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![[Post New]](/s/i/i.gif) 2009/10/18 11:05:53
Subject: Necron pariahs query ( ][ munda maybe)
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Massive Knarloc Rider
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hey i was sitting back playing dawn of war the other day, absent mindedly fiddling with a necroon pariah when i came across some thing very interesting. apparently (according to DoW) that pariahs are human beings converted into necrons. indeed, the pariah in particular in the necron campaign can even talk and have some form of emotion.
so im asking, is this real necron fluff or just dawn of war fluff?
and secondly, even if it IS just dawn of war fluf, could i stil use it in a small ][munda campaign?
and thirdly, this is really a long shot, but can necrons rebel against their masters (you know if they had feelings and emotions)
so good dakkaites, feel free to abuse, bombard critisise and throw gack at me! im ready for it!!!!!!!!
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![[Post New]](/s/i/i.gif) 2009/10/18 12:11:03
Subject: Necron pariahs query ( ][ munda maybe)
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Killer Klaivex
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1. All game fluff is considered canon.
2. Necrons in =I=munda? Bit overpowered, isn't it?
3. No. Necrons are brainwashed and totally emotionless.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/10/18 12:53:39
Subject: Necron pariahs query ( ][ munda maybe)
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Stalwart Tribune
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i'm pretty sure that's somewhere in the necron codex... i'll go check. Automatically Appended Next Post: page 17. "crafted from a terrible symbiosis of necron technology and human evolution, pariahs represent the next phase of the c'tan's ideal for the galaxy." it says more, but i can't be bothered to type it.
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This message was edited 1 time. Last update was at 2009/10/18 12:58:26
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![[Post New]](/s/i/i.gif) 2009/10/18 13:25:26
Subject: Necron pariahs query ( ][ munda maybe)
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Did Fulgrim Just Behead Ferrus?
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Hmm, what about an =I=munda Warband consisting of a Necron Lord, maybe in disguise like the one pretending to be an Inquisitor in that book Xenology, a Pariah or two and then some scarier units (Flayer One, Wraith, or something new)?
They could be some unit who have descended into some Hive World because they sensed some children living there with the Pariah Gene who they want to harvest.
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![[Post New]](/s/i/i.gif) 2009/10/18 13:51:53
Subject: Necron pariahs query ( ][ munda maybe)
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Stalwart Tribune
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Malika2 wrote:Hmm, what about an =I=munda Warband consisting of a Necron Lord, maybe in disguise like the one pretending to be an Inquisitor in that book Xenology, a Pariah or two and then some scarier units (Flayer One, Wraith, or something new)?
They could be some unit who have descended into some Hive World because they sensed some children living there with the Pariah Gene who they want to harvest.
that's pretty believable. i say go for it, it's the best excuse i can think of for =I= munda necrons.
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![[Post New]](/s/i/i.gif) 2009/10/18 13:56:20
Subject: Necron pariahs query ( ][ munda maybe)
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Massive Knarloc Rider
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hmm i like paraihs, and the models i got is 2 flayed ones, 1 pariah, a necron lord one tombspider AND one immortal....
i feel a conspiracy coming on ^^
but why would a small group of necrons descend upon a world on there own when they could go in en masse?
oh btw one of my m8s thats gonna partake in the campaign is doing the imperial guards PDF who a\re struggling to contain massive riots.
the planet has been infiltraited by mutents, heretics, daemons, kroot, 'nids, and my necrons.
in a bid to stop them inquisitors have landed to try and uncover what every evil race is after....
each team is feilding 2 'gangs'. one inquisitor and 1 evil gang.
the inquisitors may either be loyal to the PDF (eg. they wont be shot at by them) or radical.
as im GM im gonna be the campaigns end boss - whcih is why necrons are gonna be OP.
either way, thanks for the help.
shame about no emotions though. would of been sweet.
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![[Post New]](/s/i/i.gif) 2009/10/19 22:08:12
Subject: Necron pariahs query ( ][ munda maybe)
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On a Canoptek Spyder's Waiting List
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Lol i dont think that would work i'm afraid, as the only necrons who have any sort of consiousness are the pariahs, and acatually they do keep parts of their memorys. But...its a good idea...you could have a squad of pariahs with a small bastion of normal troops underground. Just a suggestion though.
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If in times of darkness, it is wise to follow the blind man, in times of madness, should we not also follow the madman? |
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![[Post New]](/s/i/i.gif) 2009/10/20 00:38:52
Subject: Necron pariahs query ( ][ munda maybe)
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Decrepit Dakkanaut
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Death's Messenger wrote:Lol i dont think that would work i'm afraid, as the only necrons who have any sort of consiousness are the pariahs, and acatually they do keep parts of their memorys. But...its a good idea...you could have a squad of pariahs with a small bastion of normal troops underground. Just a suggestion though. The Lords retain their personalities and conciousness. There's also fluff suggesting that Necrons as a whole remember what it was like before they became metal which is why they as a "race" hate life.
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This message was edited 2 times. Last update was at 2009/10/20 00:39:18
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![[Post New]](/s/i/i.gif) 2009/10/20 00:46:44
Subject: Re:Necron pariahs query ( ][ munda maybe)
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Hierarch
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Bear in mind, however, that to your average human being, these soulless, silent harbingers of death are nigh-invincible. It takes a considerable amount of damage to actually bring one down.
I'm not rallying against the idea, but there are things you'd need to figure out, like why the Ordos Xenos aren't pulverizing the planet into a fine dust due to the fact that any planet where Necron contact is made is considered off-limits on pain of death... kinda like any world that the bugs make planetfall on.
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Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful |
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![[Post New]](/s/i/i.gif) 2009/10/20 01:16:46
Subject: Re:Necron pariahs query ( ][ munda maybe)
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On a Canoptek Spyder's Waiting List
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It could work im pretty sure they would keep track of who had the phariah gene, take the flesh off the flayed ones sow it together make the phariahs were it i mean it wont be pretty but they could kidnap people. i mean they could have the technology to replicate a synthetic skin.
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![[Post New]](/s/i/i.gif) 2009/10/20 01:28:40
Subject: Re:Necron pariahs query ( ][ munda maybe)
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Hierarch
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Zarco wrote:It could work im pretty sure they would keep track of who had the phariah gene, take the flesh off the flayed ones sow it together make the phariahs were it i mean it wont be pretty but they could kidnap people. i mean they could have the technology to replicate a synthetic skin.
The pariah gene is what creates "Untouchables", psychic blanks with no signature in the warp. These individuals are as rare amongst psykers as psykers are amongst normal humans. You're not likely to find more than a couple of these people on even the most developed and densely populated Imperial worlds unless they're there as part of an inquisitor's retinue. I think that the number is 1 psyker for every 100,000 non-psykers, which puts it at 1 untouchable for every 10,000,000,000 (that's ten billion, or almost twice the population of the planet as it is right now) normal human beings.
That being said, pariahs seem to be more along the line of augmetics rather than sewing up another one.
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Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful |
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![[Post New]](/s/i/i.gif) 2009/10/20 01:34:55
Subject: Re:Necron pariahs query ( ][ munda maybe)
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On a Canoptek Spyder's Waiting List
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Dronze wrote:Zarco wrote:It could work im pretty sure they would keep track of who had the phariah gene, take the flesh off the flayed ones sow it together make the phariahs were it i mean it wont be pretty but they could kidnap people. i mean they could have the technology to replicate a synthetic skin.
The pariah gene is what creates "Untouchables", psychic blanks with no signature in the warp. These individuals are as rare amongst psykers as psykers are amongst normal humans. You're not likely to find more than a couple of these people on even the most developed and densely populated Imperial worlds unless they're there as part of an inquisitor's retinue. I think that the number is 1 psyker for every 100,000 non-psykers, which puts it at 1 untouchable for every 10,000,000,000 (that's ten billion, or almost twice the population of the planet as it is right now) normal human beings.
That being said, pariahs seem to be more along the line of augmetics rather than sewing up another one.
You never know.
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![[Post New]](/s/i/i.gif) 2009/10/20 04:28:03
Subject: Re:Necron pariahs query ( ][ munda maybe)
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Decrepit Dakkanaut
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Dronze wrote:You're not likely to find more than a couple of these people on even the most developed and densely populated Imperial worlds unless they're there as part of an inquisitor's retinue.
If you know where to look, say the planet where the Culexus Temple recruits from created by the C'tan as shown in Codex: Necrons that indicates that it's an entire planet of Pariahs, however...
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![[Post New]](/s/i/i.gif) 2009/10/20 04:52:57
Subject: Re:Necron pariahs query ( ][ munda maybe)
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Dakka Veteran
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The C’tan played around with the emerging humankinds genetics to make pariahs. Some fluff has them as blanks other state that they have anti-souls which directly counters warp energy. Necrons take humans with the pariah gene and turn them into the pariahs while humans use them for pysker assassins or put them to other uses counting psychic or warp energies.
Necron possess some of their old personality, lords probably possess more then others. In the xenology book there was a necron spy who assumed human identity and behaved as a James bond villain complete with evil taunting.
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![[Post New]](/s/i/i.gif) 2009/10/20 19:44:27
Subject: Re:Necron pariahs query ( ][ munda maybe)
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Massive Knarloc Rider
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hey guys! thanks for the comments! thats really interesting.
makes me wanna collect necrons.
im intrigued though, callidus assassins are trained by a ctan???
oh and i developed the idea a bit.
say, ordo xenos got a tip that necrons might be on the planet, but like many other have had no proof?
i mean in the campaign the necrons wont show up until about halfway through.
at the begginning the campaigns gonna revolve around somemysterious xenos tech that lots of ordo xenos are intrigued by....
oh and the teams are as follows:
me:
necrons
mate 1 ^^
imperial PDF
ord xenos inquisitor (puritan)
mate 2
ordo malleus inquisitor (raidical)
to be confirmed (listing towards chaos cultists though)
mate 3
ordo xenos inquisitor (radical)
kroot mercenaries
mate 4 ;D
rogue trader (mad)
rogue traders pet labotamized genestealers
incidently i just thought of a reason why there wouldnt be thousands of necrons stalking about, buuuuut i need to find out a few things first.
namely, could necron metal that they make their tombs out of, be impervious to temperatures of the sun?
and are necrons tomb cities jsut their spaceships embedded in the bedrock?
thanks for the help
Automatically Appended Next Post: oh and i like the idea of necrons remembering their former selves.... seems almost...no...you cant feel sorry for necrons can you?
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This message was edited 1 time. Last update was at 2009/10/20 19:45:15
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![[Post New]](/s/i/i.gif) 2009/10/21 22:27:53
Subject: Necron pariahs query ( ][ munda maybe)
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Did Fulgrim Just Behead Ferrus?
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Hmm, what about having the Necrons as some sort of NPC's who will end up attacking everyone? You could instead have some mercenaries or something who have been hired to track down some people. Unbeknownst to them, a disguised Necron Lord hired them to track down humans with the Pariah Gene.
Once these humans have been tracked down the Necrons reveal themselves, all the factions end up sort of allying against the Necrons or something...
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![[Post New]](/s/i/i.gif) 2009/10/26 11:04:20
Subject: Necron pariahs query ( ][ munda maybe)
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Massive Knarloc Rider
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ohh quick thing. how would i play them as NPCs exactly?
oh second thing. do necrons have like mechanical tentacles? i cannot remember what theyre called.
and third thing. would necrons, if cut off from theyre origonal power source, develop their weapons to use a new energy source? or, because theyre emotionless, loveless buggers, not know how to and just wither away to nothing (this idea routes from a pair of really really annoying and difficult to stick together immortal weapons...) ill link a pic of what i mean in a sec. cos its essentailly my idea....not sure how i would model/ paint it... Automatically Appended Next Post: ok with classic skill, their was no pictures.
do not fear! i linked a youtube video link, please watch....
http://www.youtube.com/watch?v=bCAQP9SzEmQ
now the gun really doesnt do anything until about 2 mins into it, but it is a cool video either way.
now imagine all that flickering lightning glory between the 2 bars on an immortals weapon.
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This message was edited 1 time. Last update was at 2009/10/26 11:11:41
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![[Post New]](/s/i/i.gif) 2009/10/26 17:20:19
Subject: Necron pariahs query ( ][ munda maybe)
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Did Fulgrim Just Behead Ferrus?
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Check the =I=munda discussion thread in the Skirmish Games section.
1) I guess NPC's would be controlled by a "neutral player" who functions as the game master. He would control the various "natural elements" of the game such as terrain, NPCs and various other factors which can't be controlled by the other players.
2) Well, you could always come up with some Necron creature which does have them!
3) We don't know enough about them, but I think that with the advanced technology they probably have their personal power sources inside their bodies. Kind of like how the Terminator (from the movies) has its own powercells.
Also note that Necrons could teleport away to their Tombworlds for extensive repairs. You could avoid this by using the excuse that some sort of warpfield or technological error prevents them from phasing out to their tomb world.
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