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Those three kills the pug great bear got were mine too, he hid behind me and cherry picked.
@ M.O.O.
3 srm6, and 6 med.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Really disliking the lack of customization on so called Omni-mechs. We should be able to buy pod space, not hit box locations. I have on my stormcrow a single ballistic spot between all three chassis with zero ability to buy more. This was one of the huge advantages of the clans, I don't mind the expense of buys more pod space but any hitbox I buy only has a single weapon slot or if I am lucky, maybe two, in fact I think between my three chassis I have a two slot missile box and a two slot energy box. IS mechs have more customization than the mechs that are supposed to put them to shame in that respect. I wanted to turn one of my stormcrows into a gunslinger, but as far as I can see it, there is no way to do this. Even worse are the hit boxes that don't have any weapon or item slots(why the hell would someone pay c-bills to buy this?), or the ones that take up an entire hit box with a targeting computer(haven't noticed any difference between having one and not).
Am I missing something? I cant imagine they would have screwed the primary clan advantage that bad.
If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM!
Oh, the enemy team didn't have any fast lights, that explains it
Only 1 the kitfox and he and the atlas on the enemy team were the last two alive, he tried to play peekaboo with me, I just stopped behind a building and waited to see which way he was gonna go on seismic, then when he made his move I turned and fired off an alpha and he crumpled .
The last mech the ddc was fresh but super dumb. He was rocking 2 lrm 20's and a ac 20. I dodged his lrms, went straight in took an ac 20 or two but got through without one lrm hitting me. Once he targeted me, someone on his team must have told him to run for his turrets, mistake. He died running away from a badly damaged ( although still fully functional) stalker.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Crimson Straight (Heat Neutral): Firing at Front Center Torso of Spider SDR-5D ( http://mwo.smurfy-net.de/mechlab#i=52&l=stock =36HP ) at 60 Meters Test 01: 1 Flamer, Solid Fire - Heat Rise @23s, Spider Death @53s, Explode @56s Test 02: 2 Flamers, Solid Fire - Heat Rise @12s, Spider Death @24s, Explode @39s Test 03: 3 Flamers, Solid Fire - Heat Rise @9s, Spider Death @17s, Explode @32s Test 04: 4 Flamers, Solid Fire - Heat Rise @2s, Spider Death @12s, Explode @22s Test 05: 5 Flamers, Solid Fire - Heat Rise @0s, Spider Death @10s, Explode @22s Test 06: 6 Flamers, Solid Fire - Heat Rise @0s, Spider Death @9s, Explode @20s
Test 07: 1 group of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @50s, Explode N/A, End @120s Test 08: 2 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @49s, Explode N/A, End @120s Test 09: 3 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s Test 10: (-2 Heatsinks, +2 Flamers) 4 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @23s, Explode N/A, End @120s
Test 11: 1 group of 3 Flamers, Chain Fire - Heat Rise N/A, Spider Death @49s, Explode N/A, End @120s Test 12: 2 groups of 3 Flamers, Chain Fire - Heat Rise 42, Spider Death @25s, Explode 80s
Crimson Straight (Heat Neutral): Firing at Front Center Torso of Spider SDR-5D ( http://mwo.smurfy-net.de/mechlab#i=52&l=stock =36HP ) at 60 Meters Test 01: 1 Flamer, Solid Fire - Heat Rise @20s, Spider Death @49s, Explode @58s Test 02: 2 Flamers, Solid Fire - Heat Rise @11s, Spider Death @24s, Explode @35s Test 03: 3 Flamers, Solid Fire - Heat Rise @4s, Spider Death @17s, Explode @29s Test 04: 4 Flamers, Solid Fire - Heat Rise @1s, Spider Death @13s, Explode @23s Test 05: 5 Flamers, Solid Fire - Heat Rise @0s, Spider Death @10s, Explode @22s Test 06: 6 Flamers, Solid Fire - Heat Rise @0s, Spider Death @9s, Explode @19s Test 07: 7 Flamers, Solid Fire - Heat Rise @0s, Spider Death @7s, Explode @17s Test 08: 8 Flamers, Solid Fire - Heat Rise @0s, Spider Death @6s, Explode @15s Test 09: 9 Flamers, Solid Fire - Heat Rise @0s, Spider Death @5s, Explode @13s
Test 10: 1 group of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s Test 11: 2 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @24s, Explode N/A, End @120s Test 12: 3 groups of 2 Flamers, Chain Fire - Heat Rise @5s, Spider Death @18s, Explode N/A, End @120s @41% heat Test 13: 4 groups of 2 Flamers, Chain Fire - Heat Rise @2s, Spider Death @12s, Explode @55s
Test 14: 1 group of 3 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s Test 15: 2 groups of 3 Flamers, Chain Fire - Heat Rise N/A, Spider Death @24s, Explode N/A, End @120s Test 16: 3 groups of 3 Flamers, Chain Fire - Heat Rise @3s, Spider Death @18s, Explode N/A, End @120s @42% heat
Test 17: 2 Flamers, set to 2 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s Test 18: 2 Flamers, set to 3 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s
Test 19: 2 groups of 4 Flamers, Manual Burst Fire - Heat Rise @2s, Spider Death @12s, Explode @60s
Terra Therma (Heat High): Test 01: 1 Flamer, Solid Fire - Heat Rise @16s, Spider Death @49s, Explode @49s Test 02: 9 Flamers, Solid Fire - Heat Rise @0s, Spider Death @5s, Explode @11s
Frozen City (Heat Low): Test 01: 1 Flamer, Solid Fire - Heat Rise @28s, Spider Death @49s, Explode @51s Test 02: 9 Flamers, Solid Fire - Heat Rise @0s, Spider Death @5s, Explode @14s
Crimson Straight (Heat Neutral):
Firing at Front Center Torso of Spider SDR-5D ( http://mwo.smurfy-net.de/mechlab#i=52&l=stock =36HP ) at 60 Meters
Test 01: 1 Flamer, Solid Fire - Heat Rise @23s, Spider Death @53s, Explode @56s
Test 02: 2 Flamers, Solid Fire - Heat Rise @12s, Spider Death @24s, Explode @39s
Test 03: 3 Flamers, Solid Fire - Heat Rise @9s, Spider Death @17s, Explode @32s
Test 04: 4 Flamers, Solid Fire - Heat Rise @2s, Spider Death @12s, Explode @22s
Test 05: 5 Flamers, Solid Fire - Heat Rise @0s, Spider Death @10s, Explode @22s
Test 06: 6 Flamers, Solid Fire - Heat Rise @0s, Spider Death @9s, Explode @20s
Test 07: 1 group of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @50s, Explode N/A, End @120s
Test 08: 2 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @49s, Explode N/A, End @120s
Test 09: 3 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s
Test 10: (-2 Heatsinks, +2 Flamers) 4 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @23s, Explode N/A, End @120s
Test 11: 1 group of 3 Flamers, Chain Fire - Heat Rise N/A, Spider Death @49s, Explode N/A, End @120s
Test 12: 2 groups of 3 Flamers, Chain Fire - Heat Rise 42, Spider Death @25s, Explode 80s
Crimson Straight (Heat Neutral):
Firing at Front Center Torso of Spider SDR-5D ( http://mwo.smurfy-net.de/mechlab#i=52&l=stock =36HP ) at 60 Meters
Test 01: 1 Flamer, Solid Fire - Heat Rise @20s, Spider Death @49s, Explode @58s
Test 02: 2 Flamers, Solid Fire - Heat Rise @11s, Spider Death @24s, Explode @35s
Test 03: 3 Flamers, Solid Fire - Heat Rise @4s, Spider Death @17s, Explode @29s
Test 04: 4 Flamers, Solid Fire - Heat Rise @1s, Spider Death @13s, Explode @23s
Test 05: 5 Flamers, Solid Fire - Heat Rise @0s, Spider Death @10s, Explode @22s
Test 06: 6 Flamers, Solid Fire - Heat Rise @0s, Spider Death @9s, Explode @19s
Test 07: 7 Flamers, Solid Fire - Heat Rise @0s, Spider Death @7s, Explode @17s
Test 08: 8 Flamers, Solid Fire - Heat Rise @0s, Spider Death @6s, Explode @15s
Test 09: 9 Flamers, Solid Fire - Heat Rise @0s, Spider Death @5s, Explode @13s
Test 10: 1 group of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s
Test 11: 2 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @24s, Explode N/A, End @120s
Test 12: 3 groups of 2 Flamers, Chain Fire - Heat Rise @5s, Spider Death @18s, Explode N/A, End @120s @41% heat
Test 13: 4 groups of 2 Flamers, Chain Fire - Heat Rise @2s, Spider Death @12s, Explode @55s
Test 14: 1 group of 3 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s
Test 15: 2 groups of 3 Flamers, Chain Fire - Heat Rise N/A, Spider Death @24s, Explode N/A, End @120s
Test 16: 3 groups of 3 Flamers, Chain Fire - Heat Rise @3s, Spider Death @18s, Explode N/A, End @120s @42% heat
Test 17: 2 Flamers, set to 2 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s
Test 18: 2 Flamers, set to 3 groups of 2 Flamers, Chain Fire - Heat Rise N/A, Spider Death @48s, Explode N/A, End @120s
Test 19: 2 groups of 4 Flamers, Manual Burst Fire - Heat Rise @2s, Spider Death @12s, Explode @60s
Terra Therma (Heat High):
Test 01: 1 Flamer, Solid Fire - Heat Rise @16s, Spider Death @49s, Explode @49s
Test 02: 9 Flamers, Solid Fire - Heat Rise @0s, Spider Death @5s, Explode @11s
Frozen City (Heat Low):
Test 01: 1 Flamer, Solid Fire - Heat Rise @28s, Spider Death @49s, Explode @51s
Test 02: 9 Flamers, Solid Fire - Heat Rise @0s, Spider Death @5s, Explode @14s
Not enough overall data so far, and I need to go do it to other targets, but interesting results so far.
13 points of armor.... not going to survive one hit from that Spider.
Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
Except it DOES, because you receive little to no heat when chainfiring.
You can fire 2 Flamers infinetly on Chain Fire. 2 groups of 2 and 3 groups of 2, effectively the same, and 4 groups of 2 with minimal heat gen.
This gives you either an infinite blinding tool, and mitigates the major flaw of the flamer - your target will still take damage and reach the 90% heat off it aswell.
It might not ever be a tourney winning weapon, or the new meta, but it's interesting nonetheless, and maybe I can find a use for the thing, or even some small viability.
This message was edited 1 time. Last update was at 2014/06/27 11:33:27
Ovion wrote: Except it DOES, because you receive little to no heat when chainfiring.
You can fire 2 Flamers infinetly on Chain Fire.
2 groups of 2 and 3 groups of 2, effectively the same, and 4 groups of 2 with minimal heat gen.
This gives you either an infinite blinding tool, and mitigates the major flaw of the flamer - your target will still take damage and reach the 90% heat off it aswell.
It might not ever be a tourney winning weapon, or the new meta, but it's interesting nonetheless, and maybe I can find a use for the thing, or even some small viability.
This is indeed true. I remember a thread on the MWO forums about it. Someone had 2 on their Jenner and they just kept on chainfiring them at their targets.
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
KFX-Prime: 2,628 MC - 6,570,000 C-Bills
- On Sale at: 2,044 (30% off)
KFX-D: 2,601 MC - 6,502,500 C-Bills
- On Sale at: 2,023 (30% off)
KFX-S: 2,842 MC - 7,105,000 C-Bills
- On Sale at: 1,989 (30% off)
Ovion wrote: Kit Foxes are available for MC, and are 30% off!
KFX-Prime: 2,628 MC - 6,570,000 C-Bills
- On Sale at: 2,044 (30% off)
KFX-D: 2,601 MC - 6,502,500 C-Bills
- On Sale at: 2,023 (30% off)
KFX-S: 2,842 MC - 7,105,000 C-Bills
- On Sale at: 1,989 (30% off)
Over 6 million C-bills for a light! PGI seriously are using the TT prices, despite having nerfed the clan tech, arnt they?
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
Ovion wrote: Kit Foxes are available for MC, and are 30% off!
KFX-Prime: 2,628 MC - 6,570,000 C-Bills - On Sale at: 2,044 (30% off) KFX-D: 2,601 MC - 6,502,500 C-Bills - On Sale at: 2,023 (30% off) KFX-S: 2,842 MC - 7,105,000 C-Bills - On Sale at: 1,989 (30% off)
Over 6 million C-bills for a light! PGI seriously are using the TT prices, despite having nerfed the clan tech, arnt they?
This is actually a little off, as it was a 15% off sale, not 30.
Give me a sec and I'll re-calculate.
KFX-Prime: 2405 MC - Est. 6,012,500 C-Bills KFX-D: 2380 MC - Est. 5,950,000 C-Bills KFX-S: 2340 MC - Est. 5,850,000 C-Bills
I would point out also: An XL180 is about 3mil on its own. DHS is 1.5mil. The 3 DHS needed are 36,000. Ferro is 150,000. Endo is 300,000.
So that's 4,925,750 C-Bills of base gear from the cost of each mech, that you'd normally have to buy afterthefact when buying Inner Sphere Mechs, meaning acutal 'mech wise, they're only around 1mil each. Coincidently, the Raven 3L which is a light that comes with Ferro and an XL210, is 6mil too.
This message was edited 4 times. Last update was at 2014/07/13 00:30:02
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
More iconic than ironic. The Urbie is fairly popular amongst veterans simply for its unique shape, and the underdog reputation it comes with.
I still doubt many people would actually use it if it is released, though. In the tabletop, the UrbanMech can be viable due to its low point cost, allowing its owners to sink those points into other stuff to balance the unit's weakness. In MWO, however, each 'Mech is supposed to be roughly equivalent, so if you take an UM, you are intentionally making it harder for the entire team.
It wouldn't be useless, but in the end it would be just as much of a one-trick-pony as the AC20-Raven etc.
... come to think of it ... yeah, okay, a bit of irony is probably a part of it, too.
(repost)
This message was edited 1 time. Last update was at 2014/07/14 17:19:03
Hordini wrote: I never really got the whole UrbanMech thing. Is all the clamor over them just everyone trying be "ironic" by claiming to want a horrible mech?
An iconic tabletop mech, that's hilariously awesome to boot.
Plus, they do a LOT better that you'd think.
I do alright in my UM-R63.
My friend has killed everything up to an Atlas and Timberwolf with his UM-R60.
Okay, that makes sense that you could take a lot of them for a lower points cost and that would make them viable, but as has been said on company vs. company size MWO battles it would probably be a liability.
Wasn't it originally designed for an anti-personnel/vehicle role in urban combat (hence the name)? It seems like it's fine for that role but would be lacking in 1 on 1 mech combat.
A lot of the slow heavily armed light/med Mechs are designed as city fighters - same as brawlers like the Hatchetmen but as there is no h-t-h combat in MechWarrior online as yet..................
Then again there are no Elemental Points to worry about either
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001