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2014/08/06 09:55:57
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
My favorite part of the psychic powers was the primaris and seeing how tesla is going to get nerfed.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2014/08/06 10:00:13
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
I want someone to give me the page with all those weapons they say some units can take. For example Wolf guard can mix and match from some list, give me the list please
2014/08/06 10:12:53
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Thorgrim Bloodcrow wrote: Anyone know how many points it'd take to turn the fifth useless Long Fang into a TDAWG with CML? Worth the cost to have a six missile strong unit with a 2+ on the front?
+10 for the WGPL, +15pts for the TDA upgrade. I don't believe however that CML will be availible seeing as regular SM Terminator Weapon list doesn't include it. The TDA squad simply lists the options.
If it is availible, it would be 30pts making a total of 55pts. And you can only get up to 4 Heavy Weapons in a Long Fang pack.
Automatically Appended Next Post:
SlyasR wrote: I want someone to give me the page with all those weapons they say some units can take. For example Wolf guard can mix and match from some list, give me the list please
Those pages arn't up yet. I am going to translate the remainder of the leaked pictures a little later on.
This message was edited 1 time. Last update was at 2014/08/06 10:13:46
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
2014/08/06 10:15:40
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Thorgrim Bloodcrow wrote: Anyone know how many points it'd take to turn the fifth useless Long Fang into a TDAWG with CML? Worth the cost to have a six missile strong unit with a 2+ on the front?
+10 for the WGPL, +15pts for the TDA upgrade. I don't believe however that CML will be availible seeing as regular SM Terminator Weapon list doesn't include it. The TDA squad simply lists the options.
If it is availible, it would be 30pts making a total of 55pts. And you can only get up to 4 Heavy Weapons in a Long Fang pack.
.
Ummm, where do you see that. I cannot for the life of me figure it out. I don't speak spanish, but google translates that sentence as "any long fang can choose an object from the list of heavy weapons". How is any equal only four? The only word for "four" I see in that text is in fact on how many Long Fangs can you add.
This message was edited 1 time. Last update was at 2014/08/06 10:16:39
42nd Cadian Infantry Regiment - 4605 pts.
Sven Bloodhowl's Great Company - 7033 pts.
Elements of Dark Angels 2nd and 3rd Companies - 1155 pts.
The Last Hatred Kabal - 3005 pts.
Eldar Slaves - 630 pts.
2014/08/06 10:23:42
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Thorgrim Bloodcrow wrote: Anyone know how many points it'd take to turn the fifth useless Long Fang into a TDAWG with CML? Worth the cost to have a six missile strong unit with a 2+ on the front?
+10 for the WGPL, +15pts for the TDA upgrade. I don't believe however that CML will be availible seeing as regular SM Terminator Weapon list doesn't include it. The TDA squad simply lists the options.
If it is availible, it would be 30pts making a total of 55pts. And you can only get up to 4 Heavy Weapons in a Long Fang pack.
.
Ummm, where do you see that. I cannot for the life of me figure it out. I don't speak spanish, but google translates that sentence as "any long fang can choose an object from the list of heavy weapons". How is any equal only four? The only word for "four" I see in that text is in fact on how many Long Fangs can you add.
I'm just going by what everyone else is saying but I thought it sounded really strange that you could have five Long Fangs plus the Ancient but only four heavy weapons.
2014/08/06 10:30:10
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Thorgrim Bloodcrow wrote: Anyone know how many points it'd take to turn the fifth useless Long Fang into a TDAWG with CML? Worth the cost to have a six missile strong unit with a 2+ on the front?
+10 for the WGPL, +15pts for the TDA upgrade. I don't believe however that CML will be availible seeing as regular SM Terminator Weapon list doesn't include it. The TDA squad simply lists the options.
If it is availible, it would be 30pts making a total of 55pts. And you can only get up to 4 Heavy Weapons in a Long Fang pack.
.
Ummm, where do you see that. I cannot for the life of me figure it out. I don't speak spanish, but google translates that sentence as "any long fang can choose an object from the list of heavy weapons". How is any equal only four? The only word for "four" I see in that text is in fact on how many Long Fangs can you add.
I am sorry, you are correct. I was mistakenly translating Cualquiere as 4 when it should have been any. Thanks for pointing that out.
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
2014/08/06 10:31:34
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Thorgrim Bloodcrow wrote: Anyone know how many points it'd take to turn the fifth useless Long Fang into a TDAWG with CML? Worth the cost to have a six missile strong unit with a 2+ on the front?
+10 for the WGPL, +15pts for the TDA upgrade. I don't believe however that CML will be availible seeing as regular SM Terminator Weapon list doesn't include it. The TDA squad simply lists the options.
If it is availible, it would be 30pts making a total of 55pts. And you can only get up to 4 Heavy Weapons in a Long Fang pack.
.
Ummm, where do you see that. I cannot for the life of me figure it out. I don't speak spanish, but google translates that sentence as "any long fang can choose an object from the list of heavy weapons". How is any equal only four? The only word for "four" I see in that text is in fact on how many Long Fangs can you add.
I am sorry, you are correct. I was mistakenly translating Cualquiere as 4 when it should have been any. Thanks for pointing that out.
Yay, I won't have to regroup my long fang packs then
30K Blog: hobbyfromtheaett.blogspot.com
Bran Redmaws Great Company - 5500pts 30K Space Wolves - 1500pts Deathguard -2300 pts
2014/08/06 10:38:41
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Paradigm wrote: Everything seems pretty reasonable, I have to say. GH are fine with the changes, Blood Claws look great, Scouts took a hit but not a huge one, and Fangs are still fine.
scouts are actually fine, we now have BS4 camocloaked snipers for 17ppm thats sweet!
I suppose so if you use them as snipers. I always used mine for backfield mela/plasma insertion, which is now harder to do with the loss of BEL. That said, the cost drop sort of makes up for it.
Im sorry but that type of use was dead once you couldnt assault from reserve
Not really, I've played them numerous times like this, blew up a basilisk and then kept Kharn locked in combat for two turns once before they died (which meant that Kharn never made it into combat with anything else). Granted sometimes it didn't work, but numerous times I took out large tanks etc as their rear armour was exposed to my scouts.
Yeah, pretty much this. Coming on and shooting back armour, if they're killed that's fire not going to the rest of the army, if not then they can charge something with grenades.
There's no such thing as a dead tactic.
I rather take 5 hunters in drop pod, first turn pop the biggest tank. Instead of waiting for scouts to arrive and they might not even reach the goal
Alas in 6th scouts lost there awesomeness of coming in shooting and assaulting those back-boarding tanks. In 6 and 6.5 drop pods are way more effective at killing schtick. its a shame really scouts were fun to use and a great psycho trick making the enemy fear his back board.
My purpose in life is to ruin yours.
2014/08/06 10:46:00
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Paradigm wrote: Everything seems pretty reasonable, I have to say. GH are fine with the changes, Blood Claws look great, Scouts took a hit but not a huge one, and Fangs are still fine.
scouts are actually fine, we now have BS4 camocloaked snipers for 17ppm thats sweet!
I suppose so if you use them as snipers. I always used mine for backfield mela/plasma insertion, which is now harder to do with the loss of BEL. That said, the cost drop sort of makes up for it.
Im sorry but that type of use was dead once you couldnt assault from reserve
Not really, I've played them numerous times like this, blew up a basilisk and then kept Kharn locked in combat for two turns once before they died (which meant that Kharn never made it into combat with anything else). Granted sometimes it didn't work, but numerous times I took out large tanks etc as their rear armour was exposed to my scouts.
Yeah, pretty much this. Coming on and shooting back armour, if they're killed that's fire not going to the rest of the army, if not then they can charge something with grenades.
There's no such thing as a dead tactic.
I rather take 5 hunters in drop pod, first turn pop the biggest tank. Instead of waiting for scouts to arrive and they might not even reach the goal
Alas in 6th scouts lost there awesomeness of coming in shooting and assaulting those back-boarding tanks. In 6 and 6.5 drop pods are way more effective at killing schtick. its a shame really scouts were fun to use and a great psycho trick making the enemy fear his back board.
I am sad about the loss, but I still think they will do good. They can still bring a lot of firepower into your opponents flank.
Wargear
Terminator Armour
Stormbolter
Belt of Russ
Saga of Majesty
Special Rules
Eternal Warrior
Independent Character
Acute Senses
Counterattack
Stubborn
ATSKNF
May take Stormrider at +70pts
Relics
Axe of Morkai
Grimnar may elect to use the Axe of Morkai one handed or Two Handed. He may freely choose which attack is going to be (ie, can choose 3x 1 handed and 1x 2 handed). This decision must be made before any blows are struck.
While riding Stormrider, Logan may move 12" in the movement phase. Stormrider itself has a 4+ Invulnerable Save. All Penetrating Hits against Stormrider count instead as Glancing Hits. Grimnar loses its special rule Deep Strike (which is given by his Terminator armor) can not join another unit or be joined by Independent Characters. While riding Stormrider, Logan may make an additional 4 Attacks at Str 5, AP- with the "Steely?" Special Rule. "This may provide an additional motion during combat to Join?" I'm thinking it means he has additional charge range but none is specified.
Psychic Powers
Primaris, Warp Charge 1
Witchfire with the following profile
Rg 18"
Str 7
AP-
Assault 3, Shock
Shock: Rolls of 6 to Hit automatically cause 2 more hits, unless Snap Firing.
1- Name Unknown, Warp Charge 1
This is a Blessing that targets the caster and his unit. For the remainder of the turn, the Psyker and his unit are Obscured.
2- Wrath of the Storm, Warp Charge 1
This is a Malediction that targets a single enemy unit within 18". For the remainder of the turn, that unit has -1 BS, and treats all terrain as Dangerous Terrain, even open Terrain. If the unit is a Jump, Jet, Jetbike, FMC, Flyer or Skimmer unit, or Immobilised, it must immediately take a Dangerous Terrain Test.
3- Thunderclap, Warp Charge 1
Nova with profile
Rg 12"
Str 3
AP-
Assault 2D6
5- Fury of the Wolf Spirits, Warp Charge 2
Witchfire
When manifesting this power the Psyker can shoot with the 2 profiles shown below, one at a time in any order. Both must target the same unit.
Range 18"
str 6 --- 5
AP - ---- 6
Assault 4----- Assault 2, Precision Shots
Jaws of the World Wolf, Warp Charge 2
Focussed Witchfire, Range 18"
Model hit takes Initiative Test, if it fails remoce it from play. Monstrous Creatures automatically pass the test and vehicles cannot be targetted.
Sagas/Warlord Traits
1- of the Warrior Born
Reroll failex hits in CC.
2- of the Wolf
The Warlord and any unit of Beasts or Cavalry he joins from Faction:Space Wolves has Stubborn. Also, any Beasts or Cavalry units from Faction Space Wolves within 12" of the Warlord gains Furious Charge until the end of the assault Phase
3- of the Beastslayer
Grants the Warlord Monster Hunter
4- of the Bear
Grants the Warlord Feel No Pain (6+)
5- of the Hunter
Grants the Warlord Scout and Outflank
6- of Majesty
Any unit of Space Wolves within 12" may reroll Morale and Pinning Tests.
Automatically Appended Next Post: Also important to note
HARALD DEATHWOLF IS IMMUNE TO PYROMANCY AND FLAMER WEAPONS!!!
This message was edited 1 time. Last update was at 2014/08/06 11:22:30
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
2014/08/06 11:31:05
Subject: Re:Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Already known for sure that the warlord traits are randomly selected or can you choose one? I really hope you can choose as otherwise its a bit strange fluff wise xD
2014/08/06 11:47:41
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Kjellk wrote: Already known for sure that the warlord traits are randomly selected or can you choose one? I really hope you can choose as otherwise its a bit strange fluff wise xD
I hope SW can choose, though I wish all armies could choose, random warlord traits is a blight on 40k. I'm sure there's some sick puppies out there who like it, but those people should be removed from society and placed in white padded rooms
2014/08/06 11:51:52
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Kjellk wrote: Already known for sure that the warlord traits are randomly selected or can you choose one? I really hope you can choose as otherwise its a bit strange fluff wise xD
I hope SW can choose, though I wish all armies could choose, random warlord traits is a blight on 40k. I'm sure there's some sick puppies out there who like it, but those people should be removed from society and placed in white padded rooms
I don't mind them myself.
However most of the time our group just ask the other if it is just ok to pick.
Nope. Look at the Great Company formation. It has a rule called Jarl de Russ, which simply grants a re-roll. The special 6 HQFOC has the same rule (at least the name is the same but I would not expect it to be different). Unfortunately. :(
42nd Cadian Infantry Regiment - 4605 pts.
Sven Bloodhowl's Great Company - 7033 pts.
Elements of Dark Angels 2nd and 3rd Companies - 1155 pts.
The Last Hatred Kabal - 3005 pts.
Eldar Slaves - 630 pts.
2014/08/06 12:05:58
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Paradigm wrote: Everything seems pretty reasonable, I have to say. GH are fine with the changes, Blood Claws look great, Scouts took a hit but not a huge one, and Fangs are still fine.
scouts are actually fine, we now have BS4 camocloaked snipers for 17ppm thats sweet!
I guess that's a fair trade for the previously Suicide Squad 5 man basic Meltagun squad with Behind Enemy Lines, I'll take it.
Automatically Appended Next Post:
Justyn wrote: I haven't bothered with SW scouts since 6th rules were printed for just that reason. That took them from a Bad Ass assault unit that really messed with the opponents backfield, to a disposable one shot anti tank weapon. Now they will be snipers.... how well does that fit the SW theme.....
Correct me if I'm wrong but that wording sounds like it's still potentially five heavies in a unit.
You can have up to 5 Long Fangs plus the Ancient, but only 4 of them can take heavy weapons. You can however upgrade the 5th to a WGSL with Terminator Armor, unknown at this point if he can take a heavy weapon.
That's certainly an odd choice if you can't, I'm sure we all used to plonk a SS with a Cyclone Missile Launcher in front... would be an odd upgrade if not.
This message was edited 1 time. Last update was at 2014/08/06 12:10:33
Omega Wolves Expeditionary Force - 7,000pts
2014/08/06 12:22:29
Subject: Re:Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Special Rules in the summary Section. The pattern goes from top left to bottom right.
Murderlust
Murderfang is immune to Crew Shaken and Crew Stunned but still loses a Hull Point.
Drop Pod Assault
As normal
Cunning of the Wolf (Great Company Formation only)
During deployment, roll a D6 for each unit in the formation and add +2 if they are troops or have an IC from the Formation attached to the unit. On a roll of 6+, the unit gains the Outflank rule. Additionally, at the start of any turn except the first, you may choose which units to keep in deployment instead of rolling. These units enter ongoing reserves and come in automatically next turn.
No translation availible- "Aullido" of War?
Ragnar Blackmane and his unit have Furious Charge
No translation availibe- "Aullido" of the Wolf? (Great Company only)
The Wolf Lord from the formation and his unit have Furious Charge and "Miedo?" I think its Fleet.
Mindlock
As normal
"Demented Bravado"
Ragnar Blackmane must issue and accept challenges where possible.
Grimnar's Champion
Arjac Rockfist must issue and accept challenges where possible, and may reroll to hit rolls in a challenge.
The Last Laugh
If Lukas the Trickster is slain in a challenge, each player must roll a dice. If the Space Wolf player rolls high, Lukas' opponent is also removed as a casualty.
This message was edited 2 times. Last update was at 2014/08/06 12:45:35
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
2014/08/06 12:33:07
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
So they automatically come in from reserves next turn if they outflank? That's not bad at all actually.
I'm hating the Last Laugh of Lukas though, half the time you would launch him into deathstar formations and take out all the ones in base to base. Now it only happens in challenges?
2014/08/06 12:33:59
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
That's certainly an odd choice if you can't, I'm sure we all used to plonk a SS with a Cyclone Missile Launcher in front... would be an odd upgrade if not.
Well it was easy enough in the current codex because you buy your wolf guard in a squad and split them up, so you enforce the limit of 1 heavy weapon per 5 wolf guard when you buy them and before you divide them up. Now, the rumour goes, the wolf guard squad leaders are upgrades for other squads, so it's more awkward to have a rule to the tune of "If 4 other squads have wolf guard leaders in terminator armour that don't have heavy weapons, this one can have a heavy weapon". So, I'm willing to believe that one.
This message was edited 1 time. Last update was at 2014/08/06 12:34:16
Dead account, no takesy-backsies
2014/08/06 12:37:45
Subject: Re:Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Deadshot wrote: The Last Laugh
If Lukas the Trickster is slain in a challenge, each player must roll a dice. If the Space Wolf player rolls high, Lukas' opponent is also removed as a casualty.
FFS. Last time I checked Lukas couldn't challenge a Titan... and whilst under the old Codex this is clearly an, if not the, unbalanced rule, when have you ever seen it used competitively? Pointless fun/fluff destroying nerf, that should see sales of the model die out completely. From "all models in base contact" to "a challenged opponent"... way to piss on some Fenrisian Chips GW.
Omega Wolves Expeditionary Force - 7,000pts
2014/08/06 12:41:23
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
That's certainly an odd choice if you can't, I'm sure we all used to plonk a SS with a Cyclone Missile Launcher in front... would be an odd upgrade if not.
Well it was easy enough in the current codex because you buy your wolf guard in a squad and split them up, so you enforce the limit of 1 heavy weapon per 5 wolf guard when you buy them and before you divide them up. Now, the rumour goes, the wolf guard squad leaders are upgrades for other squads, so it's more awkward to have a rule to the tune of "If 4 other squads have wolf guard leaders in terminator armour that don't have heavy weapons, this one can have a heavy weapon". So, I'm willing to believe that one.
The simple way:
Under Wolf Guard Terminators list 1 in 5 can take a Terminator Heavy Weapon
Wargear section to put a Terminator Heavy Weapons Listings. Add a Note that A Long Fang Terminator can also take a Terminator Heavy Weapon.
That's certainly an odd choice if you can't, I'm sure we all used to plonk a SS with a Cyclone Missile Launcher in front... would be an odd upgrade if not.
Well it was easy enough in the current codex because you buy your wolf guard in a squad and split them up, so you enforce the limit of 1 heavy weapon per 5 wolf guard when you buy them and before you divide them up. Now, the rumour goes, the wolf guard squad leaders are upgrades for other squads, so it's more awkward to have a rule to the tune of "If 4 other squads have wolf guard leaders in terminator armour that don't have heavy weapons, this one can have a heavy weapon". So, I'm willing to believe that one.
So do I, but doesn't make it any less fun painful/fun
Deadshot is doing a simply stellar job translating all of this for us, so maybe we will know more when he hits the Ranged Weapons pages... slim to none chance of there being a bespoke rule for "Wolf Guard that join Long Fangs may additionally choose from the Heavy Weapons list" If not I'd probably opt for a ADL in lieu of a SSTDAWG... although what's the damage on a SSPAWG now?
Automatically Appended Next Post:
Anpu42 wrote: The simple way:
Under Wolf Guard Terminators list 1 in 5 can take a Terminator Heavy Weapon
Wargear section to put a Terminator Heavy Weapons Listings. Add a Note that A Long Fang Terminator can also take a Terminator Heavy Weapon.
Great minds and all that...
This message was edited 1 time. Last update was at 2014/08/06 12:44:24
Omega Wolves Expeditionary Force - 7,000pts
2014/08/06 12:48:12
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Thorgrim Bloodcrow wrote: So they automatically come in from reserves next turn if they outflank? That's not bad at all actually.
I'm hating the Last Laugh of Lukas though, half the time you would launch him into deathstar formations and take out all the ones in base to base. Now it only happens in challenges?
The two rules are seperated by a period so they are mutually exclusive but have overlap. You can get the roll of 6 and allow the unit to outflank, but even if you don't you can still elect to keep them in reserve and not roll this turn, and they can automatically arrive next turn. You just can't do it turn 1 to make it automatic turn 2 arrival.
And yes, exactly.
Automatically Appended Next Post: Later I will condense everything into one massive post, with all information including edits.
This message was edited 1 time. Last update was at 2014/08/06 12:53:29
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
2014/08/06 13:11:51
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Based on google image results, I think "Aullido" means howl, or howling wolf, in some way. It would fit in with how the rules work and the rules in the past.
Seems Ragnar has lost a bit of his sting, swapping +d3 attacks for the squad when charging to 'must issue and accept challenges'. A shame, as Wolf Guard with 4-6 attacks a piece (assuming pistol and ccw) was something awesome to behold.
I wonder if he kept War Howl.
Edit: looks like he did, and if its permanent FC on his unit rather than once per game in 12", I can live with that.
This message was edited 1 time. Last update was at 2014/08/06 13:21:11
2014/08/06 13:28:02
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
They are still the best Marine Scouts out there. With the addition of Shotguns and the ability to take a Heavy Weapon I think gave them more flexibility. I think they may also fill the roll of Tactical Marines as objective holders.
Behind an ADL with Cammo Cloaks with Sniper Rifles and a Las-Cannon or Plasma Cannon.
Even if they are restricted to Heavy Bolters or Missile Launchers that should give some good medium range firepower.
Regarding scouts- being the best of the worst, doesnt mean much. If you see SM scouts it is because they are OS and a required troop choice. Our scouts take up an elite slot and we dont get Sniper weapons for free like SMs do. We lost the best thing about the scouts in OBEL and still during 6th/7th no one took them anyways. So even in casual play these guys will stay on the shelf.
2014/08/06 13:46:16
Subject: Space Wolves coming up :new pics UPDATED 8/5 TONS of New Codex pics and translations added to OP!
Nice. Now let's hope he says something that hasn't already been leaked (because he hasn't yet). Edit whoops, I think his comment on TWC weapons is new info...
This message was edited 1 time. Last update was at 2014/08/06 14:02:09