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Made in us
Liche Priest Hierophant






Essentially the whole thing (all the problems, that is) is rooted in the fact that PGI is treating this as a Free To Play game. Now, that, in and of itself, isn't an issue- it is, after all, Free to Play, and the only way they're getting paid is if they properly monetize it as a Free to Play game. However, where this is a problem, is that they're catering everything to the lowest common denominator. They don't have collision or melee or Death From Above because lower-end machines can't handle it that well. They have COD scaling because they're trying to attract the FPS demographic- same with the pinpoint damage.

Basically, they're trying to allow the maximum number of people to play the game.

Problem here? The people with the cheap, low-end PCs, or the COD fanboys, aren't the ones that are paying them. The ones that are buying every single mech, getting extra bays, pre-ordering Clan packages- these are the guys that've spent $2000+ for a computer specifically to run MWO as well as possible. So PGI is essentially reducing their game quality to cater to the guys that aren't paying them.

Remember, they used to have Collision damage and Death from Above- people complained and they had issues with lights getting knocked down- instead of saying "Deal with it" and letting people adapt their gameplay (I imagine Lights would be a lot less likely to do 'circle of death' if the Atlaii could just kick 'em), they wanted to keep those 2 week COD FPS boyos, and so took out that mechanic so it was more MMFPS.

They used to have Repair and Re-arming costs- something that would make ammo-less energy weapons a lot more attractive, right? But people who weren't used to having Death be a problem, or were used to infini-ammo replenishment, weren't liking it. So they took that away.


It's odd, and PGI probably shouldn't have been handed such a polarizing franchise with such a huge, heavily entrenched fanbase, as what is essentially their first major MMO.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Worthiest of Warlock Engineers






preston

^^ The best example of someone getting it.
Damn, I actually forgot the lights thing. It is a pity that my Atlas cant kick them over and unload a massive 62 alpha into them. That would shut them up quickly.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 master of ordinance wrote:
Spoiler:
Sadly there are things worthy of the rage, like certain maps, and the large amount of error and glitch sections. Just last night my Atlas got stuck on River City, and spent about 2 minutes there as I tried to get un stuck.
Other problems include the lack of destructible terrain (We are in 20-100 ton walking war engines, armed with gigawatt rated lasers and cannons ranging from 88 to 500 MM. Those un armoured civilian buildings should crumble before us.
Then there is the problem of light mechs-most noticeably the Locust-suffering leg damage that is out of proportion when we crest a minor ridge and leave the ground for a tiny fraction of a second, or clip a minor boulder, where as heavier units don't.
or the issue of scaling. We are massive multi ton stomping machines. Yet the maps resemble COD esque scaling in most proportions.
Oh, and the damn pinpoint issues and ballistic meta. Brawls occur far to rarely these days, although when they do they are fun.
I've not really experienced glitches, apart from the occasional booting from the game, but that might be my connection as much as an issue at their end.
Though if it happens to you often (say, more than once a week), then yes, that's infuriating.


Lack of Destructible Terrain is hardly an issue, sure it'd be nice, but it'd take a LOT of work (doubling, if not tripling the assets required), and server strain.
They're slow enough as it is, without that increase!
And just because we have big lasers and cannons doesn't mean the buildings would just crumple.
Even after specific bombings, artillery barrages or vehicles crashing into them.
Look at towns in modern and past warzones, the buildings aren't all flattened, because unless you specifically hit enough support, after getting through all the walls and insulation, it's not coming down.
And this is Future Tech! buildings.
And again, not rage worthy.


I agree the 'fall damage' ratio is a bit dumb, but then - I've not had problems with it in my lights, because I know it happens, and so either avoid it, or account for it if I DO have to jump off something.
Not 'rage worthy' though.


It's been shown the scaling is fine mostly.
There's a couple things off, but it's mostly really tall lamp posts.
Most of what makes people think scaling is out with maps, is perspective.
There IS a weapon scaling problem though.
There are threads on it at the MWOMercs forums.
But even then, really not rageworthy.


Convergence Time should really be reactivated, the whole instant pinpoint thing is a little annoying, but then, you can deal with it.
Still not really rageworthy.

And I see quite a few Brawls, my Atlas when it dies so far has generally been in them.

Maybe it's ELO levels, maybe I'm just lucky?

But at the end of the day, it's a game, you are meant to play it and have fun.
If you're raging at a game, either it's so awful you shouldn't keep playing it, or you have anger issues.
Otherwise, it's not worth the effort, look at things objectively, and make decisions, don't go off on a mindless rage.


Automatically Appended Next Post:
Anvildude wrote:
Spoiler:
Essentially the whole thing (all the problems, that is) is rooted in the fact that PGI is treating this as a Free To Play game. Now, that, in and of itself, isn't an issue- it is, after all, Free to Play, and the only way they're getting paid is if they properly monetize it as a Free to Play game. However, where this is a problem, is that they're catering everything to the lowest common denominator. They don't have collision or melee or Death From Above because lower-end machines can't handle it that well. They have COD scaling because they're trying to attract the FPS demographic- same with the pinpoint damage.

Basically, they're trying to allow the maximum number of people to play the game.

Problem here? The people with the cheap, low-end PCs, or the COD fanboys, aren't the ones that are paying them. The ones that are buying every single mech, getting extra bays, pre-ordering Clan packages- these are the guys that've spent $2000+ for a computer specifically to run MWO as well as possible. So PGI is essentially reducing their game quality to cater to the guys that aren't paying them.

Remember, they used to have Collision damage and Death from Above- people complained and they had issues with lights getting knocked down- instead of saying "Deal with it" and letting people adapt their gameplay (I imagine Lights would be a lot less likely to do 'circle of death' if the Atlaii could just kick 'em), they wanted to keep those 2 week COD FPS boyos, and so took out that mechanic so it was more MMFPS.

They used to have Repair and Re-arming costs- something that would make ammo-less energy weapons a lot more attractive, right? But people who weren't used to having Death be a problem, or were used to infini-ammo replenishment, weren't liking it. So they took that away.


It's odd, and PGI probably shouldn't have been handed such a polarizing franchise with such a huge, heavily entrenched fanbase, as what is essentially their first major MMO.
Yeah, collisions and R&R should really be in.

And yeah, another company would have been better.

But it is what it is, and we have what we have.
And it is at least slowly improving.

Plus it's obviously working, there's lots of players, and they're obviously making money.

This message was edited 3 times. Last update was at 2014/05/19 10:39:30


   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

All I can say is thank god they did reduce the load of the game. I will always love mechs, but I sure as hell couldn't play the game every day if it was any more demanding on my crappy computer.

   
Made in gb
Ichor-Dripping Talos Monstrosity






Yeah, I mean, I have a pretty good computer (It's a high-end CAD workstation that cost £3500 ffs / NZ$6500), and I can only just run it at medium settings with 25-40fps.

Basically every other game I have I can run on max at 50+fps.
My laptop just cried itself to sleep when I tried it on there...

- On a side note, not sure if I've asked before, but what part of NZ are you in? Lived in Hawkes bay for a few years.

This message was edited 1 time. Last update was at 2014/05/19 13:36:23


   
Made in nl
Decrepit Dakkanaut






I'm glad destructible terrain isn't in the game. you keep harping on how there aren't enough brawls, destructible terrain would completely remove brawling from the game cause you couldn't even use cover to even close the distance.

Pinpoint accuracy is fine as it is. Why? Because if you make everything random spray you either end up with a game less about skill and more about spraying. Or counterstrike where only the guys with too much time end up being able to show any decent accuracy.

Leg damage from falling is fine and hell, should be increased, I see lights constantly landing without using JJ's and getting off scott free, those legs need to get punished. Same goes for other weight classes mind you. A 90 ton highlander landing a 20 meter jump without any JJ assistance should potentialy cripple itself. This would also instantly punish lot's of the poptart sniping meta.

   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

I'm glad destructible terrain isn't in the game. you keep harping on how there aren't enough brawls, destructible terrain would completely remove brawling from the game cause you couldn't even use cover to even close the distance.

Pinpoint accuracy is fine as it is. Why? Because if you make everything random spray you either end up with a game less about skill and more about spraying. Or counterstrike where only the guys with too much time end up being able to show any decent accuracy.

Leg damage from falling is fine and hell, should be increased, I see lights constantly landing without using JJ's and getting off scott free, those legs need to get punished. Same goes for other weight classes mind you. A 90 ton highlander landing a 20 meter jump without any JJ assistance should potentialy cripple itself. This would also instantly punish lot's of the poptart sniping meta.


I agree and disagree, maybe a small bit of destruction would be good, as for the JJ thing you are right on the money with that, they should atleast try it for a patch or two.

This message was edited 1 time. Last update was at 2014/05/19 22:33:56


Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

 Ovion wrote:
Yeah, I mean, I have a pretty good computer (It's a high-end CAD workstation that cost £3500 ffs / NZ$6500), and I can only just run it at medium settings with 25-40fps.

Basically every other game I have I can run on max at 50+fps.
My laptop just cried itself to sleep when I tried it on there...

- On a side note, not sure if I've asked before, but what part of NZ are you in? Lived in Hawkes bay for a few years.


That is far more money than I ever want to spend on a single pc. I would try and keep it under $1500 if I was to build one, which I can't afford to do. I am currently in Christchurch but I used to live in Hamilton.

   
Made in us
Liche Priest Hierophant






To be honest, it's sometimes nice when work/school and play can work together. High end gaming PCs are also high end Rendering PCs- I'd have completely failed my last Comp Animation final if I hadn't bought a fancy gaming PC that I could render on, and I'd gladly pay $2000 or $3000 (if I had it) for a PC that could render a full HD scene with reflections and subsurface scattering in under a minute- which, coincidentally, would also allow me to play games like Planetside 2 or, say, Mechwarrior Online, at full graphics.

And I'd be able to legitimately write it off as a school investment.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

That's quite amusing. Something else amusing is the name of the new trench bucket hero. It sounds really funny but the thing is named after a real trebuchet that really is quite badass. You can imagine the shitstorm that is the facebook comments when they got something they didn't care about though. We did get some nice cockpit items if you care about those.

   
Made in gb
Ichor-Dripping Talos Monstrosity






Yeah... I didn't much care to spend that much, but the CAD hardware is expensive.
Drop the CAD specific stuff and it's probably half price. xD

Not sure if I want the new Treb or not...
The scheme is pretty cool, but it's money, and would mean adding trebuchets to my list.

Thing has 4 LRM20 slots though!

   
Made in nl
Decrepit Dakkanaut






 Ovion wrote:
Yeah... I didn't much care to spend that much, but the CAD hardware is expensive.
Drop the CAD specific stuff and it's probably half price. xD

Not sure if I want the new Treb or not...
The scheme is pretty cool, but it's money, and would mean adding trebuchets to my list.

Thing has 4 LRM20 slots though!


A treb would have trouble carrything two due to weight. IMO, it looks like a rich mans shadowhawk-2D2
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

As a user of the treb 7m, this hero mech can do so much more than the stock setup that it comes with. On mine I use 2 med, 1 large, 3 streaks, a bap, 5 jj's, and goes 99.7 before speed tweak. It might not be an atlas but I have fun jumping on peoples heads with it.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I was more thinking even the Catapult doesn't get 4 LRM20 slots.
20 +10's, sure, but 2 20's just bothers me for some reason.

   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

I have decided to end the "Glass Hammer" Raven.

It's nice when it works, like legging a Spider into immobility or mortally wounding an Atlas from behind. More often than not, I was averaging only 2-3 hits before the paper armor was shredded and I was killed.

I am considering replacing the AC20 with the lighter LB10x. That configuration would allow for more armor, 2x ammo and a pair of MLs.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in nl
Decrepit Dakkanaut






 helgrenze wrote:
I have decided to end the "Glass Hammer" Raven.

It's nice when it works, like legging a Spider into immobility or mortally wounding an Atlas from behind. More often than not, I was averaging only 2-3 hits before the paper armor was shredded and I was killed.

I am considering replacing the AC20 with the lighter LB10x. That configuration would allow for more armor, 2x ammo and a pair of MLs.


I'm assuming this is the raven 4x?

If so, try this:

Ferro endo DHS, near max armor (till you hit a round number) ERPPC NARC 3x JJ.

Just snipe and support.
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

 Soladrin wrote:


I'm assuming this is the raven 4x?

If so, try this:

Ferro endo DHS, near max armor (till you hit a round number) ERPPC NARC 3x JJ.

Just snipe and support.


Yeah, I like having the ballistics on this one. Ran 2 matches with the LB10x and averaged @80 damage. The above config is close to what I am running on the 2x, minus the jump and with a 4 pack. The 3L is my brawler/backstabber with 2 x srm4 and 4 x ml, plus Guard.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in nl
Decrepit Dakkanaut






 helgrenze wrote:
 Soladrin wrote:


I'm assuming this is the raven 4x?

If so, try this:

Ferro endo DHS, near max armor (till you hit a round number) ERPPC NARC 3x JJ.

Just snipe and support.


Yeah, I like having the ballistics on this one. Ran 2 matches with the LB10x and averaged @80 damage. The above config is close to what I am running on the 2x, minus the jump and with a 4 pack. The 3L is my brawler/backstabber with 2 x srm4 and 4 x ml, plus Guard.


80 dmg... I hate to be that guy, but you aren't counting that as a positive right? My single ERPPC raven even gets to 200-300 dmg on avarage :X I'm sad when my mechs can't top 400...
   
Made in gb
Ichor-Dripping Talos Monstrosity






Honestly depends how good a pilot you are and what bracket you're in, plus how often you can play/practice.
My numbers are
K/D 0.19
W/L 0.83
Avg Damage per Match 66
Lights 35
Mediums 94
Heavies 113
Assaults 97

Average Exp per match 536

BUT, I can only play so often and for so long, AND this is better than it was a month ago, and next month it'll be better again.
As I'm slowly mastering and properly kitting out my chasis, it'll go up even more.

Debating actually buying some Modules too...
Unlocked em, but never really use.

This message was edited 1 time. Last update was at 2014/05/22 16:25:10


   
Made in nl
Decrepit Dakkanaut






 Ovion wrote:
Honestly depends how good a pilot you are and what bracket you're in, plus how often you can play/practice.
My numbers are
K/D 0.19
W/L 0.83
Avg Damage per Match 66
Lights 35
Mediums 94
Heavies 113
Assaults 97

Average Exp per match 536

BUT, I can only play so often and for so long, AND this is better than it was a month ago, and next month it'll be better again.
As I'm slowly mastering and properly kitting out my chasis, it'll go up even more.



Debating actually buying some Modules too...
Unlocked em, but never really use.


Dumb question but, where do you find your damage avarage stats?

Current K/D: 1.17
W/L: 580 / 523

This message was edited 2 times. Last update was at 2014/05/22 16:37:01


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I have an excel sheet with a ton of extra equations and info.

Each stat from my stats screen (easy to c/p whole charts into excel)
List of mechs I want, costs, how long it'll take me to get it based on average income, contents of my garage (because pre-inventory this was a bitch), and a mechlab.

In this case, Mech stats > Avg Damage per mech > add Average all cell.

This message was edited 2 times. Last update was at 2014/05/22 16:49:24


   
Made in nl
Decrepit Dakkanaut






Wow, too much effort

Did some quick head calculations and pretty sure my overall avarage damage is around 400.

Thing's like a jaeger DD, Ilya and IV4 being higher though.
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

It was averaged off of 2 matches. Previous average for the various build on the 4x was @30, so it is an improvement.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in nl
Decrepit Dakkanaut






30..

That's 3 hits. I have to ask, how do you do that? Do you just run straight at the enemy team, fire a couple shots and die? Because I honestly can't wrap my head around how you would avarage that low...

I really don't mean to be insulting but... I honestly don't understand how this is possible. Hitting twice with a gauss rifle would equal your avarage damage at that point.

I feel like you must be missing something fundamental...
   
Made in us
Liche Priest Hierophant






Either that, or mostly running with small lasers.

Actually- remember, this is an LBX- which means that each shot isn't always going to hit with all projectiles. I could see 10 shots where only 3 'pellets' hit each time- still terrible aim, though.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in nl
Decrepit Dakkanaut






Took a peak at my weapon stats.

With the LBX 10 I Have 23 shots fired, 91.30% accuracy, 154 damage done.

I never use the LBX 10 because I think it's terrible compared to the AC10. Spread damage is bad.

Mhm.. the only weapons with less then 60% accuracy on my list are missiles due to AMS/ECM or losing locks.
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

 Soladrin wrote:
30..

That's 3 hits. I have to ask, how do you do that? Do you just run straight at the enemy team, fire a couple shots and die? Because I honestly can't wrap my head around how you would avarage that low...

I really don't mean to be insulting but... I honestly don't understand how this is possible. Hitting twice with a gauss rifle would equal your avarage damage at that point.

I feel like you must be missing something fundamental...


That was the average with the AC20, which equates to hitting once or twice each time out. That build only carried one ton of ammo so... 7 shots meant picking the shots with more care. Of course once people realize a 35ton mech has an ac20 they tend to shoot at it...... a lot.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in nl
Decrepit Dakkanaut






Have you considered playing a light as... a light?

Throw in an XL 275 and slap on some lasers.
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

 Soladrin wrote:
Have you considered playing a light as... a light?

Throw in an XL 275 and slap on some lasers.


I will admit that I play lights as "aggressive scouts" rather than light cav. I run XL235s in the Ravens which is still faster than most except lights. The plus is heavier armor, especially on the legs, given the current meta with lights.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in nl
Decrepit Dakkanaut






 helgrenze wrote:
 Soladrin wrote:
Have you considered playing a light as... a light?

Throw in an XL 275 and slap on some lasers.


I will admit that I play lights as "aggressive scouts" rather than light cav. I run XL235s in the Ravens which is still faster than most except lights. The plus is heavier armor, especially on the legs, given the current meta with lights.


My lights always have full armor and always max engine, speed is a light's main defense, it actively hurts my survivability if I lower it.
   
 
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