So me and Panic are off to a doubles tourney next week with some scratch built forces. We need a bit of advice, due to an oversight on my part when reading the rules. So here goes...
RULES of the tourney
- 1000pts in total, 500pts per player, no 'swapping' of points.
- Each 500pt army MUST include 1 Troops & 1
HQ
- Each 1000pt total army MAY include a further 1 Heavy, 1 Fast and 1 Elites.
- Once the 1000pt total army has 1 Heavy, 1 Fast and 1 Elites, it may THEN take a further 1 Heavy, 1 Fast and 1 Elites.
THIS was our intended army...
GROTS (All vehicles piloted by Grots, the big mek is a Grot in a converted Tau Battlesuit)
HQ: Big Mek (1#, 105 pts)
1 Big Mek @ 105 pts (Choppa; Kustom Force Field; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; Cybork Body; Grot Oiler x1; Mek's Tools)
Troops: Gretchin (16#, 60 pts)
15 Gretchin @ 60 pts (Grot Blasta; It's a Grot's Life)
1 Runtherd (Grot-Prod x1; Slugga; Furious Charge; Squig Hound)
Troops: Deff Dread (1#, 90 pts)
1 Deff Dread @ 90 pts (Count as Troop Troops; Dreadnought
CCW x2; Big Shoota x1; Skorcha x1; Grot Rigger)
Heavy Support: Killer Kans (3#, 140 pts)
3 Killer Kans @ 140 pts (Dreadnought
CCW; Big Shoota x2; Grotzooka x1; Grot Rigger x3)
Fast Attack: Warbuggies (3#, 105 pts)
1 Warbuggies @ 105 pts
1 Warbuggy (Twin Linked Rokkit Launcha)
1 Warbuggy (Twin Linked Rokkit Launcha)
1 Warbuggy (Twin Linked Rokkit Launcha)
SQUATS (All guardsmen are Squats, the primaris psyker is a converted Squat Ancestor Lord, mortars are Squat Mole Mortars)
HQ: Ancestor Lord (Primaris Psyker) (1#, 70pts)
- Primaris Psyker (1#, no options)
Troops: Infantry Platoon (25#, 200pts)
- Command
HQ (5#, 2 Plasmaguns)
- Infantry Squad (10#, Plasmagun, Mortar)
- Infantry Squad (10#, Plasmagun, Mortar)
Heavy Support: Leman Russ Squadron (1#, 230pts)
- Leman Russ Executioner (1#, Plasma Sponsons)
However, then we realised that this list includes 2 Heavies, 1 Fast Attack, but NO Elites! We're not allowed to take the second Heavy Support choice unless we include an Elites choice, and there's no way we want to drop either the Killa Kans or the Executioner.
We simply have to find a way of including an elites choice. Here's the options we thought of....
OPTION A - Deff Dred swap for Lootas. The list would then run...
HQ - Big Mek
Troops - Grot Squat
Elites - Lootas
Fast - Buggies
Heavy - Kans
HQ - Primaris
Troops - Infantry Platoon (4 Plasmaguns, 2 Mortars)
Heavy - Executioner
OPTION B - Rejig the guard weapons, swap Primaris for bare Techpriest and minimum Ratlings.
HQ - Big Mek
Troops - Grot Squat
Troops - Deff Dred
Fast - Buggies
Heavy - Kans
HQ - Techpriest Enginseer
Elites - 3 Ratlings
Troops - Infantry Platoon (3 Plasmaguns, 2 Mortars, Heavy Bolter)
Heavy - Executioner
OPTION C - You think of a better option, and tell us what to doooo! Obviously we really don't want to lose any Plasmaguns (them Squats love their plasma!), or include any Orks in the Grot army (without a suitable conversion!)
There's
WIP blogs going up for both armies. Panic's is at
http://www.dakkadakka.com/dakkaforum/posts/list/261148.page