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JimmyWolf87 wrote: Are we going to get complaints about more giants again?
Lovely model regardless.
Nah. It's totally normal to have six giant kits in an emerging game line without any actual giant faction. Meanwhile the murder fish gnome counts remains at zero...
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
JimmyWolf87 wrote: Are we going to get complaints about more giants again?
Lovely model regardless.
Nah. It's totally normal to have six giant kits in an emerging game line without any actual giant faction. Meanwhile the murder fish gnome counts remains at zero...
murder fish gnomes not being a mercenary unit is a real travesty.
I'd also say that warboss is right in his implication that releasing so many Giant models is a mis-application of resources for a new game with a small community. I think most Nords players probably own 1 giant, maybe 2. At this point they have 4+ giant models on the market.
This message was edited 1 time. Last update was at 2023/05/11 20:42:29
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
chaos0xomega wrote: murder fish gnomes not being a mercenary unit is a real travesty.
I'd also say that warboss is right in his implication that releasing so many Giant models is a mis-application of resources for a new game with a small community. I think most Nords players probably own 1 giant, maybe 2. At this point they have 4+ giant models on the market.
It is a fair point on the use of resources I will admit; it's not like there aren't substantial gaps in the range for units that currently have rules but not models. I suppose the counter-argument would be that the Artisan Series stuff can't be factored in too much when looking at the release slate as they're specifically designed to be collection pieces and them being in resin means they don't add much strain onto the general production chain. I'm not going to argue there isn't a more efficient use of the design time though. That said, I don't think Para Bellum currently have a problem releasing stuff in a timely manner either so if it keeps designers and sculptors passionate being able to work on the Artisan stuff then I'm not going to complain.
Without the charm maybe? I see a lot of crossover in art style between Elden and Conquest in general; it's usually excellent. Those Steelforged don't land for me, they just look a bit 'messy'.
It is a fair point on the use of resources I will admit; it's not like there aren't substantial gaps in the range for units that currently have rules but not models. I suppose the counter-argument would be that the Artisan Series stuff can't be factored in too much when looking at the release slate as they're specifically designed to be collection pieces and them being in resin means they don't add much strain onto the general production chain. I'm not going to argue there isn't a more efficient use of the design time though. That said, I don't think Para Bellum currently have a problem releasing stuff in a timely manner either so if it keeps designers and sculptors passionate being able to work on the Artisan stuff then I'm not going to complain.
Those are certainly models that exist.
IIRC Artisan series is not their in-house studio, so they do not affect the design schedule. They are outsourced to independent sculptors to do. If you look up the artist for the 3 Jotnars, you will see his website that has tons of sculpts.
Also, anyone else hate the left foot of the Mountain Jotnar? Why do the toes curl up like that?
In the end, three giants are to be sold as a artisan aeries, I think it would have been better to combine them into one with specifications that could be replaced from the beginning.
Tontorr is looking good... I know a few people pretty excited about it. As for me I'm hyped for Steelforged this weekend, my Steelshaper will finally have a legitimate reason to be in the army!