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Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Cynista wrote:
The easiest way to get around the wargaming suicide bomber morality issue is to use drones. Like Necrons already do with the exploding Scarab strategem. Of course drones aren't really Guard's thing


Does everyone forget that the cyclops demolition vehicle already exists?

17,000 points (Valhallan, Cadian, and Vostroyan)
10,000 points
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Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in gb
Crazed Spirit of the Defiler





Something I would like to see for guard is a reworking of grinding advance. I haven't fully thought this through at all but perhaps target than double shoot for moving slowly they double shoot at half range or something like rapid fire.

It would help move away from the guard parking lot they tend to gravitate towards and encourage more mechanised cavalry charges to break through enemy lines.

I've just been reading Gaunts Ghosts Honour Guard and the tank battles are awesome!

Perhaps also a little more ability in melee on the charge. Dozer blades need to have a bit more of a bonus to them than just allowing them to hit on 5s. Maybe some AP or extra attacks.

9th edition really encourages movement and it would be nice to see Guard lean into that a little more...

   
Made in gb
Regular Dakkanaut





 generalchaos34 wrote:
Cynista wrote:
The easiest way to get around the wargaming suicide bomber morality issue is to use drones. Like Necrons already do with the exploding Scarab strategem. Of course drones aren't really Guard's thing


Does everyone forget that the cyclops demolition vehicle already exists?

You're right, I didn't even know it existed. I kind of love it
   
Made in gb
Wise Ethereal with Bodyguard







Hunter-killer missiles are also effectively drones. Just really fast ones.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Hardened Veteran Guardsman





We kind of already have a Predator in the Carnodon, though - it's got different weapon choices and I'm not up on any special rules the Predator gets so there might be something to gain there, but it's a T7 3+ M12" W12 twin-gun in turret, two side sponsons vehicle. I'd rather we could just use the Predator kit for it, of course ($111 for a fething not!Predator?! That'd be insane even if they could keep it in stock!).
   
Made in de
Lone Wolf Sentinel Pilot






I mentioned before that from a modelling perspective I would like a smaller tank. Anvil Industry seems to have brought out something in their digital forge that fits pretty well what I have in mind:
https://anvilindustry.co.uk/digital-tankette-and-tank-traps
About the hight of a guardsman and maybe as long as an Elysian tauros. It also looks sufficiently rivetted and boxy. And the "artillery" variant with either 4x heavy stubber (?) or a single plasma cannon (?) would be interesting.

~5600 build and painted 
   
Made in au
Regular Dakkanaut




I do want more light vehicle options, such as:
- Centaurs: A return of the humble Centaur, the universal carrier of 40k. All they needed to do was increase the transport capacity to 6. That way it can also carry special weapon and heavy weapon squads. It could also be unique being the only open-topped transport the Guard have.

The some more unique Centaur options without any transport capacity but heavier weapons. All based off of real-life. Such as:

- Heavy Flamer
- Mortar
- Autocannon, or Lascannon

Spoiler:







More wheel vehicles would be nice too. We don’t have enough armoured cars in-game. Something like a Staghound, Daimler, Greyhound, etc.

Spoiler:



There’s four kinds of Armoured Cars I could see the Imperial Guard getting.

1) Something like a Daimler. Basically a Sentinel equivalent with a turret multi-laser and hopefully a coaxial heavy stubber. With all the same weapon upgrades as a Sentinel.
2) Something like an original Staghound (with the 37mm). Basically a Chimera equivalent in firepower. With a turret multi-laser, coaxial heavy stubber and hull heavy stubber. The turret weapon would have the same upgrade options as a Sentinel and the hull weapon the same as a Chimera.
3) Something a bit more modern like a French AML. Maybe with Taurox Prime level firepower, maybe even a Conqueror cannon or Battle cannon.
4) Would be something slightly more different. More a recon or support vehicle. Something inspired by a German Sd.Kfz.263. Armed with a single heavy stubber. Then either with the ability to call down artillery, remove a targets cover, or give units shooting at a target +1 to hit. The latter two would be aura abilities of course.

My opinion is Guard don’t need motorbike units. There’s enough of them in-game already. They should have cheap armoured car squadrons instead. Treat Armoured Sentinels more like heavy infantry but in vehicles, armoured cars would have 14 inch move, no close combat (WS6+ and 1 attack level bad), and similar stats to an armoured sentinel.

This message was edited 4 times. Last update was at 2021/05/01 13:45:11


 
   
Made in us
Hardened Veteran Guardsman





Jarms48 wrote:
...My opinion is Guard don’t need motorbike units...

You know, I could see use for motorbike units as some sort of dragoon-type unit, kind of a sidegrade to Armored Fist squads (or for Rough Rider equivalents from not!MadMax worlds). We'd "need" it less than an armored car sort of unit, but there'd be room for them, I think.

This message was edited 1 time. Last update was at 2021/05/01 15:31:42


 
   
Made in us
Noble Knight of the Realm






Why not have motor bikes, a further scouting option.

"Don't Feed the Troll" 
   
Made in us
Regular Dakkanaut






 BlackoCatto wrote:
Why not have motor bikes, a further scouting option.

I'm actually going to build my Atlan Jackals as passable humans using the "Sons of Chaos" biker heads from Mad Robot. I can slot them in with guard for narrative missions. Would be cool to have biker squads. Take a cue from GI joe and have a bike with a heavy bolter side car

By the way I'm now builiding a command chimera. Concept for narrative play will be it can issue one infantry order or one tank order per turn. It has a 24" range to order vox casters / tanks. Thinking it only carries six, or maybe 10. The commander has to stay on board for it to be a command tank, probably has an assistant, so that cuts it down to 10, or as I said, maybe down to six to help distinguish it from other transports (but still carry a command squad / special weapon squad) and off-set the benefits. Will have to think of what stratagems it would have. Perhaps as a warlord it could issue 2 orders per turn, or perhaps it's a stratagem.

Again, not a new model, but what about "spider holes"? Somehow some tokens are put down, and later inthe game you can pop out a special weapon squad from one of them.
   
Made in gb
Wing Commander





Bristol (UK)

I think a command chimera shouldn't have any capacity.
All the interior volume is taken up by the long ranged vox sets, map tables, and such like.
If you look at typical APCs and their command variants, that's how it works.
   
Made in gb
Wise Ethereal with Bodyguard







I think the issue with getting new stuff for Guard is that all the modern combat roles are already represented by something. Conscripts, light infantry, heavy infantry, mechanised infantry. All done. Infiltrators, Ratlings. Super heavy assault infantry, Ogryns. Mounted infantry, rough riders. Even the super specialist roles of artillery spotter and forward air observer have been covered. Covers all relevant roles.

Russ variants and Forgeworld units fill all possible medium and heavy tank roles from tank destroyers through MBTs up to siege and assault tanks.

Every conceivable artillery has been set out at some point. Shell and rocket, dumb and smart.

The light armour role potentially hasn’t had much love, partly because all conceivable roles are taken by either the Sentinel, hellhound or chimera. Anything new is just rehashing something that already exists.

So anything new will be twiddling with aesthetics which are a very personal thing.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Wing Commander





Bristol (UK)

I do agree.
Other than a Command Chimera, I don't think there's anything the Imperial Guard needs.
They just what they have to not suck, and turn some of the Forgeworld stuff to more mainstream, especially some of the discontinued stuff.
   
Made in us
Hurr! Ogryn Bone 'Ead!





France, region of Paris

This is a honest list, Flinty. But there is still a component missing. I'm repeating myself here, but the light reconnaissance vehicle is still lacking in Astra Militarumm arsenal. This is a component of some current or recent military forces that feels more plausible for AM than ol' cavalry. Except for parade shows, cavalry has dissapeared from armies since begginning of 2nd world war. AM has neither of them, and I would like the return of a fast reconnaissance vehicle much more than the return of rough riders.

longtime Astra Militarum neckbeard 
   
Made in us
Hardened Veteran Guardsman





 Flinty wrote:
...all the modern combat roles are already represented...

Mostly? As mentioned, we are missing armored car equivalents (I don't count Sentinels since they're walkers and M9" - I'd be looking for something like a Salamander Scout vehicle with weapon options instead. Possibly Tauroxen if the transport capacity could be taken as an upgrade instead of being baked into the unit and regular Tauroxen got the same weapon options as Primes).

Oh, speaking of Tauroxen - we're also missing a basic troop transport with no baked in heavy weapons. Centaurs got Legends'd and could only carry half-squads anyways, so having a base Taurox be just the transport plus heavy stubber with an option to add some heavy weapons while the Prime got to be a FA choice that could buy transport capacity would be really neat (this would require Primes to not be locked to transporting Tempestus, but Tempestus should be just a regular fething <Regiment> anyways).

Also, I will note that this is the Imperial Guard. We don't need to look purely at modern combat roles for inspiration because we've got an entire galaxy worth of planets of any and all tech levels, and I think it'd be kind of cool for older unit types like Dragoons to get some love in the main codex to show that.

As for Command Chimeras, I think I'd rather GW just allowed orders to be issued while embarked. That would probably have to be restricted to Dedicated Transports specifically to avoid shenanigans with superheavies or fliers, but I'd rather they gave us the option to do it with transports other than the Chimera to give people a little more breathing space with themed listbuilding.

This message was edited 1 time. Last update was at 2021/05/02 15:05:09


 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 kirotheavenger wrote:
I think a command chimera shouldn't have any capacity.
All the interior volume is taken up by the long ranged vox sets, map tables, and such like.
If you look at typical APCs and their command variants, that's how it works.

The Chimera was designed to function as a command vehicle as well as transport. That's why it used to have a rule called "Mobile Command Vehicle", until it got ganked into a Stratagem.

Anyways, obligatory "don't bother with new units until the mechanics of the army are solidified into something meaningful to the current iteration of the game" comment.
   
Made in gb
Wise Ethereal with Bodyguard







Fluff wise though, sentinels are the light recon vehicle. And then there is the salamander as well. All that is missing is the aesthetics of one of these units using wheels rather than tracks or legs. The guard are supposed to be the modern/recent historical combat force equivalent, so while the galaxy had a lot of different ways of doing things, they pretty much boil down to troops that are already represented. Rough riders don’t need to be riding horses. Stick flight packs in them instead, but they still fill the role of rapid deployment infantry with frills. I did mine with mechanical exoskeletons.

I agree that Guard currently don’t have a small wheeled scout vehicle, but that niche is supplied with 2 separate vehicles that do that job (and then the Tauros as the ultr-light scout variant)

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

If we desperately, desperately need a wheeled scout vehicle--that's where bikes could definitely show up in a meaningful way.

I cooked up rules years ago for Outriders that were bike-mounted and had an 'action' they could take, to deploy a Sensor Uplink that allowed for bonuses to artillery or indirect fire weapons against units that trigger the Sensors. The Outriders themselves were just standard Guardsmen with laspistols, a fast bike, and a voxcaster uplink.

One of the meaningful changes that could be made to Guard would be to address the idea of everything being able to be offensive. A few more utility/buff units could go a long way towards making the army feel unique in a world where Genestealer Cults are now a thing--especially if it's coupled with a meaningful revision to the 'basic infantry types' of Guard and restrictions on what armies like GSC can pull from the book.
   
 
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