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![[Post New]](/s/i/i.gif) 2009/06/18 01:31:46
Subject: A question regarding how shooting should be resolved.
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Pyromaniac Hellhound Pilot
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So if you're trying to indicate how often an individual hits, when firing a gun (in a tabletop wargame), which of the following methods makes the most sense?
Say his Aim, or BS or whatever is 4. Should that mean that he hits...
1: Four out of six times (I'm assuming you're using D6s here), or on a 3+
2: Four out of six times, or on a 4-
3: Or three out of six times, hitting on a 4+?
What do you think?
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It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.
Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." |
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![[Post New]](/s/i/i.gif) 2009/06/18 01:39:40
Subject: Re:A question regarding how shooting should be resolved.
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Death-Dealing Devastator
California
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I'm going to go with option 2.
A target number is a lot easier to deal with as you'll just have the number rather than needing to do a look up or manipulate it in some way. I went with 2 because when people look at a stat line they will see bigger numbers as better. The natural consequence of this is having to roll low which is sadly not as intuitive.
Now, if you really want something easy to use stat out your units as die mods rather than raw numbers. Then you have a base chance of hitting of 4+ (roll high) and a good unit has a +1 Accuracy (or whatever) which is clearly better (higher number) than a scrub unit with an accuracy of -1.
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![[Post New]](/s/i/i.gif) 2009/06/18 17:30:52
Subject: A question regarding how shooting should be resolved.
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Servoarm Flailing Magos
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I agree with cuscus. Ideally, all possible numbers should be free of lookups (especially single-axis ones like 40k's BS) and there should be some consistency (I.E. "Higher numbers are better").
0 average can add some good stuff, too, to agree with cuscus' other point.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2009/06/20 09:32:55
Subject: A question regarding how shooting should be resolved.
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Pyromaniac Hellhound Pilot
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Hmm, that makes sense. So why do you think 40k doesn't use option 2?
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It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.
Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." |
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![[Post New]](/s/i/i.gif) 2009/06/20 09:44:16
Subject: A question regarding how shooting should be resolved.
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Because it's counter-intuitive to want to roll lower.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/06/20 10:12:09
Subject: A question regarding how shooting should be resolved.
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Leader of the Sept
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captain.gordino wrote:So if you're trying to indicate how often an individual hits, when firing a gun (in a tabletop wargame), which of the following methods makes the most sense?
Remember that you are not rolling to see how often an individual hits, but rather in which turns their firing is effective. There is a level of abstraction I don't think you are considering. Even single shot weapons are not necessarily supposed to be firing 1 shot, but rather their rate of fire is less than more rapid fire weapons.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2009/06/20 10:25:39
Subject: A question regarding how shooting should be resolved.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Take you BS, subtract from 7. That is what you need to hit.
Simple. This is how it is resolved in Fantasy and 40k. Except you sometimes get modifiers in Fantasy. Well. Nearly all the time really.
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![[Post New]](/s/i/i.gif) 2009/06/20 11:19:33
Subject: A question regarding how shooting should be resolved.
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Lead-Footed Trukkboy Driver
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captain.gordino wrote:So if you're trying to indicate how often an individual hits, when firing a gun (in a tabletop wargame), which of the following methods makes the most sense?
Say his Aim, or BS or whatever is 4. Should that mean that he hits...
1: Four out of six times (I'm assuming you're using D6s here), or on a 3+
2: Four out of six times, or on a 4-
3: Or three out of six times, hitting on a 4+?
What do you think?
I don't think either options make any more sense than the other - i'm not really sure what you are getting at here?
It should mean whatever the developers of the game intended it to mean - that is to say the number only matters when we know how actual mechanics of firing a weapon in that particular game works.
I don't think any option is necessarily more intuitive than any other. I don't even think low rolls being the "good" rolls is counter-intuitive. Games are abstractions, and you have to follow their rules.
Are you asking which would be easier to remember?
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This message was edited 3 times. Last update was at 2009/06/20 11:22:15
Waagh! Lagduf
Sons of Vulkan
Cadian Mountain Division
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![[Post New]](/s/i/i.gif) 2009/06/20 13:00:22
Subject: A question regarding how shooting should be resolved.
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Frightening Flamer of Tzeentch
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Balance wrote:(I.E. "Higher numbers are better").
The problem with 4- to hit is that rolls of 5 and 6 are misses which messes with the theory that High Numbers should be better.
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![[Post New]](/s/i/i.gif) 2009/06/20 18:55:26
Subject: A question regarding how shooting should be resolved.
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It's only a convention that high numbers are better, and not universally applicable.
If you ever fly first class you will understand.
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![[Post New]](/s/i/i.gif) 2009/06/20 23:40:44
Subject: A question regarding how shooting should be resolved.
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Pyromaniac Hellhound Pilot
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Thanatos_elNyx wrote:Balance wrote:(I.E. "Higher numbers are better").
The problem with 4- to hit is that rolls of 5 and 6 are misses which messes with the theory that High Numbers should be better.
I agree with Kilkrazy that this is not universally applicable. What about 40k armour saves?
@Lagduf; it's not which is easiest to remember, really, I just wonder which one people think makes the most sense for whatever reason.
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It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.
Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." |
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![[Post New]](/s/i/i.gif) 2009/06/21 00:06:58
Subject: A question regarding how shooting should be resolved.
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[MOD]
Making Stuff
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captain.gordino wrote:I agree with Kilkrazy that this is not universally applicable. What about 40k armour saves?
Same theory applies. While the lower number is better for the actual stat, the higher the number on the roll the better.
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![[Post New]](/s/i/i.gif) 2009/06/21 03:24:03
Subject: A question regarding how shooting should be resolved.
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Hanging Out with Russ until Wolftime
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What I want to see happen is 40k move to a D10 system or D20 system to allow for much greater variation in statistics.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/06/21 17:22:24
Subject: A question regarding how shooting should be resolved.
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Servoarm Flailing Magos
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captain.gordino wrote:Hmm, that makes sense. So why do you think 40k doesn't use option 2?
Because 40k is a heavily patched version of WHFB, which is something of an 'old school' wargame, at least at heart. WHFB manages to overcome most of this by just being good rules despite some oddities, but nothing is perfect.
As an example from the RPG world, the best known RPG (Dungeons and Dragons) didn't really figure out the whole concept of 'consistency' like this until 3.0, which eliminated a lot of completely unintegrated bits like percentile thief skills or psionics that oddly went 'roll low' when almost the entire system is roll-high.
It's one of many reasons I think the best way to fix the 40k system is to do a true reboot version. Keeping Codices valid isn't as big a deal as it seems when a lot of people won't touch an older Codex anyway.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2009/06/21 23:00:53
Subject: A question regarding how shooting should be resolved.
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[MOD]
Making Stuff
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Balance wrote: Keeping Codices valid isn't as big a deal as it seems when a lot of people won't touch an older Codex anyway.
It is when you've got a dozen different armies but only release a codex every 6 months.
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![[Post New]](/s/i/i.gif) 2009/06/22 08:30:02
Subject: Re:A question regarding how shooting should be resolved.
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Regular Dakkanaut
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The Warhammer BS chart makes alot more sense when you think of it as "BS+Dice roll, target number 7"
Of course it doesn't make much sense that suddenly initiative and toughness tests (and leadership!) require low rolls (initiative and toughness tests could be target number 7 like shooting, and leadership tests could be target number 14.. but I digress)
I like a system where big numbers are universally good (so higher stats are good, and higher rolls are good), which means any target number system (like D&D).
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![[Post New]](/s/i/i.gif) 2009/06/22 08:34:37
Subject: A question regarding how shooting should be resolved.
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Hanging Out with Russ until Wolftime
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Lies! THAC0 for me Plox!
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/06/22 13:19:48
Subject: A question regarding how shooting should be resolved.
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Servoarm Flailing Magos
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insaniak wrote:Balance wrote: Keeping Codices valid isn't as big a deal as it seems when a lot of people won't touch an older Codex anyway.
It is when you've got a dozen different armies but only release a codex every 6 months.
Maybe that's a sign that the Codex release system is flawed?
I don't think the 40k rule books and codices do very well if rated by how 'dense' they are with information. Too dense is possible, and would mean a book that is all numbers without any fluff or unnecessary art. However,the older Codices were not dense enough in my opinion, and the newer ones seem even worse.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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