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Made in in
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Otiose in a Niche






Hyderabad, India

Anyone tried them? sure GKs are better for the points but these guys seem to have more style.

they're pricey, 35pts/per minimum 115 points for 3 PLUS a priest for 40.

So to get a reasonable unit I see

WH Priest + power armor + power weapon = 60
5 Arco-Flagellents = 175

For that I get I4, S4 guys with T5 and d6 attacks, plus a version of fleet.

Seems it could be fun.

 
   
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Rough Rider with Boomstick





For that price, buy Ogryn
   
Made in us
Rough Rider with Boomstick





Kid_Kyoto wrote:Anyone tried them? sure GKs are better for the points but these guys seem to have more style.

they're pricey, 35pts/per minimum 115 points for 3 PLUS a priest for 40.

So to get a reasonable unit I see

WH Priest + power armor + power weapon = 60
5 Arco-Flagellents = 175

For that I get I4, S4 guys with T5 and d6 attacks, plus a version of fleet.

Seems it could be fun.


I've never used them, and they seem to be a bit pricey. However, you would for sure get style points for using them

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Longtime Dakkanaut





Whorelando, FL

Ogryn are a better choice for that price + they don't kill themselves like Arcos can. Arcos are cool though, so style points are awarded.

Capt K

   
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Graham McNeil





North of you!

There is another issue with the acro's they HAVE to charge the closest enemy unit, due to holy rage... not much of a counter charge unit if there charging after your opponents line.... and i dont think characters can join the arco's, ill check that when i get back home in a couple hours

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Ogryns don't have PWs though.

   
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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I think if you are going to use them, do something else with the Priest.

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Dollars to doughnuts that your enemy won't be expecting them.

Of course, I ran up against a three-Penitent Engine army in a tournament. I was surprised, but none of them made it to close combat.

This message was edited 1 time. Last update was at 2009/06/11 21:25:16


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You also have to buy a unit from the Witchhunters codex for the priest to go in -- you can't use the IG priest nor can you just add a WH priest to any old unit (see the FAQ).

Still, I've been considering them as a nice way to proxy the chaos ogryn from FW.

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Sorry can't disclose.....infiltrating

They will be unexpected to say the least lol, but for their points its really a waste 5 guys swinging power weapons that might kill themselves for the price of a vet squad and vendetta. i know which id choose

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Dominar






The Unholy Rage nonsense makes them IG assault, not counterassault. It's hard to deal with units that just run forward uselessly and die.

You're better off buying choices that start with the letter 'V'.
   
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Chicago, Illinois

Take Creed give them scout ; give furious charge; profit.

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Whorelando, FL

Mekboy wrote:Ogryns don't have PWs though.


Ogryns don't have to charge the closest unit, nor do they kill themselves either.

   
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Powerful Pegasus Knight






Oxnard, CA

CaptKaruthors wrote:
Mekboy wrote:Ogryns don't have PWs though.


Ogryns don't have to charge the closest unit, nor do they kill themselves either.


True that gotta love those big guys so useful

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Ciaphas-Cain wrote:There is another issue with the acro's they HAVE to charge the closest enemy unit, due to holy rage... not much of a counter charge unit if there charging after your opponents line.... and i dont think characters can join the arco's, ill check that when i get back home in a couple hours


The only other units that can join arcos are other units that have holy rage. The WH priest in their codex can join the unit because he has holy rage =).

For that amount of points though, you could take a squad of 6 celestians in an imolator, with a veteran superior with a power sword. In my experience, unless they're up against something really nasty, celestians hold their ground by always hitting on a 3+ because of holy hatred combined with WS 4, int 4 and being able give themselves a +3 invul save and or int 6. Chances are that they will screen well and usually tie up combat, even with a nasty unit, for a few turns to give you breathing room.

Plus you get a nice firey tank!

This message was edited 3 times. Last update was at 2009/06/12 06:09:52


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The only other units that can join arcos are other units that have holy rage. The WH priest in their codex can join the unit because he has holy rage =).


Arcos are "Dangerous to know" and thus no other models may ever join a unit of Arco-flagellants.

Also priests do not have holy rage and the units they are allowed to join are stated in their entry.

That said, I think the Arco option is definitely worth style points but due to rage they are more assault than counter-assault. Although you do have the option to leave the Implant injectors turned off until you need them so maybe you can keep them home until the company arrives.
   
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Western Washington State, U.S.A.

I have outflanked them with creed and the help of an astropath to gather much profit. they are hilarious and fun. They also have great synergy with assaulty IG forces... Which I am discovering to be quite competitive.

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foil7102 wrote:For that price, buy Ogryn


LOL. I lived to see the day when somebody actually says "buy Ogryns instead of X" . You win, good Sir!

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Kreedos wrote:
Ciaphas-Cain wrote:There is another issue with the acro's they HAVE to charge the closest enemy unit, due to holy rage... not much of a counter charge unit if there charging after your opponents line.... and i dont think characters can join the arco's, ill check that when i get back home in a couple hours


The only other units that can join arcos are other units that have holy rage. The WH priest in their codex can join the unit because he has holy rage =).

For that amount of points though, you could take a squad of 6 celestians in an imolator, with a veteran superior with a power sword. In my experience, unless they're up against something really nasty, celestians hold their ground by always hitting on a 3+ because of holy hatred combined with WS 4, int 4 and being able give themselves a +3 invul save and or int 6. Chances are that they will screen well and usually tie up combat, even with a nasty unit, for a few turns to give you breathing room.

Plus you get a nice firey tank!


Or you could get 2 or 3 squads of Penal Legion troopers. You're bound to get a couple of decent counter-charge units out of that. Not terribly robust, perhaps, but amusingly expendable

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Made in in
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Hyderabad, India

I thought the holy rage only kicks in when you activate them, so you can hide, turn them on on turn 2 or 3 and then charge.

No?

 
   
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Towering Hierophant Bio-Titan



UK

If you want str 4 I4 power weapons..

3 infantry squads, one commissar - Give the three sgts & the one commissar power weapons.

And either field Creed or Strakken. Costs 260pts before the furcious charge giver and any fancy PCS upgrades. Thats about 7.2pts a model. They dont kill themselves. Much better counter charge unit.

Even without furious charge, you dont loose use of the power-weapon swings, unless a seriously high amount of I4+ hits are made.

This message was edited 1 time. Last update was at 2009/06/12 12:45:15


 H.B.M.C. wrote:
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Too be fair.. it's all worked out quite well!

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Outflanking Arco Flagellants or even Sister Repentia actually sound fun with Creed.

However seems that Grey Knights or Grey Knight Terminators maybe with Psy Cannons would be much better because they can shoot in addition to playing an assault role.
   
 
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