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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

As I've recently been interested in adding some fast attcak units to my Ork Horde, I was wondering about the merits of Warbuggies/Trakks.

What should I equip them with? Skorchas, Rokkits, Big Shootas?

Are there specific strategies I should use?

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Dark Angels Librarian with Book of Secrets






Connecticut

Overall deffkoptas are a better bang for your buck IMHO
The scout move combined with two wound and toughness of 4(5) now edges them out over warbuggies.

That being said, if you want to use warbuggies I would use them like the following
* Field 3 of them in a squad to avoid your opponet from getting an easy KP.
* Keep them cheap, so don't add more than a weapon on them.
* Use them at fast anti-tank unit if you are using twin-linked rokkits. Use cover and range to deny return shots/give cover vs. them.
* Use 3 skorcha's as a anti-horde specalized hit squad. Jet them up the flank and drop 3 flame templates on IG heavy weapon squads, etc.

The skorcha's have less effect vs. MEQs and leave yourself open to return fire -- and even bolters can cause issues.
For most cases, I would use them as anti-armor unless you are facing a horde army like 'nids.
   
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Jovial Plaguebearer of Nurgle






Something I want to try is running three with scorchas up with my trukks and BW's then tank shock the enemy into nice flamer formations.

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Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I used to use Skorchas before the new codex came out. Now I put Skorchas on the Nobs in the form of 1-off Shoota/skorchas. I had 8 of them in 2500 points. 40 points much better spent than the Skorcha Trakk. You'll be lucky to fire a Skorcha on a Trakk twice in a battle.

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Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I would use them like Space Marines use their land speeders. The thing is the buggie isn't a skimmer like the LS, but it is still a fast vehicle, so you can still move 12"-13" and shoot your rokkit. (It isn't a scout either though, also unlike the LS, so you are kind of limited in what you can do with it, also remember that your rokkit isn't a meltagun, so it's never a sure shot to kill a tank, upside is you don't have to close with the tank, you can stay max range.)

Drive to the side of a tank and shoot, which you can do with any of the vehicles in the ork fast attack section, one of those is a scout, and the other gets an automatic cover save (but well, they don't have a rokkit).

This message was edited 3 times. Last update was at 2009/09/03 18:06:55


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
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Made in us
Longtime Dakkanaut






The land of cotton.

I like taking Big Shootas on Buggies. They are twin linked, have a 36" range, are S5 and are mounted on a Fast vehicle. Plus they are cheap!

This is a great configuration for a harrassing Flanker and can also run in to contest objectives at the last minute.
   
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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

In my experience, big shoota buggies are good as cover suppliers to trukks behind, or to funnel, harass and/or be generally annoying. Rokkit buggies do all the above and for a few points more actually present a little of a threat.

They're not a big threat, to be sure. But the twin-linking means it's one of the most accurate anti-armor weapons Orks have. Moreover, as the metagame shifts to mech, I'm not sure it's possible to pack in too much anti-armor. Sometimes all it takes is for them to cause a glance or pen before they get your opponent's attention and hopefully get him wasting some shooting at them and not your valuable stuff.

Don't expect rokkit buggies to destroy anything. Just celebrate when they occasionally do.

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Chino Hills, CA

I was thinking of using Big Shootas, mostly because I like the look of 'em, but also because 9 twin linked S5 shots isn't anything to sneeze at when your a GEQ...

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I disagree with some of the above posts, warbuggies with TL rokkits can be a reliable, at least a reliable as any ork goes, anti-tank unit. I run them behind my BW with 10 burnas and a KFF mek. The buggies zoom out from behind the battlewagon, stand a good cahnce to pop most things since they're almost always shooting at side armor, then the burna boyz unleash flamer fury on the squad that was inside (assuming it was a transport that is not a LR).

3 TL shots at BS 2 means i usually hit with 2 of them, and most of the time i need 3's, maybe 4s for glances. Usually I get a pen hit, but even if I don't they're still harassing vehicles with str 8 at range, which is hard to get reliable hits from with orks.

Like what has been said before, they also work well as a distraction. Of course you'd always rather have them shooting at the buggies than your BW or trukks, and the buggies fill that roll well even if they don't destroy anything.

Skorcha wagons I don't really like too much. You have to get them close enough to use that flamer template, and getting a 10AV open topped vehicle that close almost never happens. Meanwhile, the TL rokkit or TL shoota wagons have an effective range of 36 and 48 respectively. Much easier to have them survive that way than exposing your self to harassing bolter and HB fire.


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Dayton, Ohio

I don't think any of the ork fast attack vehicles are inherintly better or worse, they all have diffrent jobs though. (somewhat determined by equipment)

9TL shoota shoots at long range does sound fun now that you mention it, even against MEQs, your forcing a lot of saves (an entire tactical squad can't always make ALL of it's saves) And I think an AV10 vehicle squad might actually be a little more surviveable than T4(5) jetbikers (who will probably run away the moment they get shot at)

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
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if your looking for some flaming orks try 12 burna boys all in a trukk
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Toledo, OH

The only thing that bugs me about skorchas is that you have to buy the trakk upgrade first. Not that a 5pt dozer blade isnt' nice, it's just a bit annoying.

Still, a 40pt fast heavy flamer is always a good thing.
   
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Proud Phantom Titan







Polonius wrote:The only thing that bugs me about skorchas is that you have to buy the trakk upgrade first. Not that a 5pt dozer blade isnt' nice, it's just a bit annoying.

Still, a 40pt fast heavy flamer is always a good thing.


? not sure on that you take the Scorcha and comes with the trakks upgrade built in. "A Warbuggy that has the Skorcha upgrade has a Skorcha as well as the Trakk unit..." ... unless your just complaining that it should be a 5pts upgrade ...

This message was edited 2 times. Last update was at 2009/09/05 13:19:04


 
   
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Rogue Daemonhunter fueled by Chaos






Toledo, OH

Yeah. Trakks is normally +5pts, so that means the skorcha upgrade is about 5pts of the +10 from a basic buggy. 35pt skorcha buggies would be even better, IMO.
   
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The eye of terror.

The ability to zoom through terrain is too valuable not to have anyway, IMO. I'd pay the 5 points even for non-skorcha buggies, especially since immobilized=dead in squadrons.

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Toledo, OH

That's true. Trakks can go fast through as much terrain as they want, and only make a single dangerous test with re-roll. Ok, I can see that there's more value there than I first though.
   
Made in us
Been Around the Block






The ork buggies are very cheap so they can have a number of uses in a list depending on what your main focus is already in the list. I would like to point out something no one has mentioned here yet, that unlike kopta's the buggies can be used to block and slow down vehicles. Kopta's get tank shocked through where as a squad of buggies has to be dealt with before they can really go on. They are fragile but thats still one turn they have to deal with them, or one turn that they can't counter assault like they had planned.

Also I have run a squad with scorcha's a few times and personally never really felt it earned its points back in my testing.

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Drkmorals wrote:The ork buggies are very cheap so they can have a number of uses in a list depending on what your main focus is already in the list. I would like to point out something no one has mentioned here yet, that unlike kopta's the buggies can be used to block and slow down vehicles. Kopta's get tank shocked through where as a squad of buggies has to be dealt with before they can really go on. They are fragile but thats still one turn they have to deal with them, or one turn that they can't counter assault like they had planned.

Also I have run a squad with scorcha's a few times and personally never really felt it earned its points back in my testing.


... that's a double edged blade. You can now ram them. Open topped AV10 pops like a zit.
   
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Been Around the Block






Very true but they move 13 inches a turn with paint. So they are quick enough you can put them mid board quickly and can slow down or help cut of lines to one flank. So they still have to stop where they ram the buggy. Like a exploding speed bump, which for the record would make me drive much slower in a parking lot.

Its just another tactic you can use when you field them that people usually discount. Sometimes though its easier to slow down a raider than kill it especially for orks.

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Thames Valley, UK

I'd have to agree with the TL rokkit crowd, light tanks and meq's-a-bang-bang, with orky BS the twin linked helps, and they're fast, rear armour, "stay back and shoot" tanks, or that pesky mortar squad that HAS to die, unless you really need more anti horde stuff, then I reckon big shootas, lots of high str shots, with a scorcher you will have to get too close, that means death or getting bogged down.

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Palm Beach, FL

If a blocked vehicle wants to ram, it won't be able to shoot, which is an advantage over koptas.
   
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Wicked Warp Spider





South Carolina

Like most have said they have their place in a KoS list, or any ork list really, as you can never have enough rokkits for the boyz.

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Proud Phantom Titan







MasterSlowPoke wrote:If a blocked vehicle wants to ram, it won't be able to shoot, which is an advantage over koptas.

Since when? you'll only be unable to shoot if you A) move too far B) your stunned, shaken, wreaked or explode. Other wise shoot away
   
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Palm Beach, FL

The tank making the ram has to move as fast as possible, which precludes shooting for everything other than the Monolith, iirc.
   
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The eye of terror.

Also, the rules for ramming specifically say that the tank may not shoot in the shooting phase.

Otherwise, Tau tanks with a certain upgrade (can't remember the name... multitracker?) would be able to move as fast as possible, and still shoot.

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Lead-Footed Trukkboy Driver





Birmingham, UK

Drkmorals wrote:Very true but they move 13 inches a turn with paint.


I don't think it's worth paying for the red paint. They're fast enough anyway. I like to keep mine cheap. - trakks are good though.

I still paint my buggy models red though, it is the orky way

   
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Decrepit Dakkanaut





Maybe for Evil Sunz or Speed Freaks, but if you're a Goff then you paint it properly, black with dags and checks. Ditto for Bad Moonz, chrome and expensive detailing all the way, with fine squig-leather bucket seats and hydraulics.
   
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Proud Phantom Titan







willydstyle wrote:Also, the rules for ramming specifically say that the tank may not shoot in the shooting phase.

Otherwise, Tau tanks with a certain upgrade (can't remember the name... multitracker?) would be able to move as fast as possible, and still shoot.


Ah when I read it I saw ... Go as fast as you can, because you are going at top speed you can't fire ... as a general rule because most things can't. But then you get specific upgrades like PotMS and multitracker that would allow shooting.

To be honest I can see where you're coming from, I'm probably reading too much common sense into it ... something for me to think about any way.
   
 
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