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Made in us
Stalwart Veteran Guard Sergeant




Adumar

Okay, so I have a Chaos Space Marines army I'm working on. And I've decided that I want to make an Imperial Guard traitor regiment as an allied force, just for fluff with my Warband.

But my friend (who really doesn't know that much about Warhammer 40k yet) says that the Imperial Guard cannot ally with the CSM, even if they are a traitor regiment.

So is my friend right and I cannot do that, or am I right and I can have an IG army allied with a CSM army? Or would it just be better to get a Lost and the Damned army instead, cuz I want an allied Chaos Army, but I don't want Daemons.

"We Die Standing" 
   
Made in us
Student Curious About Xenos





Grants Pass OR

It depends on why they turned traitor I'd say, if they simply got tired of Imperial Tyranny and decided to strike back they are rebels but still traitors. Now if they have gone all chaosy then I'd say yes they can kick it with the CSM. Perhaps even the CSM had something to do with them becoming renegades.

-=Josephus Mommaus=-

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Made in us
Stalwart Tribune




Olympus Mons

Normal 40k rules: Nope, you cant play chaos and IG at the same time
Forgeworld's 'detachment' rules: Yep, after 2000pts of one army, you can take a second unique army.
Apocolypse: Take whatever you want. really, we mean it.
Campain game worked out with friends: How ever you guys deside to do it.


2500 1000
Mechanicum Fleet 2000 1000
2000? (Almost all 2nd ed.)
I think that about covers it. For now. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Mars.Techpriest wrote:Normal 40k rules: Nope, you cant play chaos and IG at the same time
Forgeworld's 'detachment' rules: Yep, after 2000pts of one army, you can take a second unique army.
Apocolypse: Take whatever you want. really, we mean it.
Campain game worked out with friends: How ever you guys deside to do it.



You're also forgetting the FW Renegades Lists that have a Chaos Marine squad as an Elites Choice(Alpha Legion Vets for IA5, Bezerkers for IA6, Plague Marines for IA7).

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
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Made in us
Stalwart Veteran Guard Sergeant




Adumar

okay then. Now I just have to figure out how to get my friend to say yes to an IG traitor regiment which he believes is against every single rule in all of warhammer and that they cannot be corrupted whatsoever.

and what about Lost and the Damned? if he says no to an IG traitor, how do I begin building a Lost and the Damned army? Basically, what codex do I need, what army miniatures do I need to buy, and where can I buy them?

"We Die Standing" 
   
Made in au
Camouflaged Zero






Australia

Lost and the Damned are now illegal. They never had any minis, nor a stand-alone Codex.

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562pts 
   
Made in us
Stalwart Veteran Guard Sergeant




Adumar

illegal as in for tournaments and stuff, or illegal as in you can't use them whatsoever even in little fun games w/ friends?

"We Die Standing" 
   
Made in au
Camouflaged Zero






Australia

If your friends are flexible enough, you can field your old green plastic soldiers and say they are all armed with Assault 5 Railguns and Terminator Armour with Jet Packs. The Lost and the Damned are not tournament legal, and you would not be likely to get a pick-up game with them either, but if your friends are flexible and will let you field anything, then there is no need to ask here.

Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

I don't know if people would be that unwilling to play a pick-up game against them.

I'd play against them in a tournament even, no problem, unless it was some sort of cheap, lash+basilisk build.

Then again, the LatD have other problems, such as not having a working armory, and having some models extremely overpriced (8 point traitors, for example). I'm not sure trying to adapt their list to 5th edition and the new chaos marine codex would be worth it, especially if you're just planning on using the Imperial Guard units.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Stalwart Veteran Guard Sergeant




Adumar

yeah, I know they don't have a working armory and all that. Mostly, I'll just be using some IG rules, take out a few units and rules, and add in some CSM stuff. I'll also use the EoT codex if I have to.

I'm still gonna try to figure this all out first so I can use a LaTD army to fight against my friends with

"We Die Standing" 
   
Made in us
Screamin' Stormboy






The Demon hunter Codex (or maybe is it witch hunter?) has the new rules for the traitor armies and mutants and stuff, but I thouraly believe that the SPIRIT of the game is most important for armies. I have a Lost n Damned Army (that has Mutants, Guard, CSM, and demons) that is fun to play. When it comes to tournaments idk but for a Local friendly game absolutely! I mean Common... It's Chaos! Whould they give a if their cultists and mutants are technically traitor guard or whatever? Rule #1 ''Have Fun''

Me Orky love hackn' n' slashn' parts of stuf

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Made in us
Stalwart Veteran Guard Sergeant




Adumar

Why would codexes for Inquisition armies have traitor rules in them? that just seems a little odd.

anyways, moving on. WHere are good sites I can buy mutants and IG?

"We Die Standing" 
   
Made in us
Whiteshield Conscript Trooper





ShadowAngel159 wrote:Why would codexes for Inquisition armies have traitor rules in them? that just seems a little odd.


Its called the "adversaries" section in the back of the book, they are supplimental units you can add to your armies if playing AGAINST witch/daemon hunters, the witchhunter book has what you are looking for, but don't think they're good.

They're mostly there for fluff.


   
Made in gb
Boosting Space Marine Biker






If you want to make traitors just use the guard codex with things took away and use mutants to stand in for ogryans
it states in the 40k rulebook under the most important rule page 2 that "The most important rule is that the rules aren't that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines -the choice is entirely yours."

COVER IS FOR THE WEAK 
   
Made in au
Killer Klaivex






Forever alone

Lost and the Damned are still legal in the annual State tournaments down here, along with Feral Orks. So many people loved the Eye of Terror campaign that half of the FLGS 40k players have LatD armies.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Screamin' Stormboy






If you really want to get a sweet Traitor army off the ground I still have to recommend the Eye Of Terror book from last edition. The rules still work great and there is nothing funner than 2 mobs of 30 mutants or Zombies. Plus, they are still tournament legal.

Me Orky love hackn' n' slashn' parts of stuf

+ = +  
   
Made in au
Devastating Dark Reaper






hey... me and me mates always say that if you can make it sound legit then take it... ive seen eldar wraithlord fight for Chaos, eldar fighting with necrons, etc etc... who really cares... it would be interestinig to see armies like orks and tau fight together. the ork commander could be a pansy and when they win the orks 2nd in command kills all the orks and then fights the tau... good story... makes... some sense and allows you to feild the BEST CC army with the BEST longrange army... everyone else is screwed.

so... the general could have been taken by a daemon and is now ordering the imp gaurd to fight with the CSM... the gaurd are like "i cant believe im in a ditch, with a rotting daemon beside me... knawing on my buds leg... and i cant shoot it.". then after the campaign/battle/story the CSM turn and sacrifice ALL the imp gaurd...

no offence to Imp Gaurd players... im one of them myself... but mine could count as traitor gaurd... i kill space marine and ork alike...

Elegost...

"When you look in the eyes of the enemy and see yourself - at what price mercy?" Ernest Gordon
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Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Try not to bring up threads that are a few months old. In any case, more power to you if you guys don't care about codex restrictions, but I think most people prefer to follow the codex rules.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

It's worth pointing out to your friend that there are no general rules for Allies in 40k. The only way you can mix armies is to use DH and WH.

In a normal game of 40k, regular Marines can't 'ally' with regular Guard either.

You'll require his permission to use Traitor IG and CSM in the same force, same as he requires your permission to use SM and IG, or SM and Eldar, or SM and Dark Angels, or any other combination (except WH/DH and their special rules)

   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

Use the daemonhunter or witchhunter rules, that way you can just use space marines and imp guard and inquisitors, then state what's what in the army that's phys-reppin.



 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You didn't just suggest 'counts as' in a proposed rules forum did you MGS? You know what "proposed" and "rules" mean when put together, right? And are you JohnHwangDD in disguise by any chance?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

If you were any other man I would kill you where you stand...Worf to Picard: ST 1st Contact.

Also: isn't a preposed rule thread... He's just askin if he can take a mixed bag 'as is' and I'm suggesting a way, of course, if he had agreeable opponents he could use the wonderful and oft lamented Lost and the Damned army list.

This message was edited 1 time. Last update was at 2009/09/04 14:21:39




 
   
 
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