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![[Post New]](/s/i/i.gif) 2009/09/30 15:19:21
Subject: Dealin with Monoliths/14 Armour with Orks?
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Regular Dakkanaut
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So Ive just started playing Orks as my first army and im getting fairly ok with them but im having trouble dealing with my friends armour. The Necron player says I cant use my augmented strength of the PK when im attacking his Monolith. Is this true? How do you guys handle the 14 Armour? Im running mainly horde type list right now just because ive only been collecting for a month and a bit.
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Three men can keep a secret, if two of them are dead.
6000 points
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![[Post New]](/s/i/i.gif) 2009/09/30 15:35:07
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Mekboy Hammerin' Somethin'
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Your friend lies
check out the Necron FAQ
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![[Post New]](/s/i/i.gif) 2009/09/30 15:40:48
Subject: Dealin with Monoliths/14 Armour with Orks?
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Swift Swooping Hawk
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Against monoliths you DO get the extra strength from a Power Klaw, since it's not bonus armour penetration. As stated, this is cleared up in the Necron FAQ on the GW website.
As for dealing with it... Really, your best bet is to ignore it and go for phase out. Only a warboss really stands a chance against it.
If you want to take it out...
Warboss on bike w/PK, Attack Squig (cybork to taste)
Wait for it to be stationary one turn, then BAM charge that sucker and take it out.
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The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out. This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW? |
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![[Post New]](/s/i/i.gif) 2009/09/30 16:51:48
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Regular Dakkanaut
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'ELL doesnt that take tha Cake! Thanks guys and ya I usually do try to ignore it but still a pain when he deepstrikes in front of my boyz. Is this how i should handle Landraiders and such as well? As to the warboss on bike do I have to make that myself from a bike and a seperate warboss or can i buy that?
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Three men can keep a secret, if two of them are dead.
6000 points
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![[Post New]](/s/i/i.gif) 2009/09/30 17:56:19
Subject: Dealin with Monoliths/14 Armour with Orks?
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Screamin' Stormboy
Cebu, Phillipines
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you can buy the expensive Forge World WB on bike.
Or just convert a regular biker.
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KingCracker wrote:frgsinwntr wrote:in fact... 2 ICs can join together to be their own Unit now : )
Then they will hold hands and be HAPPY!
95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/09/30 18:22:47
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Wraith
O H I am in the Webway...
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I'm going to be blunt, Orks, no matter how avid people say so, can't deal with AV14. You can try by taking PK warbosses, but it is your bane. Taking Nobz etc. with power klaws is the only way to do it. A Warboss in a Nob unit with a couple of PK's is the best way to try and take out armor aside from a biker nob unit.
You ignore monoliths. NEVER try and kill one with other targets on the board. It's not going to happen especially since you're orks.
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/09/30 18:51:44
Subject: Dealin with Monoliths/14 Armour with Orks?
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Stealthy Warhound Titan Princeps
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a battlewagon full of meganobz is a fairly good way of taking a raider down. cheaper than powerclaw nobs, and almost as durable... with a 13" move, then a 2" disembark, then a ~4" assault, they have a very nice reach. a unit of 5 will have 20 pklaw attacks on the charge, and if the raider moved 12", you have about a 33% chance of destroying it with this charge. your nearly guaranteed to kill it if it moved less than 6".
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![[Post New]](/s/i/i.gif) 2009/09/30 19:09:52
Subject: Dealin with Monoliths/14 Armour with Orks?
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Regular Dakkanaut
Bismarck ND
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Killa Kans, take 9 of them. And you still need alittle luck.
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![[Post New]](/s/i/i.gif) 2009/09/30 19:13:10
Subject: Dealin with Monoliths/14 Armour with Orks?
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Stealthy Warhound Titan Princeps
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kans are deadly against necrons. they can only glance, and most of the time the results are ignored because of the squadron rules.
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![[Post New]](/s/i/i.gif) 2009/09/30 19:41:48
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Dark Angels Librarian with Book of Secrets
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Monoliths are very hard to fight as orks, and they can really but a damper on your day.
The best advice I can give is to ignore them and focus on phasing out the necron player. If he is putting more than 1 monolith down in a 1750 point game, he is making your job that much easier.
This has the added bonus of shifting his monolith from offense to defense -- if you are forcing him to use his monolith to ress his troops, he is not using the flux arc on you.
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![[Post New]](/s/i/i.gif) 2009/09/30 21:45:46
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Roarin' Runtherd
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IIRC, Monoliths can only move 6".
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![[Post New]](/s/i/i.gif) 2009/10/01 20:25:03
Subject: Dealin with Monoliths/14 Armour with Orks?
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Nimble Pistolier
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what about SAG?
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501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
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![[Post New]](/s/i/i.gif) 2009/10/01 20:31:47
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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This has the added bonus of shifting his monolith from offense to defense -- if you are forcing him to use his monolith to ress his troops, he is not using the flux arc on you.
I believe Monoliths can both teleport a squad and fire the flux arc, he cannot however use the particle whip and fire the flux arc. The reason being that the particle whip is ordinance, but since when it is used as a portal it is not ordinance you may fire the flux arc.
Saying that I agree, kill the warriors, it is a lot easier.
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![[Post New]](/s/i/i.gif) 2009/10/01 23:09:49
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Sagitarius with a Big F'in Gun
Grass Valley CA
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tiekwando wrote:This has the added bonus of shifting his monolith from offense to defense -- if you are forcing him to use his monolith to ress his troops, he is not using the flux arc on you.
I believe Monoliths can both teleport a squad and fire the flux arc, he cannot however use the particle whip and fire the flux arc. The reason being that the particle whip is ordinance, but since when it is used as a portal it is not ordinance you may fire the flux arc.
Saying that I agree, kill the warriors, it is a lot easier.
This is wrong the Monolith can always fire all its guns at diffrent targets or the same ones depending on range but if you use the gate you cant use the whip (long time Necron player)
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Deathbot wrote:Point out to Ahriman that he's spent 10,000 years failing to get into a library guarded by clowns. |
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![[Post New]](/s/i/i.gif) 2009/10/01 23:20:44
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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i echo what others have said. you can absolutly destroy him in CC, you will have trouble with the monolith but you can simply stay out of range and go for phase out. remember if you wipe out a squad COMPLETLY they will not get WBB, ressurection orb or no ressurection orb if you MUST kill the monolith, Warboss and Nobs with PK are the best way to do it. PK is almost mandatory for the WB anyway Shokk attack gun, kinda meh, to unpredictable. I have never seen one preform well, the most i have ever seen it kill is 7 IG in a friendly game and that was after it killed 9 orks when he rolled poorly. ( it is loads of fun however)
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This message was edited 1 time. Last update was at 2009/10/01 23:23:10
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2009/10/02 06:21:08
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Fresh-Faced New User
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I just popped a mono yesterday with meganobs. But i know that it will get some flak from people, but from what i can recall, the orks have a antimech unit. Tankbustas. Put them in a looted wagon so you can control them. Have some tank hammers in the unit and now you have S10 attacks on the mono. Once the mono is gone, now your tankbustas can do what they like. They are not a bad unit, you have to be smart with them. Guy will say, "oh but they have to shoot at the closest vehicle. I'll bait them with a rhino." Who cares then, blow the rhino up. That is what they are supposed to do, kill vehicles. Against necrons its even better for you because you have the one target for you to go after. Tankbustas in a looted wagon has a good reach where you don't have to worry about that 12" gun.
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![[Post New]](/s/i/i.gif) 2009/10/02 06:36:01
Subject: Dealin with Monoliths/14 Armour with Orks?
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Growlin' Guntrukk Driver with Killacannon
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What I thought would be a cool tactic is have a gang of tankbustas steal a trukk armed with a rokkit, then drive 6-7" and shoot 10-11 rokkits, if your close enough drop two bombsquigs, and then jump out and hit a tank with tankbusta bombs (Also, you can still use the trukk to block their line of sight so they will shoot what you want them to shoot. As far as assaulting goes, can you attempt to assault a tank but then "Oh, this infantry unit is in our way, I guess we'll assault them instead!"?)
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![[Post New]](/s/i/i.gif) 2009/10/02 15:34:35
Subject: Dealin with Monoliths/14 Armour with Orks?
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Fresh-Faced New User
Kansas
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starbomber109 wrote:What I thought would be a cool tactic is have a gang of tankbustas steal a trukk armed with a rokkit, then drive 6-7" and shoot 10-11 rokkits, if your close enough drop two bombsquigs, and then jump out and hit a tank with tankbusta bombs (Also, you can still use the trukk to block their line of sight so they will shoot what you want them to shoot. As far as assaulting goes, can you attempt to assault a tank but then "Oh, this infantry unit is in our way, I guess we'll assault them instead!"?)
Well with this happening I would personally Shoot ya with the big Crystal. If the Orks are with in 12" then they will be blasted by the Crystal and side guns. You do have the trukk for cover so the side guns may not hit.
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![[Post New]](/s/i/i.gif) 2009/10/02 17:13:49
Subject: Dealin with Monoliths/14 Armour with Orks?
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Growlin' Guntrukk Driver with Killacannon
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SkySparks wrote: Well with this happening I would personally Shoot ya with the big Crystal. If the Orks are with in 12" then they will be blasted by the Crystal and side guns. You do have the trukk for cover so the side guns may not hit. This is why trukks are awesome though, because I could always "Kareen" right into your face Edit: I could also kareen back to where I started, but that's the risk you take shooting at one (and the risk I take fielding one  )
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This message was edited 1 time. Last update was at 2009/10/02 17:33:42
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![[Post New]](/s/i/i.gif) 2009/10/02 19:10:04
Subject: Dealin with Monoliths/14 Armour with Orks?
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Numberless Necron Warrior
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The Angry Commissar wrote:what about SAG?
SAG can only penetrate the monolith on double-sixes. Otherwise it does nothing since the strength is not high enough. Since that's 1/36 chances of penetrating upon a fire (unless your dice are really good), and an additional 1/3 chance of destroying the monolith - since the SAG is not AP1 - it's best put to use against necron troops since it denies them their armour save.
Orks can field enough PKs to make phase-out that much more easier for them, so generally speaking, ignore the big bag brick.
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I own and play:
Space Marines (all flavours)
Tau Empire
Tyranids
Necrons |
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![[Post New]](/s/i/i.gif) 2009/10/05 05:13:29
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Regular Dakkanaut
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Grey Templar wrote:
remember if you wipe out a squad COMPLETLY they will not get WBB, ressurection orb or no ressurection orb
My Necron buddy says that it doesnt matter if there is another necron within two inches. So even if i take out a 10 man squad if theres another one around he says they just join that squad, and as for his monolith it usually babysits all his warriors so its hard not to get into range.
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Three men can keep a secret, if two of them are dead.
6000 points
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![[Post New]](/s/i/i.gif) 2009/10/05 07:39:31
Subject: Dealin with Monoliths/14 Armour with Orks?
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Regular Dakkanaut
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HolyCause wrote:The Angry Commissar wrote:what about SAG?
SAG can only penetrate the monolith on double-sixes. Otherwise it does nothing since the strength is not high enough. Since that's 1/36 chances of penetrating upon a fire (unless your dice are really good), and an additional 1/3 chance of destroying the monolith - since the SAG is not AP1 - it's best put to use against necron troops since it denies them their armour save.
Orks can field enough PKs to make phase-out that much more easier for them, so generally speaking, ignore the big bag brick.
Errr what if it rolls strength 9 or 10 rolling 2D6 and picking the highest?
I agree it shouldn't be used aginst the monolith but it can be.
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![[Post New]](/s/i/i.gif) 2009/10/05 07:55:45
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Rotting Sorcerer of Nurgle
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I'd say just assault with a power klaw warboss and be done with it.
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![[Post New]](/s/i/i.gif) 2009/10/05 08:37:17
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Member of the Malleus
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Waaagh Junkie wrote:Grey Templar wrote:
remember if you wipe out a squad COMPLETLY they will not get WBB, ressurection orb or no ressurection orb
My Necron buddy says that it doesnt matter if there is another necron within two inches. So even if i take out a 10 man squad if theres another one around he says they just join that squad, and as for his monolith it usually babysits all his warriors so its hard not to get into range.
Your "Buddy" is full of gak.
Kill the squad, the squad is dead. Kill 9/10, they can come back. There is no "joining other units...
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![[Post New]](/s/i/i.gif) 2009/10/05 09:09:00
Subject: Dealin with Monoliths/14 Armour with Orks?
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Regular Dakkanaut
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No, his buddy is right. If there's another necron of the same type (Warrior near Warrior, Immortal near Immortal) within 6", you can try your WBB rolls. And if the squad was completely wiped out, the ones that get back up join the new one. Theoretically, you could have a 40 man warrior squad then.
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![[Post New]](/s/i/i.gif) 2009/10/06 01:19:45
Subject: Dealin with Monoliths/14 Armour with Orks?
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Nimble Pistolier
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HolyCause wrote:The Angry Commissar wrote:what about SAG?
SAG can only penetrate the monolith on double-sixes. Otherwise it does nothing since the strength is not high enough. Since that's 1/36 chances of penetrating upon a fire (unless your dice are really good), and an additional 1/3 chance of destroying the monolith - since the SAG is not AP1 - it's best put to use against necron troops since it denies them their armour save.
Orks can field enough PKs to make phase-out that much more easier for them, so generally speaking, ignore the big bag brick.
i only ever suggested it because iv lost like 4 russes to it. not sure all those  were legit because i never saw any of them rolled. i was simply told my tank was dead
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501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
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![[Post New]](/s/i/i.gif) 2009/10/06 03:34:11
Subject: Re:Dealin with Monoliths/14 Armour with Orks?
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Regular Dakkanaut
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Thats brutal but I guess its one of the things the Orks will just have to keep krumpin eads over till they goes away
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Three men can keep a secret, if two of them are dead.
6000 points
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![[Post New]](/s/i/i.gif) 2009/10/06 04:16:02
Subject: Dealin with Monoliths/14 Armour with Orks?
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Fresh-Faced New User
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Ignore the Monoliths and focas on the Necron Warrior becouse the Monoliths mean nothing if you can cauces a phase out!
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![[Post New]](/s/i/i.gif) 2009/10/06 06:02:38
Subject: Dealin with Monoliths/14 Armour with Orks?
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Mysterious Techpriest
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When you can't get enough dakka, get more choppy; I suppose I can't offer much new advice as it's already been said that if you phase them out the Monolith is of little consequence. I hasten to add that if you have some really 'ard assault troops you may want to use cheaper troops to bog down the Monolith and keep it from hitting them while they smash some 'eadz.
In short, get da boyz stuck in real fast and ignore da big shiny thing.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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