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Made in us
Pyromaniac Hellhound Pilot






What is the best way for orks to deal with Land Raiders?

   
Made in us
Roarin' Runtherd





the warp in California!!!!!!!!!

Zzap guns!!!!!!!!!!!!!!


waaaaaaaaaaaaaaaaaaaaaaaaaaht?!!!
Hulk aint got nothing on my greenboys!

Manchu wrote:
Sound the trumpets!


I hearby present you, ChaoticOrkz, with this wedge of cheese to commemorate your noble devotion to the Orks and their cheesiest of cheesy fluff. Now let us all raise a glass to the invincible Gork and Mork!
 
   
Made in us
Regular Dakkanaut





SAG and pray for a 12 is also effective no?


Automatically Appended Next Post:
Also, while not at range, but anyone with a high S and a power klaw. Just recently I saw Snikrot take down a landraider (IIRC) and several other vehicles in a few turns. 4 S10 attacks agains a LR is not too bad, plus the "I'm commin in from any side of the board is quite effective as well...

This message was edited 1 time. Last update was at 2009/07/23 07:14:19


 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I do believe that Snikrot is only str 5. He cannot "take down" a land raider.

If you're playing orks and your opponent has one land raider, you might be able to sacrifice a biker boss to kill it, if he's not smart about moving it more than 6" per turn. If your opponent is bringing lots... well then good luck.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in de
Stalwart Veteran Guard Sergeant




Essen, Ruhr

If you have a way to get them there, tankhammers might work, being S10. Other than that, S10/S9 from a charging Warboss/Nob is your best bet. Of course, there's probably only going to be a single Warboss at most, so little redundancy. Another possibility, albeit not a reliable or effective one is a Warphead.

"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens

All hail Ollanius Pius! 
   
Made in ca
Serious Squig Herder






Ghazghkull is almost guaranteed to take out a LR.

blarg 
   
Made in us
Sagitarius with a Big F'in Gun




Grass Valley CA

Nofasse 'Eadhunta wrote:Ghazghkull is almost guaranteed to take out a LR.


Yah but he is slow and almost as many points as a raider
you could ram it with that front plate that gives you S10

Deathbot wrote:Point out to Ahriman that he's spent 10,000 years failing to get into a library guarded by clowns.
 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

What about Wrecking Balls on Trukks?



Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in us
Lead-Footed Trukkboy Driver





50% chance to hit (if you first satisfy the not-moving too far requirement), 16.6667% chance of a glance (which does basically nothing), 16.6667% of a pen, then a 33% chance of killing it.

Not good odds. You're better off with a boarding plank which would allow the nob/WB a chance to use all of their attacks.

The one glaring weakness of the ork codex is no melta weapons.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Nofasse 'Eadhunta wrote:Ghazghkull is almost guaranteed to take out a LR.


If your opponent allows him to get within charge range while moving 6" or less.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

7 attacks, 3.5 hits, so statistically .6 pens and .6 glances (approximations).... not good odds, even if your player allows ghaz to hit the raider while moving slowly.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

willydstyle wrote:7 attacks, 3.5 hits, so statistically .6 pens and .6 glances (approximations).... not good odds, even if your player allows ghaz to hit the raider while moving slowly.


Exactly. If the LR driver is competent and making sure Ghaz only hits on 6's, then those numbers get even worse.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in gb
Tinkering Tech-Priest






I use my personal favourite 'Suicide Tactics'.

Here it is:

1) Get a fast vehicle, (higher AV, the better, or a unit of 3 if you fancy some super-heavy-destruction)

2) Get it to about 24" away from the tough vehicle

3) Ram it from 24"!

4) The ensuing damage is Str 8 from speed, and +1 for each point over 10 on the AV. More than enough for a land raider kill!


This is Daemonic Cheese:

3000 Pts
2500 Pts
1000 Pts (And growing)

I'd put a quote here, but XKCD would have a better one.  
   
Made in us
Lead-Footed Trukkboy Driver





sadly, fast vehicles (not skimmers) can only move 18" unless you happen to have a road. So the most a trukk will ever get is S6 on the ram.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Can trucks even ram are they tanks?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Decrepit Dakkanaut





No, Trukks cannot ram because they are not tanks. Even a Trukk with the Reinforced Ram wargear can only Tank Shock.
   
Made in us
Devestating Grey Knight Dreadknight






Tankbustas

Deff Rollas

Massed RL fire

Massed PK attacks

Wrecking balls

SAG

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in ca
Decrepit Dakkanaut





Deff Rollas won't work. Your Tournament Organizer may think otherwise, but don't plan your anti-tank around their whims.
   
Made in us
Stabbin' Skarboy





Jersey

For 40 points you get can get a looted wagon with a red paint job for a cheap suicide ram vehicle. If you want some insurance, for another 95, you get 4 tankbustas and a nob with 6 S10 attacks, 4 S9 attacks, and 2 S2d6+6 attacks. Thats relatively cheap, and two transport and tankbusta groups like this is only 270. The big drawbacks are this is most of your elite and heavy support slots and it is still unreliable.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

I like nobz, with power klaws they've taken out my Land Raider too many times for me to allow them to live...put a warboss in there and you've got a certain wreck.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Really the thing you need to ask is "how and when to choose my battles"
Its a LR, are they scary? Depends on how they are equipped. I play Orks too, and really Ive yet to see a LR that just kicks the piss out of my boyz so badly I need to divert my attention to it. Any competent SM player will ALWAYS move the tank more then 6" if you are remotely close to tag it in a CC assault. Sorry but relying on rolls of 6 isnt going to cut it. The only real way to take them out is to shoot them, and we really only have Zzap guns and boom cannons that can do it. Zzaps are pretty un reliable but like a SAG CAN do it if you roll well.
Id personally just ignore it. If you get a chance to really hit that sucker hard, then go for it. Other wise, pretend it isnt there and go for the throat. That way if your successful, you might make the SM player forget about the LR for just one turn, and POW thats when you take it out.
   
Made in us
Grovelin' Grot Rigger





augustus5 wrote:Tankbustas

Deff Rollas

Massed RL fire

Massed PK attacks

Wrecking balls

SAG


Don't forget Dreadnought Close Combat Weapons.
   
Made in gb
Steadfast Grey Hunter





Rokkits. On everything. And MegaBlastas. As much S8 shooting as possible; it'll only Glance, but LRs aren't Monoliths and can be Glanced to death. Getting 20+ S8 shots per turn into a 1500pt Ork list is easy to do without disturbing the overall constitution of the list much. On the other hand, if your oppo wants to take Land Raiders at 1500pts, he has to build his list around them.

That takes care of the Land Raiders; only problem you have left is dealing with whatever else he brings

Back on the planet Quecks, Rockhead Rumple is wreaking havoc!
 
   
Made in us
Dakka Veteran






Even 20 rokkit shots per turn has a very low probability of taking out a land raider. You've got a better chance of assaulting it with a nob that needs 6s to hit. Tank bustaz aren't that good because a smart marine player will lead them around by the nose or just ignore them outright. They're not that good at taking out land raiders. PK warbosses and nobs can do it but if your opponent is smart he'll move them 6" every turn.

Deffrollaz are the only somewhat reliable way to kill a land raider that we have. Unfortunately, some people are now ruling that deffrollaz don't work on tanks. In my area I've never had it happen at a tournament and pointing out the line in the rulebook that says "ramming is a special form of tank shock" is all it takes to convince anyone who tries to argue that you can't use the deffrolla on a land raider. GW has never released a faq so people are still arguing about it. The only leg that the "deffrollaz don't work on tanks" crowd has to stand on is that some rules guy has been emailing people saying that it doesn't work. He's been wrong before (ie he says one thing and then the faq is released that contradicts what he said) and his opinion is not considered an official ruling by GW so I still don't buy it.

   
Made in gb
Steadfast Grey Hunter





artyboy wrote:Deffrollaz are the only somewhat reliable way to kill a land raider that we have.


Yes; their only problem is that a lot of people don't accept that they work on vehicles.

Unfortunately, some people are now ruling that deffrollaz don't work on tanks.


Some of those people are the people writing the house rules for the UK GT; which, while it ain't an official ruling per se, is good enough for me to accept that Deffrollas don't hurt vehicles.

Also the fact that people from GW have continually stated that Deffrollas don't work on vehicles.


Another thing worth mentioning about them is, even assuming they DO work on vehicles, they don't work if I Ram you.

This message was edited 1 time. Last update was at 2009/07/26 14:13:11


Back on the planet Quecks, Rockhead Rumple is wreaking havoc!
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I play Orks, and I thikn its insane that people think it CAN hurt another vehicle. The deffrolla is designed to squich troops on the ground. ITs a steam roller basically. The fact that people read the rules for it, and spin it so it CAN attack vehicles are just cheaters that have that win at all costs type of attitude
   
Made in ca
Decrepit Dakkanaut





KingCracker wrote:I play Orks, and I thikn its insane that people think it CAN hurt another vehicle. The deffrolla is designed to squich troops on the ground. ITs a steam roller basically. The fact that people read the rules for it, and spin it so it CAN attack vehicles are just cheaters that have that win at all costs type of attitude

I don't think that's correct. There's no point in speculating on people's motive, or assigning an attitude based on error. I think that most of the people who believe the rules sanction Deff Rolla attacks against vehicles do so honestly. That they themselves may benefit from such a reading is irrelevant to the facts, and supposing otherwise is a legalistic fallacy.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

What about killa kans with Kustom Mega blasters? That's s8.

if all else fails you could try to box it in somehow if they only have one.

This message was edited 1 time. Last update was at 2009/07/27 04:02:25


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Nurglitch wrote:
KingCracker wrote:I play Orks, and I thikn its insane that people think it CAN hurt another vehicle. The deffrolla is designed to squich troops on the ground. ITs a steam roller basically. The fact that people read the rules for it, and spin it so it CAN attack vehicles are just cheaters that have that win at all costs type of attitude

I don't think that's correct. There's no point in speculating on people's motive, or assigning an attitude based on error. I think that most of the people who believe the rules sanction Deff Rolla attacks against vehicles do so honestly. That they themselves may benefit from such a reading is irrelevant to the facts, and supposing otherwise is a legalistic fallacy.


I don't play orks, and there are several battle-wagon orks players in these parts, and I think that the rules support using the deff rolla against vehicles, despite the fact that it is only detrimental to my games against orks.

starbomber109 wrote:What about killa kans with Kustom Mega blasters? That's s8.

if all else fails you could try to box it in somehow if they only have one.


If the KMB were AP1 it would be worth a damn, but rokkits are cheaper and just as good against most targets, unfortunately not AV14 vehicles though.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in cn
Bounding Assault Marine






Naples, Fl

Either avoid it, or kill it with PK's.

As the orks BS is so low i dont like the idea of spending the points on a Zzzap gun.

I'd rather spend the points on PK's or more meat shielding to make sure my Pks get there.

.. Black Forest .. Red Sea .. 
   
 
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