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![[Post New]](/s/i/i.gif) 2009/08/14 11:30:04
Subject: Zarakynel rules update?
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Newbie Black Templar Neophyte
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I almost bought the Forgeworld Keeper of Secrets, aka Zarakynel, Bringer of Torments, but I thought that I'd rather not buy a $160 model if all I'm getting is a giant KoS that can be seen by every heavy weapon on the table... I am, after all, in into 40k for the gaming side more than anything else.
I found the rules for the named KoS in Imperial Armour Apocalypse, but even though its a fairly recent publication, the entry for Zarakynel seems to be intended for a Chaos Marines army rather than a pure Daemon army (it talks about possession and sorceror powers). He/she costs quite a lot of points too, and I don't want to pay for things I can't actually use. On top of that, I wouldn't be able to use any of the Gifts that are actually IN the Daemons codex.
Now, I hope I'm an idiot and just haven't found them yet, but after searching the net, I haven't found updated rules for this guy/girl anywhere. I found one post on Warseer that mentioned an FAQ that would allow for use of named greater daemons in the Chaos Daemons codex (a year old I think) but haven't found any such FAQ.
Does anyone have any info? Thanks in advance.
P.S. It seems to me, seeing that GW is all about making mountains of cash, that if they wrote proper rules for including all named GDs in a Chaos Daemons army (where they should be in the first place), then they'd probably sell more of them. Hint hint.
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![[Post New]](/s/i/i.gif) 2009/08/14 13:47:56
Subject: Zarakynel rules update?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Nope. No update. Not even in IA7.
Maybe we'll get lucky and they'll do an update sometimes after they're done with Orks in 2012.
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![[Post New]](/s/i/i.gif) 2009/08/14 16:29:44
Subject: Zarakynel rules update?
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Fixture of Dakka
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Rules for Using Daemon Lords in Daemon Armies, from FW's "Experimental Rules" downloads section. (It also includes the errata to fix her stat line.) Sadly, while a lovely model, her stats don't justfiy the points.
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This message was edited 1 time. Last update was at 2009/08/14 16:31:55
Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/08/15 00:37:10
Subject: Zarakynel rules update?
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Devastating Dark Reaper
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so why does a Super Kos not have the Initiative value of a regular KoS?
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![[Post New]](/s/i/i.gif) 2009/08/15 01:44:55
Subject: Re:Zarakynel rules update?
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Newbie Black Templar Neophyte
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Ah well, my fears are realised then. Thanks for the replies guys.
Janthkin, my thoughts exactly. As it stands, I'd rather have 3 regular KoSs (if that were possible).
Unending, yeah, that irked me too. It should really be the other way around, a regular Keeper having 8 and uber-KoS having I10.
GRAAA! So annoying! I can't really justify buying her if I can't even use it in the game properly.
I don't see why we have to wait, it'd take 5 minutes to write some draft rules for the named GDs. C'mon GW, 5 minutes for probably several thousand dollars worth of Forgeworld GD sales. Think of the money, OH FOR HEAVEN'S SAKE, WON'T SOMEONE THINK OF THE MONEY!!!!
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![[Post New]](/s/i/i.gif) 2009/08/15 02:06:48
Subject: Zarakynel rules update?
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Stealthy Warhound Titan Princeps
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I dunno... for 666 points thats not THAT bad... better than alot of the tyrannid Gargantuan Creatures.
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![[Post New]](/s/i/i.gif) 2009/08/15 03:02:16
Subject: Zarakynel rules update?
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Fixture of Dakka
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Horst wrote:I dunno... for 666 points thats not THAT bad... better than alot of the tyrannid Gargantuan Creatures.
No, it is that bad. A couple of Dakka Tyrants have a decent shot of killing her in a single round of fire...and she's not strong enough to instant-kill a T4 model.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/09/20 11:40:02
Subject: Re:Zarakynel rules update?
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Newbie Black Templar Neophyte
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Couldn't resist the temptation, and I ordered one today. I decided to buy one, even though I'll only be using it as a regular KoS, because I don't like how my Soul Grinders are bigger than the regular KoS.
He/she'll make a great centrepiece for my army.
Now if anyone from GW happen to read this, UPDATE THE RULES DAMMIT!!!
On the same topic, how many points do you think the current rules for Zarakynel are worth? Given that a lot of its rules are unuseable, I think 350pts is not unreasonable.
Also, is Zarakynel really supposed to have I8? I thought it must be a typo, but the 'errata' that supposedly fixes her statline still has I8.
If anyone has any experimental rules, or can suggest any with a points value, I'd appreciate it. Perhaps I should start a new thread in the rules section?
Edit: I've amended the rules to fit in the Daemons Codex. Thoughts?
| Filename |
Zarakynel Experimental Rules.doc |
Download
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| Description |
Zarakynel Experimental Rules |
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24 Kbytes
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This message was edited 1 time. Last update was at 2009/09/20 12:05:05
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![[Post New]](/s/i/i.gif) 2009/09/20 13:53:59
Subject: Zarakynel rules update?
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Sybarite Swinging an Agonizer
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I8 really doesn't make any sense. That's like the Bloodthirster Lord (whose name escapes me at the moment) having less Strength than a regular Bloodthirster >_>
Shame really, Zarakynel is a beautiful model (I like it more than the FW Bloodthirster, and I play Khorne primarily!), but those stats really don't do her justice, considering she's 666 points.
Edit: Doesn't cause Instant Death, I'd been looking through IA:Apoc and got 'Nid Malanthropes confused with this somehow. Souleater never needs worse than 4+ to Wound, and ingores all saves (including Inv).
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This message was edited 2 times. Last update was at 2009/09/20 15:51:59
Blood Angels 2nd/5th Company (5,400+)
The Wraithkind (4,100+) |
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![[Post New]](/s/i/i.gif) 2009/09/21 03:48:09
Subject: Re:Zarakynel rules update?
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Newbie Black Templar Neophyte
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Hey Nieth. I agree with all your comments (esp. on the initiative, totally ridiculous).
I know the Souleater doesn't cause instant death, but the rules I attached are my own. I was trying to bring the Souleater in line with the Blissgiver from the CSM codex. I'd read that some people were miffed over how lacklustre the Souleater is compared to the Blissgiver (which does cause instant death).
I think the stats are alright for the points (except I, it should be 10), but the Special Rules need updating. My interpretation just has her with most the the Slaanesh Gifts from the codex, extra attack and initiative, and the change to the Souleater.
If anyone is still interested in this, I made a new thread in the 40k rules section, where it'll hopefully get more feedback. ( http://www.dakkadakka.com/dakkaforum/posts/list/257573.page)
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![[Post New]](/s/i/i.gif) 2009/09/21 12:46:00
Subject: Re:Zarakynel rules update?
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Sybarite Swinging an Agonizer
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Helmann wrote:Hey Nieth. I agree with all your comments (esp. on the initiative, totally ridiculous).
I know the Souleater doesn't cause instant death, but the rules I attached are my own. I was trying to bring the Souleater in line with the Blissgiver from the CSM codex. I'd read that some people were miffed over how lacklustre the Souleater is compared to the Blissgiver (which does cause instant death).
I think the stats are alright for the points (except I, it should be 10), but the Special Rules need updating. My interpretation just has her with most the the Slaanesh Gifts from the codex, extra attack and initiative, and the change to the Souleater.
If anyone is still interested in this, I made a new thread in the 40k rules section, where it'll hopefully get more feedback. ( http://www.dakkadakka.com/dakkaforum/posts/list/257573.page)
Yeah, the base stats are decent enough aside from Initiative, but although Souleater's rules are decent, Blissgiver is a much better weapon. Why Zarakynel (for 600+ points) has a worse weapon is beyond me. What's sad is that Zarakynel even seems lacklustre compared to the other two Daemon Lords...
Off-topic slightly but does anyone find it odd that there isn't a FW Lord of Change?
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Blood Angels 2nd/5th Company (5,400+)
The Wraithkind (4,100+) |
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![[Post New]](/s/i/i.gif) 2009/09/21 21:49:20
Subject: Zarakynel rules update?
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Lord of the Fleet
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If it hasn't already been mentioned, Forge World update on Imperial Armour: Apocalypse has a corrected stat-line
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