Switch Theme:

Most overpowered units  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Japan

So after much reading of these forums about the dreaded Vulcan, I decided to look this fellow up in the SM dex.
After reading his stats and abilities I just about <something profane regarding pants>.

I find this character to be obscenely OP and almost "cheater/TFG" to use.

What units/characters do you dakkites find to be excessively OP?

p.s. this isn't a QQ noob post just a general thoughts

As if on cue, you hear two people singing from the stairwell, and the door is opened and a pair of very smelly, very dirty guardsmen stumble in, completely drunk, and covered in vomit, and immediately collapse unconsious on the porch. You drag them to their beds, realising that they will not be waking up for some time.  
   
Made in us
Death-Dealing Devastator






Vulkan is strong but he is expensive, and has disadvantages. He is certainly overpowered, because flamers are the most powerful thing to twin-link, but he is not "cheater/tfg" to use.

IMHO the most OP thing in 40k is storm shields. a 4+ would make them worth it, a 3+ is insane, only two units in the game have a better save, Ghazzy, who only gets it for 1 turn and is 225 points IIRC) and DE shadow fields, which only work until you roll a 1.

"Each must find their own way. If those in our heartland had witnessed the savageries of the void as have we they would know this. The hand of each of the great starfarers is turned against the other; none will join their strength together just to to see their ancient enemies prosper. Neither should we."
- Commander Farsight. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, there a few powerful units out there in the 40k universe:
winged DP with lash of submission,
Assault Termies with storm shields,
Nob Bikerz,
and of course the new SW Rune Priest.

This message was edited 1 time. Last update was at 2009/09/15 18:33:22


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I don't think that the rune priest will actually be that bad, as it doesn't work on jump pack or jet bike infantry iirc. This means destroyers/battlesuits won't get mega-screwed by it. The only thing it seems like it will be really strong vs is carnifexes, and if you give them the +initiative upgrade they pass half the time. Basically the way to deal with the Maw is to keep the priest 24" away from your super important unit.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Dakka Veteran




Lexington, KY

Personally, from my experience list building and playing with the current SM codex, the AC/HB Predator is probably my choice -- 85 points, AV13 front, 8 AP4 shots.

Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre 
   
Made in us
Stealthy Warhound Titan Princeps






Stormshields are NOT overpowered, you just need to alter what you use to kill them with. instead of throwing expensive monstrous creatures/power weapons, throw a normal squad against them. a 10 man assault squad, if given the charge, will beat a 5 man terminator squad, for fairly equal points costs. ork boyz will beat terminators... eldar banshees / scorpions would probably work as well if the target is doomed.

but I digress. the most overpowered unit in the game is probably the nob biker... 4+/4+/5++ T5 2W alocation madness. They really didn't think that one through.

though bloodcrushers rank up there as well... almost as bad as nobs in terms of surviability, but they all have str5 power weapons, furious charge, and eternal warrior.
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Nob bikers, as they require the least overall list synergy.

   
Made in nl
Longtime Dakkanaut




The Rhino and the Chimera. They are both just horribly undercosted.
   
Made in gb
Lord of the Fleet






London

Seriously, I don't see why everyone is so scared of Nob Bikers. When I play against my veteran Ork friend, his Nob Bikers are very rarely a threat to me. But for overpowered units I would say the following:

1: Genestealers
2: TH/SS Terminators
3: The new SW upgrade where you gain an attack for each enemy you kill in CC
   
Made in us
Bush? No, Eldar Ranger





Los Angeles

Horst wrote:Stormshields are NOT overpowered, you just need to alter what you use to kill them with. instead of throwing expensive monstrous creatures/power weapons, throw a normal squad against them. a 10 man assault squad, if given the charge, will beat a 5 man terminator squad, for fairly equal points costs.


A 10 man assualt squad with powerfist does not beat the 5 man th/ss termi's on the charge (on average).


Automatically Appended Next Post:
I don't think th/ss are overpowered, the assualt squad is not the answer though.

This message was edited 2 times. Last update was at 2009/09/15 22:21:13


The Sprue Posse

Armies  
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Valkyrie wrote:Seriously, I don't see why everyone is so scared of Nob Bikers. When I play against my veteran Ork friend, his Nob Bikers are very rarely a threat to me. But for overpowered units I would say the following:

1: Genestealers
2: TH/SS Terminators
3: The new SW upgrade where you gain an attack for each enemy you kill in CC


How does your opponent equip his bikers?

   
Made in gb
Storm Trooper with Maglight





West Sussex, UK

I think one of the most powerful units in the game are the humble guard squad. For 50 points you get 10 men with toughness 3 and a 5+ save. If you have a hundred of them them well the lack of toughness is less of an issuse, and a 100 with a couple of cheap upgrades for each squad won't set you back much. They also can be given some cheap heavy weapons and special weapons. The fact there often underestimated is one of their other less than obvious strengths.

Illeix wrote:The Eldar get no attention because the average male does not like confetti blasters, shimmer sheilds or sparkle lasers.


DT:90-S+++G+++MB--I--Pw40k02++D++A+++/WD301R++(T)DM+
 
   
Made in au
Utilizing Careful Highlighting





Australia

Chaplain Cassius

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
Regular Dakkanaut





Definitely the Dark Eldar Mandrake


More seriously, I'd say Land Raider Crusaders (w/Blessed Hull) or Monoliths. As Dark Eldar, I can't scratch them; without grenades, but that's kinda difficult...

DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in nz
Sword-Wielding Bloodletter of Khorne





I'm gonna say DE Grotesques (immune to anything that doesn't cause ID) or TH/SS Termies. Also Monoliths and the new Space Wolves codex in general.

BLOOD FOR THE BLOOD GOD!!!
SKULLS FOR HIS SKULL THRONE!!!

3000pts
500pts

You just couldn't handle the truth. God knows why anyone would want that cookie anyway. I can only imagine what foul demons possess such a thing as to make it stand on its side like that. I prefer my cookies horizontal and without eternal damnation. - Ridcully

Either that or take a 4+ cover save from all of GW's red tape blocking LoS to the way to play it. - Kitzz 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

ph34r wrote:I don't think that the rune priest will actually be that bad, as it doesn't work on jump pack or jet bike infantry iirc. This means destroyers/battlesuits won't get mega-screwed by it. The only thing it seems like it will be really strong vs is carnifexes, and if you give them the +initiative upgrade they pass half the time. Basically the way to deal with the Maw is to keep the priest 24" away from your super important unit.

Well, it will probably be difficult to keep the RP 24'' away from your precious unit.
I guess he could be transported in a Rhino and if counts as a shooting power he could use it even when the Rhino moved 12''.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

The only thing that I think is truly game-breaking is lash. There's no feasible counter, aside from full mechanization or a psychic hood, and Librarians are really just wasted points given my history with them.

Almost any other HQ problem can be solved with a power fist.

Check out my Youtube channel!
 
   
Made in au
Bonkers Buggy Driver with Rockets






Orstraylya

In my opinion the post OP unit is the Leman Russ Executioner, it has a plasma cannon tha fires 3 times and is also a blast weapon, plus it can take a multi melta on the hull and heavy flamer/bolters or plasma guns on the sponsons.

The cost-180 points

Killed my Warboss (who I paid 190 points for) in a single round of firing.

Damn

 
   
Made in at
Deranged Necron Destroyer





What are you talking about?
a.) You can only take a heavy bolter, flamer, or lascannon on the hull of a Leman Russ. The Executioner is 190 pts base without sponsons, 230 if you want to go for the 5 plasma cannon shots
b.) How are you spending 190 points on a warboss? Better question, why would you want to?

Personally, I think KFF + Battlewagon spam is a bit mean . . . especially with some stompas thrown in

This message was edited 1 time. Last update was at 2009/09/16 14:49:46


https://atlachsshipyard.blogspot.com/
Just a tiny blog about Dystopian Wars and Armoured Clash 
   
Made in us
Regular Dakkanaut





Madgod wrote:I'm gonna say DE Grotesques (immune to anything that doesn't cause ID) or TH/SS Termies. Also Monoliths and the new Space Wolves codex in general.


Grotesques are only immune to str <6 shooting. In close combat, they are Init 3 (i think), and get no saving throws... that's overpowered...

DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in us
Stealthy Warhound Titan Princeps






I agree with the call on lash... it is definately overpowered. just the sheer number of things you can do with it make it stupid. horde enemies giving you a problem? lash the enemies into the shape of a flamer template and have fun!
   
Made in gb
Long-Range Black Templar Land Speeder Pilot







Lysander is a bit on the savage side, as is Logan Grimnar's ability to make long fangs relentless. Black templar termies with LC and furious charge(and the accept any challenge vow), also nasty, as is the jetbike farseer/warlock squad, and Najal Stormcaller, (whom is on paper at least, a lesson in savagery)
   
Made in us
Stubborn Temple Guard






Valkyrie wrote:Seriously, I don't see why everyone is so scared of Nob Bikers. When I play against my veteran Ork friend, his Nob Bikers are very rarely a threat to me. But for overpowered units I would say the following:

1: Genestealers
2: TH/SS Terminators


Genestealers? They cost more than Marines, have no guns, and have poor armor saves. I play Tyranids, they are not overpowered. The only thing they have going for them is Feeder Tendrils, Scuttlers, and Rending. And that is still REALLY expensive for a unit that can get gunned down by just about anything.

Assault Terminators: Don't get in the CC. SHOOT THEM. With crappy guns. Theoretically 1 out of 6 Wounds is fatal. I can kill them with a Gaunt squad pretty easily, because they don't shoot back.


Anything that can't shoot can't be overpowered because the opponent knows EXACTLY what you intend to do with them. It isn't like they will move to put a shot in the weak armor of a vehicle, or gun down an important HQ. All they can do is run up and hit stuff. Makes them very predictable and easy to counter.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Longtime Dakkanaut





Florida

Reaver Titan

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Dakka Veteran




Manhattan

Reaver Titan
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Reaver Titan doesn't count because Warwick probably wrote the rules in his sleep and hasn't proof-read them yet, so he doesn't know how powerful they are.

And even if he did, if he was to fix them, he'd start by copypasting them into a new document, forget what he was doing, save and re-publish the same rules.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Sniping Hexa





SW UK

Um Emperor titan.....

Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...

Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Boss 'eadbreaka wrote: In my opinion the post OP unit is the Leman Russ Executioner, it has a plasma cannon tha fires 3 times and is also a blast weapon, plus it can take a multi melta on the hull and heavy flamer/bolters or plasma guns on the sponsons.

The cost-180 points

Killed my Warboss (who I paid 190 points for) in a single round of firing.

Damn


An Exec with a hull HB/HF and PC sponsons costs 230 points... wiit also is not allowed to have a hull mounted Multimelta. Bloody powerful output (5 plasma cannon shots) for sure though.
   
Made in us
Fresh-Faced New User




Bloodthirster
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Well, the Most OP stuff have to do three things:
1) Be cost effective
2) Have a major impact on the game, and
3) Be extremely difficult to remove/kill/ignore

Vulkan is up there as you can hide him, and his magic works throughout the army. Eldrad was long considered the most OP unit for much the same reason. Nob bikers were up there, but with the rise of plentiful S8 and Mech they've dipped. TH/SS termies are close, because they really are hard to kill, but without a landraider you can dance around them a lot of the time.

It's important to separate the truly OP from what I've always called "money units," which are the units that are both very punchy and very cost effective, but still have at least one weakness.



   
 
Forum Index » 40K General Discussion
Go to: