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Made in us
Mekboy Hammerin' Somethin'






I was wondering if someone could elaborate on how to use Snikrot... every time I use him and his band of 12 kommandos and 2 burna wielding Burna boyz he is used to take out Artillery, tanks with AV 10 rear armor, small sniper squads and the like...

Can anyone else elaborate on the uses for Snikrot?

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Wicked Warp Spider





South Carolina

Fear. Thats what I use him for. My opponents have to now plan for him comming off their board edge.

If they deploy toward me my boyz get to krumping faster. If he tries to just ingore him - he and his boyz krump what i planed for them to. If for some reason they don't get into CC and wind up getting shot to death, well those shots aren't at the rest of the boyz so its gets them into krumping distance faster...

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Longtime Dakkanaut





whidbey

i have faced him about 6 times now with my CSM army. they have killed a few guys but overall they have been owned.
   
Made in us
Mekboy Hammerin' Somethin'






this is my main worry as it feels like I am spending 265 points for a souped up 15 model slugga boyz mob that gets destroyed in HTH with anything that is MEQS or better...

Other than Vehicles, what else is a good target for the Sneaky Snikrot.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Snikrot eats things like Broadsides, Lootas, and Devestator squads alive.

The trick is to include as many Burnas into the mob as Ork-ly possible, then get to burnin'. No need to actually SHOOT the Burna, save it for the Power Weapon aspect.

That said, vehicles are also a prime target. So long, Leman Russ!

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in au
Freaky Flayed One





Victoria, Australia

MinMax wrote:Snikrot eats things like Broadsides, Lootas, and Devestator squads alive.

The trick is to include as many Burnas into the mob as Ork-ly possible, then get to burnin'. No need to actually SHOOT the Burna, save it for the Power Weapon aspect.

That said, vehicles are also a prime target. So long, Leman Russ!


QFT, the idea of a squad of orks armed to the teef with power weapons coming in from my flanks is terrifying.....
   
Made in gb
Fresh-Faced Inquisitorial Acolyte





I agree with Foldalot, I'd be really scared if I had a load of Orks coming at me from my flank. Are burnas still power weapons, as I remember them to be power weapons in the old rules.

MC

"You have commited the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship. You walk in the darkness and can not be allowed to live. Your sentence has been long overdue, and now it is time for you to die."

Saint Domonica to Evil Lord Vandire


Lord Vandires reply: "I can't die, I'm too busy to die"


Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.---Anon.

 
   
Made in us
Mekboy Hammerin' Somethin'






I thought about making a list where I had Kommandos and Deffkoptas for maximum outflanking...

I think I gave split the deffkoptas into three groups, 5 Rokkits, 5 Big Bomms, and 2 "Buzz Saw" (Power Klaw)

If I went first I destroyed vehicles with the Saw, and skimmers with the Rokkits, and mass infantry squads with the Bombs... Out flanking worked in a similar fashion...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Major






far away from Battle Creek, Michigan

Snikrot and his burna kommandos are great for taking out obliterators, etc. Be careful on the target you choose, however. After they wipe out their initial target they are just over-priced boyz with move-through-cover special rule. So even though that squad of lootas (or whatever) may be a tempting target, it may make more sense to hit the battery of big gunz on the other side of the table if it means the kommandos will live longer.

p.s. Snikrot and kommandos with 2 burnas are unquestionably worth the points. They are extremely competitive (although that IG thingy that messes with reserve rolls would certainly be a pain).

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Mekboy Hammerin' Somethin'






So how does this sound for the core of an army...

15 Kommandos: 12 Slugga and Choppa, 2 Burnas, 1 Nob with a PK and a Boss Pole

15 Kommandos: 12 Slugga and Choppa, 2 Burnas, 1 Nob with a PK and a Boss Pole

15 Kommandos: 12 Slugga and Choppa, 2 Burnas, 1 Snikrot

5 Deff koptas: 5 Rokkits

5 Deff koptas: 5 Big Shootas, 5 Big Bomms

2 Deff Koptas: 2 Big Shootas, 2 Buzz Saw (PK)

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Major






far away from Battle Creek, Michigan

eeek! No no no don't do that. One squad of Kommandos with Snikrot is all you want. As for Deff Koptas--depends on the rest of your list. They are certainly a worthwhile unit.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in nz
Longtime Dakkanaut





New Zealand

Some people like 2 kommando mobs: Snikrot with burnas as above, plus a non-Snikrot mob with power claw which aims for tougher vehicles. Costs a lot of points though...
   
Made in us
Mekboy Hammerin' Somethin'






hmmm... just posted a list with the maximum amount of out flanking possible with Orks and it got the thumbs down...

I wonder if I used 3 mobs of kommandos if I should just infiltrate them into cover, thus providing a tangible threat to my opponent and possibly buying my other mobs more time to hit their front lines... Of course Snikrot would be in reserve because that is what you pay the big points for...

As for the Deff Koptas, I would just land them behind cover with a turbo-boosted scout move... With 45 models near my opponents lines, Do you guys think that my 3 mobs of 20 boyz and my Deffdread would hit the front line even if they had a KFF protecting them?

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Kommandos should almost always come in off of a table edge.

The other real value of Snikkrot is his -1 to LD if the enemy loses the close combat. Ideally, you get a multi-charge and hit two or three squads at once, concentrating most of your nastiness on one squad, the squishiest one. This way you're making each enemy unit take a morale test with that -1 bonus, and if its lopsided enough you can easily make three squads run off the table, even if you only hurt one of them.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I have Snikrot in most of my army lists.

He does a lot of crazy stuff to your enemy, which is worth as much as the actual points and combat abilities. If you have Snikrot in your list, your enemy will be shaken on their deployment options, they'll be less confident, and be afraid of the board edges.

If someone is staying away from their back table edge and side edges, that means that they're closer to the middle, which means they're closer to me...which is ultimately a good thing, because I'll get into assault faster and easier.

As for Snikrot himself, you have to be careful. If you're even a moderately competent player, you'll bring him on from a side or back table edge, assault and kill a unit. The tricky part is trying to gauge when and where this takes place; if you kill a unit and are left exposed, then you're a small Ork unit out in the open with a 6+ armor save that is going to get massacred next turn. A lot of times you can't help it, and Snikrot turns into a one-use weapon, and you can only try getting his points back from your kommando unit before they die.

Wherever possible, just try making cover part of your assault. Kommandos have stikkbombs, so if you can assault into or through cover, such that when your assault is over, you're still in cover.

   
Made in us
Mekboy Hammerin' Somethin'






Alright I will assault into cover because I get the cover save against further shooting against Snikrot, and makes it difficult for the inevitable counter attack to happen...

Is the optimal "Snikrot Unit" the 15 ork strong with 2 burna weapons, or is there another configuration more powerful...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Focused Fire Warrior




Atlanta

Well that's going to depend on what you're hoping to hit and how your points are going to play out. While obviously for any Ork unit you want to put as many models in as possible, the Kommandos are more expensive, and I had rather add two Boyz to my troop selections than one to the Kommandos if they can do their job with one less. If you're expecting to decimate one squad and then be killed off by return fire, take the minimum number of orks to be comfortable doing that job. If you think your opponent will give you the opportunity to multi-assault or try to ignore the unit after it finishes with its first victim, bring a few extra boyz to keep the unit effective.

I've just now started making use of the Snikrot goodness, and finally quit proxying him and got the actual model. His first appearance was in a 2250 list: 11 Kommandos with the two burnas, plus Snikrot. They showed up a little late, but when they got there they decimated 3 full squads of IG on the first assault, and looked real menacing at the basilisk they would take out next turn. If my opponent had any spare firepower, it would've pointed there.

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

QuietOrkmi wrote:this is my main worry as it feels like I am spending 265 points for a souped up 15 model slugga boyz mob that gets destroyed in HTH with anything that is MEQS or better....


Your not paying that 265 points for a unit to earn their points back.
Your paying for a unit that will disrupt your opponents ability to maneuver in their desired fashion. As previously mentioned, your opponent will be wary of deploying within 12" of the board edge, which makes him park those tanks/devastators/lootas, etc closer to your boys' power claws.

Ive used these boys to come and contest an objective late in the game, forcing my opponent to bring back his other squads to help deal with Snikrot's Kommandos. This ties up 2 of his units (one that I engaged at first, and the other to assist it) for a few turns. This past weekend, this tactic allowed for me to capture 2 other objectives on the other side of the table while my opponent was dealing with Snikrot.

Finally, I disagree with the earlier post that you should always use the burna's as power weapons. I had these boys pop out behind a squad of 30 slugga boys that were all bunched up on an objective. The two burnas literally got 8 hits each for a total of 10 dead orks!! The other 12 Kommandos fired their sluggas, and killed 3 more boys. When Snitrot and his crew charged with their stikkbomz they actually wiped out the 30 boys squad. It all depends on how clumped your opponent is and what your fighting.

This message was edited 1 time. Last update was at 2009/06/22 19:15:09


 
   
Made in us
Wraith




O H I am in the Webway...

Burnas should be used depending on the situation.

I think that a 10 man squad is more efficient but may be less effective. It still delivers fear and it can still be effective by not spending a LR on it.

I'm not afraid of snikrot at all. Then again all of my guys are in LR's and are very good in CC

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Chicago

EzeKK wrote:Burnas should be used depending on the situation.

I think that a 10 man squad is more efficient but may be less effective. It still delivers fear and it can still be effective by not spending a LR on it.

I'm not afraid of snikrot at all. Then again all of my guys are in LR's and are very good in CC


Same here. My Imperial Fists shouldn't have any difficulty dealing with him. However, my friend who plays Tau feels differently. If you get Snikrot into an expensive squad like Broadsides, he's well on his way to winning back his points cost.

Did I mention that he will murder against Tau? Just keep him safe until he charges. Oh, and while he's being shot up, the rest of your boyz move up unmolested. Nice, isn't it?

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. -Groucho Marx
Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.
 
   
Made in us
Fresh-Faced New User




MinMax wrote:Snikrot eats things like Broadsides, Lootas, and Devestator squads alive.

The trick is to include as many Burnas into the mob as Ork-ly possible, then get to burnin'. No need to actually SHOOT the Burna, save it for the Power Weapon aspect.

That said, vehicles are also a prime target. So long, Leman Russ!


I'm probably missing something here (only been playin for a few months) But wouldn't the burnas just be s4 power weapons in assault? How is that going to do much against a vehicle with 10 rear armor?
Also, when you bring in snikrot and his gang, you have to keep the 12-18" away from the enemy correct?
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

crunch wrote:
MinMax wrote:Snikrot eats things like Broadsides, Lootas, and Devestator squads alive.

The trick is to include as many Burnas into the mob as Ork-ly possible, then get to burnin'. No need to actually SHOOT the Burna, save it for the Power Weapon aspect.

That said, vehicles are also a prime target. So long, Leman Russ!


I'm probably missing something here (only been playin for a few months) But wouldn't the burnas just be s4 power weapons in assault? How is that going to do much against a vehicle with 10 rear armor?
Also, when you bring in snikrot and his gang, you have to keep the 12-18" away from the enemy correct?


The Burnas and the regular Boyz don't do much against vehicles (A slew of Strength 4 attacks), but Snikrot on the charge has 6 Strength 6 hits that re-roll failed rolls to hit. None too shabby.

Snikrot has a special rule that allows him and his unit to "walk-on" from any table edge. This is like Outflanking, except that your opponent's table edge is an acceptable location from which to enter. You move the unit 6" from any table edge, but they must, as always, stay 1" from enemy units.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
 
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