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Made in us
Missionary On A Mission




The Eye of Terror

We need a consensus here. On paper he looks great, ability to show up right up the enemy's posterior, good weapons, demo pack. Some people that have used him say he is definitely not worth it, as he kills himself with the demo charge half the time, and the other half he dies the turn he shows up.

What is the consensus on Marble?

 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Canonness Rory wrote:We need a consensus here. On paper he looks great, ability to show up right up the enemy's posterior, good weapons, demo pack. Some people that have used him say he is definitely not worth it, as he kills himself with the demo charge half the time, and the other half he dies the turn he shows up.

What is the consensus on Marble?


He's good but not great. The best armies can find better ways to spend the points, and the best opponents will know how to minimize the impact of his arrival. He's almost guaranteed to give up a KP as well.
   
Made in us
Stalwart Veteran Guard Sergeant






He's good but not great. The best armies can find better ways to spend the points, and the best opponents will know how to minimize the impact of his arrival. He's almost guaranteed to give up a KP as well.


QFT. In the end he is too many points for a *potential* one hit wonder. In a seriously competitive atmosphere Marbo just doesn't make the cut.

A soldier will fight long and hard for a bit of colored ribbon

W/D/L
44 1 3 
   
Made in us
Regular Dakkanaut




for 60 points, he can make your opponent change his deployment, he has a demo charge that can do wayy more damage then hes worth. Finally vs the right unit he can even do alright in combat.

So yes hes worth it. I need to play more games to back this statement but on paper yea hes worth it.
   
Made in us
Implacable Black Templar Initiate



Ohio

65 points can wipe out a terminator squad.


As long as you use him smart he is absolutely worth it.

- 2,000
- 1250

Interested in a fluff based vassal league? Email me at skarousis.league@gmail.com 
   
Made in us
Longtime Dakkanaut






skarousis wrote:65 points can wipe out a terminator squad.


As long as you use him smart he is absolutely worth it.


I thought his charge was AP3?

Either way, S8 AP3...it can do a lot of damage to armies with open-topped AV10 transports, like Dark Eldar, and foot-slogging armies. Against most armies...no big deal. If your opponent has any idea what he does, he will probably be able to nearly negate his arrival.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Ship's Officer





Reading, UK

NuggzTheNinja wrote:I thought his charge was AP3?
Nopers, it's S8 AP2. A very handy Obliterator killer, imo.

If they aren't in cover (which to be fair they probably should be) you get -5 to the scatter (for his BS) and instant death on the Oblits on anything other than a to wound roll of 1. Okay so he gets invulnerable saves but it's still rather nasty for 65 points. Even if you only kill one you've earned his value. If you kill two, well that's gravy.

To be honest, the only thing I truly dislike is the KP he gives up.

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in fi
Twisted Trueborn with Blaster






But in Apolypse, hes absolutely worth it. Last game my buddy used him, he blew up 8 Sternguards.
Maybe not as useful in KP missions, but in Apocalypse, as said, a must have

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in ca
Regular Dakkanaut





i love him.
He will scare the gak out of any army down oblits down termys down he is a one shot wounder but i have used him about 10 times and only once he kileld him self.

-----ARMY'S------ W/L/T
Space wolves 3000 19/5/6
Imperial Guard 8000 19/12/11
WIP tyranids 1800 5/7/4 
   
Made in us
Missionary On A Mission




The Eye of Terror

So, am I to understand Marbo is like the kommandos of the IG army, in that he is mediocre unless used just so.?

 
   
Made in us
[MOD]
Solahma






RVA

I figured he was more of a gimmick, a for-fun kind of character to make things unpredictable in an otherwise routinized army.

   
Made in gr
Rough Rider with Boomstick




That one shot Demo charge anywhere i want it is worth 65 pts... That and the look on my opponent's face when i blow things up...

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

Guardsman Marbo's one and only purpose is so you can spend 65 pts, pass his reserves roll and immediately startle all nearby players with the declaration of "HE'S BEHIND YOU!!!!" at an inappropriate volume.

Seriously though, he's what many others have stated; not so much an indiscriminate killing machine as a proper disruptor. Any time you can force an opponent to change his behaviour in a fashion you can control or predict, that has it's own inherent value. This is why we field 'shoot me' units like Nob Bikers; you know people are going to want to kill the bikers with everything (for good reason), so you therefore have a great knowledge advantage on your opponent.

As for his effectiveness, a BS5 demo charge anywhere on the board, often on turn 2 (particularly with an Astropath) probably warrants the 65 pts. The throwaway KP is a shame, though I'm not above having Marbo pop up in a farflung corner of the table and cowering there the entire game to avoid giving up said kill point, assuming I don't have what I consider a worthy target the turn he arrives. Since I expect exactly nothing from Marbo post-demo, I don't mind seeing him die horribly right afterwards. Though you can always do the fluffy thing and have a Valkyrie prepped for evac; I actually pulled this off in a KP game once, though to be fair his KP wouldn't have influenced the end one way or the other.









HE'S BEHIND YOU!!!
   
Made in us
Regular Dakkanaut




Gviing up a kp sucks, but if your playing mech guard your already giving up so many kps how much is one more going to hurt. A heavy kp guard army has to win kp games by tabling your opponent, and marbo helps out by being able to get to one of those stupid cheap units that hides in some random corner of the board you might not be able to get to.
   
Made in ph
Rough Rider with Boomstick






He is worth every point, especially in a competitive army..used smartly he can destroy something, and/or be a useful distraction....he is best used versus heavy infantry, the best result for me is him wiping out a full plague marine squad.....

The meltabombs he carries has made him useful versus tanks a couple of times, and in my last 2 games his ripper pistol took out the last wounds from a wraithlord and a hive tyrant in those games (ap2 sniper pistol!)....



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Stalwart Veteran Guard Sergeant






Marbo has his ups and downs. The KP is going to be a problem if he doesn't kill something himself.

The great thing about him is his versatility. No matter who you are, where you are, or what your doing Marbo has some kind of answer. Oblits in a ruin, show up from behind and stick some c4 to their a$$. Hive tyrant sticking his claws through your ranks, pistol shot to the back of the head. Land Raider getting to close for comfort, meltabombs up the tailpipe. Then his poisoned knife the size of a katana is powerful against just about anything in close combat. Marbo always has answers. You can't ask for something better to fill in the need, no matter what the issue. The worry is that he may not havbe the time to solve this issue, he may die to quickly. In this case you throw the democharge at anything, it can hurt anything, and you let him die, one kp and 65 points, not the most devastating lost.

Kroissen 31st 2000pts

"What the hell do you mean we're out of Ammo"
Every Commander's worst nightmare

"If the voices stop talking to me, how will I know I'm insane"
Best friend. 
   
Made in us
Awesome Autarch






Las Vegas, NV

He is completely worth it, one time he blew himself up, but every other time I have used him he has been fantastic. He disrupts play so much. He tosses his demo charge, wastes some things, then the other player HAS to shoot him or he charges a unit and disrupts plans further, causing lootahs or devs, or what ever to lose a turn of shooting. Against some units, like pathfinders, or IG shooty squads, he has a legitimate chance to take them out. I have had him finish off SM tac squads with ease.

I use him and the callidus often for a double whammy of disruption. I love Marbo and use him all the time.

   
Made in us
Hardened Veteran Guardsman




I say he's completely worth the points to add as a back-up plan to tanks and heavy armoured squads. My only quip with him is that he can only survive an attack if he's in good cover because flak armour saves are almost a garenteed fail.

i vote he's worth his weight in demo charges...one to be exact.

"Give me my men and let me show you arses how you assult Orks."-Col. Veros

win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

I've used him in a tournament, and I don'think he is that great. Over 5 games, he took out 1 Russ with las/plas, 5 plague marines, 2 lesser deamons, 2 firedragons and a lascannon from a dread. He died in 4/5 games, the one he didn't die in was a KP match, so I hid him far far away.

I did get a decent return from the investment, but he was far from crucial, and other stuff could have done the same.

I would say he is fine for his cost, but not a steal, and as others have said, he is a guarantied KP

   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Illumini wrote:He died in 4/5 games, the one he didn't die in was a KP match, so I hid him far far away.


Illumini wrote:and as others have said, he is a guarantied KP


There's something funny about these two statements...

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The Sprue Posse Gaming Club 
   
Made in us
[MOD]
Solahma






RVA

http://www.belloflostsouls.net/2009/10/40k-pic-of-day-10-6-09.html

   
Made in ca
Regular Dakkanaut





best time ever was when he wiped out 9-10 nobs with the charge.
best part was the guy i was playing quit after it

-----ARMY'S------ W/L/T
Space wolves 3000 19/5/6
Imperial Guard 8000 19/12/11
WIP tyranids 1800 5/7/4 
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

He's dangerous, but not frightening. If he's used right, he can destroy any well-laid plan, but he's not good for much else.

DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Canonness Rory wrote:We need a consensus here. On paper he looks great, ability to show up right up the enemy's posterior, good weapons, demo pack. Some people that have used him say he is definitely not worth it, as he kills himself with the demo charge half the time, and the other half he dies the turn he shows up.

What is the consensus on Marble?


Why do we need consensus?

I think that for 65 points a guard player is dumb not to take him.

I think it's just fine of others disagree with that.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Drop Trooper with Demo Charge





AZ, US

I personally like to use Guardsman Marbo, he's done quite well for me. I like to have him appear behind some cover near an enemy held objective. I'll have him drop a det pack on the capturing squad and soften them up for my grunts to come in and hold the point. I have never had him survive a match though... but thats mainly because if he isn't immediately shot to death I have him shoot and then assault, thus guaranteeing his demise. Especially if he is assaulting a mob of ork boys. Or Bloodletters. Or Genestealers.

I assault with my guardsmen, why dont you?

Armies:
501st Neugrad
Dark Eldar 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway


Illumini wrote:He died in 4/5 games, the one he didn't die in was a KP match, so I hid him far far away.




Illumini wrote:and as others have said, he is a guarantied KP




There's something funny about these two statements...


Ok, ok, if you want him to do anything he is a guarantied KP

   
Made in us
Regular Dakkanaut




crazypsyko666 wrote:He's dangerous, but not frightening. If he's used right, he can destroy any well-laid plan, but he's not good for much else.
Thats why hes a steal at his points value.
   
Made in us
Fixture of Dakka



Chicago, Illinois

He's not a gimmick that is for sure ; he is brutally effective if used right.

Make sure to stick him in cover if possible so he gets some save.


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Mysterious Techpriest







I think we just about have consensus.

He's scary as hell and he's good for manipulating an opponent in hopes of making him fight you where you're strong. I would use him to make the enemy afraid of getting into those small heavy-cover areas and forcing him into the killing field where heavy weapons and massed lasfire will tear his forces apart.

This message was edited 1 time. Last update was at 2009/10/08 19:29:18


DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+

2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I've personally seen him get 4 times his points by blowing up a Battletank then charging with meltabombs the next round.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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