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![[Post New]](/s/i/i.gif) 2021/02/12 03:35:15
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Haemonculi Flesh Apprentice
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Eldarsif wrote:I am just wondering how they are going to justify taking an Archon when he is most likely only going to allow reroll 1s on Core units(and maybe only limited to Kabalite warriors).
I do hope they boost his combat utility and damage.
Unless ravagers are in fact core...
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![[Post New]](/s/i/i.gif) 2021/02/12 04:05:13
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Longtime Dakkanaut
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It is possible that they removed the army restrictions, allowing you to build a cohesive force from all 3 elements of the army, but that their HQ choices will buff only units that are considered core to their respective sub-factions. The core elements would be the units currently limited to their separate detachment sub-factions
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Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi |
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![[Post New]](/s/i/i.gif) 2021/02/12 04:25:51
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Haemonculi Flesh Apprentice
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Brutus_Apex wrote:It is possible that they removed the army restrictions, allowing you to build a cohesive force from all 3 elements of the army, but that their HQ choices will buff only units that are considered core to their respective sub-factions. The core elements would be the units currently limited to their separate detachment sub-factions
Yup, that's kind of what I am guessing otherwise the HQ's would only buff the troops aside from cult probably hitting reavers.
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![[Post New]](/s/i/i.gif) 2021/02/12 08:27:44
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Angered Reaver Arena Champion
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Red Corsair wrote: Eldarsif wrote:I am just wondering how they are going to justify taking an Archon when he is most likely only going to allow reroll 1s on Core units(and maybe only limited to Kabalite warriors).
I do hope they boost his combat utility and damage.
Unless ravagers are in fact core...
Considering the past few codexes I fear we won't be seeing that.
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![[Post New]](/s/i/i.gif) 2021/02/12 08:58:41
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Stubborn Dark Angels Veteran Sergeant
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They may work how DA codex does, archon is effectively a chapter master to warriors, captain to everything else, and the same for the leaders of the sub factions, so a wyche leader will be a chapter master to wyches and captain to everything else (or some variety of this).
Alternatively, an archon may give re-rolls to everything (other than vehicles etc as is common now) and the sub faction leaders will be lieutenant equivalents Automatically Appended Next Post: OR and something I would personally like to see.... They sack off the re-roll hit and wound mechanic and leave that as marines thing and they get something totally different (but obviously good).
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This message was edited 1 time. Last update was at 2021/02/12 08:59:58
My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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![[Post New]](/s/i/i.gif) 2021/02/12 09:37:26
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Decrepit Dakkanaut
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H.B.M.C. wrote:I got a brand new box of Kabalites in the mail today...
... and it's the old box, not the new one. So no fancy rules. 
Not that we'd get fancy rules from such a box, merely fancy statlines.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2021/02/12 09:40:06
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Eldarsif wrote: Red Corsair wrote: Eldarsif wrote:I am just wondering how they are going to justify taking an Archon when he is most likely only going to allow reroll 1s on Core units(and maybe only limited to Kabalite warriors). I do hope they boost his combat utility and damage. Unless ravagers are in fact core... Considering the past few codexes I fear we won't be seeing that. Extrapolating from necrons and death guard, it's fairly safe to assume that anything that is not an actual eldar walking or riding a bike, it's very unlikely to get CORE unless it's a dread equivalent. Tranports, tanks and characters definitely will not get it. I don't know DE well, but I'm sure that things like ravagers, voidraven bombers, cronos or clawed fiends won't be CORE, while wyches, kabilites, scourges or reavers are guaranteed to get it.
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This message was edited 1 time. Last update was at 2021/02/12 09:42:19
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/02/12 09:49:55
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Angered Reaver Arena Champion
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Jidmah wrote: Eldarsif wrote: Red Corsair wrote: Eldarsif wrote:I am just wondering how they are going to justify taking an Archon when he is most likely only going to allow reroll 1s on Core units(and maybe only limited to Kabalite warriors).
I do hope they boost his combat utility and damage.
Unless ravagers are in fact core...
Considering the past few codexes I fear we won't be seeing that.
Extrapolating from necrons and death guard, it's fairly safe to assume that anything that is not an actual eldar walking or riding a bike, it's very unlikely to get CORE unless it's a dread equivalent. Tranports, tanks and characters definitely will not get it.
I don't know DE well, but I'm sure that things like ravagers, voidraven bombers, cronos or clawed fiends won't be CORE, while wyches, kabilites, scourges or reavers are guaranteed to get it.
Talos might see CORE keyword if GW considers it Dreadnought equivalent. I won't be keeping my hopes up though.
Automatically Appended Next Post:
endlesswaltz123 wrote:
OR and something I would personally like to see.... They sack off the re-roll hit and wound mechanic and leave that as marines thing and they get something totally different (but obviously good).
I actually think we might see a +1 to Wound on Splinter Poison weapons. It would be different and actually add some lethality to Drukhari. Don't Deathwatch get similar with their SIA? A +1 to only CORE would limit it to units that have up until now not posed much of a threat, but wounding on a 3+ and the weight of fire might change that.
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This message was edited 2 times. Last update was at 2021/02/12 09:53:40
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![[Post New]](/s/i/i.gif) 2021/02/12 10:06:18
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Stubborn Dark Angels Veteran Sergeant
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Eldarsif wrote: Jidmah wrote: Eldarsif wrote: Red Corsair wrote: Eldarsif wrote:I am just wondering how they are going to justify taking an Archon when he is most likely only going to allow reroll 1s on Core units(and maybe only limited to Kabalite warriors).
I do hope they boost his combat utility and damage.
Unless ravagers are in fact core...
Considering the past few codexes I fear we won't be seeing that.
Extrapolating from necrons and death guard, it's fairly safe to assume that anything that is not an actual eldar walking or riding a bike, it's very unlikely to get CORE unless it's a dread equivalent. Tranports, tanks and characters definitely will not get it.
I don't know DE well, but I'm sure that things like ravagers, voidraven bombers, cronos or clawed fiends won't be CORE, while wyches, kabilites, scourges or reavers are guaranteed to get it.
Talos might see CORE keyword if GW considers it Dreadnought equivalent. I won't be keeping my hopes up though.
Automatically Appended Next Post:
endlesswaltz123 wrote:
OR and something I would personally like to see.... They sack off the re-roll hit and wound mechanic and leave that as marines thing and they get something totally different (but obviously good).
I actually think we might see a +1 to Wound on Splinter Poison weapons. It would be different and actually add some lethality to Drukhari. Don't Deathwatch get similar with their SIA? A +1 to only CORE would limit it to units that have up until now not posed much of a threat, but wounding on a 3+ and the weight of fire might change that.
Maybe as a doctrine esq ability for a specific Kabal maybe, and yes Deathwatch do get this. However as an overall special rule I doubt it, as well, they may as well have just made splinter weapons wound on 3+ instead.
I assume the interaction and special rules will come from power from pain and combat drugs etc etc. I personally, think power from pain is a good enough working ground of special rules to not need the re-roll mechanic from HQ's. Obviously, power from pain would need to be tweaked etc to be more potent, but it would be nice to see leaders of some factions that aren't hanging around being supporting characters and instead being whirlwind death machines leading from the front and not really caring for their followers as long as their goals are completed (as well, an archon wouldn't really care would they, they don't care who dies as long as they get their reward from a raid).
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This message was edited 1 time. Last update was at 2021/02/12 10:15:53
My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2021/02/12 10:10:27
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Angered Reaver Arena Champion
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They should just copy almost wholesale the "Power from Pain" table from Daughters of Khaine. That is a glasshammer army done right in my opinion even if it is showing its age.
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![[Post New]](/s/i/i.gif) 2021/02/12 10:14:21
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Eldarsif wrote:Talos might see CORE keyword if GW considers it Dreadnought equivalent. I won't be keeping my hopes up though.
Reading up on its fluff, almost definitely not. Craftworld warwalkers or ork deff dreads might have chance of becoming core, but these things are more similar to daemon engines or destroyers than to dreads.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/02/12 10:45:06
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Angered Reaver Arena Champion
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Jidmah wrote: Eldarsif wrote:Talos might see CORE keyword if GW considers it Dreadnought equivalent. I won't be keeping my hopes up though.
Reading up on its fluff, almost definitely not. Craftworld warwalkers or ork deff dreads might have chance of becoming core, but these things are more similar to daemon engines or destroyers than to dreads.
It does illustrate a problem with Drukhari. If haemonculus only buffs CORE <Covens>(I am guessing) then it's going to be Wrack and Grots and nothing else.
Of course we might get a buffet and each HQ buffs all CORE(Cult, Kabal, and Covens) with different boosts. That would be kinda awesome.
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![[Post New]](/s/i/i.gif) 2021/02/12 10:55:33
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's not like that's much different from how DG or necrons work.
A haemonculus could just be buffing <Coven> units, like the Skorpekh Lord buffs all destroyers cult units.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/02/12 11:04:42
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Angered Reaver Arena Champion
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Jidmah wrote:It's not like that's much different from how DG or necrons work.
A haemonculus could just be buffing <Coven> units, like the Skorpekh Lord buffs all destroyers cult units.
Which means that the overall lethality of those HQ needs to be buffed considerably to make them useful. Which we might see. The current usefulness of HQs in Drukhari is woefully inadequate for the task. At least with the big DG and Necron Lords I can actually get some use out of them during the battle as they are not purely just buff bots.
At this point they kind of need to reinvent these HQs instead of just making them cheaper and cheaper.
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This message was edited 1 time. Last update was at 2021/02/12 11:05:33
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![[Post New]](/s/i/i.gif) 2021/02/12 11:10:53
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Stubborn Dark Angels Veteran Sergeant
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Eldarsif wrote: Jidmah wrote:It's not like that's much different from how DG or necrons work.
A haemonculus could just be buffing <Coven> units, like the Skorpekh Lord buffs all destroyers cult units.
Which means that the overall lethality of those HQ needs to be buffed considerably to make them useful. Which we might see. The current usefulness of HQs in Drukhari is woefully inadequate for the task. At least with the big DG and Necron Lords I can actually get some use out of them during the battle as they are not purely just buff bots.
At this point they kind of need to reinvent these HQs instead of just making them cheaper and cheaper.
It may be a nice idea to allow say, a haemonculus and succubus without taking up a HQ slot if you take an Archon (though with the option to take them by themselves, or be allowed to take up a HQ slot also if that is your choice). If they did go down that route, so you don't run out of HQ slots but allows you to still access the special sauce HQ's if you want.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2021/02/12 11:11:44
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yeah, I have no clue what you are talking about, I was just trying to help by pointing out the patters of the codices we already have. Honestly, I'm mostly reading this thread to find out if they manage to do DE well, because that's going to have implications on what orks are going to get. I do I wish you the best of luck with your codex. The DG one is really fun to play and I absolutely wish that everyone gets a codex like that, especially all the xenos.
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This message was edited 2 times. Last update was at 2021/02/12 11:14:39
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/02/12 11:19:52
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Killer Klaivex
The dark behind the eyes.
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endlesswaltz123 wrote:
It may be a nice idea to allow say, a haemonculus and succubus without taking up a HQ slot if you take an Archon (though with the option to take them by themselves, or be allowed to take up a HQ slot also if that is your choice). If they did go down that route, so you don't run out of HQ slots but allows you to still access the special sauce HQ's if you want.
This is literally the opposite of the problem DE have.
Dark Eldar aren't suffering because they can't take enough HQs.
They're suffering because their HQs are, collectively, a complete waste of space.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2021/02/12 11:55:07
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Angered Reaver Arena Champion
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vipoid wrote: endlesswaltz123 wrote:
It may be a nice idea to allow say, a haemonculus and succubus without taking up a HQ slot if you take an Archon (though with the option to take them by themselves, or be allowed to take up a HQ slot also if that is your choice). If they did go down that route, so you don't run out of HQ slots but allows you to still access the special sauce HQ's if you want.
This is literally the opposite of the problem DE have.
Dark Eldar aren't suffering because they can't take enough HQs.
They're suffering because their HQs are, collectively, a complete waste of space.
Pretty much this. In the current codex if I would get the option of not taking HQ I would not take any HQs. I think Urien and Haemie come closest to being useful as they increase the strength(Urien) and Toughness(all haemies) which I do find useful in certain Coven builds.
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![[Post New]](/s/i/i.gif) 2021/02/12 12:33:35
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Calculating Commissar
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the_scotsman wrote:Weirdly, when GW does represent "scientific" type units, they tend to be more random and less precise abilities than space wizards channeling the powers of turbo hell to shoot lightning out of their nipples.
The haemonculus is almost unique in the fact that it is a science-y character and the benefits he provides are not random and have no chance to instantly kersplode the things he's buffing.
It is a weird pattern. Is it thematic, that in 40k, science will always be unreliable and unpredictable whereas psychic powers are more powerful and dependable? Or is it merely bad game design? I think we all know which.
vipoid wrote:If DE HQs get saddled with no options beyond the single, garbage loadouts in their kits, I think I'll take an extended break from this hobby.
Likewise. At least the haemonculi having access to borderline interesting stuff like hexrifles back when I still played the game meant I liked using them even if they were never that good in game.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2021/02/12 12:38:39
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Longtime Dakkanaut
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Agamemnon2 wrote:the_scotsman wrote:Weirdly, when GW does represent "scientific" type units, they tend to be more random and less precise abilities than space wizards channeling the powers of turbo hell to shoot lightning out of their nipples.
The haemonculus is almost unique in the fact that it is a science-y character and the benefits he provides are not random and have no chance to instantly kersplode the things he's buffing.
It is a weird pattern. Is it thematic, that in 40k, science will always be unreliable and unpredictable whereas psychic powers are more powerful and dependable? Or is it merely bad game design? I think we all know which.
All the science types are stereotypical "mad scientist" tropes so I guess GW wanted the randomness. Maybe they are also concerned that people might try to min-max if they got to choose the science upgrade (even though they let people pick from other tables).
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![[Post New]](/s/i/i.gif) 2021/02/12 12:47:45
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Calculating Commissar
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I suppose the Tau are the only non-mad scientists in 40k, in their eyes.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2021/02/12 15:59:03
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Decrepit Dakkanaut
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Iracundus wrote: Agamemnon2 wrote:the_scotsman wrote:Weirdly, when GW does represent "scientific" type units, they tend to be more random and less precise abilities than space wizards channeling the powers of turbo hell to shoot lightning out of their nipples.
The haemonculus is almost unique in the fact that it is a science-y character and the benefits he provides are not random and have no chance to instantly kersplode the things he's buffing.
It is a weird pattern. Is it thematic, that in 40k, science will always be unreliable and unpredictable whereas psychic powers are more powerful and dependable? Or is it merely bad game design? I think we all know which.
All the science types are stereotypical "mad scientist" tropes so I guess GW wanted the randomness. Maybe they are also concerned that people might try to min-max if they got to choose the science upgrade (even though they let people pick from other tables).
If GW were at all ever concerned about Min Maxing we wouldn't get the broken garbage we get in the first place.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/02/13 12:01:50
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Mighty Vampire Count
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Agamemnon2 wrote:I suppose the Tau are the only non-mad scientists in 40k, in their eyes.
Is that really that wrong?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/02/13 15:40:07
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Haemonculi Flesh Apprentice
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Well I'd say Necrons also have some pretty reliable science too, but yea DEldar should have pretty non random science as well I'd say.
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![[Post New]](/s/i/i.gif) 2021/02/13 15:56:48
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Decrepit Dakkanaut
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But but but guys forge the narrative because randumb is fun
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/02/13 19:26:10
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Liche Priest Hierophant
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Red Corsair wrote:Well I'd say Necrons also have some pretty reliable science too, but yea DEldar should have pretty non random science as well I'd say.
You mean the rase that enslaved and repositioned suns?
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![[Post New]](/s/i/i.gif) 2021/02/21 14:42:27
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Towering Hierophant Bio-Titan
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![[Post New]](/s/i/i.gif) 2021/02/21 15:21:39
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Regular Dakkanaut
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So the blast pistol and blaster are unchanged (depending on what special rules they have). Shredder up to 18" (edited because I missed that). Splinter rifle and pistol has strength 2, which I'm not sure affects anything? Lowest toughness I'm aware of is a gretchin with 2, and I don't think any vehicles have a tough of 3. I have to assume there is something in the poison rule that interacts with this that makes it actually matter. The agoniser is back to matching the AP of the power sword (which it always should have), so the poison rules and points will see if it is ever a better choice.
Wyches do go up an attack like the warriors did, which I expected but is still nice. All of the wych weapons got better ap except the razor flails (and power sword of course, but that is hardly a wytch weapon). Depending on how the special rules for them work out, wyches may actually be in a good spot.
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This message was edited 1 time. Last update was at 2021/02/21 15:34:49
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![[Post New]](/s/i/i.gif) 2021/02/21 16:32:12
Subject: Re:Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Lethal Lhamean
Birmingham
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Banbaji wrote:So the blast pistol and blaster are unchanged (depending on what special rules they have). Shredder up to 18" (edited because I missed that). Splinter rifle and pistol has strength 2, which I'm not sure affects anything? Lowest toughness I'm aware of is a gretchin with 2, and I don't think any vehicles have a tough of 3. I have to assume there is something in the poison rule that interacts with this that makes it actually matter. The agoniser is back to matching the AP of the power sword (which it always should have), so the poison rules and points will see if it is ever a better choice.
Wyches do go up an attack like the warriors did, which I expected but is still nice. All of the wych weapons got better ap except the razor flails (and power sword of course, but that is hardly a wytch weapon). Depending on how the special rules for them work out, wyches may actually be in a good spot.
I believe Spore Mines are T1. Given the rather low S values being given to the splinter weapons I'm not sure what value they could possibly have.
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![[Post New]](/s/i/i.gif) 2021/02/21 16:34:21
Subject: Toss a slave to your wyches, oh valley of plenty - Drukhari Codex Incoming
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Dakka Veteran
Vihti, Finland
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I think strenght value is used when shooting any model with keyword "vehicle"
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