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Made in ca
Decrepit Dakkanaut





Every time you roll a 6, you have to take a beer shot.
   
Made in us
Charging Wild Rider







Be a man, take a real shot.

And so, due to rising costs of maintaining the Golden Throne, the Emperor's finest accountants spoke to the Demigurg. A deal was forged in blood and extensive paperwork for a sub-prime mortgage with a 5/1 ARM on the Imperial Palace. And lo, in the following years the housing market did tumble and the rate skyrocketed leaving the Emperor's coffers bare. A dark time has begun for the Imperium, the tithes can not keep up with the balloon payments and the Imperial Palace and its contents, including the Golden Throne, have fallen into foreclosure. With an impending auction on the horizon mankind holds its breath as it waits to see who will gain possession of the corpse-god and thus, the fate of humanity...... 
   
Made in us
Longtime Dakkanaut






Las Vegas

What's the fun in using beer? Go for the hard stuff.

Or course with Orks versus IG, we probably wouldn't make it past turn 3.

This message was edited 2 times. Last update was at 2009/06/20 15:26:04


 
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

GoFenris wrote:

Or course with Orks versus IG, we probably wouldn't make it past turn 3.


ahhh yes drunkin' warhammer who needs rule books,everyone knows that lasguns are strength ten

but yes this should be done with stronger stuff than beer

 
   
Made in au
Killer Klaivex






Forever alone

I'd personally prefer the use of vodka or whiskey. It would get exciting faster.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in es
Guarding Guardian





And every time you fail an Orky armour save ?

(Sorry for the errors, i'm spanish )

= 1700
= 600
= 600 
   
Made in gb
Wicked Warp Spider






Unless you were playing with a very small army, a shot of vodka on every 6 would cause unconsciousness very quickly: oh, I'm bladestorming. Roll to hit, 5 shots. Roll to wound, 3-4 shots. Now the other dire avenger unit is bladestorming! Wehey!

It would be better if you drank every time a unit broke or was destroyed, every time you lost a round of combat, and every time you suffered a 'gets hot' wound, 'perils of the warp' wound or dangerous terrain wound.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Guard Heavy Weapon Crewman






This will work in a gaming group with only a few people playing the drinking game off to the side (Else people may try to screw with things). You can substitute shots with beer if you wish:
1. Someone says, "FREEEM!", take a shot
2. Someone says, "WAAGH!", take a shot
3. A lasgun kills a Terminator or other 2+ armored save model, take a shot
4. A girl (Other than any participants, ect.) walks into gaming area, take a shot
5. An Eldar pskyer fails a psychic test, take a shot (Take two if they also get Perils of the Warp)
6. Someone says, "What turn is it?", take a shot
7. Someone mentions square-basing it (Fantasy), take a shot
8. Someone reminisces about a past edition and how much 5th screwed things/their army, take a shot (Optional, I guess, since this will get people hammered pretty quickly)
9. Someone calls something by their nickname (i.e. Guardsmen are Boy Scouts, Tau are fish heads, lasguns are flashlights), take a shot (It's probably a good idea to make this optional too)
10. Someone says, "Well, let's roll off on it" to settle a dispute, take a shot (This is what you get for taking the easy way out and compromising. Fight to the bitter end, BWAHAHAHA {This is optional as well})

This message was edited 1 time. Last update was at 2009/06/20 15:36:52


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Actually...I have a story.

I participated in a tournament three weeks ago; I brought 30 oz of Seagram's 7. I bought three 20oz bottles of ginger ale, and filled up half of each with whiskey. I drank the first two over the first two rounds, and then we had a lunch break (Burger King). At the end of the second round I was swaying on my feet (I'd had nothing to eat that day). After the food break (5:00 or so) I was pretty clear-headed again; a whopper and a giant cup of that orange Hi-C stuff did wonders. I went back for round three and drank the third bottle.

All in all, 30oz of whiskey; I have a ridiculous tolerance - not because I drink often, but because of how I metabolize I think. It takes a lot to get me anywhere. I'm usually a rules lawyer, so I thought I'd bring booze to make me a happy gamer. I had fun.

I had a minor loss the first round against mechanized eldar in a killpoint mission (he had me by 1 killpoint), blowing up my trukks for free KPs. I got a massacre with full bonuses 2nd round against Tau, and a massacre with full bonuses 3rd round against another eldar player running half mechanized, half on foot. I still won the tournament - it was based on points, and the guy who beat me first round had 3 minor victories, which doesn't beat 2 massacres and a minor loss.

   
Made in gb
Furious Fire Dragon





Dont play this with Laphroiac whiskey. It's great tasting but it'll bring tears to your eyes if you ingest to much to quickly.
Also at 30 pounds a bottle it'll cost you

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Longtime Dakkanaut






Las Vegas

Absinthe - Real stuff, not the diluted crap that is too often available now.

 
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

If your planin on drinking absinthe (this can be as strong as 90%) you may as well be drinking poitín never sure how much alcohol is in it but anything made from potatoes is O.K. by me(be warned too much poitín can give serious cases of death)

 
   
Made in us
Longtime Dakkanaut






Las Vegas

Yeah but with Absinthe, your models may appear to do things on their own and you'll have incredibly strange and detailed dreams.

This message was edited 1 time. Last update was at 2009/06/20 17:49:24


 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

The way we do it is every time a mini dies, we take a shot or a drink of beer. When you lose a squad, you have to shotgun a beer or take a tallshot. Considering one buddy plays Nids' and another Tau, someone's usually out halfway through game 2 XD

EDIT: Also... NEVER... EVER Try this with Everclear. One of my buddies picked up 5 bottles when he was in Alberta. The stuff's like 95%. You get a buzz from a couple whiffs of the fumes for godsake. Well we had the bright idea to try drinking to 40K with it.

I'll leave it at this... I was throwing up things I never even realized I had eaten. And my throat burned immensely for a week and a half afterwards.

This message was edited 1 time. Last update was at 2009/06/20 18:02:28


Dakka Code:
DR:80+S++G++M++B++I+Pw40k00+D+++A++/areWD-R++T(M)DM+

U WAN SUM P&M BLOG? MARINES, GUARD, DE, NIDS AND ORKS, OH MY! IT'S GR8 M8, I R8 8/8 
   
Made in za
Painting Within the Lines





Goodwood, South Africa

Adding to Bob the Hobo's list:
11. When someone drops a dice on the floor, take a shot.
12. When someone corrects someone else that "dice" is plural for "die" and there is no such thing as "a dice", take a shot.
13. When someone goes off about how a certain someone is a grammer nazi and if should shut the feth up, take a shot.
14. When that certain someone retorts by saying something about the other person's mother, take a shot.
15. When both are about to beat each other up with line-of-sight sticks, take a shot.
16. When both get thrown out by the guys in charge, take a shot.
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

I've never thought of a 40k drinking game,I always just drink my beer and play,but some ideas here sound interesting.
Alternitly you could always play the "Star Wars" drinking game,you have to take a shot every time Luke whines,most people are faced by the time the Death Star blows up.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I'm currently playing 40k (break for 10 minutes) and our drinking rules are basically that we drank until we're stumbling drunk with no rules related to when we drank. I just kept making drinks until we couldn't take anymore.

   
Made in us
Been Around the Block





Wait, you mean people play 40K without drinking? I thought it was in the rulebook that you had to be drunk or in the process of drinking?

5th ed changes everything... damn new editions!
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

hancock.tom wrote:Wait, you mean people play 40K without drinking? I thought it was in the rulebook that you had to be drunk or in the process of drinking?

5th ed changes everything... damn new editions!


*drinks*

18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in gb
Hardened Veteran Guardsman






near Reading, Berkshire

It was all a long time ago, and a bit off topic, but me and a mate used to play where you made a pipe every time it was your turn......................made for a bit of a slow game but boy was it ever mellow ; )
   
Made in us
Fresh-Faced New User




WH 40k
WarHammered 40000
Definitions

Shot – ---------------------------1.5fl oz of 40% abv beverage
(X) Seconds of Beer – Drinking a 4-6% ABV beverage for specified number of seconds
Wine/mix substitution- --- Drinking an 8-20% wine for half the amount of time required for beer consumption
Conversion- ------------------20seconds of beer (10 seconds of wine/mix) is generally considered to be equivalent to 1 shot.
Note- --------------------------- amounts may vary based on ABV and/or mix drink preference.


Army Lists Rules
Each player may have up to a 1000 pts army either battle forged or unbound with any composition of units from any source book following the normal rules for allies.
Army List Drinking Bonuses
Drinkin’ Buddies (1 shot)- A single unit improves its relationship with another faction by one step. E.g. a single Tyranid unit would be considered allies of convenience with the imperium instead of come the apocalypse allies. This bonus may be taken any number of times (including many times for the same unit and faction) improving the relationship by many steps. The maximum relationship is for a unit to be considered from the same codex gaining all relevant codex bonuses and the ability to embark on transports.
Party Crashers (1 shot)- Increase the maximum point limit for your army by 100 pts. This bonus may be taken multiple times up to a limit of 5 times for +500 pts.

Game Play Rules
The general rules for WH 40K are to be used for normal gameplay. Should two players disagree about the meaning or interpretation of a rule the two players should resolve the dispute via a drinking contest. The two players must alternate making bids with their respective drinks until one player has outbid their opponent, each player will then consume their last bids worth of alcohol.

E.g. Roger says that because the blast general rule states that not all scatter distances are 2d6 and that players should therefore replace the 2d6 distance with whatever distance is specified, that he can then ignore the twin linked blast requirement to reroll 2d6 when making twin linked barrage rolls, and because there is no requirement to reroll the 2d6 all subsequent blasts in a barrage are re-rollable under the rules for twin linked blasts. Jake claims that because the barrage rule does not specify any “distance” that it is not eligible to be replaced and Roger may not reroll subsequent blasts in a barrage. There is no clear ruling available to decide the matter so the players must bid to determine whose interpretation should be used. Jake thinks that twin linking all the barrages is broken as gak, and he wagers 5 seconds of mix drink (equivalent to 10 seconds of beer), Roger decides Jake is lightweight and wagers a whole shot (equivalent to 20 seconds of beer). Jake concedes to Roger’s bid. Jake must still consume his 5 seconds of mix drink and Roger must drink 1 shot and Roger’s interpretation will be used.

This method should also be used to dispute cover saves, line of sight issues, arcs of fire, and other ambiguous rule combinations that may arise. This method of resolution may not be used if a clear ruling already exists either in a FAQ or by tournament officials in a major tournament setting.

Note- attempting to belligerently dispute a rule which has a clear ruling is considered a party foul. Party fouls will be covered in detail later.

Game Play Bonuses

Rerolls- Any die roll may be rerolled using the drinking rule bonus for rerolls, this includes game type, deployment side, first turn, seize the initiative, reserve rolls, and all rolls made in the movement, shooting, psychic, or assault phases. The base number of drinking needed to perform the reroll is based on the result needed for a successful result explained in the table below.
Successful roll needed 1+ 2+ 3+ 4+ 5+ 6+
Base number of drinks to reroll 6 seconds 5 seconds 4 seconds 3 seconds 2 seconds 1 seconds

For rerolling of penetration, vehicle damage, D weapon/Thunderblitz results, simply replace the “successful roll needed” label with “number rolled” to determine base number of drinks required to reroll.
After determining the base number of drinks, multiply that amount by the point cost of the unit performing the reroll divided by 100 (round up to whole numbers)

E.g. Jake fires a turbo laser from a Warhound Titan at Thor’s Klaw Stompa, both turbo lasers hit. Jake rolls on the D weapon damage chart and rolls 2, 1’s resulting in 2 lucky misses. Jake is infuriated and declares he will reroll both results. Each die result of a 1 carries a 6 seconds base drinking requirement penalty which is multiplied by 6 due to the point cost of the unit making the reroll. Jake must now drink 72 seconds of beer or 3.6 (~3.5) shots and then he will be able to reroll the two results.
Note- No die roll may be rerolled more than once, therefore a twin linked weapon may not reroll its second misses via this rule.

Casualties
Each unit removed from the tabletop as a casualty inflicts some level of stress (or excitement) on its commander. Every time an entire unit is removed from play its owner must calculate its cost and drink a number of seconds of beer equal to that number divided by 20. E.g. losing a 100pt unit will require its owner to drink beer for 5 seconds.


Party Fouls


Ultimately the owner of the establishment where the game is played will dictate what is and what is not a “party is foul.” To limit the level of drunkenness at any one game, general party foul severities are outlined below.

Moderate- If a player knocks over a significant piece of the game or spills a beverage or generally acts like an ass (or beligerently disputes rules), each of his opponents shall receive a die modifier token. This token may be spent to allow its owner to modify a single die result by 1, this does not count as a reroll and can be used on any die result.

Severe- If a player disrupts the continuation of the game via inability to play in a timely manner, or disrupting a significant portion of the playing surface, or by becoming sick enough to vomit. Each of his opponents shall nominate one of the offending players units and immediately make a shooting attack (ignoring the current phase and any restrictions on targeting units) with the nominated unit.

Inexcusable- If a player causes real damage to another player’s property or person via drunkenness or negligence in the course of the game, that player’s opponents will either end the game as a victory for themselves or dictate the terms for the continuation of the game. The offending player may either accept defeat or the terms set by his adversaries, or be forever shunned and ridiculed by his peers.
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

For a time our game played at my house and we would drink while playing. This turned into a few house rules for drinking. Puking didn't disqualify. We were all military police and most of us had quite the Tolerance. You didnt have to drink, but if you didn't, it would make the game harder for the slower drinker after you "lost" a unit that was unable to move.

1. Drink a bottle(or can) and finish it. then you could place it on the field at anytime and it would be instantly "impassible terrain" if you drank fast enough you could completely block in an opponents unit. this made for some interesting games

2. we had to modify rule #1 to limit 3 beers per game turn. we would almost never got past turn 4 before forgetting about the game, waking the wife up to drive us to a gas station to get food around game turn 3. At that point we would argue over rules very loudly and measuring got considerately harder.

3. had to change rule #2 to be able to finish a game somewhat coherently to limit 2 per game turn. after that we could actually finish a game.

Note* every model of yours you knocked over was instantly killed, every one of your opponents models knocked over by you was put back where it was, and one model for each knocked over, of your own army, the model of your choice died instantly. If it was a large unit of models(over 12) two died
We started using a box to roll in to prevent knocked over models.

This message was edited 3 times. Last update was at 2015/12/31 15:18:38


Black Templars 4000 Deathwatch 6000
 
   
Made in us
Fixture of Dakka





San Jose, CA

I'd suggest starting a new thread rather than to revive a 6-yr old one. It's called threadnomacy.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Indeed

I wish I had time for all the game systems I own, let alone want to own... 
   
 
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