/06 15:35:33
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
There was some conversation in the news and rumors section as things were being leaked. At this point, the whole codex is out there, but not officially. I suspect when it actually hits shelves chatter will pick up as people digest it.
N.I.B. wrote: Tyranids feels powerful and rad against Space Marines, granted.
McGibs wrote: Genestealers are good and easily buffed to crazy good. 40 attacks from a 10 man unit chewed through a flamer aggressor squad no problem, and once they get into combat for their 4++, they're really quite sturdy. I even got some use out of fleshhooks, hiding behind some scalable (non-breachable) crates, then popping forward for the countercharge.
Flesh Hooks only affect the model with the Flesh Hook. In other words, basically useless on Genestealers.
Unrelated, but what's happened to Dakkadakka? I haven't been very active in the game for a couple of years, and now it's dead here. Where's the Tyranid discussion nowadays?
Pretty much everything has moved to faction specific Discords.
Gene St. Ealer wrote: There is lots of discussion on Discord, but it's honestly too much for me (it moves really fast due to all the people posting). Dakka has gotten too quiet these days, I agree.
Do you have a link to the discord channel please, by any chance ?
2022/04/07 20:51:10
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Gene St. Ealer wrote: There is lots of discussion on Discord, but it's honestly too much for me (it moves really fast due to all the people posting). Dakka has gotten too quiet these days, I agree.
Do you have a link to the discord channel please, by any chance ?
It sounds great! And I think you can depend on the leaked version, as I did not hear anything to counter it.
Right out the gate, I am excited to try out Hydra, and Gorgon. Then try my tried and true Kronos. The extra range and AP at half range just might be "the juice". I want to math-hammer the Bug-Hive 30 shots of 1D can make a real dent in -1D targets, and that extra range just might make it useful.
For Hydra I am going to try a Tervigon with a 20+ Brood and rush the center, and try to max the primary. After that who knows?
Automatically Appended Next Post: Also Zoeys are back!!!
This message was edited 1 time. Last update was at 2022/04/09 20:23:01
The will of the hive is always the same: HUNGER
2022/04/09 20:33:05
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Hey guys, ordered the codex today and super excited to get stuck in.
Wondering if I could get a VERY rough suggestion for a 1000 (ish) points list. Only for strictly casual games vs my other armies with friends, so only needs to be fun and functional.
I own:
Winged Tyrant x1
Swarmlord x1
Tyranid Prime x1
Warriors x5
Hormagaunts x20
Termagants x12
Genestealers x8
Hive Guard x3
Tyrannofex/Tervigon x1 (magnetised so can be either)
I also just bought two boxes of Zoanthropes, which I was planning to turn into 5 Zoanthropes and a single Neurothrope but I am open to using Venomthropes instead.
Thanks!!
This message was edited 2 times. Last update was at 2022/04/09 20:34:47
2022/04/10 11:17:02
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
random3 wrote: Hey guys, ordered the codex today and super excited to get stuck in.
Wondering if I could get a VERY rough suggestion for a 1000 (ish) points list. Only for strictly casual games vs my other armies with friends, so only needs to be fun and functional.
I own:
Winged Tyrant x1
Swarmlord x1
Tyranid Prime x1
Warriors x5
Hormagaunts x20
Termagants x12
Genestealers x8
Hive Guard x3
Tyrannofex/Tervigon x1 (magnetised so can be either)
I also just bought two boxes of Zoanthropes, which I was planning to turn into 5 Zoanthropes and a single Neurothrope but I am open to using Venomthropes instead.
Thanks!!
That is a nice spread of units. Basicly you'll need to decide How you want to play Nids...swarm, Big Bugs, and Psyke war are all good ways to go Nids look to Dominate the Psych phase.