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Made in us
Dakka Veteran




GameDadZ wrote:
Ah, didn’t realize knights were so OP. I also thought orks were actually one of the top tier armies so thought I might need it. Maybe I’ll forgo it this time around then.

Any general advice for a novice to avoid big noob mistakes? I’m probably gonna run the Intercessors squad with 2 aggressors and 3 inceptors. Seems like it will have great mobility but also become a meaty target. I’m guess that will actually be my deep strike squad in this instance rather than my vets considering I don’t want them to get wiped out before shooting.

Anything on the tactics end to be aware of?


Less OP now I've noticed. It's amazing the difference between 3++ and 4++ in terms of survivability. One in a 2k game should be fine without falling into that guy territory.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Just ask your opponent how they feel about a Knight, and have two lists ready-one with and one without.

You don't want to be TFG, but at the same time, you want to have fun, and if a Knight is fun for you, well...

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut




A knight at 2000 is a lot different than a knight at 1250.
   
Made in us
Longtime Dakkanaut




bort wrote:
A knight at 2000 is a lot different than a knight at 1250.


This. At 2000 I'll grumble a bit, but it's not that out of the ordinary. At 1250? Not without talking to me first.
   
Made in hk
Regular Dakkanaut




Lol this topic makes it sound like Knight is auto-win cheese. Isn’t the ork army suppose to be very top tier to begin with? Sounds like a bought a Crusader mostly for display now if I don’t want to piss off people.

What do you guys think of a leviathan then if I wanted to make a more pure deathwatch army? Dual Grav Flux? I really don’t like relying on too much squishy AT.

This message was edited 1 time. Last update was at 2019/05/23 17:42:08


 
   
Made in us
Been Around the Block




GameDadZ wrote:
Lol this topic makes it sound like Knight is auto-win cheese. Isn’t the ork army suppose to be very top tier to begin with? Sounds like a bought a Crusader mostly for display now if I don’t want to piss off people.

What do you guys think of a leviathan then if I wanted to make a more pure deathwatch army? Dual Grav Flux? I really don’t like relying on too much squishy AT.


Storm Cannon Array x2 on Leviathan, even as AT, I believe. However, I say bring the Knight. 1 Knight isn't being TFG at all. I don't own a Knight, myself, but can handle them just fine in general.

This message was edited 1 time. Last update was at 2019/05/23 18:01:51


 
   
Made in us
Dakka Veteran




GameDadZ wrote:
Lol this topic makes it sound like Knight is auto-win cheese. Isn’t the ork army suppose to be very top tier to begin with? Sounds like a bought a Crusader mostly for display now if I don’t want to piss off people.

What do you guys think of a leviathan then if I wanted to make a more pure deathwatch army? Dual Grav Flux? I really don’t like relying on too much squishy AT.


Double storm cannons or bust. The other weapons options can't keep up with the consistency of not having to deal with random shots/dmg and better range, especially with the +1 to wound strat that effectively makes them Str 8.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

RogueApiary wrote:
GameDadZ wrote:
Lol this topic makes it sound like Knight is auto-win cheese. Isn’t the ork army suppose to be very top tier to begin with? Sounds like a bought a Crusader mostly for display now if I don’t want to piss off people.

What do you guys think of a leviathan then if I wanted to make a more pure deathwatch army? Dual Grav Flux? I really don’t like relying on too much squishy AT.


Double storm cannons or bust. The other weapons options can't keep up with the consistency of not having to deal with random shots/dmg and better range, especially with the +1 to wound strat that effectively makes them Str 8.


Better than S8, actually-they wound up to T13 on 4s, and more importantly, up to T6 on 2s.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nl
Regular Dakkanaut




What is the skill that lets you wound easier?

Edit: I see it is the Doctrines. That’s a cool way to think about it except it does cost 2CP. Considering the army I’m about to field, any suggestions on where I should be spending all that CP? Seems pretty limited. 5 for battalion and 3 from battle forged. Using two for deep striking and another for a relic I’m guessing.

This message was edited 1 time. Last update was at 2019/05/24 09:01:13


 
   
Made in us
Longtime Dakkanaut




Rerolls, doctrines, hellfire / tempest shells and flakk missiles add up very quickly
   
Made in us
Discriminating Deathmark Assassin






I'm thinking of adding a battalion detachment of deathwatch to my guard list. I bought the codex, flipped through it briefly and got really hung up on veterans with stormbolters (only because of the special issue ammo). So then I went over to the GW website and started looking for a box of veterans...am I missing something? I didn't see any. I do own a ton of grey knights which are doing nothing so I could lop off swords and use them I guess.

This message was edited 1 time. Last update was at 2019/06/05 19:53:54


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 necron99 wrote:
I'm thinking of adding a battalion detachment of deathwatch to my guard list. I bought the codex, flipped through it briefly and got really hung up on veterans with stormbolters (only because of the special issue ammo). So then I went over to the GW website and started looking for a box of veterans...am I missing something? I didn't see any. I do own a ton of grey knights which are doing nothing so I could lop off swords and use them I guess.


Deathwatch Kill Team is the basic power armor troop.

Although GKs (or at least a lot of their bits) could get the job done. I know I just picked up a box of GK terminators to add a few to my vet squads.

   
Made in us
Discriminating Deathmark Assassin






 Nevelon wrote:
 necron99 wrote:
I'm thinking of adding a battalion detachment of deathwatch to my guard list. I bought the codex, flipped through it briefly and got really hung up on veterans with stormbolters (only because of the special issue ammo). So then I went over to the GW website and started looking for a box of veterans...am I missing something? I didn't see any. I do own a ton of grey knights which are doing nothing so I could lop off swords and use them I guess.


Deathwatch Kill Team is the basic power armor troop.

Although GKs (or at least a lot of their bits) could get the job done. I know I just picked up a box of GK terminators to add a few to my vet squads.


I was curious because the kill team squad just seemed like a mix of stuff and I didn't see any stormbolters listed as included weapons
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 necron99 wrote:
 Nevelon wrote:
 necron99 wrote:
I'm thinking of adding a battalion detachment of deathwatch to my guard list. I bought the codex, flipped through it briefly and got really hung up on veterans with stormbolters (only because of the special issue ammo). So then I went over to the GW website and started looking for a box of veterans...am I missing something? I didn't see any. I do own a ton of grey knights which are doing nothing so I could lop off swords and use them I guess.


Deathwatch Kill Team is the basic power armor troop.

Although GKs (or at least a lot of their bits) could get the job done. I know I just picked up a box of GK terminators to add a few to my vet squads.


I was curious because the kill team squad just seemed like a mix of stuff and I didn't see any stormbolters listed as included weapons


You are not going to be able to make a pure SB squad out of one box. I honestly forget if/how many are in the basic kill team box.

I’m in the process of building a SB vet squad myself. Luckily, I’ve got a deep bits box and marines are very interchangeable. It’s not something you can buy off the rack unfortunately.

   
Made in us
Ancient Venerable Dark Angels Dreadnought





There are no stormbolters in the Deathwatch kill team box (or start collecting that uses same sprue). You will need to get some from elsewhere.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Worst design of a unit ever. Best loadout isn't even in the box lol

Most people buy the bits from the Sternguard kit, kitbash from Terminators or Grey Knights, or buy third party.

GW really screwed up there.

This message was edited 1 time. Last update was at 2019/06/06 03:40:51


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Which will screw us all eventually as they will sooner remove the option tham recut such a new kit.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Eldarain wrote:
Which will screw us all eventually as they will sooner remove the option tham recut such a new kit.


Or maybe realize that not everyone runs for 3rd party, and that some people will buy GK/sternguard/etc boxes to get the parts they need. So cross kit bits have the potential to increase sales, not reduce them.

   
Made in us
Morally-Flexible Malleus Hearing Whispers




You can also just glue two bolt pistols together. Or with slight modification two bolters.
   
Made in us
Longtime Dakkanaut






pop goes the monkey... get your 3d printed SB from them.

This message was edited 1 time. Last update was at 2019/06/06 12:58:07


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





What's astounding is that they haven't removed stormbolters from Deathwatch options already (or at least not allow it to use SIA). SBs are not on the sprue (no model, no rules) and they clearly become the default option for Deathwatch over any other weapon. So you have these sweet looking bolters in the kit, plus lots of other options, and nobody wants to use them, lol.

i think I'm personally going to just stick to 2 SB squads as can really see this being changed in the future. I already have a squad of bolter/SS dudes that I don't want to tear apart, so I generally use them with my hvy weapon teams (frag cannons).
   
Made in us
Longtime Dakkanaut




Oh look, time for the "feth stormbolters" brigade again .

This message was edited 1 time. Last update was at 2019/06/06 14:39:54


 
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

https://www.shapeways.com/product/RGZQB5QWZ/10x-xenos-hunters-blitzpistol-5-left-5-right

I bought those for my Vet squads. 5 left and 5 right hand. And I got from Wayland games the 5 heavy shields. Worked pretty good.

2500
1500
400 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Considering they are paying DW tax, the SS/SB combo's aren't the supercheap cheese everyone claims. They still cost a ton to squad up.
   
Made in de
Regular Dakkanaut




What do you guys think about the new repulsor?

If the points are alright I think it might be an interesting option for a pure DW list.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

ImPhaeronWeasel wrote:
What do you guys think about the new repulsor?

If the points are alright I think it might be an interesting option for a pure DW list.


Points will tell all.

Fundamentally it does the same job as the old repulsor loaded up with lascannons. If it can be more point effective AV than that, it has a place. Or if you think it looks cooler, that will earn it a place as well.

It does offer up some nice long range AV firepower, but still has a lot of baggage attached.

   
Made in de
Regular Dakkanaut




4 D6 dmg shots vs 4 D6min3 is a difference.

Also one of the lascanons is only 24“ so I definitely see the new repulsor being better AT than the old one BUT as you said points will tell more
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

ImPhaeronWeasel wrote:
4 D6 dmg shots vs 4 D6min3 is a difference.

Also one of the lascanons is only 24“ so I definitely see the new repulsor being better AT than the old one BUT as you said points will tell more


No arguments that it’s not better at the job. That gun is pretty sweet. But to get those 4 shots it can’t move much (although has better range, so probably a wash most of the time).

I’ve not seen any numbers on it’s cargo, besides “reduced” so there is that as well. But with a lower capacity and not wanting to move, it’s probably pretty useless as a taxi. Except maybe starting some buff characters inside to lower drops.

Being static is also going to hurt the buckets of secondary guns it has Is it going to have enough targets? If not, that’s going to reduce its efficiency. The basic repulsor is more likely to be up close, dropping off troops a/o using the lastalon. Of course, Deathwatch has less needs for all that random bolter fire then normal marines.

Overall it’s a very mixed tank. It has both long range and point blank firepower. It can move and shoot without problems, but gains a boost for sitting still. It has cargo, but enough to mater? T8 is rugged, but 3+ and no invuln means any dedicated AV fire is going to chew it apart. The way GW prices flexibility but rewards specialization does not give me high hopes for how efficient this guy is going to be. I do think it will be perfectly fine in a more casual setting. It’s got the tools to do the jobs it wants to, so should be effective.

   
Made in us
Ancient Venerable Dark Angels Dreadnought





So I finally figured out my vet loadout I'm going to use for a few tournies. It is not all SB/SS (even though I understand the efficiency of doing so). I have 2 KTs that will go into deepstrike, each 9 strong. Sgt w Xenoblade and SB, 4 SB/SS, 1 Frag cannon, 1 terminator with SB/PM, 1 bike with PM, 1 Vanvet with SS/bp. Can't take a sgt without a Xeno blade, just feels wrong I still like the Frag Cannon option on one dude as the shell is still good round from deepstrike on tougher targets before you get to within 8". They will be accompanied by a JP TH/SS capt. On the ground, I'll have a Watchmaster and another KT, this one equipped Sgt with SB/PS, 4 bolter/SS, 2 Fragcannons, terminator with SB/PF, and vanvet with SS/bp. I just don't have the desire to hunt down more SS right now or tear apart the 4 bolter/SS I already have painted, not to mention having way more vets than I could ever need.
Anyway, I figure I'll use the ground squad as a Fire Brigade unit for Turn 1 or 2 (until my reserves arrive) in case I face a melee army that gets into my lines quickly (rest of my army is Knight Crusader, 2 helverins, Loyal 32 and an assassin). I should be able to position the teleport homers in places that can give me some maneuverability in the first few turns. There is something to be said about putting all the frag cannons in this unit, but that seems a little too much eggs in one basket for me.
   
Made in gb
Dakka Veteran





Had another game with my all Primaris Deathwatch last night against a Daemon engine heavy CSM list led by Abbadon himself. He had a Kytan, lord discordant, 2 defilers and a forgefiend so I was quite concerned.
I am always suprised however by how effective teleport strat is to us, I kept a solid gunline of 3 intercessor squads with a repulsor loaded with hellblasters and 2 dreads in the centre which drew him onto me. I kept in reserve a kill team with 5 intercessors mixed in with aggressors and inceptors, also in reserve was a squad of plasma inceptors (incredible btw) and a smash captain.

The way the game panned out was he came toward me ina big line, I then deepstruck units onto either flank and basically surrounded and destroyed his whole army with plasma fire. Teleport strat and the doctrines with +1 to would are definitely the best things we have.
   
 
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