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Made in gb
Battle-tested Knight Castellan Pilot






UK

So my friends and I are having a big Apoc battle soon, and its two ork and a chaos army against black templars and crimson fists - 8000 points.

The Templar player has been boasting that he has Three Landraider Crusaders ready for this game, us orks have no anti-tank stuff capable of opening up three of those tin cans, so what are we going to do?

We have lots of troops and I have a few bikes and loadsa trukk boyz, but three land raiders is a bit too much to deal with!

Considering he'll probably have the landraiders full of troops/terminators and probably Helbrecht in there too the three tanks and men inside would be worth almost 1,500 points. Thats too big a prize to ignore!

Helpful advice please!

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Bring in some Imperial guard & field some Medusa & Manticore squadrens.

Barring that, suicidal Melta. 3 BS4 melta-shots that are within 1/2 range will kill a land-raider.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

Stompa? Squiggoth? Fighta-Bomma?

LRC's aren't as deadly as their payload.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I've not played Apoc yet, but this springs to mind:

Use every Warboss you have (plus Thraka), each with a Power Claw, each one leading a Da Green Tide apoc formation (datasheet downloadable from the GW site).

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

I played against a landraider redeemer today...and first cc round I immobilised it - thats all

next round I got weapon destroyed - then it disgorged the 5 assault terminators and they sliced my boss up!

albeit, that was with one warboss with PK and attack squig backed up by 11 trukk boyz who couldn't dent it. But if thats what happens with a bit of bad luck when a boss with klaw charges a landraider, then I need a better plan!!

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in us
Pile of Necron Spare Parts




A Necron buddy with a Pylon goes a long way.
   
Made in gb
Steadfast Grey Hunter





He's bragging because he has 3 LRCs at 8000pts? My BTs had 4 at 1750. The list was absolute garbage, but 4 LRCs was fun

Like the slice of toast says LRCs are nowhere near as nasty as whatever they're carrying; BT ones especially, because while their Fail-PotMS makes their firepower all-but useless on the move it also makes it hard to prevent them moving without Penetrating hits, so the likelihood is they're going to get where they want to be and dump whatever Sword Brethren, Getrude-following Chaplain, Preferred Enemy filth they've got onto your head. If you don't think you've got enough AT to kill them then don't bother; let them do what they do and handle whatever they disgorge. Frankly I'm not sure how you could fail to have enough AT to take out 3 LRCs at 8000pts, but yeah.

Back on the planet Quecks, Rockhead Rumple is wreaking havoc!
 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

In Apoc games you should be fielding super heavies. See who's laughing then...

Looking for games in Shanghai? Send a PM 
   
Made in us
Combat Jumping Rasyat






Lash and a vindicator are pretty big deterrents against unloading to assault.

You can swarm a lone raider with 3 squads, it can only deal with 2 squads at a time. The LRC shoots one and the infantry attacks the other. The third squad will get through.

Remember Black Templar smoke launchers still downgrade penetrating hits to glancing making it impossible to kill it without AP1, still it's unlikely with Meltas. Threaten it to make him pop smoke early.

This message was edited 1 time. Last update was at 2009/07/05 01:30:05


 
   
Made in us
Fixture of Dakka






on board Terminus Est

I the OP is looking for methods to use with his orks sans FW super heavies. If so I think your best bet is a huge wall of orky dreads with a mekkboy carrying a KFF.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I concur with using Dreads versus Land Raiders. I'm a Tri-Raider player, and Dread's are my bane. Those Hurricane bolter will do nothing to Dreads, and if he moves at cruising to reduce close combat attacks he will only get to fire either the multi-melta or the AC's, not both.

As to the contents spilling out, unless he has a few power fists/thunder hammers, who cares what pops out.

SJ

This message was edited 1 time. Last update was at 2009/07/05 04:18:21


“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor







jeffersonian000 wrote:I concur with using Dreads versus Land Raiders. I'm a Tri-Raider player, and Dread's are my bane. Those Hurricane bolter will do nothing to Dreads, and if he moves at cruising to reduce close combat attacks he will only get to fire either the multi-melta or the AC's, not both.

As to the contents spilling out, unless he has a few power fists/thunder hammers, who cares what pops out.

SJ


heh, my space wolf raiderspam list involes 4 or 5 powerfists/thunderhammers popping out of each of my 4 land raiders. lol

THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+  
   
Made in gb
Proud Phantom Titan







http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180073_Ork_Datasheet_-_Shokk_Attack_Battery.pdf
SHOKK ATTACK BATTERY POINTS: 75 + MODELS

FORMATION:
3+ Big Meks with shokk attack guns.
1+ Snotling Herd.
One Big Mek must be designated as a Boss Mek (his profile is
unchanged).

Firing a Shokk Attack Battery: Instead of firing separately a Shokk Attack Battery may fire using the Apocalyptic Barrage
template, with a number of dice equal to the number of shokk attack guns in the battery. Roll 2D6 to determine the Strength of
the whole battery. If a double (or an 11) is rolled consult the chart on page 35 of Codex: Orks and immediately apply that result to
all shokk attack guns in the battery.
We Needs More Zoggin’ Snotlings!: If both a Runtherd and a Snotling Swarm are within 6” of a shokk attack gun you may
sacrifice D3 Snotling bases and roll three dice instead of two when determining the Strength of the Shokk Attack Battery, discarding
the lowest dice roll. If a triple is rolled, the combined warp-beams manage to rip a gaping hole in the fabric of reality. Resolve the
attack exactly as if a Vortex Grenade had landed on the central hole of the Apocalyptic Barrage template. In the unfortunate result
of a triple 1 something goes disastrously wrong as warp containment fields overload and collapse. No shot is fired. Remove all Big
Meks in the Shokk Attack Battery and resolve the shot as if a Vortex Grenade has landed where the Boss Mek was standing.

I think this would work nicely against LR. rolling a triple (5/216) and dropping a vortex grenade is funny as hell (ok bad if you roll a triple 1)
   
Made in ca
Decrepit Dakkanaut





Ditto the Shokk Attack Gun Battery.

Otherwise, Tankbustas in Battlewagons with Deff Rollas.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Demogerg wrote:
jeffersonian000 wrote:I concur with using Dreads versus Land Raiders. I'm a Tri-Raider player, and Dread's are my bane. Those Hurricane bolter will do nothing to Dreads, and if he moves at cruising to reduce close combat attacks he will only get to fire either the multi-melta or the AC's, not both.

As to the contents spilling out, unless he has a few power fists/thunder hammers, who cares what pops out.

SJ


heh, my space wolf raiderspam list involes 4 or 5 powerfists/thunderhammers popping out of each of my 4 land raiders. lol


The OP mentioned that his opponent will be Black Templers, which tend to be Lightning Claw heavy to benefit from all of the re-rolls they can achieve in CC. A smart BT player will have more than one Power Fist/Thunder Hammer in any given unit of Sword Brethren/Crusader squad.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

Thanks for all your advice guys. I don't have any ork super heavies, and I don't have any dreads either!! But maybe I need to get some.

armour 14 is meant to be a pain, I'm just really tempted to find a way to pop those can's open and obliterate their contents. but it'll be a hard fought battle.

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in gb
Elite Tyranid Warrior






what units is the chaos guy using?

"I hope they can fight without their commmander because he's lost his head."
Alatair, Vindicare Assassin of the Blood Dragons.

Emperors Faithful wrote:Assassin: One shot is all it takes...
Slaneesh: Bow chika wow wow!


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

To deal with Land raiders, you need ghazghkull....on the Waaaugh! he gets a 2+ invulnerable save that laughs off whatever gets out of the land raiders.

Burna boyz with their power weapons are great ways to deal with thunderhammer terminators. Ghazghkull is a great way to deal with lightning klaw terminators. Heck, take killa-kans. AV11 on the front means they can tie up lightning claw termies all day long and kill a couple at a time with their STR10 CC weapon. If you get tied up with a thunderhammer in the mix, and it destroys a killa-kan....oh well. They killed 35 points (+ weapon) for you having just killed...a lot more than 35 points worth of terminators.

   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

Tank hammers and bomb squigs.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Tank hammers can do the trick, but bomb squigs are STR8 just like any other rokkit.

   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

s.j.mccartney wrote:So my friends and I are having a big Apoc battle soon, and its two ork and a chaos army against black templars and crimson fists - 8000 points.

The Templar player has been boasting that he has Three Landraider Crusaders ready for this game, us orks have no anti-tank stuff capable of opening up three of those tin cans, so what are we going to do?

We have lots of troops and I have a few bikes and loadsa trukk boyz, but three land raiders is a bit too much to deal with!

Considering he'll probably have the landraiders full of troops/terminators and probably Helbrecht in there too the three tanks and men inside would be worth almost 1,500 points. Thats too big a prize to ignore!

Helpful advice please!


You could always use a baseball bat/sledgehammer.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

Vaako cracked what the secret plan might be. The chaos dude is hoping to use abaddon with some chaos terminators. a chainfist would really help against the landraiders! I'd love if they deepstriked right on top of their formation, but we'll have to see.

Both KillaKans or Dreadnoughts would be great, but I don't own any! same with tankbustas. I have a great speedfreaks army, just not great at taking out landraiders!!!

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in ca
Angry Blood Angel Assault marine




ottawa, ontario, canada

Loot a shadowsword, fun to build devistating angainst well, everything, and fun to turn on its creators. Can be a bit pricy tho

Armies and records
3000 pts W:41 L:16 T:3
1250 pts W:0 L:0 T:0
7000 pts W:352 L: 224 T: 121
15000 pts W:666 L: 234 T: 18
3000 pts W:142 L: 62 T: 9
5th ed record
287 w / 68 l / 37 T 
   
Made in gb
Member of the Malleus





Grimsby

s.j.mccartney wrote:Vaako cracked what the secret plan might be. The chaos dude is hoping to use abaddon with some chaos terminators. a chainfist would really help against the landraiders! I'd love if they deepstriked right on top of their formation, but we'll have to see.

Both KillaKans or Dreadnoughts would be great, but I don't own any! same with tankbustas. I have a great speedfreaks army, just not great at taking out landraiders!!!


Chaos Terminators with combi meltas and chain fists will massacre the tanks, but may get nucked by whatever pops out...

I would leave the land raiders, just have huuuuge mobs of boys to soak up the unloaded marines, then lay into everything with bosses and nobs. Any chance you have nob bikers in that speedfreak army?

In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....

First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint  
   
Made in gb
Pete Haines




Nottingham

Klaw Stompas. Lots of them. Take three, put five big meks inside (one with KFF) and go nuts.

Move 12"
Charge 12"
7 D attacks in close combat
Throw charred wreckage away
Repeat
Simples.

It may only have front armour 13, but you have four structure points, a permanent 4+ cover save, and five meks to fix any damage from the inside.
   
Made in gb
Proud Phantom Titan







GCMandrake wrote:Klaw Stompas. Lots of them. Take three, put five big meks inside (one with KFF) and go nuts.

Move 12"
Charge 12"
7 D attacks in close combat
Throw charred wreckage away
Repeat
Simples.

It may only have front armour 13, but you have four structure points, a permanent 4+ cover save, and five meks to fix any damage from the inside.


Most Apocalypse players don't allow mek or techpriests (or Miscellaneous other) to repair super heavys since it can be massively unbalancing YMMV

This message was edited 1 time. Last update was at 2009/07/07 15:22:31


 
   
Made in gb
Pete Haines




Nottingham

I've played this combo amongst our local group plenty of times, and no one seems to have a problem with it (beyond annoyance). Then again, having played 30-40 large apoc games over our time, we've become... bloodthirsty and cruel individuals. For reference, the last time it was used, my Klaw Stompa advanced all of 3" all game despite having 4 big meks inside, because everyone knows all the tricks in the book to stop them by now. Yes, YMMV, but Klaw Stompas remain nasty - Meks or no Meks - unless the opponent is fielding a bunch of Shadowswords or lascannons.

Then again, we are a group where using an Enginseer to mend the Pulsars on an Eldar Scorpion is seen as a move that isn't just legal, but laudable.

This message was edited 2 times. Last update was at 2009/07/07 15:42:37


 
   
Made in us
Apprehensive Inquisitorial Apprentice




Hartford, Connecticut

Ally Tau Hammerheads Railguns FTW

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Tau player 4000...
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Made in us
Regular Dakkanaut




Chosen squad with melta guns
Havoc squad with melta guns
Rhino's with combi melta guns
Kharn
Oblits with mm's

There are lots of ways for chaos to do it.

Abbadon is only str 8, he won't have too much luck vs a lrc.
   
Made in us
Regular Dakkanaut




orks have plenty of stuff to take on lr's. just use kans dreads and assualting pk's. thats too much for a lr to handle.
   
 
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