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Made in us
Crazed Cultist of Khorne




Houston

So, in your opinion wich army is the "most unfair" for there points?

Wouls you say tau cause there so hard to survive in ranged battles.

Or guardsmen because, there 5 points a model, wich means TONS of shots for the same points.

Or necrons? does phase out realy make up for well be back?

Or is it one that I havnt menchoned?

When life gives you lemons - BLOOD FOR THE BLOOD GOD!!  
   
Made in gb
Hanging Out with Russ until Wolftime







ChaosRobH wrote:So, in your opinion wich army is the "most unfair" for there points?

Wouls you say tau cause there so hard to survive in ranged battles.

Or guardsmen because, there 5 points a model, wich means TONS of shots for the same points.

Or necrons? does phase out realy make up for well be back?

Or is it one that I havnt menchoned?
Ok, when I saw Tau, I giggled, but then I saw Necrons, and I had a Brain Aneurysm from the sheer amount of Guffaws that escaped my lips.

In 40k, there are no real broken armies. Yes some are more powerful than others, but unless you play chess, this will be the case whatever game you play. Not to mention each "killer list" often has a MAJOR weakness (For Lash its Mech, for Nob Bikers its S8 Pieplates etc etc).

This message was edited 1 time. Last update was at 2009/09/06 23:05:21


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Crazed Cultist of Khorne




Houston

Okay, I'm just gathering a little insite on the game from the perceptions of others, its the whole reason I use dakka.

When life gives you lemons - BLOOD FOR THE BLOOD GOD!!  
   
Made in gb
Hanging Out with Russ until Wolftime







ChaosRobH wrote:Okay, I'm just gathering a little insite on the game from the perceptions of others, its the whole reason I use dakka.
S'no problem
To be honest the main "power List" atm are Valk Heavy Lists, as they can get 1st Turn Charges to tie up the shooty units and majorly dent any assaulty units/vehicles.

Sorry for not explaining though, but the reason I gaffawd is because Tau and Necrons are considered two of the WORST armies in the game atm. Even Dark Eldar and Pure Grey Knights are better.

This message was edited 1 time. Last update was at 2009/09/06 23:15:14


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Stealthy Warhound Titan Princeps






orks are the most powerful out there, IMO...

so many good options in that codex... it rocks.
   
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Decrepit Dakkanaut






SoCal, USA!

Overall, 40k armies are relatively even for their points, although some of the Special Characters are a bit OTT.

   
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Twisted Trueborn with Blaster






Gwar! wrote:Even Dark Eldar and Pure Grey Knights are better.

What do you mean even Dark Eldar? You should know that Deldars are very dangerous opponents, cause anyone whos willing to collect them must be good player...
Warhammer 40k doesn't have overpowered armys like Fantasy Battle does. However, there are some very annoying and dangerous builds including already said Valkyrie spam, Nob Bikers, 2x lash + obliterator spam, jet seer and many others...
The real question would be what is most overpowered unit.

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Made in us
Crazed Cultist of Khorne




Houston

Okay then what is the most overpowered unit for the points?

Also what is 2xlash + Oblitorator spam?

When life gives you lemons - BLOOD FOR THE BLOOD GOD!!  
   
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Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

ChaosRobH wrote:Also what is 2xlash + Oblitorator spam?


It's a chaos space marine tactic, where you take two HQ units with the spell "lash of submission" and something like 6 obliterators, drag a unit into Oblit range with the Lash spell and shoot them to death.

This message was edited 1 time. Last update was at 2009/09/07 06:02:48


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
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Crazed Cultist of Khorne




Houston

Cool tacktic but the only god my lil'pimps kill for is khorne!

When life gives you lemons - BLOOD FOR THE BLOOD GOD!!  
   
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Dayton, Ohio

Speaking of that, Berserkers are quite good in a lash list I hear (even without oblits) downside is, as has been mentioned, lash has no effect on vehicles.

Hmmm, on topic, most overpowered? That's a bit hard to tell. I would say space marines, but then again they aren't as overpowered as all that (And the OP builds people complain about make use of special characters, people were saying Ghaz is OP as well...though I've gotta admit his model looks cool)

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Devastating Dark Reaper




Jacksonville Florida

The Ork Loota is the most over powered unit. Always kills more than its points.

 
   
Made in us
Crazed Cultist of Khorne




Houston

My zerkers always kill more then there points, I'm not fermilure with anything in the orc army, just how good is he?

When life gives you lemons - BLOOD FOR THE BLOOD GOD!!  
   
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Dayton, Ohio

RinesofGlory wrote:The Ork Loota is the most over powered unit. Always kills more than its points.


Then try this on for size.

Ghaz
10 Nobz w Deffrolla battlewagon (mixed up nobz, painboy)

Escorted by a brace of warbikers to give everything a kover save and to keep drop-poding sternguard from assaulting you, or shooting you in the side. The turn you charge, get out (2" disembark) then WAAAGH (6" run from Ghaz) then assault (6 more inches) As long as you have at least three power klaws in the nobz, you will tear up anything you crash into.

As for lootas, they aren't all that hard to counter, tac squads with a ML or a lascannon can actually outshoot them, and the ML tac squad will kill lootas at the same range. Deffguns are also, only AP 5, so you still get your armor save, and you still get FNP if you have it, still, it will wipe out any tank short of a Land Raider or a Leeman Russ, lootas are more like 'necessary' for orks, they've got no other unit that can put as much hurt on a medium tank as they can. Imagine playing space marines without Multi-meltas or melta period. NOW you know what it's like to play orks. Not a single melta weapon in the entire ork codex.

This message was edited 3 times. Last update was at 2009/09/07 06:49:31


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
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Da Head Honcho Boss Grot





Minnesota

Actually, Deffguns are AP4.

Still not any different against marines, of course.

The Emperor doesn't seem to do much for you but you sure are expected to be mutilated, suffer, and die to make him happy. And is he dead or what? If he's entombed that would mean he's dead as a doornail, right? So, how can he be happy about anything you do, or even give orders to anyone? Are you worshipping the dead now? Is that something you'd really want to do? Because it sounds freaking creepy to me.
 
   
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Dayton, Ohio

Orkeosaurus wrote:Actually, Deffguns are AP4.

Still not any different against marines, of course.


And still lets guys who have FNP use it. The SAG however, ignores most armor along with FNP. (And it can generate a S8 or S9 hit without misfiring, which can kill heavy tanks...assuming it dosn't scatter off...)

Edit: OOO I've got one! Black Templar LC Terminators. Reroll missed hits, reroll missed wounds, furious charge with the right vow (I think, or with chappie) Brutal unit.

This message was edited 2 times. Last update was at 2009/09/07 06:57:24


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
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Unhealthy Competition With Other Legions





starbomber109 wrote:

Ghaz
10 Nobz w Deffrolla battlewagon (mixed up nobz, painboy)

Escorted by a brace of warbikers to give everything a kover save and to keep drop-poding sternguard from assaulting you, or shooting you in the side. The turn you charge, get out (2" disembark) then WAAAGH (6" run from Ghaz) then assault (6 more inches) As long as you have at least three power klaws in the nobz, you will tear up anything you crash into.



Have fun trying to make up the points! Try finding about 30 LC assualt terminators in your average game.

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

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if we are talking about the best unit for their points, like in a bubble without considering the bigger picture, i'm going to say khorne bloodcrushers.

360 points gets you a unit of 8 models kitted out, all toughness 5 3+/5+ save, 2 wounds each and immune to instant death... all packing str 5 ws5 power weapons and furious charge.

good luck stopping that for that amount of points.

of course there are inherent weaknesses with them, such as random deployment position, but whatever. they are still crazy good.
   
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Sacramento, CA

Necrons warriors can kill everythings in the game and they do not afraid of anything

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Houston

I don't afraid of anything either.

This message was edited 1 time. Last update was at 2009/09/07 09:36:25


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AZ, US

what? no love for the lowly guardsman? isn't his rapid fire st3 AP- shot worth something? haha maybe if there's 100 of em inbound

I assault with my guardsmen, why dont you?

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Kommandant, you just mentioned what I was going to. think of the beaty. Assuming that all 50 guys are within 12" of the target, 50 guardsment yeild 140 shots thanks to the FRFSRF order (135 from the the 45 lasguns + 5 from the laspistols). Just recently, I had a squad of 20 guardsmen take down an Eldar Avitar in one turn thanks to the 58 shots after orders.

Edit: Granted STR 3 AP - is not that great, but its about the amount of fire not the strength.

This message was edited 1 time. Last update was at 2009/09/07 18:28:08


 
   
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No Edlar Love/hate?

Fortune is t3h uber cheese. Especially on a unit of jetbike mounted Seer Council.
   
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mattv2099 wrote:No Edlar Love/hate?

Fortune is t3h uber cheese. Especially on a unit of jetbike mounted Seer Council.


Which is why I field psychic hoods these days.....dang those jetseers are tough otherwise....

This message was edited 1 time. Last update was at 2009/09/07 18:31:49




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s2ua7 wrote:Kommandant, you just mentioned what I was going to. think of the beaty. Assuming that all 50 guys are within 12" of the target, 50 guardsment yeild 140 shots thanks to the FRFSRF order (135 from the the 45 lasguns + 5 from the laspistols). Just recently, I had a squad of 20 guardsmen take down an Eldar Avitar in one turn thanks to the 58 shots after orders.

Edit: Granted STR 3 AP - is not that great, but its about the amount of fire not the strength.

oh i know the power of the lasgun! quantity has a quality all its own! sure, it may be fives and sixes to wound, but that's a lot of fives and sixes in 40+ dice

I assault with my guardsmen, why dont you?

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Jacksonville Florida

starbomber109 wrote:
Orkeosaurus wrote:Actually, Deffguns are AP4.

Still not any different against marines, of course.


And still lets guys who have FNP use it. The SAG however, ignores most armor along with FNP. (And it can generate a S8 or S9 hit without misfiring, which can kill heavy tanks...assuming it dosn't scatter off...)

Edit: OOO I've got one! Black Templar LC Terminators. Reroll missed hits, reroll missed wounds, furious charge with the right vow (I think, or with chappie) Brutal unit.


4 Results with the SOG end up hurting you - 1 Sends you into the warp and fires you instead. lol. I'm always routing for people to fire those things at me. A 6-6 role will make your land raiders with termies cry. The gun might be a little over powered but it makes up for it by killing its own units most of the time. I'm a loota hater its an Auto Cannon basically, sometimes worse, sometimes better, FNP is rare and you just wouldnt shoot at that squad. Primary targets for Def guns are MC, Mech under AV13, Large Swarms of Nids, IG, Tau, Orks, Eldar. On avg a 15 man puts out 30 shots gets 10 hits and is left kill 8-10 units with 4+ armor or worse. OR any AV12 Dead.

 
   
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Da Head Honcho Boss Grot





Minnesota

It's also 225 points with Leadership 7 and a 6+ armor save.

I'd rather take 3 Hydras.

The Emperor doesn't seem to do much for you but you sure are expected to be mutilated, suffer, and die to make him happy. And is he dead or what? If he's entombed that would mean he's dead as a doornail, right? So, how can he be happy about anything you do, or even give orders to anyone? Are you worshipping the dead now? Is that something you'd really want to do? Because it sounds freaking creepy to me.
 
   
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Elite Tyranid Warrior




Florida

day in and day out if someone wants to spend the money orks are bar none one of the toughest.. In objective you plop 30 orks boys on the objectives and they're a pain to move without templates or tank shock.. The same army faces ya in annihilation and yes their saves suck and yes you may have great saves but averages are against ya when on a charge the orks get 120 attacks! lol As far as individual characters alot of the guys in terminator armor or psykers are always killing for more bang then they're buck. An eldar farseer is incredible for his cost. There are lots of great units out there if used correctly.


Automatically Appended Next Post:
Though i just got a look at the templars and the whole reroll everything with my army seems a bit op to me..

This message was edited 1 time. Last update was at 2009/09/07 22:10:18


 
   
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Horst wrote:if we are talking about the best unit for their points, like in a bubble without considering the bigger picture, i'm going to say khorne bloodcrushers.

360 points gets you a unit of 8 models kitted out, all toughness 5 3+/5+ save, 2 wounds each and immune to instant death... all packing str 5 ws5 power weapons and furious charge.

good luck stopping that for that amount of points.

of course there are inherent weaknesses with them, such as random deployment position, but whatever. they are still crazy good.


60 Orks. Slugga or shoota boyz will take on just about anything that isn't AV 11+ or T 7+ the olnly thing that lets thm down is morale issues.

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

4000 points Adeptus Titanicus  
   
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Doomstadt, Latveria

Marbo. Demo wif dat rippa pisstohl? Hes killed off double to triple his base cost against my Tau cadre. My Shas'O has a major bounty on his head for all the deaths he's caused.

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